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Risk Of Rain 2 – 1 September 2020 Patch Notes | Get Ready for an Intense Showdown!

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Risk Of Rain 2 – 1 September 2020 Patch Notes | Get Ready for an Intense Showdown!

Introduction

A quality of life and bugfix update has been released to address various issues and improve the overall gameplay experience. One of the main focuses of this patch is to fix unintended changes to the character Merc and make the final fight more engaging and less cheesy. For starters, Captain's Supply Drop now has the ability to press buttons on Abandoned Aqueduct, adding a new level of convenience for players. Additionally, the Equipment Drone has received a significant boost in recharge speed, making it more worthwhile in certain situations. While it's not expected to become overpowered, this change opens up new possibilities for strategic gameplay. Moving on to the final boss fight, the developers have made some adjustments to ensure a more consistent experience. Softlock scenarios have been addressed, and certain cheeses have been removed to create a fun and satisfying conclusion. The boss's health and damage scaling have also been reduced, making the final phase much easier to tackle. Furthermore, specific attacks have been fine-tuned to enhance gameplay. The Lunar Shard Attack now features a narrower projectile cone, reducing the chances of getting hit by stray shots. The Energy Ball Attack has undergone several changes, including a decrease in damage coefficient and an increase in knockback force. To make it more visually noticeable, the energy ball now glows with a stronger effect, especially when maneuvering around corners. With these updates, players can expect a smoother and more enjoyable gaming experience. Whether you're a fan of the game or simply curious about the latest changes, this patch is sure to make a positive impact on your gameplay. The goal of this quality of life + bugfix patch is to address a variety of bugs, fix a few unintended changes to Merc, and to make the final fight a bit more engaging and a bit less cheesy.
  • Captain
    • Captain’s Supply Drop now presses the buttons on Abandoned Aqueduct
  • Equipment Drone
    • Now recharges equipment much faster, approximately 5x as often. We don’t expect Equipment Drones to suddenly become super strong, but there may be a few cases where it is now worthwhile.
  • SPOILERS! Final Boss, Last Phase. SPOILERS!
    • Developer Notes: The goal with these changes is to make the final phase of the fight more consistent, fix a few softlock scenarios, and to remove a few cheeses. The expectation is that with these changes, the final phase (and only the final phase) will be much easier. We want this to be a fun phase, not a frustrating conclusion
    • Remove “unique” scaling on health and damage. This has a significant reduction on the way his health and damage scales over time, especially later into the run. Expect him to have less than half of the current live build, depending on time.
    • Lunar Shard Attack
      • Projectile Cone: 20° ⇒ 0.5°
      • Developer Notes: The intent for this change is to reduce the cone that the attacks come out of, reducing the chance you randomly get hit by a stray shot.
    • Energy Ball Attack
      • Damage Coefficient: 1000% ⇒ 700%
      •  Knockback Force: 400 ⇒ 4000%
      • Projectile Radius: 3m ⇒ 2m
      • Now glows with a stronger effect to make it more visually noticeable, especially when swinging around corners
    • Item Steal
      • Add immunity while channeling.
      • Can no longer use Mired Urn and Crowbars. He will take them, but will be unable to use them. This is a mechanic we already have in place for a few key items (Razorwire, Tougher Times) that can cause softlocks or impossible scenarios.
      • Now steals items from minions, like Engineer Turrets. He won’t use the items he takes from minions.
      • Minions can now retrieve items for their owner.
    • Add visual effect to Tesla Coil being active
• Fix certain network prediction projectiles appearing to bounce off targets instead of disappearing as intended • Fix Mercenary’s Blinding Assault duration scaling from attack speed • Fix Mercenary’s Blinding Assault having missing iframes on startup • Reduce Mercenary’s Blinding Assault hitpause duration to 0.1 from 0.15 to match pre-1.0 hitpause values • Fix Gorag’s Opus not working on Captain, Engi, or Equipment Drones • Fix the fog on the last stage being entirely opaque if soft particles are disabled • Fix Captain’s airstrike dealing 1500%/500%/500% damage into dealing 1000%/1000%/1000% damage • Fix Wandering Vagrant’s portrait having a double red outline • Fix Forgive Me Please not triggering Frost Relic • Fix Forgive Me Please not triggering Berzerker’s Pauldrons • Fix Loader Thunder Gauntlet not bouncing • Remove luck from Artifact Key drop calculation since it can cause soft-locks with Purity • Consumed Dio’s is now considered unremovable, and the scrapper no longer gets clogged if somehow there is an untiered item inserted • Update some missing people in special thanks • Fix dedicated servers not showing in game browser • Fix game browser trying to connect to dedicated servers via steam p2p instead of ip • Fix incorrect boss track on Sky Meadows • Fix Titan eye glow and foliage missing • Fix Captain’s shocking beacon missing name when pinged • Fix unchecking "Show Started Games" in the Games Browser still showing started games • Fix scrap interaction with cauldrons • Fix Visions of Heresy interacting with Captain's orbital drop • Fix Captain getting a new defense drone every time he scraps • Fix REX being executed by freezes • Fix Prismatic Trials counting your run in leaderboards when you die • Fix Meat Hook causing a cascade of issues, preventing certain on-hit effects from working when it would trigger • Fix Shadowfade not being usable by Captain in hidden realms • Fix “Killed by: The Planet” for players who weren’t dead at the end of the run • Fix Merc expose mechanic not awarding cooldown reduction to non-host players over the network • Fix Captain umbra only spawning one Captain with Swarms • Fix Captain showing up in logbook before commando • Fix Final Boss health bar not showing for clients (including phase 2) • Fix final boss fight sometimes not triggering • Fix Little Disciple always triggering once as soon as it’s picked up, regardless of sprint state • Fix Imp Overlord void spike fan firing sound not playing on non-host machines • Fix Imp Overlord void spike fan chosen animation not being the same over the network • Fix missing out-of-bound floor under the starting room for the final stage • Fix Lunar Chimera (Wisp) sound loop still playing after death • Fix a floating node in Sky Meadows • Fix a gap in the final boss arena causing you to get stuck • Fix the ceiling in the final boss arena not being solid for projectiles and Lunar Chimera (Wisp) • Fix Void Fields safe zones on Eclipse 2 being larger than the actual charging radius • Fix Server Browser not refreshing by default, only shows 1 person when you click it for the first time • Fix custom languages from appearing in the main menu dropdown if they are missing essential files • Fix MUL-T’s Rebar Puncher effect leaving behind objects that aren’t cleaned up until scene exit • Fix Milky Chrysalis flight not being refreshed if used while in exhaustion descent • Fix Void Reaver death chain reactions • Fix Forgive Me Please not animating or playing effects on non-host machines • Healing numbers are properly green

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