Gameplay
- Class System
- Classes have been removed from the game.
- All skins may now be used on the base character, including the ones that were previously default classes.
- Runes
- Rune system has been added.
- The following runes are available
- Movement Speed
- CC Reduction
- Passive Repair
- Armor Potion
- Lifesteal
- Reload Speed
- Headshot Damage
- Mount Speed
- Weapon Damage
- Knockback Reduction
- Healing Dealt
- Cooldown Reduction Movement
- Cooldown Reduction Offhand
- Revive Time
- Chicken Speed
- Chicken Health
Weapons
- All weapons now fire projectiles.
- All legendary weapons now have an element associated with them.
- Each weapon will only have one element available.
- The following weapons are available.
- Crossbow
- Imbued with Fire at Legendary rarity.
- Heirloom Rifle
- Imbued with Lightning at Legendary rarity.
- Longbow
- Imbued with Frost at Legendary rarity.
- Plasma Launcher
- Imbued with Fire at Legendary rarity.
- Revolver
- Imbued with Frost at Legendary rarity.
- Slug Rifle
- Damage reduced by 5%.
- Imbued with Lightning at Legendary rarity.
- Sniper Rifle
- Imbued with Fire at Legendary rarity.
- Stone Spear
- Imbued with Frost at Legendary rarity.
- Sword
- Imbued with Frost at Legendary rarity.
- Throwing Axe
- Imbued with Fire at Legendary rarity.
- Crossbow
Abilities
- There are now only 2 ability slots. Basic abilities and Movement Abilities.
- Legendary abilities will now have some benefit associated with them.
- The following abilities are available
- Barricade
- At legendary rarity has 50% more health.
- Blink
- At legendary rarity has 50% further teleport.
- Charge
- At legendary rarity has 50% more damage.
- Concussion Bomb
- No longer applies a knockback to yourself.
- At legendary rarity has 400 increased knockback.
- Deploy Turret
- At legendary rarity can deploy a second Turret.
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- At legendary rarity has 50% damage reduction while rolling.
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- At legendary rarity has a 30% slow.
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- At legendary rarity has a 100% increased persist time.
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- At legendary rarity has a 50% increased duration.
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- NEW
- Replaces Healing Potion and applies in an area around you.
- At legendary rarity has a 50% increased duration.
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- At legendary rarity has a 100% increased effect radius.
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- At legendary rarity has 20% increased height.
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- At legendary rarity has 50% increased healing.
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- At legendary rarity has 100% increased duration.
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- At legendary rarity has 50% increased damage.
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- At legendary rarity has 100% increased duration.
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- NEW
- Replaces Shielding Potion and applies in an area around you.
- At legendary rarity has 100% increased duration.
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- At legendary rarity has 50% increased radius.
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- At legendary rarity moves 50% faster.
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- At legendary rarity moves 50% further.
Dodge Roll
Fire Bomb
Flare
Ghost Walk
Healing Aura
Healing Totem
Heroic Leap
Ice Block
Net Shot
Proximity Mine
Sensor Drone
Shielding Aura
Smoke Screen
Soar
Withdraw
- Barricade
Items
- Basic Chests
- Basic chests can now drop between 1 and 5 items, including Weapons, Abilities, Potions, and Runes.
- Weapon chests have been changed to Magic chests.
- Magic chests can be opened by each player.
- Magic chests contain the same drops as normal chests.
- Disenchant values have been changed to
- Common — 3 Shards
- Rare — 8 Shards
- Epic — 20 Shards
- Legendary — 40 Shards
Forge
- Each game 50% of the forges will be randomly deactivated.
- All items take 30s to forge.
- Forge options are now
- Health Potions — 15 Shards
- Armor Potions — 25 Shards
- Runes — 60 Shards
- Weapons and Abilities — 90 Shards
Environment
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- A Graveyard has been added to the southeast section of the map, with an accompanying forge.
- The forge has been removed from underpass.
Miscellaneous
- Starting health has been increased to 1500.
- Maximum armor has been increased to 1500.
- Players will start with 500 armor but can use armor potions to restore armor to the max of 1500.
- Players can no longer run up especially steep hills/mountains.
- The pre-match starting location has been changed to the interior of the Zeppelin.
- Players can now vault through windows.
- Potions that spawn from chests now automatically equip to the player who opened the chest.
- Players can run over shards to automatically collect them.
Bug Fixes
- Fixed an issue where players could fire a weapon when reloading and mounting.
- Fixed an issue where footsteps for other players on in the pre-deployment phase of the match were very loud.
- Fixed an issue related to reloading and using the Soar ability.
- Fixed a number of issues related to players not able to see other players skydiving or landing near them.
Source: https://steamcommunity.com/gid/103582791462442064/announcements/detail/1690427623831901046