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Realm Royale – Guntown Showdown Patch Notes

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Realm Royale – Guntown Showdown Patch Notes

Highlights

  • Guntown Point of Interest Updates
    • Rising from the sands, an imposing structure of crisscrossing wood presents new opportunities within the Realm
    • Expand the Next Frontier with a brand new multi-level Forge structure with branching bridges that connect the city, creating a maze of interesting encounters and exploration
  • Night Stalker Bundle
    • The Nightstalker Bundle features three brand new vampiric cosmetic items for 1500 Crowns!
      • Nightstalker Hunter
      • Sanguine Warbeast Mount
      • Count Bokula Chicken

Gameplay

  • Weapons
    • Sword
      • Damage reduced by 11%
    • Pistol
      • Damage increased by 10%
    • SMG
      • Damage increased by 10%
    • Burst Rifle
      • Damage increased by 10%
    • Assault Rifle
      • Damage increased by 10%
    • Longbow
      • Damage reduced by 6%
    • Throwing Axe
      • Damage reduced by 7%
    • LMG
      • Damage increased by 15%
    • The Gatekeeper
      • Damage increased by 15%
  • Abilities
    • Deploy Turret
      • Damage reduced by 10%
    • Ice Block
      • Ice Block now heals the player for 150/300/450/600 health over its duration
    • Soar
      • Fly speed reduced by 10%
    • Dodge Roll
      • Cooldown reduced by 4 seconds at all rarities
  • Runes
    • Chicken Revive Rune
      • Reduced Revive Time Reduction from 10s to 5s

Quality of Life Improvements

  • Content Visibility Improvement
    • “Show off your superiority”
    • Titles and Avatars have become more visible for all players
    • Titles and Avatars can be seen while viewing the map screen for all party members
  • Fog Awareness Improvements
    • The Fog timer bar is now red and will flash when the timer is getting closer to running out for increased visibility
    • An icon representing the nearest point of the next fog circle has been added to the Compass at the top of the screen
    • A distance indicator has been added to the minimap showing the distance to the nearest point of the next fog circle
  • Additional HUD Improvements
    • Compass Visuals Updated
      • Improved visibility on directionality and cardinal directions that a player is facing
      • Teammates’ waypoints will now stick to the edge of the compass when outside FOV
    • Directional arrows for allies outside FOV
  • End of Match Screen Improvements
    • Better visual breakdown of XP gained
  • Audio Mix Pass
    • Audio mix adjustments have been made in the following areas:
      • Weapons
      • Environment
      • Dialogue (VOX + VGS)
      • Music
      • Skydives
      • User Interface
      • Mounts
      • Chickens
      • Emotes
      • Abilities
    • Additional adjustments will be made in future updates

Bug Fixes

  • Gameplay
    • Fixed an issue where there were inconsistencies with actions that would break Stealth
    • Fixed an issue where shields would prevent "overkill" damage from affecting Health
    • Fixed an issue where players would have invisible lockout timers for enemy Runes
    • Fixed and issue where players using The Gatekeeper would experience slower movement speed while not firing
    • Fixed an issue where the Catapult would occasionally play its launching animation when a player enters relevancy of the Catapult
    • Fixed an issue where the Longbow would play the firing sound at the impact location
    • Fixed an issue where being resurrected after being eliminated while vaulting through a window would prevent the player from being able to Mount for the rest of the match
    • We have made a number of changes to the way the Blink ability functions.
  • UI
    • Added a "back" button on the Report Player Screen
    • Fixed an issue where Map Markers wouldn't show in the purchase preview window
  • Environment
    • Fixed several lighting issues around the map
    • Fixed several chest spawn locations around the map
  • Misc
    • Fixed an issue where pressing enter on certain screens would crash the client
    • Fixed an issue where the animation for swapping the pistol would not play properly when switching from certain weapons

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