Classes
- Players may now select from the following four classes:
- Warrior
- Class Bonuses
- Heroic Leap and Charge deal 600 damage on impact.
- Increase maximum Health by 300.
- Deal 20% more damage with Axes, Swords, and Hammers.
- Increase Healing Taken by 25%.
- Shouts and Shots have 50% reduced Cooldown.
- Class Bonuses
- Hunter
- Class Bonuses
- Dodge Roll and Withdraw's Cooldown is reduced by 35%.
- Move 10% faster.
- Deal 20% more damage with Longbows, Crossbows, and Heavy Crossbow.
- Gain +20% Lifesteal.
- Flares and Traps have 50% reduced Cooldown.
- Class Bonuses
- Mage
- Class Bonuses
- Soar and Ghost Walk's duration is increased by 100%.
- Reduce all ability cooldowns by 10%.
- Deal 20% more damage with Staves.
- Maximum Potion count increased by 5.
- Totems, Blocks, and Walls have 50% reduced Cooldown.
- Class Bonuses
- Assassin
- Class Bonuses
- Blink and Hidden have 35% reduced Cooldown.
- Deal 25% additional damage with headshots.
- Deal 20% more damage with Sniper Rifles, Heirloom Rifles, and Pistols.
- Eliminating an enemy restores 300 Health.
- Grenades and Drones have 50% reduced Cooldown.
- Class Bonuses
Weapons and Abilities
- All classes can use any weapon or ability, but they are most effective with their own weapons and abilities.
- Warrior
- Weapons
- Throwing Axe
- Heavy Hammer
- *NEW*
- Throw a spinning hammer that travels in a straight line.
- Sword
- Abilities
- Heroic Leap
- Charge
- Healing Shout
- Shielding Shout
- Net Shot
- Weapons
- Hunter
- Weapons
- Longbow
- Crossbow
- Heavy Crossbow
- *NEW*
- Fire heavier bolts that deal more damage than a standard crossbow.
- Abilities
- Dodge Roll
- Withdraw
- Proximity Trap
- Flare
- Blast Arrow
- Mage
- Weapons
- Stone Staff
- Ice Staff
- *NEW*
- Fire blasts of explosive frozen magic.
- Bolt Staff
- *NEW*
- Fire single blasts of lightning.
- Abilities
- Soar
- Ghost Walk
- Ice Block
- Healing Totem
- Ice Wall
- Weapons
- Assassin
- Weapons
- Sniper Rifle
- Venom Pistol
- *NEW*
- Fire a burst of poisoned projectiles.
- Heirloom Rifle
- Abilities
- Blink
- Hidden
- *NEW*
- Enter stealth for a short duration.
- Concussion Grenade
- Smoke Screen
- Sensor Drone
- Weapons
- General
- Weapons
- All Rarities
- Shotgun
- Slug Rifle
- Revolver
- Common/Rare only
- Sword
- Bow
- Pistol
- Rifle
- Epic/Legendary only
- Plasma Launcher
- All Rarities
- Abilities
- All Rarities
- Fire Bomb
- Epic/Legendary only
- Barricade
- All Rarities
- Weapons
General
- The Duo queue has been enabled.
- Addressed an issue where players could take damage from the fog when they were close to it but not in it.
- Addressed an issue where players could clip through the Zeppelin and be eliminated while deploying.
- Polished non-looping Emote animation preview so that non-looping emotes don’t end abruptly.
Hotfix
General- Timed queues have been enabled for Duo and Squad.
- Addressed some text issues with Class Descriptions.
- Fixed bugs with headshot damage for the Heavy Crossbow, Bow, and Venom Pistol.
- Stone Spear
- Damage per shot reduced from 260/290/320/350 to 250/280/310/340.
- Venom Pistol
- Damage per tick increased from 35/42/49/56 to 37/44/51/58.
- Heavy Crossbow
- Fixed a bug that caused the Heavy Crossbow to be harder to hit than other weapons in some circumstances.
- Ghost Walk
- Cooldown increased from 6/8/10/12 to 9/11/13/15.
- Soar
- Fixed a bug where the Soar animation would sometimes not work properly as a mage.
- Hidden
- Fixed a bug where using Hidden holding a melee weapon would cause the player to not animate correctly.
- Weapons
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