Gameplay
- General
- Headshot damage reduced from a 100% bonus to a 50% bonus for all weapons.
- The shard bonus for killing players has been removed.
- Weapon damage has been rescaled from 0/10/20/30% to 0/20/40/60% using common damage as a baseline.
- All players will start with 600 armor.
- Armor from items has changed from 200/250/300/350 to 60/90/120/150.
- Chicken timer reduced from 30s to 20s.
- Chicken speed increased from 90% to 135% of normal speed.
- Chests
- Weapons chests will now drop the same loot as normal chests.
- Disenchant values have been changed from 5/10/15/20 to 3/8/20/40.
- Chests now have a small chance to drop legendary armor, weapons, or abilities.
- Chest drop rates have been adjusted. Chests can drop up to 4 items.
- The rate at which chests drop different amount of items has been adjusted.
- Potion chests have had their drop rates adjusted.
- Zeppelin chests can now drop between 2 and 4 items
- Zeppelin chests can drop legendary armor, weapons, abilities, or armor potions.
- Zeppelin chests will still always drop a Legendary weapon.
- Forge
- Chicken trophies have been removed from the game.
- The maximum amount of shards you can hold has been reduced from 200 to 120.
- Forge costs updated
- Armor Potion cost changed from 30 to 25
- Health Potion cost changed from 30 to 15
- Armor cost changed from 60 to 50
- Ability cost changed from 90 to 60
- Non-Class Legendary Weapon cost changed from 120 to 80
- Class Legendary Weapon cost changed from 200 to 120
Known Issues
- Disenchant Shard values will not reflect the changes introduced in this PTS Patch.
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