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Paladins – Champions of the Realm Patch Notes | Return to the Past!

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Paladins – Champions of the Realm Patch Notes | Return to the Past!

Introduction

Get ready to travel back in time with the latest variant of Siege in an exciting twist that will leave you strategizing like never before! Introducing massive maps and a classic touch, this new mode brings a refreshing change to the game. While the rules of standard Siege remain intact, there's one crucial exception. At the start of each round, a random selection will determine one of three available capture points across the map, resulting in new payload paths. This means you'll need to work closely with your team to devise winning strategies for each capture point. And with the sheer size of these maps, attacking teams will enjoy a quick 5-second respawn timer and the ability to remount. But that's not all! We're thrilled to announce the return of three beloved maps from the game's closed beta: Enchanted Forest, Temple Ruins, and Glacier Keep. If you've been a loyal Paladins player from the beginning, these maps will bring back a wave of nostalgia, now presented in a fresh and exciting light. For those who remember these maps from years ago, there are a few important notes to keep in mind. The Engine and Vault/Door mechanics couldn't be implemented in this mode, but don't worry, each capture point follows the current Siege rules with our trusty cart. Additionally, the bright yellow light indicating the selected capture point couldn't be included at this time, but rest assured, it has no impact on gameplay whatsoever. Lastly, to ensure stability on consoles, we had to make some adjustments to the ground floor of each map, resulting in a single material applied to all three (grass for Enchanted Forest and Temple Ruins, and snow for Glacier Keep, similar to the changes we made to the Payload maps). Again, this has no effect on gameplay. So gear up, rally your team, and prepare for an epic journey through time in Siege Remixed!

SIEGE REMIXED

Return to the Past with a new variant of Siege with massive maps and a classic twist! Rules remain the same as standard Siege with an important exception: the beginning of each round will randomly select 1 of 3 available capture points across the map, with new payload paths generated as a resultYou will need to coordinate with your team to figure out strategies for each capture point. Alongside this, due to the sheer size of these maps, the respawn timer for attacking teams is set to 5 seconds, and remounting is enabled for all players. With this exciting mode, we’re bringing back 3 classic maps from the game’s closed beta:
  • Enchanted Forest (This map eventually became Fish Market and Timber Mill.)
  • Temple Ruins (This map eventually became Serpent Beach, Jaguar Falls, and Frog Isle.)
  • Glacier Keep (This map eventually became Ice Mines and Frozen Guard. The third capture point eventually became its own map of the same name but was removed later in the game’s beta.)
If you’ve been playing Paladins from the beginning, these maps will look incredibly familiar. We’re happy we could bring them back in a new light! Some important notes only for those who played Paladins when these maps existed years ago:
  • There are no Engine or Vault/Door mechanics in this mode. These could not be implemented for now, each capture point follows current Siege rules with our current cart.
  • The bright yellow light that indicates which capture point was selected could not be implemented for now. This does not affect gameplay whatsoever.
  • The ground floor of each map needed to be changed to prevent the game from crashing on consoles, and as a result you will notice a single material applied to the ground of all 3 maps (grass for Enchanted Forest and Temple Ruins, snow for Glacier Keep similar to how we adjusted the Payload maps). This does not affect gameplay whatsoever.

BALANCE

BULLDOZER

Effect Values

  • 25|50|75% ➡️ 30|60|90% bonus damage to deployables

REJUVENATE

Price

  • Increased from 200/400/600 ➡️ 225/450/675

ATLAS

Abilities

  • Second Chance
    • Cooldown reduced from 18s ➡️ 16s

Talent

  • Temporal Divide
    • Cooldown penalty removed
    • Duration reduced from 5s ➡️ 3.5s

AZAAN

Stats

  • Health
    • 4250 ➡️ 4400

Abilities

  • Sanctuary
    • Reduced cooldown from 14s ➡️ 13s
  • Passive: Ire
    • Rate of Ire generation on damage dealt / taken increased by 17%
    • Increased delay before draining Ire from 2.5s ➡️ 3s
    • Reduced the decay of Ire by 10%

BOMB KING

Talent Rework

  • Royal Subjects
    • Now grants a second charge on Poppy Bomb but reduces Poppy Bomb’s knockback effect against enemies by 40%.

CASPIAN

Cards

  • Finer Things
    • Increased duration from 1s ➡️ 2s

GROVER

Weapon

  • Increased damage from 300 ➡️ 350

Talent

  • Rampant Blooming
    • Reduced initial heal from 500 ➡️ 425
    • Reduced healing over time from 300 ➡️ 275

JENOS

Ability

  • Astral Mark
    • Reduced duration from 12s ➡️ 11s
    • Reduced initial heal from 450 ➡️ 400
    • Increased cooldown from 6s ➡️ 7s

KASUMI

Weapon

  • Yokai Doll
    • Now enters a new locked animation when she fires without a valid target

KINESSA

Weapon

  • Carbine Mode
    • Reduced bloom & increased return to center speed

Abilities

  • New Passive: Tag ‘Em and Bag ‘Em
    • Hitting targets in Sniper Mode now reveals them for 1s

Cards

  • Quick Scope ➡️ Eagle Eye
    • Old effect at level 3 was moved into base kit (60% ADS speed)
    • New effect: Increases duration of passive reveal by 0.25|.025s
  • Generator
    • Scaling increased from 1.2|1.2% ➡️ 1.25|1.25%

LIAN

Talent

  • Precision
    • Increased duration of stacks from 3s ➡️ 5s

MAKOA

Ability

  • Shell Shield
    • Duration increased from 4s ➡️ 5s

PIP

Weapon

  • Damage increased from 570 ➡️ 600

Talent

  • Combat Medic
    • Healing reduced from 750 ➡️ 700

REI

Abilities

  • Chain Heal
    • Range increased from 120 ➡️ 150
    • Healing increased from 520/676 while linked ➡️ 600/780 while linked

Ultimate

  • Vivify
    • Self damage reduction increased from 50% ➡️ 100%

TERMINUS

Ultimate

  • Revival
    • Power Siphon is now refilled on use

YAGORATH

Talent

  • Unnatural Persistence
    • Slowed healing tick rate from .25s ➡️ 1s
    • Increased base heal from 25 ➡️ 110
    • Increased scaling of effect from 4 ➡️ 50
    • Increased maximum heal from 65 ➡️ 275

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