JANUARY 29, 2021
BUG FIXES
Maps
Kanezaka
- Fixed a bug that allowed players to go outside of map bounds
JANUARY 28, 2021
HERO UPDATES
ECHO
Echo's kit is designed around mobility and burst damage but she was performing too well against high health targets, such as tanks. Reducing the maximum firing duration of her primary weapon and Focusing Beam will lower her sustained damage output without impacting her burst damage potential against squishier targets.
Tri-Shot
- Ammo reduced from 15 to 12
Focusing Beam
- Duration reduced from 2.5 seconds to 2 seconds
TRACER
This new falloff range causes the damage to scale down faster when targets are outside of Tracer's optimal distance, making her less threatening at mid-range.
Pulse Pistols
- Min-Max damage falloff rescaled from 13-23 meters down to 12-20 meters
ZENYATTA
Zenyatta has been a bit too effective at enabling team-wide damage output lately so we're taking some power out of the Orb of Discord by reducing both its total damage amplification as well as the speed at which it can be applied over long distances. The new projectile speed now matches that of his primary fire, Orb of Destruction.
Orb of Harmony
- Projectile speed reduced from 120 to 90
Orb of Discord
- Projectile speed reduced from 120 to 90
- Damage amplification reduced from 30% to 25%
JANUARY 12, 2021
NEW MAP: KANEZAKA
- Kanezaka, nestled beside Hanamura, is our newest Free-For-All Map!
- Fight for your life in a thrilling battlefield of alleyways, ancient stone, towering steel, and cat cafes. Shatter your enemy's dreams in the pottery shop, deliver beatdowns in the Tora no Sumika nightclub, or rise above the competition in the tower at the center of the city.
KANEZAKA CHALLENGE
Celebrate the release of Overwatch’s newest map with the Kanezaka Challenge! Through January 25, earn limited-time rewards, including the new Kyōgisha Hanzo skin, by winning games and watching Overwatch on Twitch.
Learn more about the Kanezaka Challenge on the Overwatch website.
GENERAL UPDATES
Feature Update: Replay Viewer Custom Spectator Options
- Added Detached Timecode UI option to Replay Viewer
HERO UPDATES
ASHE
Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.
The Viper
- Aim-down-sights damage reduced from 80 to 75
- Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds
HANZO
This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.
Storm Arrows
- Shot recovery time reduced from 0.3 to 0.25 seconds
SIGMA
We're increasing the cooldown of Sigma's barrier to require a higher commitment to its placement and open up additional opportunities for counterplay.
Experimental Barrier
- Redeploy cooldown increased from 1 to 2.5 seconds
WRECKING BALL
Wrecking Ball's high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.
Adaptive Shield
- Shield per target reduced from 100 to 75
BUG FIXES
General
- Fixed a bug that caused the flex role rewards banner to not display immediately
- Fixed a bug with the end of round screen for Deathmatch that would exclude players who left when the match ends
- Fixed a bug that caused achievement categories in the career profile to become misaligned when setting the filter to "locked"
- Fixed a bug that caused jump landing sounds to not playback properly
- Fixed a bug with long spray names overlapping with UI elements
- [Fixed on impacted platforms] Fixed a bug that caused an indefinite loading icon on the Social menu if your friends list is empty
- [PC-Only] Fixed a bug that caused the mouse cursor to remain focused on the game client while in windowed or windowed fullscreen mode
Heroes
Doomfist
- Fixed a bug with the "One Punch" highlight intro that would cause it to clip into the ground on certain maps
- Fixed a bug with the Genji Contenders skin portrait not appearing properly
- Fixed a bug with the "Unwrap" emote animation not displaying properly when rotating the camera around during its duration
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