AUGUST 12, 2021
BUG FIXES
Heroes
D.Va
- Fixed a circumstance where D.Va's Self-Destruct didn't do damage as expected
AUGUST 11, 2021
GENERAL UPDATES
Feature Update: Social Options Menu: Text Chat Settings
New Options
- Group Text Chat - On / Off
- Team Text Chat - On / Off
- Match Text Chat - On / Off
- General Text Chat - On / Off
Players will now have the ability to turn off text chat individually for Group, Team, Match and General chat channels effectively muting them separately. These options can be found within Text Chat settings on the Social Options menu.
BUG FIXES
Maps
Junkertown
- Fixed a bug that allowed players to stand on top of a building panel near the initial attacker's spawn location
Heroes
Ana
- Fixed a bug that caused golden weapon textures to appear missing when equipping the Haroeris skin
- Fixed a bug that caused her rocket launcher to disappear after using the Rocket Guitar emote
- Fixed a bug that caused her pistol muzzles to not always return to their proper position after firing
AUGUST 5TH, 2021
HERO UPDATES
DOOMFIST
The accelerated cooldown times will enable more fluidity with setting up Doomfist's combos when using the Meteor Strike ultimate.
Meteor Strike
- Now speeds up the cooldown rate of his abilities by 100% while in the air
GENJI
The Shuriken damage increase doesn't sound like a lot but it crosses a threshold or "breakpoint" against some enemy targets, enabling them to be eliminated with one less attack landed. To help balance out this increased power for his primary weapon we're reducing the damage of the Dragonblade ultimate, which is also a breakpoint against some targets when being damage boosted.
Shuriken
- Damage increased from 28 to 29
Dragonblade
- Damage reduced from 120 to 110
MOIRA
Moira has recently been underperforming a little bit. This increase to her self-healing with Biotic Grasp will help improve her survivability while in range to recharge her healing resources.
Biotic Grasp
- Self-healing increased from 20 to 24 health per second
ROADHOG
Roadhog tanks for his allies by being a large and threatening target with high durability which draws a lot of fire from the enemy team. We're reducing the amount of ultimate charge he provides to better enable him in this role without as much of a downside for his own team.
General
- Enemies now generate 25% less Ultimate Charge from damage dealt to Roadhog
SOLDIER: 76
The damage-per-shot for the Heavy Pulse Rifle has been adjusted several times now as it's an important tuning breakpoint for Soldier: 76. It was last reduced when his weapon spread was replaced by recoil to help account for the increased accuracy potential, though with the recent reductions to his damage falloff at long range, it's reasonable to increase his damage output once again while pulling some power out of his area-of-effect healing utility.
Heavy Pulse Rifle
- Damage increased from 19 to 20
Biotic Field
- Healing reduced from 40 to 35 health per second
WRECKING BALL
Wrecking Ball is the fastest hero in the game which works well for his disruptive playstyle. However, to help reduce his contribution to objective stalling, his Grappling Claw ability will now start on cooldown upon respawning. Proximity mines will no longer attach to walls as it resulted in accidental bunched up placements, out of range from most enemy targets, more often than any intentional clever uses.
Grappling Claw
- Now begins on cooldown after respawning
Adaptive Shield
- Cast time reduced from 0.2 seconds to 0 seconds
- Duration increased from 7 to 9 seconds
Minefield
- Proximity mines no longer stick to walls
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