General Gameplay Adjustments
- Move list corrections
- Adjusted the minimum health requirement for many Brutalities that have that as a requirement
Kombat League / Online
- Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
- The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed
Character Specific Adjustments
- Cassie - Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
- Cetrion - The Smoked Flesh Brutality now has the requirement “hold Down during hit”
- Cetrion - Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
- D’Vorah - Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
- Erron Black - Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
- Geras - The Break Down Brutality now has the requirement “hold Down during hit”
- Jade - The Looking Good Brutality now has the requirement “hold Away during hit”
- Jax - The I Said Sleep Brutality now has the requirement “hold Down during hit”
- Johnny Cage - The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
- Kano - The Bonzer Brutality now requires “hold Away during hit”
- Kitana - The Punished Brutality requirement is now “hold Down during hit”
- Kitana - Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
- Kitana - Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
- Kollector - The Slice Slice Slice Brutality now has the requirement “hold Towards during hit” and no longer requires first hit
- Kollector - Adjusted visual effect location for the Relic Lure impact effect
- Kung Lao - Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
- Raiden - The Brutal Bolt Brutality now has the requirement “hold Up during hit”
- Raiden - Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
- Skarlet - Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
- Skarlet - Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
- Sub-Zero - The Big Leg Brutality requirement is now “hit 4 Brutal Kicks during match” (was 6)
- Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
- Sub-Zero - Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
- Shao Kahn - The Charging Through Brutality now has the requirement “hold Away during hit”
- Shao Kahn - The Head Kabob Brutality no longer requires first hit
- Shao Kahn - The Nothing Left Brutality now has the requirement “hold Down during hit”
- Shang Tsung - The Inclement Weather Brutality now has the requirement “hold Down during hit”
- Shang Tsung - Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation
- Nightwolf - The No Leg to Stand On Brutality now has the requirement “hold Down during hit” and no longer requires first hit
- Nightwolf - Fixed Razor's Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
- Joker - The Head Case Brutality requirement is now “perform ‘C C D D E G E C’ 3 times” (was 5)
- Terminator - Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked
- Terminator - Terminate visual effects will no longer linger after a Mercy is performed
- Fujin - Wind Barrier is now able to parry Liu Kang's jump & hop attacks, Frost's Hop Kick, and Kollector's Hop Kick
- Fujin - Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
- Fujin - Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
- Fujin - AI can now perform the attack followups to Sky Wakka
- RoboCop - Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
- RoboCop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
- RoboCop - Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
- Sheeva - Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects
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