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Mortal Kombat 11 – 27 January 2021 | New Movie Skins Unveiled!

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Mortal Kombat 11 – 27 January 2021 | New Movie Skins Unveiled!

General Gameplay Adjustments

  • Move list corrections
  • Fixed minor issues with several augments
  • Fixed minor visual & audio issues with several Brutalities

PC Version Adjustments

  • Fixed a crash issue encountered during private Versus invites.
  • Fixed an issue where rapidly spamming the pause button caused the character to attack.
  • Purchases via the Character Select screen should now link directly to specific characters in the in-game Store.
  • Fixed an issue where Models during cutscenes could appear blurred when AA is set to include TAA.
  • Fixed an issue where the screen stretched to fill the monitor after changing to a non 21:9 aspect ratio.
  • Ultimate Add-On Bundle is listed and can be purchased from the in-game Store.
  • Removed "Mortal Kombat: Aftermath + Kombat Pack Bundle" from in-game Store.
  • Fixed an issue where it took an exceeding amount of time for the title to recover while loosing connection in the Krypt.
  • Video mode will now correctly update when changing the Video mode with ALT+ENTER.
  • Fixed the corrupted text during Robocop's “On the Record” victory cutscene.
  • Fixed an issue where Key inputs were mismatched during intro and at the beginning of a fight which may have led to wrong actions being performed by the player.
  • Big Picture's Virtual Keyboard will now open when modifying a variation name.
  • Fixed an issue in the DX12 version where after a couple of fights in the Tower of Time the game would crash after receiving an error message.
  • Fixed flickering shadows During the Intro dialogue of a Local Fight in Shinnok's Bone Temple
  • Fixed a crash after disconnecting both controllers in local multiplayer fight mode.
  • Fixed an issue where Pressing Alt + Esc during the cinematic could cause it to freeze indefinitely.
  • Fixed some character animations for ultra-wide resolutions.
  • UI adjustments for Mouse and Keyboard input.
  • Fixed some inconsistencies of audio cues across different input methods.

Character Specific Adjustments

  • D’Vorah - Number of Wasps currently affecting an opponent will no longer sometimes be reset if Strepsiptera connects while opponent is in the hit reaction to Swarm
  • Kano - The first hit of Snake Bite now has 1 more active frame and the second hit has 1 less startup frame
  • Kano - The hit reaction to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the incorrect blood color against some opponents
  • Kotal Kahn - Now has 1050 health (down from 1100)
  • Kotal Kahn - Fixed issue with Eztli Totem providing higher then intended healing when stacked with other Totem types
  • Kotal Kahn - Chicahtoc & Eztli Totems no longer have Kustom Variation restrictions in Kompetitive modes
  • Kotal Kahn - The first hit of Yeyecame Disk Amplify now has slightly farther reach and the projectile now has 10 less frames of hit advantage
  • Kung Lao - Sweeping Razor (Away + Back kick) while having no Hat now properly triggers Krushing Blow reset conditions
  • Shao Kahn - Now has 1100 health (up from 1050)
  • RoboCop - Now has 1050 health (up from 1000)
  • RoboCop - Adjusted the hit region of Getup/Flawless Block Attack (Up + Back Punch)
  • Sheeva - Dragon Drop is now off-screen for 2 more frames before her drop attack begins
  • Sheeva - Dragon Stance now has 2 more startup frames
  • Mileena - Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground
  • Mileena - The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, & Ridin' Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground
  • Mileena - Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes
  • Rambo - Slightly adjusted the hit regions & repel regions of Basic Training (Away + Front Punch)
  • Rambo - Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is off the ground
  • Rambo - Hidden M60 & Hidden M60 Amplify will no longer sometimes use an incorrect animation when Rambo is hit by Kronika's Reverse Time

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