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Hearthstone – 26.0.4 Patch Notes | Death Knights Take a Hit!

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Hearthstone – 26.0.4 Patch Notes | Death Knights Take a Hit!

Introduction

The latest system update for the popular game has arrived, and it's shaking things up for Death Knight players. All Death Knight cards with three-rune requirements have been removed from Discover pools and random generation effects. According to the developers, this change is aimed at weakening the class overall and addressing player feedback about the frustration of facing multiple copies of these powerful cards. In addition to the system update, several cards have been adjusted to be less powerful, including Rowdy Fan. This card's Battlecry has been reduced from +4 Attack to +3 Attack, as it was deemed too efficient in a variety of decks. While this change may not be as extensive as some players were hoping for, it's sure to have an impact on the game's meta. Stay tuned for more updates and adjustments as the game continues to evolve.

Hearthstone Updates

Dev Comment: Overall, we’re pretty happy with meta diversity and power in Standard right now. There are a few outliers that we’re looking to reign in with this patch, but the bigger focus is on raising the power level of some of the new Festival of Legends cards and archetypes, so that they can compete with the stronger stuff and people can feel better about trying out these fun new strategies.
System Update
All Death Knight cards with any three-rune requirements (Frost-Frost-Frost, Blood-Frost-Unholy, etc.) are now removed from all Discover pools and random generation effects. Dev Comment: Death Knight is very strong as a class right now, and this change weakens the class across the board. We’ve also received a lot of feedback that one of the more frustrating parts of playing against Death Knights is when they are able to generate additional copies of their powerful triple-rune cards—particularly when the card is one the deck didn’t have access to in deckbuilding.
Card Updates
The following cards have been adjusted to be less powerful: Rowdy Fan
  • Old: Battlecry: Choose a minion. It has +4 Attack while this is alive.
  • New: Battlecry: Choose a minion. It has +3 Attack while this is alive.
  • Dev Comment: Rowdy fan has gotten a lot of attention in combination with Lady S’Theno, a powerful combo at high levels of play. But even outside of that combo, it’s a card that is just a bit too efficient at its rate in a wide variety of decks.
Overseer Frigidara
  • Old: 5 Attack, 6 Health
  • New: 3 Attack, 6 Health
  • Dev Comment: Death Knight has several strong decks, and Frost Death Knight stands out as the strongest of the bunch. We wanted to shave a bit more power off it by bringing one of its best cards more in line with the rest of the deck.
Twig of the World Tree
  • Old: Deathrattle: Gain 10 Mana Crystals.
  • New: Deathrattle: Refresh your Mana Crystals.
  • Dev Comment: Twig of the World Tree is the best card in a really good deck leading to some frustrating play experiences in Wild right now. The interaction between Twig of the World Tree and Sphere of Sapience didn’t exist when Twig was first printed, so this change is to curb this card’s power level and bring it back closer to the original play pattern.
Rowdy Fan and Twig of the World Tree will be eligible for full dust refunds for two weeks following Patch 26.0.4. Overseer Frigidara is a Core Set card, so it can’t be crafted or disenchanted. The following cards have been adjusted to be more powerful: Rock Master Voone
  • Old: [4 Mana]
  • New: [3 Mana]
Verse Riff
  • Old: [2 Mana]
  • New: [1 Mana]
Bridge Riff
  • Old: [6 Mana]
  • New: [5 Mana]
Power Slider
  • Old: 1 Attack, 2 Health
  • New: 2 Attack, 3 Health
Shield Block
  • Old: [3 Mana]
  • New: [2 Mana]
Frightened Flunky
  • Old: 2 Attack, 2 Health
  • New: 2 Attack, 3 Health
Thori’belore
  • Old: Rush. Deathrattle: Go Dormant. Cast a Fire spell to revive Thori-belore! (Revives 2 times.)
  • New: Rush. Deathrattle: Go Dormant. Cast a Fire spell to revive Thori-belore!
Dev Comment: Warrior had two major themes this expansion, menagerie and riffs, and neither of them landed at the level we were hoping for at launch. We’re buffing these Festival of Legends cards to give those themes a chance. We’re also buffing some older cards to help support the class generally. Shield Block is a card we now hope can become a definitional, powerful card that represents what Warrior is about. We’ll continue to monitor the class after these adjustments to determine if further changes are needed down the line. Infinitize the Maxitude
  • Old: Discover a spell. Finale: Return this to your hand at end of turn.
  • New: Discover a spell. Reduce its Cost by (1). Finale: Return this to your hand at end of turn.
Audiosplitter
  • Old: [3 Mana] 4 Attack, 3 Health
  • New: [2 Mana] 3 Attack, 2 Health
Spitelash Siren
  • Old: [5 Mana] 2 Attack, 6 Health
  • New: [4 Mana] 2 Attack, 5 Health
Arcane Artificer
  • Old: 1 Attack, 2 Health
  • New: 1 Attack, 3 Health
Dev Comment: Mage got two major focuses in Festival of Legends: Light Show and DJ Manastorm. Audio Splitter and Infinitize the Maxitude can both fit into those decks, and others, so we hope these changes can help open up the class. As for the reversion to Spitelash Siren, what more can we say other than, “Naga, Spell, Naga...” Stranglethorn Heart
  • Old: [10 Mana]
  • New: [8 Mana]
Halduron Brightwing
  • Old: Battlecry: Give all Arcane spells in your deck Spell Damage +1.
  • New: Battlecry: Give all Arcane spells in your hand and deck Spell Damage +1.
Dev Comment: Like Infinitize the Maxitude, Stranglethorn Heart is underperforming. We’re giving them both buffs because we want these Legendary spells to feel better to open and play. We’re also buffing Halduron to give some help to the Arcane Hunter package that has never had a chance to shine. Jazz Bass
  • Old: 2 Attack, 2 Durability
  • New: 3 Attack, 2 Durability
Altered Chord
  • Old: Lifesteal. Deal 5 damage to a minion. Costs (3) less if you’re Overloaded.
  • New: Lifesteal. Deal 6 damage to a minion. Costs (3) less if you’re Overloaded.
Flow Rider
  • Old: [2 Mana] 3 Attack, 2 Health
  • New: [1 Mana] 2 Attack, 1 Health
Lightning Storm
  • Old: Overload (2)
  • New: Overload (1)
Dev Comment: The new Overload Shaman deck has not performed where we wanted or expected it to, so we’re giving it help with all these changes. This change to Lightning Storm also puts it better in line with the other current 3-4 Cost AoE spells. Crescendo
  • Old: [3 Mana]
  • New: [2 Mana]
Crazed Conductor
  • Old: [5 Mana] 4 Attack, 5 Health
  • New: [4 Mana] 3 Attack, 4 Health
Siphon Soul
  • Old: [5 Mana]
  • New: [4 Mana]
Dev Comment: Warlock is one of the weakest classes in the game right now, so we’re giving it some buffs to its new Fatigue package. We’re also bumping up Siphon Soul, which we think should help the class a little more generally. Record Scratcher
  • Old: 2 Attack, 2 Durability
  • New: 3 Attack, 2 Durability
MC Blingtron
  • Old: 3 Attack, 4 Health
  • New: 5 Attack, 5 Health
Dev Comment: Rogue has some good decks right now, especially at higher levels. We didn’t want to further strengthen those existing decks, but we did want to give them some more options from their Festival of Legends set. Holy Nova
  • Old: [4 Mana] Deal 2 damage to all enemies. Restore 2 Health to all friendly characters.
  • New: [3 Mana] Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Dev Comment: Right now, Priest has some powerful aggressive strategies. This adjustment is to make its other decks—control and Overheal—more enticing. While some players were hoping for more Overheal support in this patch, Overheal is an evergreen mechanic that we hope and expect to evolve over time, including through additional future card drops, instead of just adjustments to our first batch. Kiri, Chosen of Elune
  • Old: [4 Mana]
  • New: [3 Mana]
Death Blossom Whomper
  • Old: [6 Mana] 7 Attack, 6 Health
  • New: [5 Mana] 6 Attack, 5 Health
Dev Comment: Druid is one of the classes that has seen a lot of new Festival of Legends cards see play, and we’re pretty happy with where its expansion set has landed. We’re taking this opportunity to set a higher bar for the Core Set and to encourage more of the cool Deathrattle support the class got from Murder at Castle Nathria.

Battlegrounds Updates

Armor Adjustments
Note: Aranna Starseeker, Silas Darkmoon, and Tess Greymane now has less Armor at higher ranks, but more Armor at lower ranks.
Buddy Updates
Dev Comment: This is our last expected patch of this Buddies meta. Battlegrounds Season 4 is coming soon with Patch 26.2. When it does, Buddies will be removed again to make room for a massive minion shakeup. But don’t worry, we’ll see our Buddies again one day. For now, hang tight. Season 4 details are right around the corner! Bilgewater Mogul (Trade Prince Gallywix’s Buddy)
  • Old: [Tavern Tier 3]
  • New: [Tavern Tier 4]
Magnus Manastorm (Millhouse Manastorm’s Buddy)
  • Old: [Tavern Tier 4]
  • New: [Tavern Tier 5]
Nightmare Ectoplasm (Mutanus the Devourer’s Buddy)
  • Old: [Tavern Tier 4] 4 Attack, 3 Health. When you ‘Devour’ this, spit its stats onto 2 extra minions.
  • New: [Tavern Tier 3] 5 Attack, 4 Health. When you ‘Devour’ this, spit its state onto 1 extra minion.
And the quest gained from Shady Aristocrat (Sire Denathrius’s Buddy) has again been made harder to complete.

Duels Updates

Card Pool Updates
  • Sister Svalna, Linecracker, Clockwork Automaton, Elwynn Boar, Edwin VanCleef, and Tamsin’s Phylactery have been banned from the eligible card pools.
Hero Power Updates
No Guts, No Glory (Warrior)
  • Old: [1 Mana]
  • New: [2 Mana]
Lichborne Might (Death Knight – Sai Shadowstorm)
  • Old: [1 Mana]
  • New: [2 Mana]
Warmaster’s Frenzy (Neutral – Drek’Thar)
  • Old: [1 Mana]
  • New: [2 Mana]
Signature Treasure Updates
Devout Blessing
  • Old: Add a copy of each Deathrattle minion that died this game to your hand. Allied: Priest.
  • New: Add a copy of each friendly Deathrattle minion that died after your last turn to your hand. Allied: Priest
Ace in the Hole
  • Old: [2 Mana]
  • New: [3 Mana]
Moonbeast
  • Old: [3 Mana] At the end of your turn, add a random Eclipse spell to your hand. Your Eclipse spells cost (0).
  • New: [4 Mana] At the end of your turn, add both Eclipse spells to your hand. Your Eclipse spells cost (0).
Collector’s Ire
  • Old: [7 Mana]
  • New: [6 Mana]
Gift of the Old Gods
  • Old: [4 Mana]
  • New: [3 Mana]
Reno’s Crafty Lasso
  • Old: 3 Attack, 2 Durability
  • New: 2 Attack, 3 Durability
Sr. Excavator
  • Old: [6 Mana] Battlecry: Draw 2 cards. Any minions you draw cost (2) less.
  • New: [5 Mana] Battlecry: Draw 3 cards. Any minions your draw cost (2) less.
Runed Soulblade
  • Old: [4 Mana]
  • New: [3 Mana]
Treasure Pool Updates
  • Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools.
  • Royal Gift and Location, Location, Location have been moved to Treasure Pool 2.
Passive Treasure Updates
Eerie Stone
  • Old: After you destroy a minion with a Shadow spell, add a copy of that minion to your hand. Reduce its Cost by (2).
  • New: After you destroy an enemy minion with a Shadow spell, add a copy of that minion to your hand. It costs (2) less.
Brittle Bones
  • Old: After you destroy an enemy minion with a spell, summon a Volatile Skeleton.
  • New: After you cast a spell that kills an enemy, summon a 2/2 Volatile Skeleton.
Avenging Armaments
  • Old: After a friendly minion loses its Divine Shield, give it +2/+2.
  • New: After a friendly minion loses its Divine Shield, give it +2/+1.
Righteous Reserves
  • Old: After you play a minion with Divine Shield, give a random friendly minion Divine Shield.
  • New: After you play your first Divine Shield minion each turn, give a random friendly minion Divine Shield.
Mummy Magic
  • Old: After you play a Deathrattle minion, give it Reborn.
  • New: After you play your first Deathrattle minion each turn, give it Reborn.
Endurance Training
  • Old: Your Taunt minions cost (3) less, but not less than (2).
  • New: Your Taunt minions cost (2) less, but not less than (2).
Arctic Armor
  • Old: After the first time you Freeze an enemy each turn, gain 1 Armor.
  • New: After the first time you Freeze an enemy each turn, gain 2 Armor.
Edge of Dredge
  • Old: After you Dredge, draw a card and shuffle your deck.
  • New: After the first time you Dredge each turn, draw a card.
Unholy Gift
  • Old: At the start of the game, shuffle 5 Death Knight cards into your deck.
  • New: At the start of the game, shuffle 5 Lich King cards into your deck.
  • Dev Comment: Unholy Gift and Rune Helmet now use the updated version of Obliterate.

Bug Fixes and Game Improvements

  • [Hearthstone] Fixed a bug where Arcanite Ripper’s effect was not improving when damage and healing occurred at the same time (such as hitting yourself with Cheaty Anklebiter’s effect).
  • [Hearthstone] Fixed a bug where Screaming Banshee did not work property when healing and taking damage at the same time (such as while attacking your Ashbringer into an enemy minion).
  • [Duels] Added missing Festival of Legends and Rastakhan’s Rumble cards to Discover pools.
  • [Duels] Fixed a bug where one version of Crimson Clergy was banned while the other version was not.
  • [Collection] Corrected in-collection “how to obtain” descriptions for various products.
  • [Progression] Fixed a bug where the first phase of the *Melomaniacal Laughter* achievement granted Battlegrounds Track XP instead of Rewards XP.
  • [Localization] Fixed various localization issues.

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