BATTLE ROYALE
WHAT’S NEW?
Storm Flip Power of the storm in the palm of your hands!WEAPONS + ITEMS
- Storm Flip
- Thrown item that explodes on impact and creates a sphere-shaped zone.
- Where the sphere overlaps the storm, it will create a safe zone.
- Where the sphere overlaps a safe zone, it will create a storm zone.
- The Storm Flip deals the same damage as the current storm.
- The zone lasts for 20 seconds before dissipating.
- Available in Epic Rarity.
- Can be found from Floor Loot, Chests, and Vending Machines.
- Drops in stacks of 1.
- Max stack of 1.
- Vaulted
- Hunting Rifle all variants
- While we value the variety of longer range sniping options, the Hunting Rifle has become somewhat outclassed by the Infantry Rifle after it was changed to hitscan. In addition, there are a few Sniper Rifle options available and we feel it doesn’t currently fill a necessary role in the item lineup.
- Loot Carrier
- Reduced sniper package availability from 12.5% to 8.45%
- Reduced explosive package availability from 12.5% to 7.04%
- The chances of getting high-powered, rare items from Supply Drones was higher than felt appropriate, so we’ve reduced their availability slightly
- Mounted turret
- Overheat now takes 20% longer.
- The Mounted Turret’s usage has decreased over time. By slightly increasing time before Overheat, the goal is to help increase its risk/reward.
- Increased max charge time on Boom Bow from 1s to 1.25s
- The Boom Bow is a bit stronger than we’d like. This adjustment should reduce frequency between shots, making misses riskier. We’d like to evaluate the impact of this change before making any additional adjustments, and it’s possible that more tweaks will be necessary if this doesn’t have the desired effect.
- The Slipstream’s audio, pink ring, and spinning blades turn off when disabled during the fifth phase of the Storm.
- Players revived from a Reboot Van will lose invulnerability upon shooting or building.
- Air Vents are now more forgiving in order to prevent fall damage when players jump on them from high places.
- Fixed an issue in which weapons that previously had no ammo would be unable to be automatically reloaded.
- Fixed an issue where players would take fall damage after exiting a Baller quickly rolling downhill.
- Aim assist can no longer be used to fire at players using a Shadow Bomb.
- Fixed an issue where players could damage teammates who were disconnected from the match.
- Fixed an issue where the Flying Disc Toy would get caught on Ballers in mid-air.
- Fixed an issue where Slipstream audio and visual FX would continue to occur after the player exits.
- Fixed an issue where Air Vents’ sound and visual effects occurred more than once.
- Fixed an issue in which Driftboards were unable to exit Slipstreams.
- Exiting a vehicle that had entered a Slipstream no longer causes players to skydive.
- Vending Machines no longer become unusable when a player using one gets eliminated.
- The Flint-Knock Pistol is now consistently able to knock targets and the shooter the correct distance.
- Dynamite audio no longer gets stuck on a loop during replays.
- The lava bounce visual effect no longer persists if a Baller bounces from lava to water.
LIMITED TIME MODE ROTATION:
SWORD FIGHT
Treasure chest contain Epic or better weapons as well as the occasional Infinity Blade! Fight your opponents to find out who is worthy of the Blade... and who is not.GAMEPLAY
- Auto Swap Material option was removed and is always on.
- Removing the option allowed us to optimize Auto-Swap behavior, primarily reducing rare cases in which materials did not swap properly.
- Increased duration for how long elimination credit can be granted to the last damager.
- Fall damage from 15s to 60s
- Self-elimination from 15s to 60s
- Storm elimination from 5s to 60s
- Lowered the difficulty for awarding Fortbytes by finishing top 10 in squads, duos, or solos from 25, 50, 75, 100 to 5, 15, 30, 50
- Added support for foot controller devices to the Accessibility options.
- Adjusted Invert Aircraft Controls setting info to better describe the option.
- Gamepad custom build controls now consistently allow players to turbo build when using the ‘Place’ action while simultaneously having the ‘Stair,’ ‘Wall,’ ‘Roof,’ or ‘Floor’ action bound.
- Fixed an issue where players would accidentally place a floor piece above when attempting to build below them.
- Fixed an issue in which the destruction of a building could be interrupted by reconnecting it to its base.
- Fixed an issue in which players would hang in the air if they disconnected during the bus drop phase.
- Certain Fortbytes requiring a specific cosmetic item now correctly unlock for players who have it equipped.
AUDIO
-
Updated reload sounds for weapons to be mono instead of stereo. This will help with spatialization improvements for weapon swap sounds.
- The storm damage sound effect no longer ends prematurely.
MOBILE
We've noticed iOS patches have experienced delays appearing in the App Store recently. Apple has stated that any application can take up to 24 hours to appear in the App Store. If no update is available, be sure to check our social channels for more info.
- Introducing Quick Heal
- Allows for Shield and Health consumables to be used more easily.
- When health or shields are below 100 (max) - the quick heal button will display on screen.
- Separate button that needs to be added manually from the HUD Layout Tool.
- Button Icon displays the current priority items from the player’s inventory
- Priority 1 - Chug Jug over all other healing items
- Priority 2 - Health over Shield items
- Priority 3 - MedKit over Bandages.
- Priority 4 - If shields are below 50, Small Shields
- Priority 5 - If shields are greater or equal to 50, Shield Potions
- Allows for Shield and Health consumables to be used more easily.
- Added an “X” (Exit) button to close several screens where the “Close” button was too small.
- Players will now get an error message if they try to update the game but have insufficient storage space.
- Fixed an issue where outfits wouldn't be displayed properly after logging out and back in.
- Aim assist and Auto fire can no longer be used to fire at players using a Shadow Bomb
- Fixed an issue for Android players encountering an error when trying to watch live matches.
- Fixed an issue with doors and ziplines being interactable from long distances.
- Centered Events and Challenges screens on devices with a 4:3 display.
- Fixed an issue with the Combat/Build Mode button bringing players back into combat mode mid-animation.
- Fixed an issue where the names of an eliminated team remained under the spectated player.
- Controller blueprint appears correctly when viewed with devices with a wider screen.
- Fixed an issue with the selection arrows being difficult to select.
- Global Control UI now displays consistently.
- Fixed an issue with sound effects playing in a loop while players hold a grenade.
- Players can now consistently use a controller to access the Show Details menu.
- Fixed an issue where scores would not properly display at the beginning of the match.
GENERAL
- Banner Icons- Updated from 256x256 to 512x512
- Standard Type - 31 large graphic types updated
- Battle Royale - 17 large graphic types updated
- Console players can now access language options through the Settings menu.
- Players can now choose a setting on the “Account” tab to opt out of player surveys.
- Updated main menu lobby to be the same as the Battle Royale lobby.
- We made some initial polish adjustments to the new lobby with a plan to iterate over time and update the theme across the front-end.
- Fixed videos not looping on PS4.
- The question mark icon in the Settings menu now fully fills in the box.
UI
- We’ve added the ability to Undo a new purchase to the Fortnite Store!
- Immediately after you make a new purchase you will be able to Undo this item purchase for a limited time as long as you stay on the purchase screen.
- After you Undo a purchase, there will be a cooldown on using Undo on that same item, but you will be able to Undo any other new purchases!
- If you choose to Undo a purchase, the ownership of that item will be revoked and you will be granted back the appropriate V-Bucks.
- Undo will follow the same eligibility requirements as Return Requests.
- What can Undo be used on?
- Items available for purchase with V-Bucks in the Item Shop
- Emotes
- Gliders
- Harvesting Tools
- Back Bling
- Outfits
- Wraps
- Music
- Items available for purchase with V-Bucks in the Item Shop
- What can Undo not be used on?
- Limited Time Offers in the Store such as Lava Legends Pack, Frozen Legends Pack, and The Laguna Pack
- V-Bucks
- Gifting
- Battle Pass
- Battle Pass Tiers
- Founder’s Pack
- Founder’s Pack Upgrades
- Loot Llamas (Save the World)
- Event and Weekly Items (Save the World)
- What can Undo be used on?
- Players in your squad now have a stronger visual highlight when actively speaking.
- We no longer display Active Voice Indicators in-game for players that are in your squad.
- We adjusted this to retain the improved visibility of speaking players that Active Voice Indicators provide while making it easier for you to immediately get contextual information (e.g. health and shield status) for the person speaking.
CREATIVE
WHAT’S NEW?
Transmitters and Receivers Trigger an explosion off of a coin, drop a barrier when a player strikes a target and so much more! This is just the beginning as many more options and devices will be enabled over the next few updates.![09CM_TriggerReceivers_Social.jpg](https://wp.allpatchnotes.com/wp-content/uploads/2023/03/09CM_TriggerReceivers_Social-1920x1080-4e990e3aa761b35fa31bc4fc70f7c63ac8b0ff9d.jpg)
![09CM_CreativeStormDevice_Social.jpg](https://wp.allpatchnotes.com/wp-content/uploads/2023/03/09CM_CreativeStormDevice_Social-1920x1080-0f06cf27495a6502fc1ead10a2a70f2bb34214a8.jpg)
![09CM_Theme_Pueblo_Social.jpg](https://wp.allpatchnotes.com/wp-content/uploads/2023/03/09CM_Theme_Pueblo_Social-1920x1080-140ad92622f66f0055c978b01affc66ddbde128e.jpg)
ISLANDS
- New Canyon Island: A desert themed canyon with a river cutting through.
- Sprays will now only be saved if the player has been granted edit permission on the island.
GAMEPLAY
- Updated My Island settings:
- Added “Building Resource Style” option: Specifies which mode to use when calculating how many resources are gained from destroying the environment.
- Creative, Battle Royale, and Save the World (Default: Creative)
- Added “Harvest Rate” option: Specifies a multiplier to be applied to the number of resources gained from destroying the environment.
- 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x (Default: 1x)
- Added “Allow Item Drop” option: Specifies whether items can be dropped by players.
- Yes, No (Default: Yes)
- Added “Allow Item Pick Up” option: Specifies whether items can be picked up by players.
- Yes, No (Default: Yes)
- Added “Destroy Props on Building Placement” option: Specifies whether player building destroys props or allows players to build through them.
- Yes, No (Default: Yes)
- Renamed “Block Building in Game” option to “Allow Building”: Specifies whether players are allowed to build while playing a game.
- Renamed “Building Damage in Game” option to “Environment Damage”: Specifies whether players are allowed to destroy the environment while playing a game.
- Renamed “Drop Items on Elimination” option to “Keep Items when Eliminated”: Specifies whether players keep their items when eliminated during the game.
- Renamed “Infinite Resources in Game” to “Infinite Resources”: Specifies whether players have infinite building resources while playing a game.
- Added “Building Resource Style” option: Specifies which mode to use when calculating how many resources are gained from destroying the environment.
- Fixed an issue where players were occasionally disconnected after winning a game.
- Fixed auto-sprint not disengaging between game rounds.
- The “After Last Spawn Go To” setting now works with all teams.
- The correct team will be granted victory now in “Score to Win” games.
- Added a Flag item to the Consumables inventory:
- Equips on pick up.
- While equipped, disables building and equipping of other inventory items.
- Can be swung as a melee weapon, used to harvest materials, or tossed to teammates.
- When spawned from a Capture Item Spawner Device, the Flag will inherit the Device’s Accent Color.
- Flint-Knock Pistol now reliably pushes players the correct amount.
CREATIVE TOOLS + PHONE
- Settings for Flight Speed, Phasing, Grid Snap, Drops, and Collision now save and persist through game sessions.
- Improved performance of Multi-Select when copying many objects at once.
- Fixed Phase mode being activated unexpectedly when the Left Stick was configured as Jump on controllers.
- Fixed an issue where the copied objects could appear offset from the camera.
- Fixed the Phone not being able to copy and paste the Arctic Base Hangar Door.
- Fixed an issue where the controls help text would disappear at certain times.
- Fixed an issue where cosmetics could occasionally block the Phone’s line of sight, preventing objects from being interacted with.
- Fixed an issue where the Phone could display a power level from Save the World.
- Fixed an issue with controls help text displaying the wrong button binding when copying an asset.
- Improved Multi-Select to allow it to work more consistently with walls, floors, stairs, and roof assets when copying and cutting.
- Fixed a crash that could occur when copying and pasting the maximum allowable number of assets when using Multi-Select.
PREFABS & GALLERIES
- Added 6 New Pueblo Prefabs.
- Pueblo Trio
- Pueblo Duo
- Pueblo Residential A
- Pueblo Residential B
- Pueblo Front Gate
- Pueblo Bell Tower
- Added 8 New Galleries.
- Pueblo Gallery
- Pueblo Prop Gallery
- Desert Nature Gallery
- Outdoor Residential Prop Gallery
- Container Prop Gallery
- Indoor Residential Prop Gallery
- No Collision Gallery - props that allow players to walk through
- Block Party Prop Gallery - featuring new block party signs and team flags
- Added the Rusted Car and Rusted Truck to the Car Gallery.
- Added White Brick Walls to the Factory Walls Gallery.
- Added Desert Rocks and more Ground Floors to the Indestructible Gallery.
- Added Gnomes to General Props Gallery B.
- Renamed the Grass Floor Gallery to Grass X Dirt Gallery A.
- Fixed the Tomato Temple Stone Columns to be in the correct position.
DEVICES
- Transmitters and Receivers
- New system to allow devices to link to each other through Channels.
- There are currently 8 Channels per island and up to 15 devices can be chained within a Channel.
- An island can have a total of 100 Transmitters and 100 Receivers
- Added Trigger Device.
- Triggered by Player: Specifies whether or not this trigger will transmit a signal when a player steps on it.
- On, Off (Default: On)
- Triggered by Damage: Specifies whether or not this trigger will transmit a signal when it receives damage.
- On, Off (Default: Off)
- Times Can Trigger: Specifies the total number of times this trigger will transmit a signal.
- Infinite, 1-10 (Default: Infinite)
- Trigger Delay: Specifies the delay between receiving a stimulus and transmitting a signal.
- None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (Default: None)
- Trigger Reset Delay: Specifies how long it must wait after the trigger has transmitted a signal before it can be triggered again.
- None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (Default: None)
- Trigger Sound: Specifies whether the trigger should emit a sound when it transmits a signal.
- Enabled, Disabled (Default: Enabled)
- Visibility in Game: Specifies whether or not the Device has collision and is visible in a game. (This does not affect its ability to receive a stimulus).
- On, Off (Default: On)
- Enabled on Minigame Start: Specifies whether the Device will respond to stimuli from the start of a game, or if it must be enabled by another Device.
- Enabled, Disabled (Default: Enabled)
- Enable When Receiving From: Receiving a signal from the specified channel will enable this Device.
- Disable When Receiving From: Receiving a signal from the specified channel will disable this Device.
- When Triggered Transmit On: Specifies the channel on which this Device will transmit a signal when it receives a stimulus.
- Triggered by Player: Specifies whether or not this trigger will transmit a signal when a player steps on it.
- Added Receivers and Transmitters to Devices. Each of these specifies the channel to which the device will respond or transmit when the conditions are met.
- Challenge Gallery Devices
- Added “Turn Visibility On When Receiving From” receiver.
- Added “Turn Visibility Off When Receiving From” receiver.
- Added “When Collected Transmit On” transmitter.
- Music Sequencer Device
- Added “Start Sequence When Receiving From” receiver.
- Added “Stop Sequence When Receiving From” receiver.
- Objective Device
- Added “Destroy When Receiving From” receiver.
- Added “When Destroyed Transmit On” transmitter.
- Pinball Flipper & Bumper Devices
- Added “Activate When Receiving From” receiver.
- Added “Enable When Receiving From” receiver.
- Added “Disable When Receiver From” receiver.
- Added “When Activated Transmit On” receiver.
- Explosive Device
- Added “Explode When Receiving From” receiver.
- Sentry Device
- Added “Spawn When Receiving From” receiver.
- Added “When Eliminated Transmit On” transmitter.
- Creature Spawner Device
- Added “Eliminate Creatures When Receiving From” receiver.
- Added “Destroy Spawner When Receiving From” receiver.
- Damage Volume & Barrier Devices
- Added “Enable When Receiving From” receiver.
- Added “Disable When Receiving From” receiver.
- Challenge Gallery Devices
- Added Basic Storm Controller Device.
- This Device lets you add a simple shrinking Storm to your maps.
- Start Radius: Specifies the initial size of the Storm at game start.
- 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m (Default: 50m)
- End Radius: Specifies the final size of the Storm.
- 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m (Default: 0m)
- Wait Time: Specifies how long the Storm will wait before shrinking.
- 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: 2 minutes)
- Shrink Time: Specifies how long the Storm will take to shrink from Start Radius to End Radius.
- 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: 1 minute)
- Delay Time: Specifies the length of time which will elapse before the Storm appears.
- None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None)
- Damage: Specifies the percentage of max health that players in the Storm will lose each second.
- 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: 10%)
- Updated Capture Area Device.
- Updated the Score Value option to include 0
- Added Capture Item Spawner Device.
- This allows the creation of more tailored Capture the Object experiences with an item spawner that adds extra functionality directly related to capture the object gameplay. (Hint: Works great with the new Flag item)
- Create Mode: After placing the device, drop an item from your inventory onto the Capture Item Spawner to define the item to spawn.
- Play Mode: The Device will spawn a single instance of the specified item and won’t spawn another until the previous instance is removed from play.
- Friendly Team: Specifies the team associated with the capture item
- 1-16 or All (Default: All)
- Captured By: Specifies which teams can pick up the capture item
- Friendly Team, Hostile Teams (Default: Friendly Team)
- Accent Color: Visually distinguishes Capture Item Spawner Devices from one another.
- Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
- Score Value: Specifies a point value for the capture item when captured. This is additive with the Score Value option on the Capture Area device.
- 0-100 (Default: 0)
- Return Dropped Items: Specifies how long it takes the item to return to the spawner after it is dropped.
- Instantly, 3 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, Never (Default: Never)
- Play Capture Sounds: If enabled, play sound alerts when capture items change states (captured, taken, dropped, etc.)
- On, Off (Default: On)
- Updated Player Checkpoint Plate Device.
- Checkpoints now support up to five players spawning on them at once.
- Updated Pinball Bumper Device.
- Added Sideways Bounce Lift option: Specifies how much uplift is applied to players when impulsed.
- Don't Override, None, Low, Medium, High, Very High, Super High, Mega High (Default: Don't Override)
- Creatures no longer trigger Bumpers while being unaffected by them.
- Bumpers can now still be triggered if Knockback is set to Off, allowing them to apply damage, score or knockup.
- Increased the 'Instant Reset' option on Bumpers from 0.1 seconds to 0.25 seconds as the Device can now be triggered repeatedly if knockback is Off.
- Renamed this value from 'Instant' to '0.25 Seconds' to accurately represent the minimum delay.
- Added Object Direction Importance option: Determines how much the direction of an object hitting the Bumper affects the direction it gets impulsed. (0% means the Bumper will always impulse a player directly away).
- 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (Default: 100%).
- Added Team option: Restricts the Bumper to triggering only for a specific team.
- Any, 1-16 (Default: Any)
- Added Score Value option: Specifies a score to award a player who triggers the Bumper.
- -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (Default: 0)
- Added Enabled on Game Start option:
- Enabled, Disabled (Default: Enabled)
- Added tooltips to all Bumper options.
- Fixed an issue where a health bar would appear on copied versions of the Bumper.
- Added Sideways Bounce Lift option: Specifies how much uplift is applied to players when impulsed.
- Added additional options to Explosive Device.
- Play Audio / VFX: Specifies whether to trigger explosion audio and visual effects or simply apply the damage silently/invisibly.
- On, Off (Default: On).
- Additional values for Structure Damage:
- 150, 200, 250, 300, 350, 400, 450, 2000, 5000.
- Show Health Bar:
- Yes, No. (Default: Yes).
- Play Audio / VFX: Specifies whether to trigger explosion audio and visual effects or simply apply the damage silently/invisibly.
- Updated Damage Volume Device.
- Changed Affects Creatures, Affects Players, Affects Vehicles and Affects Unmanned Vehicles options from Yes/No to On/Off.
- Added Enabled on Game Start option:
- Enabled, Disabled (Default: Enabled)
- Added Affects Unmanned Vehicles option:
- On, Off (Default: Off)
- Updated Pinball Flipper Device.
- Added Knockup option: Specifies how much upforce the Flipper applies to objects up when it impulses them.
- None, Low, Medium, High, Very High, Super High, Mega High (Default: Low)
- Added Mega High setting to Knockback option to match the Bumper Device.
- Added new values to Flip Direction option:
- Any (triggers from any side and swings towards that side)
- Opposite (triggers from any side and swings the opposite way)
- Flip Flop (switches the triggerable side each time it triggers)
- Never (Doesn’t apply impulse but still triggers other effects such as damage and score).
- Added Hit on Backswing option: Allows the Flipper to hit any objects behind it as it returns to its original position.
- On, Off (Default: Off)
- Adding Bounce Angle Percentage option: Determines how much the direction of an object hitting the Flipper affects the direction it gets impulsed. (0% means the Flipper will always impulse a player directly away).
- 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (Default: 100%)
- Added Team option: Restricts the Flipper to triggering only for a specific team.
- Any, 1-16 (Default: Any)
- Added Enabled on Game Start option:
- Enabled, Disabled (Default: Enabled)
- Added Score Value option: Specifies a score to award a player who triggers the Flipper.
- -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (Default: 0)
- Creatures no longer trigger the Flipper without being affected.
- Increased the area of effect when the Flipper is activated by taking damage or remotely triggered.
- Added tooltips to all Flipper options.
- Added Knockup option: Specifies how much upforce the Flipper applies to objects up when it impulses them.
- Updated Challenge Gallery
- Added Visible on Minigame Start option:
- On, Off (Default: On)
- Added Visible on Minigame Start option:
- Updated Sentry Device:
- Added Spawn on Minigame Start option:
- Yes, No (Default: Yes)
- Added Spawn on Minigame Start option:
- Updated Barrier Device:
- Added Enabled option: Specifies when the barrier effect is active.
- Disabled, Enabled, Warmup Only, Gameplay Only (Default: Gameplay Only)
- Added Enabled option: Specifies when the barrier effect is active.
- Added additional options to Team Settings and Starting Inventory Devices:
- Team Name: Specifies a display name for the corresponding Team to be used throughout the UI. (scoreboard, victory screen, etc.)
- Team Color: Assigns a specific color to the corresponding Team to be used throughout the UI and for devices that support Team Color as an Accent Color option. (Capture Area, Capture Item Spawner)
- Do Not Override, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Do Not Override)
- Initial Team Size Ratio: This allows for asymmetric team sizes that maintain a ratio of players per team for any number of players in a game.
- Don’t Override, 1-10 (Default: Don’t Override)
- Example: A ratio of 4 for Team 1, and 1 for Team 2, means that with 10 players, Team 1 will have 8 players and Team 2 will have 2 players.
- Added additional option to Player Spawner Device:
- Lock to Player Name: If text is added to this field, only players whose name contains that string can spawn here. Leave blank to allow anyone to use this spawn point.
- Added additional option to Music Sequencer Device:
- Activate on Game Phase: Specifies when the Sequencer will automatically start.
- Never, Warm-up, Game Start (Default: Never).
- Added ability for music sequencer to activate the trigger device.
- Activate on Game Phase: Specifies when the Sequencer will automatically start.
- Fixed issue with devices not being rotated properly when placed on existing floors.
- Fixed an issue with the Barrier Device displaying improperly if a player was near it at game start.
- Objects placed inside a Barrier Device can now be interacted with more consistently.
- Fixed an issue where Sentries were being rotated incorrectly.
- Fixed an issue where Sentries were being damaged by Explosive Devices when they exploded within their targeting range.
- Looping Music Sequencers will now correctly reset when a game or round has started.
UI + SOCIAL
- Updated Portal user experience:
- Changed Portal names to only appear when closer to the Portal.
- Updated formatting of Portal details to enhance legibility.
- Changed the distance at which the prompt to change the Portal appears and added a label to clarify that it changes the Portal destination.
- Updated the style of the server list and new feature callouts.
- Fixed the positions of squad members in the main menu of the lobby to avoid overlapping with the Featured Creations panel.
- Fixed an issue with improper column spacing on the scoreboard.
- Fixed the scoreboard time column displaying “DNF” where there is no time for a player to display. It now displays “--:--:--”.
- Fixed the “Show Details” button being unresponsive after opening and closing the in-game menu.
- Fixed the button help text for the harvesting tool becoming hidden after unequipping the harvesting tool while using a controller.
- Fixed the “Return to Hub” button being displayed in the in-game menu even while already in the Hub.
- Fixed an issue where the “Memory Used” bar could appear while in the Hub.
- Fixed an issue with controller input display on the Game Description panel when using a controller on mobile.
SAVE THE WORLD
WHAT’S NEW?
Beyond the Stellar Horizon Join the cast and crew of Beyond the Stellar Horizon as the VSS Gallant takes flight once more.![09BR_RetroSciFiQuest_Social.jpg](https://wp.allpatchnotes.com/wp-content/uploads/2023/03/09BR_RetroSciFiQuest_Social-1920x1080-06aefdc2f4f56af72679cd9d201f01f4b7a04a34.jpg)
![09StW_Wargames_Social_Invasion.jpg](https://wp.allpatchnotes.com/wp-content/uploads/2023/03/09StW_Wargames_Social_Invasion-1920x1080-0f4b43b1007dcd8eb71d1787dff250097047b5b4.jpg)
MISSIONS + SYSTEMS
- New Wargames simulation: Invasion
- A UFO invades the sky above your Storm Shield, blasting your defenses, and beaming down some unwanted company.
- Destroy that spinning saucer to give your defenses a breather… but like every bad sequel, it will return!
- A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests.
- Available in Wargames on June 5 at 8 PM Eastern Time.
- Invasion, and any future Wargames releases, will now line up with the nightly Store rotation (8pm ET). This will better align new Wargames quest with the available simulations.
- New Sci-Fi Llama is available in the store.
- Features 4 new Sci-Fi Heroes, and 5 new Sci-Fi Weapons.
- Costs 500 Summer Tickets
- Players will now matchmake into Wargames and Storm Shield missions across different zones when using the Community Lookout feature. This will help reduce matchmaking times.
- Rewards from weekly quests have been updated!
- Upon completing a weekly quest, you will be rewarded 500 Summer Tickets and 1 other selectable reward (Gold, RE-PERK, or PERK-UP) based on your progression in the main questline.
- Increased amount of Gold and Perk materials awarded.
- You will no longer need to complete “Ride the Lightning” quest to unlock heavy melee attacks. They are unlocked from the start of the game.
- Fixed issues with Wargames matchmaking not pairing players correctly. The fixes include using the Min/Max difficulty settings for Wargames, Play With Others, and properly distinguishing between SSD shield expansion missions and Wargames simulations.
- The Trapped Out Wargames challenge properly restores traps when the simulation has concluded. This challenge has been added back into the rotation.
- Fixed an issue that prevented traps from properly resetting durability after a Wargames / SSD mission has concluded.
- The first version of this fix went out in v9.10.
- Repair the Shelter hidden parts will no longer spawn inside the terrain.
- SEE-Bot will now properly find hidden parts after he is successfully defended in Repair the Shelter missions.
- Players now correctly receive the 'People' resource upon completing 'Rescue the Survivors' missions in high level zones.
UI
- Items in the inventory overflow can now be selected to be used in Transforms.
- Items that are evolved or have their rarity upgraded will no longer be flagged as new or unseen.
- Hero spawn animations will no longer play twice on the Hero loadout screen.
- Durability information is now correctly displayed for Ward trap schematics.
- Drop down arrows now have more consistent behavior while navigating through the Collection Book.
- The inventory screen now closes correctly if left open when a mission is completed.
- Players can now properly toggle back and forth between Storage and Backpack in the Storage section of the armory tab.
- Damage Resistance now takes into account the amount of armor granted from Support slot perks when displaying its value.
- Players will no longer get soft locked to the account Boost sub-menu when navigating to it from the Daily Rewards screen.
- Player names no longer appear over the incorrect player banners while on the score screen.
- Quest Log descriptions now update properly when browsing multiple quests in rapid succession.
- Portraits and item cards now display correctly after purchasing them from the Item Shop.
- Fixed Hero level up reward names showing as survivors in the victory screen.
PERFORMANCE
- Improved performance while in the Transform menu and while navigating / crafting schematics.
- Improved performance of monster movement and animations.
- Improved performance of various attacks and abilities:
- Sploder’s propane tank
- Taker’s swoop attack
- Beehive’s cloud attack
- Lobber’s thrown attack
- Riot Husky’s shield
- Ninja’s Round Trip Perk
- Outlander’s Shock Tower
- Outlander’s Phase Shift
- Goin’ Constructor
- Lefty and Righty
- Fixed menu hitching on low end PCs when switching to command or armory tabs for the first time.
- Fixed a hitch when entering the Survivors menu and mission select map.
HEROES
- Azalea Clark, the new Mythic Outlander, joins the crew!
- Standard Perk: Space Technology
- Increases Ability Energy Damage by 15%.
- Commander Perk: Space Technology+
- Increases Ability Energy Damage by 15%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to nearby enemies.
- Team Perk: Z.A.P.
- REQUIRES: 2 Space Explorer Heroes.
- Z.A.P. has your back, dealing 105 base Energy Damage to a random enemy every 6 seconds.
- Available from the “Beyond the Stellar Horizon” quest line
- Standard Perk: Space Technology
- Shock the enemies with Extraterrestrial Rio, the new Soldier!
- Standard Perk: Resonant Frequency
- Increases Energy Damage by 26% against shields.
- Commander Perk: Resonant Frequency+
- Increases Energy Damage by 78% against shields.
- Available from the Sci-Fi Llama.
- Standard Perk: Resonant Frequency
- Go Constructor with ED-EE!
- Standard Perk: MUST.PROTECT
- Critical hits with Melee Weapon Energy Damage adds 32% of current shield to damage.
- Commander Perk: MUST.PROTECT+
- Critical hits with Melee Weapon Energy Damage adds 96% of current shield to damage.
- Available from the Sci-Fi Llama.
- Standard Perk: MUST.PROTECT
- Zap the Husks with Cyberclops, the new Outlander!
- Standard Perk: Plasma Arc
- Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt.
- Commander Perk: Plasma Arc+
- Energy Damage has a 20% chance to zap nearby enemies for 116% of damage dealt. Additionally T.E.D.D.Y. deals Energy Damage.
- Available from the Sci-Fi Llama.
- Standard Perk: Plasma Arc
- Intergalactic Ken, the new Ninja, reports for duty!
- Standard Perk: Energy Siphon
- Eliminations with Energy Damage restore 8.5% of missing shields.
- Commander Perk: Energy Siphon+
- Eliminations with Energy Damage restore 17% of missing shields. Additionally, Throwing Stars deals Energy damage.
- Available from the Sci-Fi Llama.
- Standard Perk: Energy Siphon
- Archeolo-Jess returns to the Weekly Store!
- Standard Perk: Strike Cost
- Increases Anti-Material Charge heavy attack efficiency by 28%
- Commander Perk: Strike Cost+
- Increases Anti-Material Charge heavy attack efficiency by 128%
- Start Date: June 5 at 8 PM Eastern Time
- End Date: June 12 at 8 PM Eastern Time
- Standard Perk: Strike Cost
- The Survivalist perk no longer heals DBNO players.
- Feel the BASE will properly continue to trigger after the player respawns.
- Six Shooter+ now displays the correct tooltip values.
- The Malfunction+ Commander perk now grants the appropriate amount of increased damage to Plasma Pulse.
- Cannonballs and Present Arms presents will no longer sink into the ground.
- Enemies no longer play incorrect animations while being hit by Bull Rush if the player is using the Long Rush perk.
- Players will no longer become stuck after getting knocked back while placing B.A.S.E.
- The armor buff is now properly removed from structures when B.A.S.E. is destroyed.
WEAPONS + ITEMS
- Added the Retro Sci-Fi weapons set, available in Sci-Fi Llamas:
- Atomic Light Expander: Energy spear with an Electric Smash heavy attack that deals damage to enemies in a large radius.
- Blastotron 9000: A scopeless automatic energy sniper rifle.
- Blastotron Mini: Rapid firing automatic energy pistol.
- Gammatron 9000: Rapid burst fire energy assault rifle.
- Husk Warper: High damage, low impact energy hammer with a devastating Blackhole heavy attack that pulls Husks in before dealing damage.
- Introducing the new Tar Pit Trap.
- Enemies that step into this trap get stuck for a short duration. This trap is reactive to bullets, so if an enemy gets stuck just give it a shot!
- Available in the Event Store on June 5 at 8 PM Eastern Time.
- Fixed an issue that caused the Leprechaun to turn into a Troll when evolved.
- Note: This previously caused item classification issues and may have resulted in players no longer having a Leprechaun to slot into their Collection Book. The Troll is now fully considered a Troll and everyone impacted by this issue will be granted the Leprechaun with the same personality as before.
- The “Increased Building Health” and “Heal Attached Building” trap perks now properly apply to the wall/floor/ceiling that it’s attached to.
- Fixed an issue where players would not receive Epic Schematics purchased from the item store.
- Card packs containing Epic Schematics will be granted to players affected by this issue in the near future.
GAMEPLAY
- Autorun is now canceled after dying and respawning.
- Bull Rush no longer destroys player-built buildings that are under construction.
- Player shields will correctly begin refilling if a player respawns and takes damage with less than full shields.
- Structures in Twine Peaks now scale up to the correct max health value.
- Fixed an issue which caused the Flingers to stop attacking the Storm Shield.
- Maximum Health/Shield of players is more consistent across Stonewood, Plankerton, Canny Valley, and Twine Peaks for Wargames.
- High-level traps placed in early zones will now attempt to reset to their original crafted level when a high-level Wargame begins.
- Traps existing in the Storm Shield, placed before this update, will reset to the max level for their tier.
ENEMIES
- Zappers from beyond have invaded the world, replacing their gunslinger cousins for the time being.
AUDIO
Bug Fixes- The countdown timer SFX is properly heard at the end of waves in Wargames.
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