BOOKMARKING SYSTEM
- We have added a bookmarking system in the Heroes menu, to make it easier for you to find your favorite customization items.
- Outfits
- Paint Patterns, Symbols and Embossings
- Ornaments, Materials and Color Palettes
- Armor and Weapon looks
- Executions, Emotes, Signatures and Effects
IMPROVEMENTS
GUARDBREAK- While locked onto an opponent, guard break attempts with a minion or pikeman in the way will now bump them out of the way, greatly reducing the odds of accidentally guard breaking them
- Zone Attack
- Is now Enhanced
- Now counts as a Heavy Attack when parried
- 1st hit now causes a Medium hit reaction (up from Light)
- 2nd hit now feints 100ms before Parry window
- 2nd hit can now soft feint to Dodge at feint timing
- 2nd hit can now soft feint to Guard Break at feint timing
- 2nd hit is now Unblockable if Peacekeeper is locked on to an opponent suffering from Bleed
- Zone Attack 2nd hit recovery is now 700ms (down from 1000ms)
- Dagger Cancel
- Dagger Cancel now has 400ms of hit recovery (down from 700ms)
- Dagger Cancel can now cancel its recovery with a Dodge at 333ms
- Heavy Attacks
- Each Heavy Attack now deals 2 more damage than before
- This includes Dodge Attacks
- Heavy Finishers gain Unblockable if Peacekeeper is locked on to an opponent suffering from Bleed
- Deflect
- Deflect is now performed with the Heavy attack button instead of the Light attack button
- Heavy Finishers and Heavy attacks from Hidden Stance are now Undodgeable
- Advancing Thrust now chains to Heavy Finishers
- Zone Attack
- 2nd hit can now be soft feinted into Kick, Heavy Finishers and Dodge
- Stamina costs have been adjusted to 20 for 1st strike, 20 for 2nd strike and 10 for feint (was 40 for 1st strike, 20 for 2nd strike, 0 for feint)
- Sidewinder
- Now branches to Heavy Finishers
- Chains to Kick and Retreating Viper at 400ms (down from 500ms)
- Cancels its recoveries into Dodge and Hidden stance at 400ms (down from 500ms)
- Hidden Stance
- Now costs 12 stamina to enter (down from 24)
- Can no longer apply backwards movement to Top Light from Hidden Stance
- Kick
- Now hides its indicators for the first 166ms, making the indicators visible for 400ms
FEATS
Corruption Blade**- [Adjustment] Increased the cooldown to 90 seconds (from 75)
- [Adjustment] Decreased the active time to 8 seconds (from 15)
MAP
Forge**- [Adjustment] The bridge under the waterwheel at Capture Zone A has been doubled in width
- [Adjustment] The navigational space in front of the foundry at Capture Zone C has been opened up for a more comfortable fighting area.
- [Adjustment] The space behind the foundry at Capture Zone C is no longer accessible as part of the capture zone.
- [Adjustment] The brawl arena has been moved from the Central Building to the outdoor space around the Mining Tracks
- [Adjustment] Made the side entrances into the Capture Zone C balcony wider
- [Adjustment] The ledge overlooking the sea at Capture Zone A has been slightly reduced in width
- [Adjustment] The side entrances for Capture Zone A have been widened
USER INTERFACE
- [Adjustment] Added an in-game warning for players reported for disruptive behavior
- [Adjustment] Improved the color of the Revenge Gauge in colorblind modes to ensure it can be properly distinguished from players’ emblems
BUG FIXES
**GENERAL **- [Bug Fix] Fixed an issue that caused Gryphon, Aramusha and Lawbringer’s attacks to be parried by an external ally that was in the middle of a parry
FIGHTERS
**Kensei **- [Bug Fix] All of the Zone Attack Strikes now cause Medium Hit Reactions (from Light)
- [Bug Fix] Fixed an issue that caused the animation to be missing on blocked Top Heavy into Top Light
- [Bug Fix] Fixed an issue that caused the Lawbringer to be out of range of attacks after a Sprint Attack
- [Bug Fix] Fixed an issue that caused the animation of “Kick” and “Viper's Retreat” from chained Light to be missing on Bad Block
- [Bug Fix] Fixed an issue that caused the Shaolin's Left “Elegant Lotus” to costs 9 Stamina instead of 12
- [Bug Fix] Fixed an issue that caused the Shaolin's “Bounding Blossom” and “Astonishing Blossom” to become parryable and lead to the regular punish timings after a successful Superior Block
- [Adjustment] Jiang Jun's Dou Shi's Choke will no longer unbalance opponents that become Out of Stamina due to the slap's Stamina damage at the end of the move
- [Bug Fix] Fixed an issue that caused the Black Prior's “Bulwark Counter” to still deal 40 Stamina Damage after the CCU
- [Bug Fix] Gryphon now has 300ms to input a Light in the same stance after a Light Opener Hit to flow into Light Combo [up from 200ms].
- [Bug Fix] When parrying an attack, Gryphon will no longer buffer the follow-up attack without any inputs from the player, it should now be easier to not do anything after a Parry if desired
- [Bug Fix] Fixed an issue that caused the Gryphons Side Light to not input a back walk movement
- [Bug Fix] Fixed an issue that caused Rank 2 and 3 Peacekeeper and all Viking Bots, (aside from Berserker), from appearing as random Bots in matches
- [Bug Fix] Fixed an issue that caused players' NAT types to be showing up as unknown (FH-786)
- [Bug Fix] Fixed an issue that could cause players to enter matchmaking with a group larger than the game mode limit
- [Bug Fix] Fixed an issue that caused Capture Points on the mini map to be displayed in neutral color when being captured. Now the capturing team color will be displayed
- [Bug Fix] Fixed an issue that caused the Russian description of the "Fresh Focus" gear perk to be missing information about the perk's functionality compared to the English version
- [Bug Fix] Fixed an issue that caused some armor pieces introduced in Y4S4 to not drop at the intended rarities or reputation
- [Bug Fix] Fixed an issue that caused Warlord's “Hrym Chest” and its variants to clip with the character's neck when equipping various helmets
- [Bug Fix] Fixed an issue that caused the Nuxia's "Hook, Line and Sinker" Signature to show the boot before hooking it in the signature screen
- [Bug Fix] Fixed an issue that caused the male variant of the Kensei’s "Kabukimono Helm" to display the face and eyes of the female Kensei
- [Bug Fix] Fixed an issue that caused the Valkyrie's “Otherworld Skull Helm” to have skin tone inconsistencies
- [Bug Fix] Fixed an issue that caused the Warlord’s "Solaris Helm" to have a stretching texture near the mouth
- [Bug Fix] Fixed an issue that caused the lower part of the striped shirt of Warlord's “Engelbrekt Chest” to not change color to display the chosen color scheme customization
- [Bug Fix] Fixed an issue that caused the “Kogarashi Helmet” to have a visible texture seam on the neck when paired with low-necked chest pieces like “Izuru Chest”, “Yuro no Miko Chest”, “Tamamo no Mae Chest”
- [Bug Fix] Fixed an issue that caused the Black Prior's “Steadfast Rook” and “Clever Bishop” Chests to have customization inconsistencies
- [Bug Fix] Fixed an issue that caused the Berserker's “Glamr Helmet” to have skin tone inconsistencies
- [Bug Fix] Fixed an issue that caused the Shaolin's “Wu Song Chest” beads belt and outline embroidery to change color depending on the equipped skin tone
- [Bug Fix] Fixed an issue that caused the female Black Prior’s “Neofelis Helmet” ears to be clipping
- [Bug Fix] Fixed an issue that caused the Shaolin's “Failure” emote audio to stop playing when paired with the Thunderbolt and Frightening effect
- [Bug Fix] Fixed an issue that caused the Berserker's “Mizar Chest” to have a missing texture on the interior side of the back piece of the tabard
- [Bug Fix] Fixed an issue that caused the Nobushi’s “Raven Kusanami Shaft” to not display team color properly
- [Bug Fix] Fixed an issue that caused the Berserker’s “Hallvard Arms” paint pattern, symbol and embossing to not be displayed properly
MISCELLANEOUS
PC- Steam Controller input will now display Xbox Controller UI Icons, consistent with all third party controllers. Note that the Steam Controller will still work as expected
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