Introduction
Introducing Horde Mode, the latest addition to the thrilling world of DOOM Eternal! In this challenging single-player game mode, players will battle wave after wave of demons across three intense missions from DOOM Eternal and The Ancient Gods. With no checkpoints and only three extra lives to start, you'll need to bring your A-game and sharpen your skills. But fear not, as you progress, you'll unlock new weapons and earn extra lives to aid you in your quest for the highest score. Plus, there's a ton of cool customization items to unlock along the way! But that's not all! Horde Mode also features leaderboards for each difficulty level, allowing you to compete against other slayers and showcase your skills. Your score will be uploaded to the leaderboard at the end of each run, and if you manage to score 400,000 points, you'll be awarded prestigious Slayer Medals. And let's not forget about the rewards! There are so many amazing earnable rewards in Horde Mode that we couldn't possibly list them all here. You'll just have to see them for yourself. Get ready for an adrenaline-pumping, demon-slaying experience like no other in DOOM Eternal's Horde Mode!Horde Mode
- *Footage captured on and for Update 6.66 on non-Switch platforms
- *All Horde Mode content is available to players who own any DOOM Eternal product configuration, including standalone versions of The Ancient Gods - Parts One, Part Two, and or the Year One Pass
- There is a different Leaderboard for each Difficulty
- Your score gets uploaded to the Leaderboard at the end of each run
- Your rating is based on your score
- Slayers who score 400,000 points are awarded Slayer Medals
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New Master Levels
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- *You must own DOOM Eternal: The Ancient Gods – Part Two to play The World Spear Master Level
Ray Tracer Ballista Skin
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BATTLEMODE 2.0
Update 6.66 brings the biggest and most important update to the game mode so far. Now, more than ever skill matters in BATTLEMODE. The more you win, the better the players you face off against will be. Complete BATTLEMODE 2.0 Series Challenges to increase your Rank, unlock new rewards and attain a higher Leaderboard position Leaderboards BATTLEMODE 2.0 adds Slayer and Demon-based Leaderboards for each supported platform. Leaderboard position is determined by Rank attained and number of Hot Streaks completed in the current Series. Leaderboards are reset with each Series changeover The Leaderboards consist of three parts: 1. Cycle Type- Global - This displays all players on the Leaderboard within a specific platform
- Favorites - This displays all players within your personal favorites list
- Near Me - This displays global players in and around your Leaderboard placement
- Rank - Displays rank numbers
- Hot Streak - Indicates number of Hot Streaks earned
- Name - Displays player usernames
- Players will be awarded title cosmetics based on their BATTLEMODE Leaderboard placements for a single Series. There are two separate sets of titles for both the Sentinel Hero and Hell’s Demons Leaderboards
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Speaking of Rewards...
We know you just wanna see the rewards that are available right now in BATTLEMODE 2.0, so without further ado...
- *Due to these current rewards having started earlier on other platforms, challenge targets will be adjusted on Nintendo Switch to make these items more easily attainable
New Playable BATTLEMODE 2.0 Content
In addition to BATTLEMODE 2.0, Update 6.66 adds the brand-new playable Demon, the Dread Knight and two new BATTLEMODE arenas: Corrosion and Stronghold!
DREAD KNIGHT
The Dread Knight is well-suited for Demon players who have an all-or-nothing play style. With double-jump and an array of attacks, the Dread Knight is a nimble demon with and potent offensive capabilities, but the attacks require cooldowns that can leave you exposed in between use
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- Activating Berserk temporarily replaces Energy Wave with a high-damage melee attack with heavy lurch
- While in use, Berserk increases movement speed and reduces damage taken by up to 60%
- Every use of Berserk requires a long cool down period
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- Ground Slam is an AOE attack that allows the Dread Knight to leap to a selected location within the permitted range to deal explosive damage to the area upon impact
- Every use of Ground Slam requires a cool down period
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- Quantum Orb is a projectile attack dealing moderate damage which the Dread Knight can redirect in flight by activating its teleport ability
- Every use of the Quantum Orb requires a cooldown period, which is shorter if the teleport ability is not activated
Mid-Round Upgrades
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New BATTLEMODE 2.0 Arenas
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New Slayer Campaign & BATTLEMODE 2.0 Changes
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- Players can now remap their controller to include specific weapon-specific binds
- Added ability to switch weapons during wind down animation
- Adjusted base charge time and wind down time
- Speed of Quick Recovery upgrade has been increased
- Removed additional movement speed penalty for firing so there is just slowdown on activation. As a result, the Fast Feet upgrade removes all movement penalty and the string has been updated to reflect that
The Ancient Gods - Part Two Balance Changes
The World Spear- Updated Fountain encounter by adding a Pain Elemental and improving AI pathing
- Added some incidental encounters to mountain area
- Adjusted pacing of initial Blood Maykr encounter
- Beefed up the first encounter to make it a bit more challenging and added a Mancubus
- Removed Stone Imps from the first stage of the Escalation Encounter
- Removed Shield and Riot Soldiers out of the Library arena
- Added some more challenging AI to combat as you ascend the Library building
- Added an additional Mancubus to the final arena
- No changes
Main Menu Music Option
Main Menu Music options now available via Audio menu:- DOOM Eternal Menu Music
- The Ancient Gods Menu Music
New Milestones
Horde Mode brings three new Milestones!
- Complete the first Horde Mode Mission
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- Re-collect all of the weapons on the Weapon Wheel
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- Beat Horde Mode
Bug Fixes
CAMPAIGN- Fixed an issue where collision was present on armor and ammo drops
- Fixed in issue in which ambient music from the automap would persist outside of the Dossier
- Fixed the issue in which the Argentas Paladi Milestone progress would not complete correctly
- Fixed an issue in which the Archvile’s Flame Wall would block the Marauder’s Shotgun Blast attack
- Updated the description for the Revenant’s Sadist upgrade to make the wording clearer
- Fixed an issue where Demon Players can stack Healing Zone for double healing with/without Tactician upgrade
- Fixed a physics-related issue that caused Slayers to lose momentum when dashing next to certain surfaces
- Fixed the Revenant’s jetpack acceleration so it is no longer framerate dependent
- Fixed an issue where additional Demon Player models would appear on respawn after using Team Heal upon a Demon teammate's death
- Fixed an issue where Slayers can generate more armor shards from Demon Players damaged by quick-swapping
- Fixed a culling issue on the ceiling of the Corrosion map
Known Issues
BATTLEMODE 2.0- Issue: When a Mancubus Player spawns at the start of a round, the "Smoke Bomb" interface element will only be partially filled. This is a display issue, the Smoke Bomb fires correctly
- When using the "Rumble Pack" pose, the Slayer's Shotgun & Zombie models may disappear from the podium when a text chat message is opened
- The Horde Mode Milestone, "Reinvent the Weapon Wheel" does not appropriately award the icon portion of the reward
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