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Destiny 2 – All Hotfixes Jun 2022 | Pinnacle Gear Bug Fixed!


Attention Guardians! The latest hotfix for Destiny 2 is here, and it’s packed with exciting changes and fixes to enhance your gaming experience. Let’s dive into the details!

In the realm of activities, we’ve addressed a pesky issue in the Master version of the Duality dungeon. Pinnacle gear was dropping more frequently than intended, but fear not, as we’ve rectified this and restored balance to the loot system. Additionally, we’ve resolved a problem that was causing progress to be blocked in the Grasp of Avarice final boss encounter. Keep an eye out for Captain Avarokk’s slightly shaky animations during the fight – it adds a touch of character!

Moving on to gameplay and investment, we’ve tackled several weapon-related issues. Weapons that were missing out on Deepsight progression will now receive it as intended. The enhanced version of Bait and Switch is back in action, and Adaptive Munitions now works its magic on Glaives. Furthermore, we’ve made sure that the Exotic Sidearm Trespasser and the Season Pass Auto Rifle Firefright are available in Collections for your convenience.

But that’s not all! We’ve also made improvements to armor, such as updating the description of the Roast ‘Em perk on the Hunter Exotic arms Caliban’s Hand. Additionally, Artifice Armor has regained its special mod socket, ensuring that you can fully customize your Guardian’s loadout.

Get ready to jump back into the action, Guardians, as Destiny 2’s latest hotfix brings a plethora of fixes and enhancements to keep you engaged and entertained. Happy gaming!




  • We have fixed an issue where Pinnacle gear was dropping more than once per week in the Master version of the Duality dungeon. 
      • Encounters from either Legend or Master, whichever is completed first, reward pinnacles once per week per class.
      • Pinnacle rewards were unrestricted in Duality Master mode before this change
  • Fixed an issue that blocked progress in Grasp of Avarice final boss encounter.
      • Captain Avarokk might still show some shaky animations during the fight.
  • Fixed an issue that could cause an activity crash during the Caretaker encounter in Vow of the Disciple.
  • Removed Powerful rewards from Deep Stone Crypt when it’s not a weekly featured Raid.



  • Fixed an issue where some weapons wouldn’t get Deepsight progression
  • Fixed an issue where the enhanced version of Bait and Switch was not working.
  • Fixed an issue where Adaptive Munitions was not working on Glaives.
  • Fixed an issue where the Exotic Sidearm Trespasser was not available in Collections.
  • Fixed an issue where the Season Pass Auto Rifle Firefright was not available in Collections
  • Fixed an issue where the Conscripted ornament for Traveler’s Chosen could no longer be equipped


  • Updated the description of the Roast ‘Em perk on the Hunter Exotic arms Caliban’s Hand: “Proximity Knife scorches targets it damages with its explosions, or ignites targets on a direct kill.”
  • Fixed an issue where Artifice Armor lost their special mod socket.



  • Heat Rises:
      • Added behavior: Consuming your grenade now also releases a burst of cure x2 around you, healing you and your nearby allies. Consuming a Healing Grenade increases the strength of the burst to cure x3 and consuming a Touch of Flame Healing Grenade provides Restoration as an additional benefit.
  • Icarus Dash:
      • Added behavior: While airborne, rapidly defeating targets with your Super or any weapon cures you.
  • Celestial Fire:
      • Each Celestial Fire projectile now applies 10 Scorch stacks. This is increased to 15 stacks with Ember of Ashes equipped.


  • Burning Maul:
      • Buffed damage in PvE by 25%.
  • Roaring Flames:
      • While Roaring Flames is active, your uncharged melee attack now deals Solar damage and applies 30 scorch stacks to targets per hit. This is increased to 40 stacks with Ember of Ashes equipped.
      • Fixed an issue where the Roaring Flames Aspect wouldn’t proc on some Solar grenade kills.
  • Consecration:
      • Fragment slots increased from 1 to 2.
      • Raised the height of the secondary attack’s ground wave by 25% to more easily catch players who jump too late.


  • Ember of Benevolence
      • Fixed an issue that caused this Fragment to activate and refresh inconsistently.
      • Should now always activate from:
          • Allies entering your Healing Rift or Well of Radiance.
          • Healing allies with a Healing Grenade, Heat Rises grenade consume, Edge of Intent Warlock Glaive turret, or Phoenix Dive landing detonation.
          • Hitting allies with Lumina’s Noble Rounds or Boots of the Assembler orbs.
  • Fixed an issue with Vortex, Voidwall, and Solar grenades causing them to deal less damage than intended against PvE targets.


  • Fixed an issue where certain Rare armor was able to be dismantled for Legendary rewards.
  • Fixed an issue where the Season 17 Season Pass +10 ranks bundle was not properly showing on Eververse.
  • Fixed an issue with the Russian translation for the perk Sleight of Hand. Now it properly states the perk functionality.



  • Moving forward, Grasp of Avarice dungeon will only drop a Pinnacle reward upon completion when it is the featured dungeon of the week.
    • Encounter completions during non-featured weeks have a chance to drop a Powerful reward.
    • You can learn more about the new rotator system in the previous TWAB here.
  • Vault of Glass: Fixed an issue where a Titan’s Solar Throwing Hammer could interrupt boss attacks from the Templar.
  • Fixed an issue where Sunspots could break immune shields in Vault of Glass, Garden of Salvation, and Vow of the Disciple.


  • Sever: Fixed an issue where players could not teleport all out of Shame and Reconciliation Sever activities after the boss is defeated.
    • Look. Sever is supposed to be emotional but that doesn’t mean we meant to trap you there, OK? We’ll call it bonding.
  • Nightmare Containment: Fixed an issue where The Machinist refused to rocket and stomp players when she was supposed to, so we gave her a stern talking-to and now she’s back to usual shenanigans.
    • The Machinist will now periodically shoot a blaze of rockets at players and stomp when they get too close.


  • Fixed an issue where players were not appropriately matched based on win count in Trials of Osiris.
    • With this issue fixed, the Flawless pool and Flawless pool loot will once again be enabled on Sundays at 10 AM Pacific.

Gameplay and Investment


  • Well Rounded perk will no longer trigger when a player cancels a charged grenade.



  • The Last Wish:
        • Fixed an issue where mods were not dropping.
  • Duality:
        • Fixed an issue where damage phase lasted for an unintended duration in the Sorrow Bearer encounter.
        • Fixed an issue where the Sorrow Bearer encounter could auto-complete after the first bell teleport.
        • Fixed an issue where Skyburner’s Oath and the Explosive Payload perk could bypass the bosses’ shields in Duality’s Vault encounter.
  • Fixed an issue where players could break immune shields in Vault of Glass, Garden of Salvation, and Vow of the Disciple by applying Scorch to enemies.


  • Fixed an issue where players could hide out of bounds in the Crucible map, Disjunction.
  • Iron Banner:
        • Fixed an issue where the Heavy as Death emblem was not contributing towards the reputation rank boost when equipped.
        • Fixed an issue where the fifth step of the Forging Iron Quest would not progress if the equipped Iron Banner armor also had Iron Banner ornaments applied.
        • Fixed an issue where the  daily challenges rank boost increments were not unlocked account-wide.
  • Rift:
        • Fixed an issue where dunking the Spark with no time left on the round timer could trigger an infinite transmat loop.
        • Fixed an issue where the Spark would disappear for the remainder of the match if the player that picks it up dies at the same time.


  • Fixed an issue where The Conflux Lost Sector would not be available in its Legend or Master version for some players.
  • Fixed an issue where the first step of the Bound by Sorrow quest would not complete upon collecting 500 Vestiges.



  • Fixed an issue where certain Exotic armor pieces did not offer their airborne effectiveness benefits:
        • Sealed Ahamkara Grasps: +50 to all weapons for 5 seconds after a melee hit.
        • Wings of Sacred Dawn: +50 to all weapons.
        • Lion Rampant: +50 while hip-firing.
        • Peacekeepers: +40 to SMGs.
        • Peregrine Greaves: +20 to all weapons.


  • Fixed an issue where Players could shoot through Barricades, Ward of Dawn, and thin walls when both the Piercing Sidearms artifact mod was equipped on a weapon with the Armor-Piercing Rounds weapon perk.
        • Piercing Sidearms artifact mod will be re-enabled.
  • Fixed an issue where the Nezarec’s Whisper Glaive couldn’t be Masterworked in some cases.


  • Fixed an issue where Hammer Strike was not receiving the intended damage bonus from Roaring Flames.
        • Note: In patch, we fixed an issue where Roaring Flames was not getting the intended reduced scalars while melee boosting Exotic armor or weapon perks were active, but that change was not reflected in that release’s patch notes, so we’re including it here for posterity.
            • Roaring Flames now grants a 20% bonus damage on powered melee abilities per stack.
            • Roaring Flames will grant a 10% bonus damage per stack if Synthoceps, Peregrine Greaves, Wormgod Caress or the One-Two Punch weapon perk are active.


  • Adjusted Crucible Vermillion shader’s visuals on glowing materials to address potential photosensitivity issues.


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