Sandbox
General
- Chaos Reach
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- Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early.
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- Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you’d have to deactivate within the first second or so of the Super’s duration.
- With this change, Chaos Reach’s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.
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- Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early.
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- Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away
- Increased damage required to destroy Nightstalker Tethers prior to their activation
- Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance
Armor/Weapons
- Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure
- Fixed an issue where high impact scout rifles were not firing at 150 RPM
- Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon
- Gwisin Vest
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- Fixed an issue where kills were not required to extend Super uptime
- Fixed an issue where Super was not extended after 10 or more kills
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- Chromatic Fire
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- Fixed an issue where explosions were doing less damage than intended
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- Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks
- Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk
- Duplicate perks have been replaced in each weapon's talent grid
Crucible
General
- Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections
- Fixed an issue that caused Valor Ranks to display different values from what their rank actually was
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- This is strictly a visual fix, ranks have worked properly since Season of the Forge began
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Gambit
General
- Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval
- Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds
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- Sleeper Simulant still only receives 2 rounds
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- Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation
- Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory
Vanguard
General
- Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0
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- This strike has been reintroduced to Matchmaking, and can be launched once again from the Director
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Raids
Leviathan & Raid Lairs
- Removed "Normal Mode Completion" requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars
Last Wish
- Fixed an issue where Destiny 2 would crash during the Morgeth fight
Clans
General
- Fixed an issue where the “Hawthorne’s Heroes” Clan Perk was not providing the proper rewards
Items & Economy
Collections
- The "Hecuba-S" exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections
- The "Mimesis Drive" Sparrow now properly requires Annual Pass ownership to reacquire from Collections
- Shader reacquisition time reduced from 3 seconds to 1 second
General
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- Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted
- Fixed an issue where the "Harbinger's Echo" sparrow was locked out for players who destroyed dragon eggs across multiple characters.
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- We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018
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- The "Lest Ye Be Judged" Trophy/Achievement can be completed by visiting Xur
- Fixed an issue where the “Riddle Me This” Triumph was not unlocking properly
- Fixed an issue where Amanda Holliday had an improper notification waypoint
- Fixed an issue where Festival of the Lost armor could not be masterworked
- Fixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores
- Fixed an issue where Amanda Holliday’s inventory did not refresh at the proper times
UI
General
- When selecting an activity that supports checkpoints on the Director, players can now delete their current checkpoint before launching the activity
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- This includes Last Wish, Scourge of the Past, Leviathan, Eater of Worlds, and Spire of Stars
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- Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges
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