Important features
- Thunder Shield rework:
– Parrying charges you up, dealing damages all around you.
– Using the shield again when charged up discharge instantly, stunning ennemies.
– Keeping the shield up still deals damages in front of you.
- Community suggestion We nerfed arbiter.
That’s all folks!
And locked them up in the Cavern in all difficulties, for good measure. - New mob: the Rampager. Think Zombies, but deadlier.
Replaces the Arbiter for difficulties BC3+ in all levels. - Community suggestion Elite rework:
– Removed minions
– Removed the bump when the Elite enrages
– Weapons and Activables dropped by Elites always have a starred affix.
– Prevented some mob + ability combos : Shield + Shielding pylons, Failed Experiment + Rotating laser and Bomber + Rotating laser
– Fixed elites seeing you through walls when climbing one-way platforms. - Thunder Shield rework:
– Parrying charges you up, dealing damages all around you for 8 seconds.
– Using the shield again when charged up discharge all damages left instantly, stunning ennemies.
– Keeping the shield up still deals damages in front of you. - Two new Brutality mutations:
– Adrenalin: Dodge an ennemy attack at the last second and gain lifesteal on melee damages for a few seconds.
– Frenzy: Gain lifesteal on melee damages while in speed boost. - New affix on amulets: Reveal invisible ennemies.
- Community suggestion Added an option to remove screenshake.
Balancing
- Community suggestion Arbiters nerf:
– Now only attacks horizontally.
– Added a deadzone in close range where the hero is safe.
– Removed them from all levels in BC3+ and put them in Cavern. - Flawless buff: Reduced cooldown before crits from 30 seconds to 15 seconds.
- Javelin buff:
– Cooldown before the weapon comes back automatically reduced from 15 to 10 seconds.
– The weapon comes back immediately if it falls in spikes or lava. - Bombers nerf:
– Increased charging time before melee attacks.
– Removed them entirely from Toxic Sewers. - Demons nerf:
– Slightly reduced density in Castle.
– Stunned on contact with the hero when in mid-air.
– Slightly increased stun time. - Golems nerf/fix:
– No longer stunlock to death.
– Elite Golems can no longer teleport next to the hero. But they can still teleport the hero next to them. - Knifes Throwers nerf:
– Stunned on contact with the hero. Elite Knifes Throwers are not though, be careful! - Added Flask recharges where the Fountain is broken in BC1.
- Community suggestion Spikes in Beholder‘s Pit are now retractable.
- Community suggestion Timed Doors now open if you reach them at the exact last second.
- Community suggestion [Custom Mode] level modifier Blood no longer resets the kill counter.
- Community suggestion Added a tiny time frame of invulnerability after opening a chest or picking up a scroll. Less unfair deaths, yay!
Level design
- Community suggestion Fixed some lore rooms never appearing in Astrolab.
- Community suggestion Fixed a challenge room being impossible to finish.
- Community suggestion Fixed Cavern sometimes generating an unescapable corridor under entrance bridge.
- Community suggestion Added Lanterns in boss arena when the Darkness modifier is active (from [Twitch] or [Custom mode]).
- Lantern are now spawned in multi-treasure rooms when the Darkness modifier is active.
Graphics & UI
- The Broadsword now glows yellow on the second and third strike.
- Community suggestion Fixed a gap sometimes appearing in Astrolabbetween the shops roof and its decoration.
- Community suggestion Fixed Arbiter being stuck in an animation and sliding on the ground.
- Community suggestion Fixed color of Treasure rooms spilling out a little in outside levels on the minimap.
Music & Sfx
- Changed SFX for the Forgotten Map.
- Added a SFX on Failed Experiment dodge.
Bug fixes
- Community suggestion Legendary altar can no longer spawn in front of doors.
- Community suggestion Fixed an elevator not going high enough in Astrolab.
- Community suggestion Fixed a small gap sometimes appearing in Cavernentrance.
- Community suggestion Fixed meta settings being ignored in [Custom mode]. Speciality shop, random equipment at the start, etc.
- Community suggestion Fixed attack indicator on slowed ennemies.
- Community suggestion Fixed Hayabusa boots range on the last hit. Did you know that it used to push everyone in the level? Yeah, we didn’t either.
- Community suggestion Fixed the cooldown for the Owl being inconsistent.
- Community suggestion Fixed turrets shooting at Giant‘s hands after its death. My immersion!
- Community suggestion Fixed Failed Experiment hitbox and hurtbox.
- Community suggestion Fixed some walls with auto-rectractable spikes being climbable.