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Counter Strike 2 – June 2023 Update | Game-Changing Update Revealed!

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Counter Strike 2 – June 2023 Update | Game-Changing Update Revealed!

Introduction

The latest patch notes for Counter Stike have been released, and players are in for some exciting changes. The release notes for 6/20/2023 include various bug fixes, adjustments to the main menu position, and improvements to stickers. The Mirage map has also received some lightmap fixes, and players can no longer jiggle themselves into the skybox. The movement system has been improved, and players will no longer move too far forward. The release notes for 6/15/23 include fixes to the auto rebuy feature, the buy menu, and refunds. The M249, MP5-SD, Desert Eagle, Dual Elites, and Taser have all received visual improvements, and the Zeus x27 has been added to the workshop submission weapon list. The Mirage map has also received various fixes. The release notes for 6/14/23 include fixes to the end of match screen, the buy menu, and the loadout tab. The movement system has also been improved, and flashbangs can now be redeployed after being thrown. Finally, the release notes for 6/9/2023 include changes to case drops, limited test access, and improvements to weapons and the workshop tools.

Release Notes for 6/20/2023

[ MISC ]

  • Fixed a bug with the sell-back feature
  • Fixed a few financial fun facts
  • Adjusted the main menu position of CTs holding the Dual Elites
  • Fixed tooltips sometimes staying up when you exit the loadout screen
  • Fixed some texture streaming issues
  • Various improvements to stickers
  • Improved sound synchronization for the first bullets during automatic fire
  • Fixed a case where the death panel would appear if killed during the end of match screen

[ MAPS ]

Mirage

    • Various lightmap fixes
    • Smoke clouds now pass through the metal rollup grating in underpass
    • Players can no longer jiggle themselves into the skybox

[ MOVEMENT ]

  • Fixed a bug that would cause the player to sometimes move too far forward
  • Various bug fixes

Release Notes for 6/15/23

[ MISC ]

  • Fixed auto rebuy not working if you survived through the Deathmatch warmup
  • Pressing the jump key to respawn in Deathmatch no longer results in an actual jump
  • The buy menu now closes on right mouse button DOWN instead of UP
  • Refunds are now correctly accounted for when tracking total money spent by user
  • Fixed bad kerning in accolade descriptions
  • Fixed a freeze/hang in Hammer
  • The CS2 Workshop Tools convar helper page now has better descriptions
  • Fixed aspect ratio for workshop submission screenshot
  • Various improvements to the look of the M249, MP5-SD, Desert Eagle, Dual Elites, and Taser
  • Added Zeus x27 to workshop submission weapon list

[ MAPS ]

Mirage

Various map fixes

Release Notes for 6/14/23

[ MAPS ]

Mirage

      • Fixed a spot near bench that caused the server to lag
      • Fixed various strange wallbangs
      • Adjusted end of match screen

[ BUY MENU ]

  • Fixed some edge case issues with sell back
  • Buy menu color now matches cl_hud_color

[ LOADOUT ]

  • Fixed edge cases with inspecting items
  • Fixed a bad interaction between the acknowledge panel and inventory
  • Fixed a glitch while refreshing the loadout tab
  • Fixed some localization bugs
  • Fixed various crash

[ MISC ]

  • Fixed movement bug that would cause a slide along curbs in Dust II
  • Flashbangs can be redeployed after thrown so that players can quickly throw multiple in sequence
  • Reduced the single-frame flash effect when zooming out with sniper rifles

Release Notes for 6/9/2023

[ CASE DROPS ]

Players now get a weapon case with their first weekly XP rank up, rather than after some amount of (idle) playtime.

CS2

[ LIMITED TEST ACCESS ]

  • A second tranche of users are in process of being added to the limited test.

[ MAPS ]

Mirage:

  • Removed wallbang through door towards connector.
  • Blocked gap in box stack top of mid.
  • Blocked pixel gap by ticket booth.
  • Added back jump onto firebox in A site.
  • Fixed various player and grenade collision bugs.
  • Fixed various minor graphical bugs.

[ WEAPONS ]

  • Fixed disconnecting players taking C4 explosive with them.
  • Deathmatch bonus weapons now offer weapons from equipped loadout options.
  • Added "Replace for CT" context menu loadout shortcut for USP-S when P2000 is equipped and vice versa.
  • Automatically cancel drag and drop operation when switching away from loadout menu.
  • Improved the look of SCAR-20, G3SG1.

[ WORKSHOP TOOLS ]

  • Fixed asset compiler bug creating stray files when running in directories that have spaces.

Release Notes for 6/8/2023

[ VOLUMETRIC SMOKE ]

  • Fixed smoke expansion algorithm when detonating very close to a wall.
  • Adjusted the step function for AMD hardware.

[ ANIMATION ]

  • Adjusted reload animation blending to better blend between different states.
  • Adjusted Famas and MP5-SD reload events to match the moment when the magazine is fully inserted.

[ MISC ]

  • Fixed a regression with the death notice panel.
  • Fixed new item acknowledgement UI controls not working sometimes.
  • Stability improvements.

Release Notes for 6/7/2023

[ MAPS ]

  • Added Mirage as an option for the main menu scenery map.

[ WEAPONS ]

  • Fixed a regression with weapon recoil on high-punch weapons like MAG-7 sometimes punching weapon view model towards the ground instead of up in the air.
  • Improved the look of UMP-45, MAG-7, R8 Revolver, Sawed-Off.

[ WORKSHOP TOOLS ]

  • Fixed legacy models appearing when previewing new weapon paint finishes.

[ SOUND ]

  • Fixed a regression where 10-second music cue was sometimes not playing.
  • Fixed wooden ladders to play wooden footstep sounds.

[ MISC ]

  • Fixed free armor side-effect of armor refunding.
  • Fixed loadout tooltips getting stuck on main menu.
  • Fixed a regression with inspecting Huntsman knives.
  • Brought back an option to pass number keys through to the game while in buy menu.
  • Numerous stability improvements.

Release Notes for 6/6/2023

[ MAPS ]

  • Mirage has replaced Dust II on official Counter-Strike 2 Limited Test matchmaking servers.

[ WORKSHOP TOOLS ]

  • Introducing Counter-Strike 2 Workshop Tools which can be enabled and downloaded from in-game settings menu--these tools will allow community contributors to create weapon finishes, stickers, and maps.
    • Note: the Steam Community Workshop does not yet support uploading CS2 maps.
  • The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result a GPU capable of raytracing is required for Hammer to be fully functional.
  • Hammer GPU Minimum Specs:
    • Nvidia 2060Ti 6gb (2080Ti+ recommended)
    • AMD 6600XT (6800XT+ recommended)

[ WEAPONS ]

  • The player loadout has been revised:
    • Players have 1 Starting Pistol slot, 4 Pistol slots, 5 Mid-tier slots (previously "SMGs" and "Heavy"), and 5 Rifle slots, per team.
    • Assign any (side-appropriate) weapon to any slot within its category.
    • Supports drag-and-drop and has been redesigned to fit in on a single screen.
  • The in-game buy menu interface has been revised:
    • The wheel has been replaced with a grid showing all purchase options at the same time.
    • Teammate purchases are displayed on the buy menu.
    • Weapon "stats" display has been replaced with simple straightforward descriptions.
    • Players can now refund any purchase that was purchased in the same round and has not been used.
  • Existing CS:GO items on the Steam Community Market can be inspected in Counter-Strike 2.

[ SUB-TICK ]

  • Sub-tick movement is now more precise and less "floaty" (per player-feedback).
  • Releasing movement keys now correctly convey their sub-tick timing.
  • The top player of a triple-stack can now shoot.
  • Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
  • Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.

[ VOLUMETRIC SMOKE ]

  • Improved lighting/rendering when smoke overlaps multiple distinctly lit regions.
  • HE grenade effect times on smoke has been reduced.
  • Shotguns now create larger holes in smoke volumes.

[ ANIMATION ]

  • Adjustments to the viewmodel 'inspect' to remove animation popping.
  • Several viewmodel and blending animation fixes.
  • Improved traversal animation.
  • Jumping into the air and running off a ledge is now differentiated to allow for separate character motion.

[ SOUND ]

Player's own footstep sounds are now predicted on the client for a latency-independent experience.

[ RENDERING ]

Improved performance and responsiveness in windowed and full-screen windowed modes.
  • Fixed several bugs and rendering artifacts.

[ INPUT ]

Fixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).
  • Commands bound to mouse wheels will now be reliably executed.
  • Fixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
  • Inspecting weapons is now predicted on the client for a more responsive experience.

[ VAC ]

VAC will now live ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost).
    • The match will not affect any participants' Skill Group.
    • Players that were not lobbied with the VAC-banned player will earn XP for match.

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