Get ready to go underground with the thrilling new permanent mode, Arenas. Former Apex Predator Ash is shaking things up, taking the competition back to its roots with a purer form of combat. In this intense 3-versus-3 mode, there’s nowhere to run and nowhere to hide. It’s all about eliminating your enemies to secure victory. Arenas features custom maps designed specifically for close-quarters combat, with even more to come in the future. Start each round in a spawn room, where you can gear up, adjust your loadout, and strategize for the ultimate showdown. The first team to win three rounds with a two-point lead will be crowned the victor, unless they battle to a four-four tie, in which case they’ll face Ash’s favorite part of the game: Sudden Death. For a deep dive into the new mode, be sure to check out the blog.
But that’s not all! Brace yourselves for the hilarious mishap in Party Crasher. Mirage took the voyage on a joyride, and let’s just say it didn’t go as planned. Get ready for some unexpected surprises and chaotic fun as you navigate through this unpredictable adventure. Stay tuned for more details on this exciting addition.
ORIGINAL KINGS CANYON AND WORLD’S EDGE RETURN
Head back to where it all started with the Legacy Maps Apex Takeover.
Season 0 Kings Canyon and Season 3 World’s Edge return for a limited time, taking over the normal Trios and Duos queues in 1 hour rotations. What better way to celebrate the Legacy of Apex Legends than to visit the first iterations of these iconic maps?
Hot drop in Kings Canyon at Skull Town (we know you will) and Thunderdome! Grab that sweet loot on the moving train as it barrels through a pristine Capital City in the era before the Harvester landed in World’s Edge. Show your new Apex friends the terror of rotating through Bridges or the epic multi-team throwdowns in Fuel Depot. It’s all coming back now, isn’t it?
We hope everyone enjoys this throwback Takeover during the Genesis Collection Event!
SKULL TOWN COMES TO ARENAS
We heard you! Five minutes after we announced Arenas, we were seeing pleas for a Skull Town Arena. Well, here it is!
This original Apex hotzone has seen a lot of combat through the years, but this is the first time we can say it hosts a fair fight. Circle the towers as Valkyrie & Pathfinder or trap up the bottom floors as Caustic & Wattson. This location offers a wide variety of tactics and plenty of mayhem.
Skull Town will be added to the Arenas rotation in one hour increments during the Genesis Collection Event. Get in there and break some bones.
GENESIS REWARDS AND COLLECTION EVENT
It ain’t a Collection Event without new unlockables. Let’s start with the freebies. As usual, the Genesis Collection Event brings a rewards track with all-new earnable cosmetics, this time including legendary Charge Rifle and EVA-8 weapon skins among the goodies.
You can earn 1,600 points per day and challenges refresh daily. There are also stretch challenges that reward four unique badges if you complete them during the event. All of these challenges also stack with your Battle Pass, so you can complete multiple at once.
And of course, Genesis also introduces a brand new set of 24 themed, limited-time cosmetics.
All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Genesis Event Apex Packs for the entire duration of the event. If you collect all 24 event items, you’ll unlock the Revenant Heirloom set.
REAP SOULS WITH REVENANT’S HEIRLOOM
Everyone’s favorite spooky murder robot has a new toy. And good golly is it sharp.
After the Genesis Collection Event ends, the Revenant Heirloom will become available via heirloom crafting.
GENESIS COLLECTION EVENT PACKS
Each Event Pack will come with one event item and two non-event items at the following drop rates:
Other than that, it’s not too complicated! If you want to learn more about how Event-Limited Cosmetics work, visit our FAQ.
Some limited-time bundles will be available throughout the event. See the image above for the rundown.
LEGEND BALANCE UPDATES
- Launch Pad cooldown increased from 60 seconds to 90 seconds.
Dev Note: Octane remains the most popular legend by a large margin even after the stim nerf. Turns out jump pads are fun, but with the added utility from the two launch options, it’s only fair to bump up the cooldown.
- Slightly slimmed down hitbox (specifically his midsection, arms, and upper legs).
- Stalker climb height significantly increased. It’s not literally unlimited now, but… that boy can really climb.
- Silence duration decreased from 20 seconds to 15 seconds.
- Reduced the duration of death protection by 5 seconds while using the Death Totem.
Dev Note: Revenant’s large frame places him at a significant disadvantage in gunfights, particularly against smaller legends who no longer have Low Profile. We’re shrinking some of his hitboxes to counteract this disadvantage, while also improving his ability to climb up walls and attack from unexpected angles. (We know this can be frustrating given how silent he is, so we’ll continue to monitor and add sound if necessary.) That said, we’re taking this opportunity to reduce some of the frustration that comes when playing against his tactical and ultimate.
- Increased hit box size, mostly in the legs and waist.
Dev Note: Unlike Revenant, Lifeline excels in gunfights given her small hitbox. Even with the res shield gone, it’s no surprise the smallest character in the game saw an uptick in performance with the removal of Low Profile. She remains small, but these hitbox changes bring her closer to the medium sized legends.
- Eye of the Allfather scan revealed time decreased from 4 seconds to 3 seconds.
- Beast of the Hunt duration decreased from 35 seconds to 30 seconds. Time can still be added by downing enemies.
Dev Note: Bloodhound has remained a popular and powerful pick for multiple seasons now, mostly because of the sheer amount of information that can be gained with one tap of their tactical. Shortening the scan duration still provides a snapshot of information for Bloodhound’s team without stifling all enemies caught anywhere in the large range for a full 4 seconds.
- Major Buff: Wattson can now place more than one Nessie on the map at a time with her Epic emote.
Dev Note: There can now be up to 20 Nessies active at once on any given map. Until that cap is reached, any Wattson can place as many as she likes. When the cap is hit, the oldest Nessie belonging to the Wattson who currently owns the most Nessies is removed.
WEAPONS BALANCE UPDATES
- Increased Fire Rate from 6.25 -> 7.0
- Increased Base Ammo from 12 -> 14
- Increased Lvl 1 Mag from 14 -> 16
- Increased Lvl 2 Mag from 16 -> 18
- Increased Lvl 3 and Lvl 4 Mag from 18 -> 21
- Increased Hip Fire spread
Dev Note: The Spitfire has continued to over perform so we’re hitting it’s close range hip fire accuracy which should help bring it in line.
- Slightly increased projectile speed
- Reduced charge time from 0.5s -> 0.35s
- Damage increased from 55 -> 60
ARENAS PRICE ADJUSTMENTS
The figures below represent changes to the cost in materials to unlock or upgrade weapons, utilities, and Legend abilities in Arenas matches.
- P2020 Lvl 1 Upgrade: 50 -> 25
- P2020 Lvl 2 Upgrade: 125 -> 75
- P2020 Lvl 3 Upgrade: 200 -> 150
- RE45: 250 -> 200
- EVA: 250 -> 300
- Mastiff: 500 -> 400
- R99: 550 -> 500
- Volt: 500 -> 550
- Spitfire: 550 -> 600
- L-Star: 400 -> 500
- R301 Lvl 2 Upgrade: 300 -> 350
- G7 Scout: 350 -> 400
- G7 Scout Lvl 3 Upgrade: 250 -> 200
- 30-30: 350 -> 400
- 30-30 Lvl 3 Upgrade: 250 -> 200
- Arc Star: 100 -> 125
- Gold Backpack: 250 -> 300
Legend Ability Prices
- Crypto EMP: 600 -> 500
- Crypto Drone: 100 -> 50
- Revenant Death Totem: 600 -> 500
- Lifeline DOC Drone 50 -> 75
- Fuse Knuckle Cluster 150 -> 75
- Bloodhound Ult 350 -> 450
ARENAS BALANCE CHANGES
Legend Ability Adjustments
- Pathfinder’s Grapple starting charges reduced to 2 charges from 3.
- Pathfinder’s Zipline round cooldown increased from every round to every other round.
- Rampart’s Sheila round cooldown reduced from every 3 rounds to every other round.
- Wattson’s Interception Pylon round cooldown increased from every round to every other round.
- Octane’s Launch Pad cooldown increased from every round to every other round.
- Octane’s Stim starting charges reduced to 2 charges from 3.
- Added a scoreboard to the map screen.
- You can now report players by pressing [SPACE / Y] in the map screen
- From Round 3 and onward, you’ll now start with a shield battery in addition to 2 syringes and 2 shield cells.
- Care packages will also land 5s earlier to make the contained weapons a more viable option before the round closes out.
- 6x scope moved from base sniper weapons to Lvl 1 upgrade.
ARENAS MAP ADJUSTMENTS
- Adjusted circle logic to favor downtown a bit more.
- Simplified the minimap’s visual language.
- Raised cover height on certain props throughout the map to prevent unfair advantages to large rig Legends.
- Added a few trees to reduce the ease of spawn sniping (looking at you, Reptar…).
ARENAS BUG FIXES
- The UI for Purple devotion now shows the attached turbocharger.
- Players will no longer be chosen as Jump Masters during the legend select screen.
- Updated the sniper stock to show an empty slot when needed.
- Can no longer get stuck in the crouch position after dying while reviving a teammate during a round in Arenas.
QUALITY OF LIFE CHANGES
- Updated fuel gauge UI to better indicate when you’re using fuel and when you’re running low.
- Will now have custom animations for LMG reload. These have no impact on her current reload times.
- Added VO for when your Ultimate is ready, or not ready.
- When your Ultimate gets to 100%, you’ll be prompted to tell your team with new VO for each Legend.
- At any point in time, you can ping your Ultimate icon (in your inventory) to show your teammate what percentage you’re at (in quickchat).
- Added VO for when you enter a Replicator, so your teammates know you are crafting and won’t leave you behind! Probably.
- Added VO for pinging a friendly Trident, in addition to the neutral and enemy states that already existed.
- You can now turn off FOV scaling when certain abilities are used. Look in the options.
- Reduced the frequency of Ring endings near out-of-bounds areas (like canyon walls or map edges).
- Healing items will now play the entire healing sound when used by other players, instead of just the beginning and ending.
- Muting players will now also mute text to speech.
- Passive tracker icons will no longer be shown in the end-of-game screen.
- Fixed an issue with enemies not getting highlighted when in Caustic’s Nox Gas.
- Players can now see the number of grenades in the grenades stack when viewed on floor.
- Fixed the 1P arm color on “Board to Death” to match the 3P view.
- Fuse will no longer produce a third arm when ADS’ing and using the tactical at the same time.
- Being struck by a direct hit of Fuse’s Knucklecluster will no longer cause Gibraltar’s Gun shield to take unnecessary damage.
- Gibby’s Ultimate will no longer damage a friendly’s Horizon’s Ult.
- Gun Shield will no longer take additional bleed through damage.
- Horizon’s tactical will no longer ascend Caustic’s gas traps or Octane’s Jump pads to the heavens.
- Fixed an issue with the appearance of Horizon’s teeth when using the “Golden Boson” skin.
- Lifeline will no longer use Wraith’s animations while in the boxing ring.
- Enemy Care packages will now have loot if the enemy Lifeline leaves the game before it lands.
- Fixed an issue that was preventing Lifeline’s tactical from functioning properly while in Caustic gas.
- Completed another pass to prevent Loba from getting into unallowed areas.
- Fixed an issue causing Loba’s tactical to improperly fail on the Phase Runner map in Arenas.
- Fixed an issue that caused Loba’s tactical to be improperly disrupted by Horizon’s gravity lift.
- Corrected an issue with Mirage flickering while in the Lobby.
- Fixed obstructed ADSing while using the Compound bow and the 3x sight.
- Can no longer swap weapons faster if the holster animation is canceled.
- Did a Zipline pass on Arena Maps to prevent Pathfinder getting into unfair positions.
- Fixed a logic error when using Wraith’s Portal and Sheila at the same time.
- Did a pass to allow more places to place Amped Walls on Olympus.
- Fixed an audio issue with Rampart’s Tactical when in close quarters.
- Fixed an issue with Sheila disappearing off of Rampart’s back if shot during an emote.
- Players no longer fall under the ground when using Shelia on certain slopes.
- Death Totem can now be damaged in Firing Range.
- Did an environment pass to prevent Valk from entering areas not meant to be entered.
- Amped cover will no longer push players into geo if Skyward Dive is initiated near it.
- Valkyrie’s Ult UI no longer remains on screen if observer switches to another POV.
- First person view no longer obstructed when using a shield battery.
- Fixed an issue with players not being able to cancel being hooked up to Valks Ult.
- Wattson no longer uses Wraith’s animation in the boxing ring.
- The Nessie that Watton leaves behind with her Epic emote should no longer fall over dead when using a Legendary skin.
- Addressed a bug that sometimes caused Wraith’s portal to improperly appear as open after a player entered it just before it closed.
- Fixed a bug where players have to play one Ranked game after a Season or Split reset for the reset to fully take effect. Note that players who have not played a Ranked game recently before this update will still have to play one more game of Ranked with their RP changing before this bug is completely fixed.
- Matchmaking will be canceled if the party leader changes the playlist to a mode that a party member is not eligible for.
- Fixed an issue preventing Switch users from scrolling through all their emotes while in handheld mode.
- Resolved an issue that was sometimes slowing down controller players’ turn speeds when running at high FPS.
- Addressed some audio issues with Phoenix Kits.
- Entering the Fight Night ring on Olympus should no longer cause you to experience glitches with gunfire audio.
- Solved a performance problem caused by having large numbers of friends via Steam and/or Origin.
- Knocked legends can now open the inner door inside Explosive Holds as normal.
- Your scope sight should no longer flicker when ADSing using the Bocek Bow while riding a Trident.
- Similarly to the above, ADSing with the Bocek Bow while riding a zipline should no longer cause flickering.
- Resolved an issue that was preventing ping VO from playing when at a distance from teammates.
- Fixed an issue that sometimes prevented players from joining a friend’s lobby when using the “join” button from the Friends tab.
- Solved an issue that was preventing Respawn beacon audio from triggering properly.
- Fixed some buttons with weird “hitboxes” in the Clubs tab.
- Rejecting invites from the Clubs tab should now work as expected.
- Fixed an issue that sometimes prevented loot from appearing as expected in death boxes.
- The consumables interface should no longer show up on the podium screen.
- Resolved a rare bug that allowed you to use a Shield Battery even when shields were full.
- Fixed an issue preventing some colorblind settings from appropriately changing the color of enemy HP bars.
- Colorblind settings are now properly applied to trackers in the Legends tab.
- Addressed an issue that sometimes caused the ring to become silent for recently-respawned players.
- Solved a bug with “Death UI” being shown to players who reconnected early in the match.
- The “random” music pack should no longer play default music on the match summary screen or the lobby.
- Fixed some VFX issues with Legendary knockdown shields.