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World of Warcraft – 30.08.2018 Patch Notes

Azerite Powers

  • Fixed an issue causing Indomitable Justice (Paladin) to deal less damage than intended under some circumstances.


  • Demon Hunter
    • Fixed an issue where Demon Hunters would sometimes prematurely fall to their deaths while Gliding away from Dazar’alor.
  • Druid
    • Feral
      • Base energy regeneration increased by 10%.
      • Berserk duration increased to 20 seconds (was 15 seconds).
      • Brutal Slash energy cost reduced to 25 (was 30).
      • Feral increase to Haste secondary stat value has been reduced to 25% (was 50%).
      • Rip damage increased by 15%.
      • Swipe energy cost reduced to 35 (was 40).
      • Thrash energy cost reduced to 40 (was 45). Thrash damage reduced by 11%.

Creatures and NPCs

  • Treasure Hunters around Deadwash will no longer inadvertently flag Horde players for PvP.

Dungeons and Raids

  • Freehold
    • There is now an NPC that appears at the end of Freehold that will port a player out of the dungeon.
  • Tol Dagor
    • Overseer Korgus’s Heartstopper Venom now accrues 25% slower, and fully depletes over 2 seconds when the target is stunned by it.
  • Ulduar
    • Algalon the Observer’s damage dealing abilities now do less damage.


  • Merektha’s Fang now applies Noxious Venom to targets every 1 second (was every 0.5 seconds).
  • Reinforced Hide and Folded Steel Plating now properly reduce damage taken.
  • Wormhole Generator: Argus will now be interrupted by taking damage.


  • The Amber Rallying Horn now correctly increases the success change of Missions by 10% for each accompanying troop.


  • Alchemy
    • Crafting Endless Tincture of Fractional Power and Surging Alchemist Stone will now provide an extra item when intended.
  • Enchanting
    • Coastal Surge, Siphoning, Torrent of Elements, and Gale-Force Striking weapon enchants should now properly scale down in reagent costs as recipe ranks increase.
  • Engineering
    • The Interdimensional Companion Repository should now stack up to 20.
  • Inscription
    • Contracts now correctly have a 7-day duration.

World Quests

  • Profession World Quests should no longer appear on the map for characters who do not know that Profession.
  • Tidesage Ritualists have been sagely taught their tidal ritual, and should no longer evade during “Tidal Teachings”.
  • “Beachhead” no longer causes nearby Protection Paladins to lose Last Defender.


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