Mod Stu's Quest Requirement Cleanup
Today's update brings in a raft of changes to quest requirements, courtesy of Mod Stu! Over the years, RuneScapeโs quest requirement tree has naturally become a little... tangled. It's now necessary to monitor which historic requirements are still relevant and prune where necessary. You can read all about it in Stuโs
recent blog.
Necromancy in technicolour
It's time to bring a splash of colour to your Necromantic antics! With the launch of today's update, you'll be able to colour your First Necromancer duds using dyes.
Adventurers assemble! For the next ten weeks, 20 unique RuneScape communities are uniting as one to bring a global RuneScape adventure full of mystery and suspense. Follow in the footsteps of a brave hero of old and take on the challenges they had to face!
For the first challenge, the RuneHQ and CoreHunting communities have combined their mental might to test your game knowledge. Check out the Official Discord for more details.
Patch Notes
Fixes and improvements
- Lowered/removed narratively and mechanically unnecessary requirements in around 40 quests, including:
- Animal Magnetism - No longer requires Priest in Peril for Morytania access.
- Blood Runs Deep - No longer requires Hard Fremennik Area Tasks.
- Wanted! - Now requires Recruitment Drive instead of The Lost Tribe.
For the full list of quest changes, refer to the official patch notes.
Check out our latest community events and player showcases to find out what other RuneScape players are up to! Stay engaged and join the fun!
Responses (0 )
โ
โ
โ