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Path of Exile – Heist | Day 3 & 4 & 5 Patch Notes 3.12.1

3.12.1 Hotfix 3:

  • Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
  • Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.
  • Ally Equipment is now more likely to drop.
  • Fixed a bug causing higher-tier Ally Equipment to drop earlier than intended.
  • Fixed a bug where a Heist reward chest intended to drop Stacked Decks didn’t do so at lower area levels.

3.12.1 Hotfix 4:

  • Fixed a bug where Replica Maloney’s Mechanism triggered all socketed Bow Skills, rather than only the socketed Bow Skill in the quiver. Additionally, fixed a bug where the trigger cooldown was being ignored.

3.12.1 Hotfix 5:

  • Fixed a bug introduced in 3.12.0 where Auras could be snapshotted, which could result in an instance crash.

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