Search
Generic filters
Filter by Categories
Games
Search
Generic filters
Filter by Categories
Games

Warframe

Warframe – Update 27 ALL HOTFIXES & PATCH NOTES | 27.1.2

Empyrean: Prime Vault 27.1.2

Kuva Lich Changes & Fixes:

  • We have removed the back-to-back Kuva Lich weapon mechanic that was added in 26.0.7, where your Kuva Lich would have a guaranteed different Kuva weapon than its immediate predecessor.
    • With the change of the Kuva Larvling now displaying its birthed Kuva Lich weapon, there was no need to maintain the back-to-back restriction as you can now just choose to ignore or take the back-to-back weapon if you wish you use it for Valence Fusion.
  • Fixed a crash that could occur if a Kuva Lich applied a Radiation Status Effect to the Defense target on the Lua Stöfler node.
  • Fixed numerous issues if a Host migration occurred during a Kuva Lich mission:
    • Fixed getting stuck on the Vanquish/Convert screen if a Host migration occurred while a Client is Vanquishing their Kuva Lich.
    • Fixed Clients able to kill a recently migrated Host’s Kuva Lich, resulting in 1,200 Kuva being rewarded, as well as being able to see the Lich’s head mesh idling/walking in place after defeat.
    • Fixed broken reward UI after a Host migration occurs.
    • Fixed Parazon being stuck equipped after a Host migration occurred during a Kuva Lich Kill attempt.
  • Fixed a script error when attempting to kill the Kuva Lich and a squadmate disconnects.
  • Fixed duplicates of Kuva Lich Taxed Rivens not being returned when the Kuva Lich is Vanquished/Converted.
  • Fixed being in a perma-ragdolled state after attempting to stab a Kuva Lich and failing the Requiem guess.
  • Fixed mission map lingering on screen after opening the Kuva Lich screen.

Railjack Fixes:

  • Fixed the Avionic Upgrade window auto scrolling up after Upgrading an Avionic, instead of leaving you in the position you were in prior.
  • Fixed seeing ‘[HC] Vidar Fire Suppress’ when using the Tactical Intrinsic Ability Fire Suppression when your Railjack  has both fire and electrical damage.
  • Fixed a script error in the Sentient Anomaly mission.

Optimizations:

  • Rewrote how Navigation caches the active session counts to reduce latency and reduce server load (it should now update roughly 5x as frequently).
  • Optimized the Kuva Bramma cluster bombs with and without Mirage’s Hall of Mirrors, to address issues with crashing due to FX overload.
  • Optimized the Hillside Ruin cave in Plains of Eidolon. In some cases, this will result in an increase in performance by as much as 100FPS!
  • Made systemic micro-optimizations to the UI system (the HUD most importantly).
  • Improved robustness of the script system by adding native resource tracking to the auto-generated bindings.
  • Made a micro-optimization when opening the Navigation console.
  • Fixed an ancient bug on dual-core systems that could cause certain gameplay scripts to crash.

Changes:

  • The Ducat selling price of Oberon Prime Systems and Nekros Prime Blueprint have been changed to 65 from 100.
    • Previously these 2 Prime parts were Rare in older Relics, and have since been moved to Uncommon for their Prime Vault Relics. As Prime Vault opens and closes, we may see more of these Ducat value changes in the future to support the quantity shift. 
  • Tweaked Toxic Ancients Area of Effect blast FX timing so the FX is visible before the actual damage (at the moment, you’ll always be damaged before you see the attack).

Fixes:

  • Fixed enemies becoming permanently stuck in Nidus’ Larva pod if the ability expires while you’re a great distance away.
  • Fixed inability to jump or use Grendel’s Abilities (including cancelling Pulverize) after mantling a ledge in Pulverize ball form as Grendel.
  • Fixed Clients being able to toggle Gara Mass Vitrify off too early when enough latency was involved, causing them to be unable to destroy it with Shattered Lash.
  • Fixed cases of the Defense target getting stuck in an infinite falling loop in the Sedna  Adaro Sortie Defense mission.
  • Fixed Ivara Leverian not spawning Ivara Prex if you only have Ivara Prime mastered.
  • Fixed the Companion Arsenal UI overlapping with the other tabs in the Arsenal when switching back and forth with a controller.
  • Fixes towards AI violently spasming when their target enemy disappears from their view.
  • Fixed losing all mission minimaps after opening the pause Menu while the map was expanded (M).
  • Fixed incorrect platform icons when selecting an Orbiter Decoration.
  • Fixed Lisets having missing textures in the mission load in cinematics.
  • Fixed the Kuva Bramma multi shot sound FX spamming.
  • Fixed a script error in the Gas City Sabotage mission.
  • Fixed a script error in the Lua Spy mission when going through Void tears.

Empyrean: Prime Vault 27.1.1

PRIME VAULT

Oberon and Nekros. Two forces in eternal balance have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more! 

Find their Relics in the Void or Bounty rewards today!

Vauban Prime and Ash Prime, as well as their signature Prime Weapons, Accessories, have reentered the Prime Vault and have been removed from the drop tables. 

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

NIGHTWAVE INTERMISSION II TIER EXPANSION:

The next Nightwave Series, Glassmaker, is in development! While Glassmaker work continues, Intermission II is reaching (or perhaps has already reached for some) its maximum Prestige Rank 60. In order for those who have prestiged to Rank 60 to have Intermission II Creds to spend in the Cred Offerings store, more Prestige Ranks must be given. Thus we have increased the maximum prestige Ranks to 90!

Hotdropped live on all platforms:

  • Fixed inability to trade a Converted Kuva Lich if you currently have an active Kuva Lich.

Kuva Lich Changes & Fixes:

  • Kuva weapon innate bonus damage values now show when you are equipping the weapon in the Arsenal!
  • Removed the Kuva Bramma from Conclave eligibility due to not being Conclave balanced yet.
  • Fixed Kuva Larvlings downed by Warframe abilities not displaying their Kuva weapon above their head.
  • Fixed Ally Kuva Liches having the Enthrall ability and Enthralling Tenno factions like Defense Consoles, Sentinels, etc.
  • Fixed inability to Vanquish/Convert your Kuva Lich if a player in the mission is dead.
  • Fixes towards diminished Health on a Kuva Lich not being maintained after a Host migration occurs.
  • Fixes towards Kuva Liches spawning midair in the Jupiter Gas City tileset and falling forever into teleport volumes.
  • Fixed cases of default Corpus enemies spawning in a Kuva Lich controlled Jupiter Gas City Spy, Sabotage, or Rescue mission once the Objective has been reached.
  • Fixed a crash that occurred when a Host migrated while a Kuva Lich was downed.

Railjack Changes & Fixes:

  • The Railjack Payload screen will now show the total Ordnance Ammo you have in your account when you’re in the Dry Dock, to make it clear that you aren’t wasting anything if you craft more than your Railjack can carry.
  • Fixed ability to spawn Crewships almost indefinitely, resulting in exploitive Intrinsic farming.
  • Fixed getting a black screen after exiting the Railjack while Transferring to the Operator at the same time.
  • Fixed inability to Scrap the Fiery Phoenix Battle Avionic due to the description exceeding the screen limits.
  • Fixed an invisible blocking volume when a Clan Hall is placed just below the Drydock
  • Fixes towards a script error after returning to the Dry Dock from a Railjack mission.
  • Fixed a lengthy hitch when switching Loadouts in the Railjack Navigation panel.

Changes:

  • You can now access Ivara’s Leverian when viewing Ivara Prime in the Codex.
  • Updated the Warframe crash handler to provide clarity for what the crash handler is requesting of you.

Fixes:

  • Fixed inability to complete a Mobile Defense mission due to Datamasses disappearing if a Host migration occured.
  • Fixed Shade’s Ghost Precept Mod not cloaking you in invisibility.
  • Fixed Host and Clients not appearing in the correct position while inside a streaming tunnel (Railjack, gates of Cetus, etc).
  • Fixed Ivara’s Prex Card appearing overly stretched when viewed in the Codex Fragments section.
  • Fixed Kuva Bramma explosion and projectile sounds being too loud for non local players.
  • Fixed Gorgaricus Spores not falling correctly after the sac is shot.
  • Fixed an issue where Clients would be unable to hit Gorgaricus sacs in some cases.
  • Fixed equipping Regalia on one side of your Kubrow applying to both sides, resulting in a Regalia overlap.
  • We’re working on fixing this issue for Kavats.
  • Fixed the Left Hulta Leg Guard being offset when equipped on Hydroid Prime.
  • Fixed Chat Linked Mods not displaying correctly when setting Menu Scale to the minimum.
  • Fixes towards a case of Mods appearing obscured in the Arsenal once returning from a Mission.
  • Fixed the Codex displaying a broken Requiem Mod after returning from a Mission.
  • Fixed some filepath Tips on the Mission load screen.
  • Fixed <archwing> text appearing in the Arsenal stats when comparing an Archwing.
  • Fixes towards numerous Glyphs not propagating when searching keywords in the Profile > Glyph screen.
  • Fixed spotloading the Vitruvian UI Theme when you do not have it set and we want to use it for a specific screen (IE: the actual Vitruvian).
  • Fixed a rare case where Warframe might crash while attempting to report another crash.
  • Fixed a crash when attempting a Conclave match via Dedicated Server.
  • Fixed a script error when casting numerous Warframe abilities.
  • Fixed a script error when joining a mission while someone is Fishing.
  • Fixed a script error when Upgrading Mods.

Empyrean: Hotfix 27.1.0.1

Kuva Lich Fixes:

  • Fixed a script error if you viewed a Kuva Lich or Parazon Modding screen with 3 known Requiems.
  • Fixed the KUVA HIND and KUVA NUKOR names being replaced by KUVA SHILDEG in languages other than English.

Fixes:

  • Fixed a crash when aiming with Quatz (possibly other similar weapons that change fire mode on aim) and switching weapons while Mirage Hall of Mirrors is active.
  • Fixed the Cautious Shot Mod stacking each time you enter/exit Titania’s Razorwing.
  • Fixed Hildryn’s Balefire charged shots not displaying “Drain per Shot” and “Damage” for charged shots when viewed in the Arsenal.
  • Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.
  • Fixed Baruuk’s Reactive Storm Augment resetting the Status Chance back to non-Augmented values after a direct punch to someone.
  • Fixed Client unable to see blue bubble FX from Sanctuary and Shelter Mods.
  • Fixed the Lanx Codex diorama appearing very dark.

Empyrean: Hotfix 27.1.0

2020 Kuva-vision

The birth of the very first Kuva Lich came just over 3 months ago (October 31 2019)! A copious amount of Additions, Changes, and Fixes have been made in these 3 months; each one of them touching the surface of feedback, but not fully reaching all the way into the depths. Today, that changes!

The Kuva Lich system was the 2019 addition that was enjoyed the least. Many players voiced that the Kuva Lich system got progressively less fun the more time and energy was devoted to it. While finding the line between repetition and progress is one Warframe has struggled with since it’s first day, Liches highlighted some issues we aim to address while walking that line.

Let’s get to the meaty changes shall we? 

1. The Kuva Larvling Who Lived
Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.

  • A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess!
    • This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore and attempt another Lich. The Kuva Larvling will be in this downed state for a max of 30 seconds before it perishes. 

As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission.

2. Breaking Your Back for Knowledge
The first time my Kuva Lich cracked my back like celery I knew I’d have to settle the score. But, over time- and 100 back-cracks and deaths later- Parazon Requiem Attempts started to feel overly negative. To alleviate some of that back pain, we’ve prioritized knowledge over chiropractic methods:

  • Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact!

3. Valence FUSION
First introduced in 26.0.6, Valence Transfer, now re titled Valence Fusion for clarity, was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapons innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further!

  • Valence Fusion now also boosts your Kuva weapons innate damage bonus. Examples:
    • Your Kuva Kohm with 25% damage can be fed into your 40% weapon, to make it 44%
    • Your Kuva Kohm with 40% damage can be fed into your 25% weapon, to make it 44%
    • Your Kuva Kohm with 25% damage can be fed into your 44% weapon, to make it 48.4%

Your Kuva weapon duplicates now offer a gradual progression towards a “perfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path.

We’re also looking at other places we could potentially use this mechanic (Railjack, etc)!

As you can see, we’ve cracked a few eggs to make this omelette! We look forward to your feedback on these Kuva Lich changes!

*PS: It matters which order you Valence Fuse them in. The weapon that you START from, the one where you click “Actions”, is the one that will be kept with its investments.

*Clarification on ‘Abandoning Liches’: We have removed the prototype for this for now, because rather than not fixing the core loop and just letting a Lich be banished, we intend to focus on the core loop first.

*Comment on Murmur hunting – There are some questions about Murmur hunting that are outside the scope of this hotfix, but we will be reviewing in the coming weeks once the above changes are settled in.

NEW KUVA WEAPONS

KUVA HIND (variant)
This powerful Grineer burst rifle has been retrofitted to add semi-automatic and automatic fire modes.

KUVA NUKOR (variant)
A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to four additional targets.

KUVA BRAMMA (new)
This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact.

Converted Kuva Lich Changes
Converted Liches have been criticized for their lack of endurance and firepower. They don’t use their abilities, and leave a weak impression. 

  • Increased Converted Kuva Lich minimum time to 2 minutes.
  • Increased Converted Kuva Lich Damage Per Second with damage bonus upgrade 3x.
  • Fixed Converted Kuva Liches not using their abilities.

General Kuva Lich Changes & Fixes:

  • Doubled the chance of a Kuva Lich to have a Vengeful Ephemera from 10% to 20%!
  • Known Requiem/attempts now also appear in your Parazon Upgrade screen!
  • Changed all Kuva Thrall markers to consistently reflect the new icon brought in 27.0.11. This includes the minimap and when waypointing a Kuva Thrall.
  • Kuva pickup/rewards are now displayed as the fancy banner UI, similar to Argon.
  • Kuva Liches can no longer be Parazon stabbed as they are escaping. This resulted in invisible animations, and the UI unveiling if your Requiem Mod guess was correct but not registering it, thus not ranking up your Kuva Lich.
  • Cleaned up visual metal chunks from the Kuva Liches Carapace (Iron Skin) ability.
  • You can now search the Kuva Lich History Codex section by name, Kuva weapon, and Ephemera.
  • Fixed Lich ‘Ruse’ clones displaying the default Excalibur Helmet on their shoulder instead of the same Warframe Helmet as their owner.
  • Fixed Nidus Helmet Armor not appearing grayscale on Kuva Liches.
  • Fixed certain enemy types being allowed to be spawned as Kuva Thralls that shouldn’t be.
  • Fixed cases of the Kuva Lich ping-ponging between locations when engaging its target.
  • Fixed script error when changing resolution while in the Kuva Lich screen.

IVARA SKATHI SKIN
From the darkest forest, a striking new huntress takes aim. Also includes an alternative appearance for the Artemis Bow.

IVARA SKATHI COLLECTION
Take aim with this striking collection of Ivara Skathi items. Includes the Ivara Skathi Skin, Dali Ballistica Skin and the Thiazi Syandana.

New Warframe Augments (at max rank)
Garuda – Bloodletting Augment: Bloodforge
Garuda’s equipped weapon is reloaded up to 100%.

Baruuk – Lull Augment: Endless Lullaby
Performing a finisher on a sleeping enemy will retrigger Lull for 100% of the remaining duration. Passive: +50% Lull Duration.

Baruuk – Serene Storm Augment: Reactive Storm
Desert Wind is granted +35% Status Chance and changes its damage type to match enemy weaknesses.

Hildryn – Balefire Augment: Balefire Surge
Fully charged shots restore 250 Shields to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield.

CORBU SHAWZIN
Shape intricate melodies with this geometric Shawzin.

A note from our Sound Team: “We recorded many different real guitars to make this electric guitar Shawzin sound heavy.  The sounds are a result of blending these different guitar tones together. Each of the notes has a couple of different variations so when you play it, it will sound like a realistic electric guitar.”

General Additions:

  • Drusus has a tale to tell! Visit the new Ivara Leverian to learn more and find her Prex card! You can find the Leverian in the Market or Codex when viewing Ivara!

Railjack Changes & Fixes:

  • Omni tool is now available as a Gear item in your Inventory (Archwing Quest completion required)! This allows you to place the Omni tool in your preferred Gear spot for quick access!
    • If you forget to equip the Omni tool in your Gear upon entering a Railjack mission it will still be given to you for the mission.
  • Increased maximum power for Zekti Predator Avionic to 80%, from 72%
    • This Avionic was slightly under-performing its cheaper Vidar equivalent.
  • ‘Show Equipped’ will now show ranked Avionics that are equipped even when ‘Show Ranked’ is disabled.
  • Hijacked Crewships now start the reactor meltdown sequence when they reach zero health.
  • Ordnance weapon icons now become translucent while in cooldown, and will reflect a timer icon to better indicate it’s current cooldown state.
  • Changed Railjack Engine Component rating stats from Kilometers Per Hour to Meters Per Second to be consistent in the equipped stats.
  • Fixed Railjack Speed stat showing a higher number than your in-game movement speed.
    • This fix needs some explanation. First of all, a bit of trivia, Railjack operates at a different scale than the rest of Warframe. Perhaps some of you have seen space-time breaking down in the form of truly enormous cats… The Speed that was being shown in the drydock in your ship Stats was in the wrong scale and gave numbers that were inaccurate.  This also caused the bonus given by your engine, displayed in kilometers-per-hour, to be wrong: an engine might say that it gave an extra 30km per hour, but give far far more than that in the Stats if you did the math to convert.  This has been fixed so that: 1) your Stats now show the correct Speed for Railjack’s world scale, and, 2) your engines are rated in meters per second which matches up to the Stats.  While it may look like your ship’s Speed stat in the drydock has gone down significantly, please try flying around in missions and see how your ship handles. This only fixes how the UI reports the numbers in your Stats. No change to how fast your ship actually moves is intended, and if your ship doesn’t fly at the meters-per-second shown in the Stats then it should be carefully measured and reported as a bug.
  • Fixed the Railjack Forward Artillery not damaging Crewships past their engines. You should find that the Forward Artillery hits harder and your shot isn’t wasted on just destroying the Crewship engines!
  • Fixed Crewships not recovering after becoming disabled by your Railjack guns.
  • Fixed Railjack Host being able to use Navigation before the mission is complete and Clients inability to use Navigation at all when launched from the Dry Dock.
    • For clarification, the correct functionality is Host and Client can use Railjack Navigation after mission complete and neither can use Navigation before mission complete.
  • Fixed enemy Captains spawning in the “Asteroid Base Commander” POI and Commanders spawning in the “Kill the Galleon Captain” POI.
  • Fixed Galvarc Missile Launcher not functioning for Clients.
  • Fixed Fiery Phoenix not becoming disabled when Flux Energy reaches 0.
  • Fixed full ranked Flow Burn not being upgraded further when placed into a max rank Grid.
  • Fixed Battle Avionics remaining disabled for Clients after Railjack is repaired from Critical Breach.
  • Fixed Dome Charges being consumed when a Client enters the Forward Artillery, regardless of actually firing the BFG.
  • Fixed issue where Clients would see Forward Artillery reload multiple times while waiting for Host to put Dome Charges in the weapon.
  • Fixed Clients not seeing Shatter Burst Battle Avionic explosion FX.
  • Fixed Clients not seeing the missile created by Shatter Burst/Void Hole.
  • Fixed being left out in space if you were aboard a Crewship when it despawns due to mission completion.
  • Fixed cases of losing the Railjack Forge UI if you attempted to activate it while sliding.
  • Fixed Railjack Ammunition and supplies that were spent during a mission not saving at the end of mission.
  • Fixed losing custom Railjack Skin/Colors if a Host migration occurred and you were the last remaining player.
  • Fixed Railjack Avionic/Salvage pickups sometimes not showing distance markers.
  • Fixed the camera breaking when Warping to another player while in the Archwing Slingshot.
  • Fixed Tactical Menu Chase Camera to better reflect the view of the player’s camera.
  • Fixed Dry Dock creating a blocking volume in a room that is built below it.
  • Fixed issues with selecting Veil/Saturn Proxima nodes when using the controller.
  • Fixed cooldown bar on Railjack Ordnance burst-fire weapons emptying and not start filling until after the laser’s done firing, instead of when you initially fire.
  • Fixed Railjack Tactical Avionics cooldown tooltip information not applying Intrinsic cooldown reductions from Tactical Response and Swift Tactics.
  • Fixed Void Cloak cooldown timer not updating when viewing in the Tactical Menu.
  • Fixed Upgraded Avionics not showing their proper description and stats, such as being Ranked vs Unranked.

Optimizations:

  • Optimizations for the Kuva Fortress tileset. This includes cleaning up wasteful materials, abusive lighting, volumetrics, overdrawn meshes and much more. More optimizations to come!
  • Made micro-optimizations to a script used in Survival missions.
  • Improved performance of the Railjack cannons.
  • Improved performance when using the Imperator Vandal in Railjack.
  • Optimized runtime lighting in an Earth cave tile.
  • Optimized real time lighting in the Jupiter Gas City Index tileset.
  • Optimized the Omni tool to fix a hitch when equipping it.
  • Made micro-optimizations to a script used for controlling doors.
  • Made some micro-optimizations to HUD performance, especially on Railjack.
  • Made a micro-optimization to UI performance, including while piloting the Railjack.
  • Made a micro-optimization Railjack POI once sub-objectives have been completed.
  • Made a micro-optimization to a script that handles fire breaking out on a Railjack.
  • Made a micro-optimization to Chroma’s Effigy ability.
  • Made a micro-optimization to a script used to animate the Dual Kamas.

Changes:

  • Melee Heavy Attacks are no longer able to be triggered by holding ‘E’, they again live exclusively on Alt-Fire.
    • The loss of Melee Combo Counter feedback due to spamming Melee drove the vast amounts of requests for Melee Heavy Attack to not be holding ‘E’. A toggle for Melee Heavy Attacks is not in the cards, thus Melee Heavy Attacks are now essentially brought back to its original mechanic of having to use Alt-Fire. 
  • NPCs now have about a second of delay before being able to perceive other players or NPCs that come out of invisibility, regardless of alert state. Previously, combat-state enemies would near instantly retarget in such cases.
  • Removed Riven Mods from the Codex Mod section.
    • There were a few issues present here: 1) the Codex Mod section not display all of your Rivens Mods, and, 2) the Riven Mods that it did show would point their acquisition to Cephalon Simaris, which only applies to Companion Weapon Rivens. Considering the extensive amount of Rivens possible, this option in the Codex does not function properly, as it would need to look up unique information.
  • All Gas City, Sanctuary Onslaught, and Elite Sanctuary Onslaught Captura Scenes can now be sold for 3500 Credits for those that have duplicates!
  • A fully charged throw of the Orvius will now activate its unique enemy suspension mechanic.
  • Restored the original default Energy colors of the Limbo Limina Skin and Nekros Irkalla Skin to match its original artist intentions.

Fixes:

  • Fixed inability to invite people to a squad if your Matchmaking was set to Solo before joining a Public squad via Invite.
  • Fixed a script error and loss of functionality when viewing Archwing weapons without having the Archwing Quest complete.
  • Fixed Garuda charging her Dread Heart at full strength from any amount of Energy regen.
    • This ability now charges at a reduced rate if you are at 0 Energy and incoming regeneration isn’t enough to keep with how much Energy the ability wants to drain.
  • Fixed Mirage’s Hall of Mirror clones not shooting the last round in your magazine.
  • Fixed Mirage’s Hall of Mirror clones not animating properly for double/wall jumps.
  • Fixed Index enemies not attacking Gara’s Mass Vitrify wall.
  • Fixed damage done by Oberon’s Hallowed Ground during The Index will dramatically increase if the player is in Operator mode.
  • Fixed Glaive lifespan timers not functioning correctly for the Host.
  • Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you’re still controlling it.
  • Fixed Follow-Through stat changing when the Sigma & Octantis and Cobra & Crane are equipped with a Stance Mod.
  • Fixed the Sanctuary Sentinel Mod and Companion Shelter Mod leaving an invulnerable shield lingering forever for the Host if used in a No-Shield Nightmare mission.
  • Fixed projectile explosion & embed damage not properly using Status Chance upgrades.
  • Fixed some cases of the ‘Deploy Resource Extractor’ button losing functionality.
  • Fixed cases of invulnerable Corpus Turrets.
  • Fixed K-Drives spawning ridiculously far away after being left on top of water in Orb Vallis.
  • Fixed Wisp’s Agile animation not idling properly when the Shedu is equipped.
  • Fixed Blade and Whip weapons clipping into Wisp when she runs.
  • Fixed being able to revive in the ceiling in part of the Grineer Fortress.
  • Fixed being able to get behind the first Data-Conduit in Sanctuary Onslaught.
  • Fixed Power Menu UI remaining open when entering a Data-Conduit in Sanctuary Onslaught when using a controller.
  • Fixed Orb Vallis/Plains of Eidolon objective markers moving around when in Archwing.
  • Fixed Companion Weapon Riven Mods not displaying under the ‘Mods’ tab in Cephalon Simaris’ Offerings.
  • Fixed Nightwave multi-rank up past 30 displaying incorrect tier numbers and prestige status on the rank up popups.
  • Fixed performance issues with Kela De Thaym’s Rollers.
  • Fixed performance issues with the Ballistica projectile trail FX over long distances.
  • Fixed an issue where the Defense target’s head would float above the cryopod in Defense missions, exposing it to the many dangers of the environment and also the dangers of not having your head connected to your body.
  • Fixed maggots potentially being created out of bounds when spawned by the death of a Brood Mother.
  • Fixed animation issues with the Grineer Flameblade causing its second and third attacks in its attack combo to miss its target.
  • Fixed Lephantis sometimes not immediately dying after all three heads have been destroyed.
  • Fixed being able to see outside the level from the gate in Cetus.
  • Fixed Fast Traveling to Fisher Hai-luk teleporting the player midair.
  • Fixed Ivara’s Artemis Bow arrows not reflecting chosen colors when stuck into objects/enemies.
  • Fixed fully default Look Links not applying to your Warframe.
  • Fixes toward Look Link colors not applying properly to Kubrows/Kavats/Venari.
  • Fixed Look Link diorama for Venari appearing squashed and having a normal Kavat tail.
  • Fixed overwhelming Elemental FX on Titania when she is given an Elemental buff.
  • Fixed positional audio not working for stereo/headphone outputs (i.e. a sound playing on the left side of your view would be heard equally in both headphones).
  • Fixed in-game voice chat not functioning properly (would not play back any audio).
  • Fixed the voice input/output device toggle in the settings screen not having any effect the first time you tried to change it.
  • Fixed Pet Companions struggling to path ziplines.
  • Fixed having to click through Market items that only require one step to purchase (Relic Packs, etc), instead of displaying the quantity confirmation UI right away.
  • Fixed ability to escape the Grineer Settlement tileset level bounds via Nezha’s Blazing Chakram.
  • Fixed missing door frames in the Grineer Settlement Sabotage Tileset.
  • Fixed missing minimap in part of the Grineer Shipyard.
  • Fixed a teleport volume in part of the Grineer Sealab that was larger than it should be.
  • Fixed a hole in part of the Grineer Sealab.
  • Fixed a rock that was missing collision in the Plains of Eidolon.
  • Fixed a rock clipping into a vent on the Corpus outpost.
  • Fixed extra music loop playing when selecting Little Duck’s Exotic Goods.
  • Fixed Simulacrum Ammo pickup playing the ‘Shield recharge’ sound.
  • Fixed inaccurate Archwing quest tutorial text.
  • Fixed several potential script errors caused by Warframe abilities.
  • Fixed a script error that could break various Drone escort missions (including Plague Star).
  • Fixed a script error when changing loadouts while in Fortuna.
  • Fixed a script error that could break an bounty stage if the objective was destroyed right at the last moment.
  • Fixed a script error for Clients when changing Arch-Guns in the Arsenal in Simulacrum while another Arch-Gun is already equipped.
  • Fixed possible script error that could occur if you aborted a mission right as a missile locked onto your archwing.
  • Fixed script error that could occur if you joined a mission while the host was running a K-Drive race.
  • Fixed a script error when your Sentinel activates the Revenge Precept.
  • Fixed a script error when your Kubrow activates the Stalk Precept.
  • Fixed a script error related to a ragdolled enemy in Orb Vallis.
  • Fixed numerous script errors when casting certain Warframe abilities.
  • Fixed a script error related to Nidus’ Undying Passive.
  • Fixed some inaccurate LOC text.

Empyrean: Hotfix 27.0.12.1

Railjack Fixes:

  • Possible fix for a crash that could occur when joining a mission right as someone picked up some loot in a Crewship.
  • Fixed UI bug where the End of Mission screen would display 2 Anomaly Shards, even though you received 1 upon completing the Sentient Anomaly POI.
    • For further clarification, the Anomaly Shard is given when you complete the Sentient Anomaly POI, not an End of Mission reward for completing the entire mission itself (Fighters, Crewships, etc).
  • Fixed getting an Anomaly Shard on subsequent runs without having to complete the Sentient Anomaly POI.
  • Fixed Crewships having no behavioural defense against leaving the Railjack level bounds and disappearing completely (now they will scoot back into the combat zone).
  • Fixed Arch-Gun reload sounds not working when in Railjack POIs.

Fixes:

  • Fixed a crash when opening the Options screen on systems with virtual/simulated audio output devices.
  • Fixed a crash when switching to an audio device with a lower sample rate.
  • Fixed Grineer Dregs having broken firing mechanics.
  • Fixed controller rumble persisting after you have stopped firing the Phage.
  • Fixed Operator footsteps not being heard if Wisp is the equipped Warframe.

Empyrean: Hotfix 27.0.12.0

Anomaly Shards
For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima!

  • As mentioned in 27.0.11, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at End of Mission for every Sentient Anomaly POI you complete. 

Little Duck + Exotic Goods
Little Duck is no stranger to Exotic goods – an Amp assembler and Toroid master, the strong and the strange are what she makes her business on. Her interest in Anomaly shards allows you to access new Exotic Goods:

  • Tenebrous Ephemera
  • ALL Sentient Captura Scenes
    • Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively. 

Railjack Additions, Changes & Fixes:

  • Sharing is caring! Loot gathered when on-foot in a Point of Interest, Crewship, and from killing a Boarding Party are now shared between the whole squad, so you don’t individually need to go collect the loot if you’re busy Piloting, Engineering, etc!
    • This excludes Health, Ammo, and Energy pickups. Also, AFK players do not get the items shared and cannot pick them up later.
  • Minor Breaches, Fires, and Electrical traps now restore Railjack Health once again when a Catastrophic Failure breach is active!
    • The Health return was removed in 27.0.10 due to being used to manipulate Railjack invulnerability.
  • Added tips to the “Configure Railjack” screen in the Dojo. Simply hover over the “i” icon in the bottom right corner to learn more about each category!
  • Avionics and Wreckage dropped in Railjack missions will now display a distance marker!
    • The distance marker will appear when the Avionic or Wreckage is near the center of the screen, regardless of how far it is!
  • Updated the ‘Components and Armaments Slots’ description to clarify that they do not apply to Wreckage, only Repaired Wreckage.
  • Made a micro-optimization to the Railjack UI.
    • For those wondering: Micro-optimizations means small adjustments were made to improve performance without any changes to the game’s behavior. So you shouldn’t see anything change except that game runs a little faster!
  • Made a micro-optimization to a common function used by Railjack game-code.
  • Made a micro-optimization to numerous Railjack missions.
  • Made a micro-optimization to Railjack lighting.
  • Made some micro-optimizations to HUD marker performance, especially on Railjack.
  • Fixed a crash when the Host aborted from a completed Railjack mission.
  • Fixed a rare crash if you were connecting to a squad while another player was dealing damage with a Railjack weapon.
  • Fixed a crash when fighting Sentients in the Sentient Anomaly POI.
  • More fixes towards broken Dry Docks when some players have different progression into the Rising Tide quest.
  • Fixed cases of Turrets being inoperable if a Host migrates while they were operating it.
  • Fixed Client bodies disappearing, Railjack turning into just black walls, and more bad states if they were operating a Turret when the Host migrates.
  • Fixed Clients dying and being Revived when operating a Turret resulting in the Railjack disappearing.
  • Fixed Clients crashing if the Host migrated during a Critical Breach.
  • Fixes toward Railjack Fast Travel not working properly while operating a Turret.
    • Some issues still persist that we are investigating! 
  • Fixed Wing Turrets moving their positions each time a Client mounts them.
  • Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.
  • Fixed weird camera rotations after launching out of the Archwing Slingshot.
  • Fixed the Quick Progress screen not being usable after the first node transition in Railjack.
  • Fixed Lavan Elemental Reduction Avionics gain nothing from being Upgraded to Rank 1 unless on an Upgraded Grid.
  • Fixed Sentient Cores displaying the wrong marker after being picked up.
  • Fixed a couple issues of hangar doors on the Missile Platform not opening for Clients.
  • Fixed a script error when an enemy Crewship deploys their healing bubble.
  • Fixed a script error in the Railjack UI.

General Changes:

  • Defense Waves will now complete if NPCs are downed (but not dead), except for the final Wave, where all NPCs must be taken care of.
  • Removed the hit-scan tracers from Imperator Vandal as it’s now a projectile weapon.
  • Optimized server-side code for game log-in.
  • Optimized enemy Enemy class hierarchy slightly.
  • Improved robustness of a script interface to try to avoid scripts breaking if you switched to your Operator at the wrong time.
  • Made some systemic optimizations to the script runtime.
  • Made some micro-optimizations to the UI system.
  • Improved error handling in cache optimizer (some errors like being out of space) would trigger silent abort; it should now properly send you to as intended.
  • Updated the “Boss Kills” section of the Profile stats to include 5 years of game updates (untouched since Update 14!).
    • Not only does this stat include the updated boss types it now includes special bosses like the Hemocyte and Razorback. There are a few known issues for some bosses that remain.
  • Hydroid, Limbo, Mesa, and Mirage ability videos have been added to their respective Arsenals!
  • Increased the scan projector FX when Conserving on the Orb Vallis to address colorblind difficulty.

Upgraded our compiler toolchain:

  • Improved code-generation for certain types of compiler optimizations.
  • Fixed a performance regression in some rare cases for Ryzen processors.

Controller Fixes:

  • Fixed inability to use any Piloting maneuvers due to left stick being bound to zoom, effectively ignoring callouts in Intrinsic details screen.
  • Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading when using a controller.
  • Fixed LTHUMB button worked to activate the Search box even when the picker wasn’t visible in the Avionics screen.
  • Fixed the Left/Right bumpers not functioning in the Avionics Upgrade Screen.
  • Fixed the Sort menu not working in any of the Avionics screens.
  • Fixed becoming stuck in the Avionics screen and having to restart the game.
  • Fixed inability to exit the Avionic Grid Upgrade screen if you place your virtual cursor over a Grid.

Fixes:

  • Fixed several crashes and hangs on Windows 10 when an audio device is unplugged or changed.
  • Fixed a rare crash when using Profile > Log Out from the menu.
  • Fixes towards pathing issues with the Drone in the Plains of Eidolon. This also fixes a very specific spot where the Drone would regularly get stuck.
    • Most noticeable in Plague Star at the moment, but still existed outside the Operation with Plains Bounties. We’ll continue to check up on this issue.
  • Fixed the Vengeful Charge Ephemera providing constant light source for Mirage’s Eclipse, resulting in a cosmetic granting the light buff to remain 99% of the time.
  • Fixed Mission Time carrying over from time spent in Dojos or Relays.
  • Fixed Mission Time including the time spent in your Orbiter after aborting a mission prior.
  • Fixed your Kuva Lich having the default Excalibur Helmet on their shoulder if you killed the Kuva Larvling as a Client.
  • Fixed Tactical Reload, Lock and Load, and Eject Magazine Mods not functioning for Clients.
  • Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).
  • Fixed Ivara’s Navigator cast animation not being replicated between Host/Client, resulting in no sound or movement.
  • Fixed the Quellor Alt Fire being silent when it’s meant to be Alarming (as indicated in the Arsenal).
  • Fixed enemies being immune to Vauban’s Bastille if they were ragdolled out of it previously.
  • Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element.
  • Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time.
  • Fixes towards the Octavia’s Anthem music note FX trail disappearing when you locate and collect the first or second Mandachord part.
  • Fixed Coildrives in Orb Vallis never despawning if the player doesn’t move and the Coildrive has passengers still inside.
  • Fixed dispatched Drop Pod NPCs being confused at their own existence by standing stationary and staring into the sky contemplating life as ‘just another clone’.
  • Fixed Volt visually missing his arm rings in his Codex/Market diorama.
  • Fixes towards Ivara Prime’s helmet cloth clipping through her forehead.
  • Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal.
  • Potential fix towards Resource Crate names lingering after being destroyed.
  • Fixes towards odd pathing behaviors with the Jordas Golem.
  • Fixed the Primary and Secondary weapons Upgrade > Actions screen including the Umbra Forma in the UI count of how many Forma you have.
  • Fixed a UI error when selecting certain enemies in the Simulacrum that you don’t have fully scanned.
  • Fixed some distortion FX on the Ice Planet’s heat generators and improved their performance by removing a bunch of scripts to animate them.
  • Fixed distortions being offset with Dynamic Resolution enabled.
  • Fixed Sigma Series Sugatra not being positioned correctly on Glaives.
  • Fixed some items in the Market having overlapping text (Kavat Incubator Upgrade Segment, etc).
  • Fixed a potential crash in the Weapon Upgrade screen.
  • Fixed a script error in the Focus Arsenal screen.

Empyrean: Hotfix 27.0.11.3

Railjack Fixes:

  • Fixed the Avionics screen breaking when selecting ‘Scrap.

Empyrean: Hotfix 27.0.11.2

Railjack Fixes:

  • Fixed a script error when clicking the Wreckage Scrap button.

Fixes:

  • Fixed a few rare bugs in the Sacrifice Quest that could cause the chase sequence to get stuck.

Empyrean: Hotfix 27.0.11.1

Railjack Fixes:

  • Fixed a script error when using the Void Hole Battle Avionic.

Fixes:

  • Fixed a script error when viewing a Warframe Blueprint in the Market, resulting in an inability to purchase Warframes.
    • This fix required the back out of previous fix that we will investigate for another: “Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal”.

Empyrean: Hotfix 27.0.11

The Great Reactor Buffings: 

Just like you and your buff New Year resolutions, we’re here with some of ours (although maybe not as buff as yours – you’re looking great we must say).

Introducing global buffs for all Reactor types found in the wild. Any existing gear you have will simply be adjusted for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III’s range has been compressed significantly from a 30 -100 range to the new 90 -100 range, but we will not give you lower adjustments if you had a Vidar III Reactor with Avionics capacity values in the 90 -100 range before this change).

Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)

Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)

Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

With these changes, it’s important to note how we got from Point A to B. When initially setting up the Avionics values of these rewards, we did not forsee the depth of the frustration the ranges caused, but in hindsight we should have. Thanks to your feedback, we are able to confidently make broad and major buffs across the board.

Tenebrous Ephemera Removal and Future Acquisition: 

TEMPORARILY removed the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor).

  • The Tenebrous Ephemera will be coming back as soon as possible in a better acquisition method

Railjack Additions, Changes, and Fixes:

  • Affinity gained from all Omni tool Repairs and Forge actions aboard the Railjack is now shared with the squad!
    • Previously, only the player who performed the Repair with the Omni tool/Forge action gained Affinity. Now, when any individual completes tasks with the Omni tool or Forge, the Affinity will be shared across all members. This is not restricted to those onboard the Railjack – those flying around in your Archwing or taking out Crewships will also benefit. The goal here is to have the efforts of one benefit all and ultimately help each other earn Intrinsics for shared activities that keep the Railjack afloat. 
  • Wreckage limit has been changed to match the existing Riven method in terms of how the limit behaves to the player. Instead of Wreckage being auto-scrapped when over the limit, a prompt will appear upon returning to the Dry Dock that indicates the over limit Wreckage must be dealt with before you can start another Railjack mission.
  • Wreckage Repairs that are partially funded or waiting for completion (timer not expired yet) can now be cancelled! Resources funded will be returned and the Wreckage will remain in your Inventory to be Repaired or Scrapped later.
    • Keep in mind this doesn’t change the 80% refund from Scrapping Repaired Wreckage.
  • Changed base Avionics so they all have at least one rank to address difficulty knowing which ones you can scrap and which ones you can’t, due to the ‘no ranks’ Avionics stacking with all other unrankeds:
    • Lavan Ablative Shell
    • Lavan Heat Sink
    • Lavan Last Stand
    • Lavan Thermatic
    • Lavan Phasic Weave
    • Lavan Predator
    • Lavan Winged Force
    • Lavan Winged Steel
    • Vidar Last Stand
  • To accomodate for the base Avionic change above, other Avionics have been changed:
    • Vidar Predator: Higher base stat and higher drain
    • Vidar Winged Steel: Lower drain
    • Vidar Winged Force: Lower drain
  • Numerous UI changes in the name of organization and clarity have been made to the Railjack Research and Configure screens:
    • Added MK category tabs to the Railjack Research screen to better sort and display your growing Inventory of Research.
    • Added Categories, Search Bar, and Sort options to the Railjack Components and Armaments screens.
    • Added a ‘Show Equipped’ and ‘Show Ranked’ option in the Avionics Scrap screen.
    • Battle and Tactical Avionic Grids now have Grid category icons to mark which is which.
      • In addition, when picking a Battle Grid, we now reinforce which Grid you are selecting/viewing Avionics for by showing the category name and icon.
  • Hull Breach that are active when the mission succeeds will be fixed automatically.
    • This addresses missions failing after having already succeeded the mission due to players unable to fix the Hull Breach in time.
  • Increased the Range of Winged Cyclone, Winged Force, Winged Steel, and Winged Storm to 1000m.
    • This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.
  • Increased the mount animation speed for the Archwing Slingshot and Wing Turrets.
  • Toned down the FX for both the Particle Ram and Fiery Phoenix Battle Avionic when aboard the Railjack.
    • This change is being made due to plenty of feedback requesting less visibility-inhibiting FX. 
  • To further increase the visibility when a Forge is available for use in the Railjack, the two screens and orange circle above, and activation button will glow when it’s ready and appear off then it’s busy.
  • Reduced the brightness of the Crewship healing bubble burst FX.
  • Changed the Railjack entrance UI marker to use the same blue as the Railjack marker in-mission.
  • Refining in the Forge Bay with a controller now requires you to click and hold X for 1 second instead of simply clicking X.
    • This addresses accidental Refining due to mashing X to open the Forge window.  
  • The ‘Open Squads’ line now appears at the bottom of the Star Chart Railjack node mission info popup for consistency.
    • Depending on the node, it was previously buried in between the Requirements or Rewards lines.
  • Fixed not gaining Intrinsics after mission completion.
    • An example of this situation would be if the mission succeeded while a Boarding Party was still aboard, but not fully dealt with until after the mission success popup. 
  • Fixed a case of loading a Railjack mission forever due to some players having different progression into the Rising Tide quest.
  • Fixed Clients being stuck in a permanent streaming tunnel if they were in Dojo and Host in Liset.
  • Fixed cases of exiting the Archwing Slingshot resulting in a black screen.
  • Fixed a crash that could occur in Railjack if you were inside an enemy Crewship when it’s destroyed.
  • Fixed Flux Energy that was in the capacity provided by Hyperflux Avionic being lost between Railjack sessions.
  • Fixed the stat value of Flux Capacity on Reactors showing higher than actual stats.
    • We’re using Round To value of 10 instead of 1, so some values were showing higher than they should be (37.x would show as 40).
  • Fixed Rhino’s Roar ability buffing Battle Avionics on the Railjack.
    • Warframe abilities are not intended to increase the performance of the Railjack.
  • Fixed the Shatter Burst Battle Avionic not displaying damage numbers when it affects enemies.
  • Fixed being in Operator mode in the Dry Dock and then starting a Railjack mission resulting in your Operator being in it’s non-combat Dojo state.
  • Fixed pressing the ‘Reset Defaults’ button in the Railjack Customization screen punting you back to the Railjack Components screen.
  • Fixed Scrap button for Repaired Wreckage having the same text as for unrepaired Wreckage.
  • Fixed Last Stand Avionics descriptions showing incorrect upgrade numbers.
  • Fixed Wing Turrets on the Railjack sometimes disappearing in AR mode.
  • Fixed swapping around Battle Avionics in the Dry Dock sometimes resulting in misordered Battle Avionics in your Railjack mission.
  • Fixed placeholder text in the Tactical Menu when viewed while in a Missile Platform.
  • Fixed overzealous particle sizes on the Naberus, Corposant Prime, and Spore Ephemeras when in Archwing.
  • Fixed inability to interact with Chat when viewing the Railjack Research screen with a controller.
  • Fixed Kuva Lich transmissions playing while in the Railjack Star Chart.
  • Fixed a script error when using the Archwing Slingshot.
  • Fixed a script error when using the Forward Artillery.
  • Fixed a script error when transitioning to and from the Dry Dock.
  • Fixed a script error when boarding a Crewship.
  • Fixed network race conditions that could cause a crash when playing Railjack.
  • Fixed super bright lighting during the exit cinematic of some Point of Interests.

General Changes:

  • Grendel Specters can now use all of his Abilities! I prefer my meatballs on the side.
  • Kuva Thralls now have a unique marker to differentiate them from the Lich!
  • Removed the slight red tint that was always displayed on the Shedu glow, no matter your Energy color choices.
  • Warframe/weapon tooltip in the Inventory will now display an Exilus icon if said item/Warframe has one installed.
  • Made some micro-optimizations to the mini-map code.

Fixes:

  • Fixed quickly cancelling out of a Grineer console hack resulting in a progression stopper.
  • Fixes towards missing subtitles/dialogue during the Apostasy Prologue quest.
  • Fixed Pennant not using all attacks/features of Wise Razor Stance.
  • Fixes towards Drahk Masters making the stolen weapon for Clients disappear whenever the Masters Halikar is returned through nonstandard means.
  • Fixed Kuva Ayanga no longer having its Area Of Effect properties.
  • Fixed Kuva Thrall Mercies not counting towards the Executioner Nightwave Challenge.
  • Fixed numerous weapon hand positions, walking animations, and t-posing in regards to Wisp.
  • Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal. Backed out due to breaking the Market.
  • Fixed missing ‘Hide Owned’ option and inability to purchase multiple of the same item after going to purchase Debt Bonds then going to another vendor in Fortuna.
  • Fixed the UI breaking when selecting the ‘Select All’ button in Vendor screens (Fisher Hai-Luk, etc).
  • Fixed incorrect Electricity FX on Volt Proto Skin footsteps.
  • Fixed incorrect Electricity FX above Volt’s Electric Shield when Shock is cast through it.
  • Fixed the Tonfa Hades Skin flame FX always appearing orange despite changing the Energy color.
  • Fixes towards the camera not following you when going back and forth from Submersible areas in Uranus tilesets.

Empyrean: Hotfix 27.0.10

We bring you another Hotfix before the weekend arrives. The first Hotfix of 2020, 27.0.9, brought a slew of Railjack tailored Additions, Changes, and Fixes (among general ones as well), of which we have been reading your initial feedback. Railjack Resource balancing continues to be a hot topic of discussion in regard to the overall Railjack experience. More to come!

Railjack Additions, Changes, and Fixes:

  • Players will now have ~3 seconds of invulnerability when exiting the Railjack or a Point of Interest!
    • This window allows for a moment to escape from the incoming damage aimed close to your location so you don’t fall victim to a one-shot death.
  • Increased the refund from Scrapping repaired Wreckage to 80% from 50%.
    • A welcomed increase from feedback that still maintains the risk vs reward of repairing Wreckage, hence why is it not a 100% return.
  • Repairing a minor Railjack Breach/Fire/Electrical when a Catastrophic Failure breach is active will no longer give Health back to the Railjack.
    • This addresses numerous cases of Railjack invulnerability abuse by manipulating the Catastrophic Failure breach timer. We’re looking at other ways to allow Health on minor Breach repairs/fires/electrical during a Catastrophic Failure without opening the door to this misuse. 
  • Wreckage capacity now appears in the equip screen for Components and Armaments, allowing you to see how many you currently own while Scrapping.
  • Distance values on Railjack enemies will now be displayed once their name is visible.
  • Upgraded art quality for certain Grineer Installations in Railjack missions.
  • Made some micro-optimizations to the Railjack HUD.
  • Fixed inability to destroy enemy Crewships that have been hijacked.
  • Fixed the wide door in the Pulse Turbine not opening for Clients.
  • Fixed being placed outside of the Railjack level when loading into a Railjack mission from your Orbiter as the Operator.
  • Fixed control settings such as mouse sensitivity being set to non-Railjack settings when a Crewship is destroyed.
    • This was most noticeable when Piloting the Railjack during the Crewship explosion, as sensitivity would abruptly change until the Pilot seat was dismounted.
  • Fixed cases of Armament Wreckage unique stats not showing. This was due to the physical Armament not being equipped on the side of the Railjack, which then considered it not equipped.
  • Fixed Carcinnox Armaments displaying incorrect Falloff ranges in the Dry Dock stats.
  • Fixed the Munition Ammo count UI in the Railjack displaying 1 more capacity than you actually have (ie 30/31).
  • Fixed Railjack Forge not applying yield multipliers (Engineer Intrinsic bonus) to displayed craft amounts.
  • Fixes towards Ram Sleds occurring during a transition to the Dojo after completing a Railjack mission.
  • Fixed hazard markers (Fire, Electricity, Fast Travel) inside the Railjack appearing in the wrong locations when viewed in the Tactical Menu while on the Pilot seat or side Turrets.
  • Fixed missing Railjack enemy UI after exiting/returning/exiting the Railjack.
  • Fixed incorrect minimap overlay when failing a Railjack mission and returning to the Dojo.
  • Fixed Railjack enemies displaying a Rank of 00.
  • Fixed a crash while transitioning levels in the Railjack.
  • Fixed a script error that can occur when exiting the Archwing Slingshot after opening the pause menu, which caused a persistent black screen.
    • Some camera issues still persist that we’re investigating.
  • Fixed some Mods displaying under the Items section on the End of Mission screen.
  • Fixed Reliquary Drive appearing to have the ‘vacant’ text even after completing the Key quest.
  • Fixed unlocalized Railjack recall text.

General Changes:

  • The Shedu Blueprint has been added to Cephalon Simaris’ Lost & Found Offerings (only after acquisition Quest completion).
  • Increased range that the Mine Osprey drops mines from. This combined with their behavior bringing them close to the player meant the Ospreys would only usually get about one mine dropped before hovering harmlessly near the player.
  • Removed decimals in the Arsenal stats if damage Falloff range is 1000 or greater to fix numbers overlapping and appearing messy.

Fixes:

  • Fixed Jackal and Razorback not correctly turning to face players sometimes when you get behind them.
  • Fixed Korrudo having inherited the Hirudo’s Health on Critical Hits mechanic.
  • Fixed the Redeemer weapon series appearing to deal 10x Damage than it actually was.
  • This affected Arsenal stats only, in missions it did the correct damage.
  • More fixes towards Wisp movement animations issues when equipped with the Atmos and Nunchaku.
  • Fixed incorrect Energy color for the Vengeful Shockwave Ephemera.
  • Fixed Ivara Prime’s Quiver ability not using her Artemis Bow Prime mesh.
  • Fixed the Paris Prime arrow using incorrect textures.
  • Fixed incorrect Energy color on the Hema muzzle flash light.
  • Fixed overly metallic reflections on the Kopesh Longsword Skin.
  • Fixed incorrect lightning textures on Volts.
  • Fixed missing Channeling particle FX on the Targis Prime Armor (appears with x2 Combo Counter).
  • Fixed seeing a distorted flat circle on the Staticor explosion (and radiation areas).
  • Fixed incorrect Kubrow eye glow color when using the Metus Fur Pattern.
  • Fixed Eidolon Lures disappearing at certain camera angles.
  • Fixed MOA and Kavat Companion Emblems being equipped on the wrong side.
  • Fixed broken warp sounds in the Sentient tileset.
  • Fixed a script error related to Tusk Mortar Bombards crouching.

Empyrean: Hotfix 27.0.9

Happy New Year, Tenno! Nothing quite compares to starting a new year when it comes to contextualizing our journey so far. 7 years ago almost to the day, we found ourselves Reworking Ember… redoing the Ember model entirely! These Update notes are a blast from the past – and every January we start off with a build that aims to address as much as possible from the Holidays without having our players wait too long for fixes. So here is the first of many Hotfixes for January 2020! We do not have an ETA on other Updates, as we are focusing on Hotfixing at this time.

Railjack Additions, Changes, and Fixes:

Halved Fighter Armor
Enemy Fighters in Railjack have too much armor – meaning your Railjack weapons just don’t feel great in the time it takes to kill an enemy. All Fighter Armor values have been halved, with a slight boost in health for non-elites to compensate. 

Armor value changes:

  • Flak: 300 to 150
  • Elite Flak: 350 to 175
  • Taktis: 250 to 125
  • Elite Taktis: 350 to 175
  • Cutter: 250 to 125
  • Elite Cutter: 300 to 150
  • Outrider: 800 to 300
  • Elite Outrider: 800 to 400

Health value changes:

  • Flak health: 250 to 375
  • Taktis health: 200 to 300
  • Cutter health: 200 to 300

Empyrean: Hotfix 27.0.8

Railjack Changes & Fixes:

  • Significantly increased the amount of Common Resources awarded by the End of Mission Rewards. This touches on our plans for Economy balancing within Railjack, and should lend a hand to furthering your Wreckage and Payload crafting projects!
  • Crewship projectiles no longer seek after Archwings! They’ll still attempt to fire at you but they will no longer seek and one-hit-KO your Archwing.
  • Fixed inability to enter the ‘Investigate Anomaly’ objective on Ruse War Field.
  • Fixed screen turning completely black when inside a Blackhole, forever searching for that guy from that space movie with the books.
  • Fixed players becoming stuck in an infinite loading tunnel when launching from the Orbiter.
  • Fixed common crash that could occur when a Crewship was destroyed while someone was aboard.
  • Fixed a crash when trying to access the Payload screen during Host migration, or at the start of the mission before it’s done loading.
  • Fixed Non-Elite Exo Fighters unable to spawn in Veil Proxima.
  • Fixed Gyre Elites not dropping Avionics.

Fixes:

  • Fixed characters in certain languages such as Simplified Chinese not showing correctly in input fields.

Empyrean: Hotfix 27.0.7

Railjack Changes & Fixes:

  • We’ve added improved visuals towards the Forge Stations in Railjack to better illustrate when a Station is busy. The floor ring located at the base of each Station will now appear lit when the Station is ready for Forging, and will appear unlit when the Station is busy. This also fixes missing progress circle UI for the Forge Stations to indicate when a Station is busy.
  • Enemy Crewship UI markers will now always be displayed no matter what the range is to fix tedious scouring to find that poor last victim. We are also working on improving flow overall.
  • Fixed missing controller key callouts on the Railjack Tactical Menu. You may notice no callout at all, which means the Tactical Menu is not bound to anything and you must bind it first.
  • Fixed max ranked Battle Forge Railjack Avionic trying to subtract 3.4E+38 seconds (more than the age of the universe) from remaining Forge cooldown time.
  • Fixed Railjack Engines and Reactors displaying as equipped on the wrong part of the Railjack (Engines on Wing Turrets, etc).
  • Fixed activating the Omni gear recall twice in succession resulting in breaking the UI timer, not teleporting you, and inability to use it again.
  • Fixed an unhackable console in a Grineer Galleon Railjack base
  • Fixed End of Mission screen popping up and 2nd mission not starting when you fail a mission in Railjack, return to Dry Dock, and then try to start another mission.
  • Fixes towards crashes occurring from Crewships.
  • Fixed a crash related to Railjack encounters activating during a Host migration.
  • Fixed a script error if Client is going from Dry Dock to a session hosted from the Orbiter.
  • Fixed some Railjack interior textures appearing more ‘Wear & Tear’ than others.

Fixes:

  • Fixed Fulmin (only when reduced to below 10 rounds on Semi-Auto firing mode), Flux Rifle, Kitguns with the ‘Gaze’ Chamber type and Pax Charge Arcane, Imperator/Vandal, Cycron, and Larkspur not recharging correctly.
  • Fixed Aksomati Prime and Baza Prime having the same Riven Disposition as their normal variants despite the UI displaying their correct Disposition of 1.
  • Fixed misplaced meshes in the Corpus Ship Exterminate tileset.
  • Fixed a script error if the Host selects a mission while the Client is still loading into the squad.

Empyrean: Hotfix 27.0.6.1

Railjack Changes & Fixes:

  • Fixed Crewships being spawned as Tenno Faction, which resulted in numerous issues such as not attacking you, Fighters attacking it instead, and Railjack Turrets not doing any damage to it. This also fixes a fatal crash related to this bug.

Empyrean: Hotfix 27.0.6

Railjack Changes & Fixes:

  • Asteroids now drop multiple Resources! Alongside other Resources, this significantly increase Titanium gains; a prominent feedback request!
  • You may notice a blinking indication on Veil Proxima from time to time. We suggest investigating…
  • Pennant and Quellor Blueprints are now shared pickups; no longer required for all players to manually collect the pickup! Thanks for your patience as we work toward the rest of the on-foot items being picked up.
  • You can now trade Avionics in your Dojo or Maroo’s Bazaar!
  • Increased chance to get common and uncommon Resources from associated crates onboard Crewships and other Points of Interest to aid in your Forging and overall Resource required crafting needs. This increase in commons and uncommons was achieved by directing Rare resources to be space-combat only drops, and having common and uncommon more dominant on-foot.
  • Points of Interest and Crewships that launch Ramsleds will now only do so 4 times. This fixes Crewships launching an infinite amount of Ramsleds to knock at your door.
  • Changed the pips of Avionic Ranks vs Grid Ranks to better illustrate between the two.
  • Added House icons to Avionic names for clarity.
  • The Railjack name text now has its own separate color slot in the ‘Primary Text Color’.
  • Optimizations towards performance when Piloting the Railjack.
  • Removed scannable lore items from the ‘Investigate Anomaly’ objective nodes. They shall return when ready!
  • Added visual variety to the asteroids in Saturn Proxima and Veil Proxima.
  • Ramsleds have been given an upgrade the farther you progress into the Railjack Star Chart! Be on the lookout for shielded variants that will require precise aim and firepower!
  • Revised description for error message about unable to find an open squad:
    • Could not find an Open Squad. Please try again, or launch a new session from your personal Railjack stationed in a Dojo’s Dry Dock.
  • Fixed players being blocked from returning to Dry Dock after new Update/Hotfix/Host migration. You’ll now see a nice message telling you to return to the Dry Dock to get your goodies!
  • Fixed incorrect droptable for all enemies in nodes that give you the ‘Investigate Anomaly’ objective.
  • Fixed infinite spawn exploit from the Assassinate target, Blite in Galleon Points of Interest. The cooldown for him to spawn new minions now ramps up over time.
  • Fixes towards cases where the End of Mission screen displays more Intrinsic earned than you actually did.
  • Fixed being in all types of broken states if the Crewship you’re piloting blows up.
  • Fixed Host migration after exposing a radiator in a point of interest (Pulse Turbine, Shipkiller Platform, etc) resulting in an inability to complete the mission.
  • Fixed the Hyperflux Flux Capacity buff not properly applying to the Railjack.
  • Potential fix towards losing Railjack objective markers after a Host migration.
  • Potential fix for the Asteroid Hanger Crewship being stuck, resulting in an inability to complete the mission.
  • Fixed inability to progress past certain doors in the Railjack Missile Platform interior.
  • Fixed the shortcut path not opening up for Clients when destroying the Core in the Missile Platform.
  • Fixed for certain weapons still damaging the Elite Kosma Flak through it’s shield ability.
  • Fixed Rhino’s Iron Skin FX applying to the Nose/Wing Turrets.
  • Fixed seeing tiny asteroids back in your Orbiter/Dry Dock.
  • Fixed a script error if an encounter triggered during a Host migration.

Fixes:

  • Fixed inability to equip the Astrea Skin/Helmet on Ivara Prime.
  • Fixed ability to yeet the Jordas Golem with Itzal’s Arch Line ability, thus breaking the mission.
  • Fixed Excalibur Zato’s visor appearing to jitter instead of being rigid.
  • Fixed missing Melee sounds on Zaws equipped with a Scythe or Nikana Skin.
  • Fixed the Arit Longsword Skin being invisible and having no sounds if used on a Zaw.
  • More fixes towards Elemental FX being misaligned on Zaw Skins.
  • Fixed Trinity Prime having weird tail cloth physics.
  • Fixed the Massif Prime Syandana getting stuck on Ivara Prime’s skirt cloth.
  • Fixed the Ivara Kuvael Huntress Helmet floating away from Ivara Prime’s body.
  • Fixed a script error when clicking an unnecessary Replicate button on Researched Dojo Pigments

Empyrean: Hotfix 27.0.5

Avionics Drop Chance Increase + Dirac Resource Drop Change:Dirac is one-size-fits-all resource for Railjack upgrading – from Grid to Avionics. Wreckage can be scrapped for it, Avionics can be scrapped for it, and it can be found virtually everywhere in Railjack missions. Avionics are an important part of your Railjack customization and power experience, and are only found in a few places.

For this round of changes, we are doing the following:

  • Removed Dirac from Grineer Fighter Drop Tables. This now means everywhere else (mission complete, scrapping, point of interest, etc) are the best sources for Dirac. Having Grineer Fighters be the best source for everything was overkill – they now are Avionics and Resource focused.
  • Increased Avionics Drop Chance from 10% to 15% from Grineer Fighters. This means you will come across Avionics more frequently, thus – more chances at ones you don’t have, and more Dirac chances from your duplicates.
  • Increased the Wreckage Dirac Scrap Values across the board by 3x.
    MK I Wreckage increased from 25 to 75 Dirac.
    MK II Wreckage increased from 50 to 150 Dirac.
    MK III Wreckage increased from 75 to 225 Dirac.
    This also fixed an issue with Clan Engines not all scaling correctly.

Next up on our list is Resources overall, universal Loot Pickup sharing, and more!

Railjack Changes & Fixes:

  • Crewships now have their own unique enemy marker to differentiate them from all other fighters around!
  • Removed (for real this time) Credit Caches from the Railjack rewards, as the ‘bonus rewards’ still included Credits.
  • Elite Kosma Flaks will now only use their shield ability if facing their target.
  • Removed Resource collection sound for all items except: Carbides, Copernics, Cubic Diodes and Pustrels due to a constant stream of that specific sound because it happens for every single pickup. Sound is now reserved for important Forging Resources!
  • Fixed an exploit where Turret encounters would infinitely respawn despite not being intended to (nor Grineer having the means to generate infinite turrets, yet).
  • Fixed inability to complete a Railjack mission with a Pulse Turbine objective if a Host migration occurred, due to vulnerable radiators respawning and breaking the objective.
  • Fixes towards Clients taking a longer time than normal to load back into a Railjack mission after a Host migration has occurred. Clients will typically take longer than the Host to load back in, but hopefully this cuts down the load time a bit.
  • Fixed Armament Wreckage not showing their innate bonuses before and after Repair. The before Repair stats can be seen by selecting the Armament Wreckage and pressing TAB.
  • Fixed unequipping and equipping Railjack Components resulting in their upgrades stacking.
  • Fixed a potential script error with the Missile Platforms in Railjack missions.
  • Fixed a script error when using the Railjack Particle Ram.

Fixes:

  • Fixed Octavia using the default songs for Clients.
  • Fixed Kubrow animations popping/jittering when returning to the Incubator after the menu is opened.
  • Fixes towards Syandana’s clipping through Excalibur Zato Skins body.
  • Fixed a script error when the Eidolon Teralyst screams.
  • Fixed a script error when casting numerous Archwing abilities.
  • Fixed a script error when casting numerous Warframe abilities.

Empyrean: Hotfix 27.0.4

IVARA PRIME HAS ARRIVED!

Practice stealth as you track your prey, then strike with ruthless precision as Ivara Prime! No hunt is complete without the Baza Prime and Aksomati Prime!

Ivara Prime

As regal and lethal as a nighttime wood, this is the queen of the hunt in her ultimate form.

Baza Prime

The Orokin-engineered definition of silent lethality.

Aksomati Prime

The elegant Aksomati precisely refined to its ultimate manifestation.

You can find Ivara Prime, Baza Prime, and Aksomati Prime Relics in their classic spots (Void, Derelict, Defense, Survival, etc) with the addition of Railjack missions – All Credit Cache Rewards have been replaced with Relics! Check your in-game Codex for Relic drop locations.

619553eba51472f8a63b62dd1be8b276.png

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Steel Meridian’s Sacrifice of Zephyr Prime Chassis with Equinox Prime Neuroptics
  • Replaced Arbiters of Hexis’ Sacrifice of Kronen Prime Blade with Tipedo Prime Handle 
  • Replaced Perrin Sequence’s Sacrifice of Zephyr Prime Chassis with Wukong Prime Chassis

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Railjack Changes & Fixes:

  • Added Railjack Health perks for performing repairs on the Railjack:
    • 15% of max Health for Fire and Electricity Traps
    • 20% of max Health for Ruptures
    • 30% of max Health for Hull Breaches
  • Currently a Hull Breach Repair grants you 10 seconds of Railjack invulnerability. With the added Health perk for Hull Breaches, we’ve tweaked the Railjack Invulnerability time to grant a benefit to those with haste to compensate! Repairing a Hull Breach now grants Railjack invulnerability scaled to the amount of time left on the ‘Catastrophic Failure Imminent’ timer. You can get anywhere from 5 – 15 seconds of Railjack invulnerability based on your Hull Breach Repair urgency.
  • Removed Credit Caches from the Railjack reward table! Relics have been added in Railjack missions to compensate for this.
  • Increased the cooldown of the Elite Kosma Flak’s Shield ability and fixed the shield not actually blocking damage sometimes.
  • Adjusted hit boxes on the Elite Kosma Flak for improved accuracy.
  • Adjustments to the Archwing Cannon firing animation for a less janky launch.
  • Removed a certain floating prison found in Railjack missions due to numerous collision/sizing issues. It shall return at a later date!
  • Enabled Push-To-Talk in Railjack keyboard bindings.
  • Removed Crewship eligibility from the Simulacrum.
  • Fixed the Sover Strait node missing from Earth Proxima.
  • Fixed attempting to load to the Dry Dock through the Railjack from the Orbiter sometimes causing infinite loading or a crash.
  • Fixed a soft lock when attempting to Repair Wreckage in someone else’s Dojo.
  • Fixed a crash when attempting to load into a Railjack mission with a Friend.
  • Fixed a crash when returning to the Dry Dock from a failed mission.
  • Fixed a crash when selecting a Shield Array MK III.
  • Fixed having to re-complete the Railjack objectives if there was a Host migration.
  • Fixed getting numerous script errors after completing multiple missions and a Host migration occurred. This could result in objectives breaking or not updating after the migration.
  • Fixed Pilot Intrinsic “Ramming Speed” not functioning.
  • Fixed missing Railjack Health after a Host migration occured.
  • Fixed the ‘Ramming Speed’ Pilot skill not functioning.
  • Fixes towards infinite Railjack Void tunnel when transitioning from different levels.
  • Fixed being placed in a weird state if you tried to launch out of the Railjack Cannon right after the Host did.
  • Fixed enemy Crewships attempting to fire at things that aren’t visible, either due to cover or via being invisible (ie. Itzal).
  • Fixed discrepancies with End of Mission Intrinsics gained sometimes not displaying correctly.
  • Fixed Railjack End of Mission results getting stuck on screen if kept open during return to Dry Dock.
  • Fixes towards Clients not seeing all their gained items on the End of Mission screen when returning to the Dry Dock.
  • Fixed not being awarded the Forging Bay Resources from your Railjack mission upon returning to the Dry Dock.
  • Fixed some Railjack Components not having their upgrades unapplied when the Component is removed.
  • Fixed Shield Arrays with the Shield redirection buff giving the Railjack an infinite buff. This also removes the resistance buff from the shield redirection buff. Wing Turrets still receive the same damage bonus on next shot.
  • Fixed the Avionic Scrap screen not displaying the Ranks of Avionics.
  • Fixed the Avionic Scrap screen perpetually appearing when opening your Inventory screen if you accessed the Scrap screen prior.
  • Fixed turning invisible if you were in another players Railjack Arsenal when the mission started.
  • Fixed Railjack walls appearing invisible when a Ramsled hits you while you’re in the Nose Turret AR (Augmented Reprojection) mode.
  • Fixed Warframe ability sounds not playing properly when in a Railjack Turret.
  • Fixed the Dry Dock platform used to enter the Railjack clipping into it if the Caballero Railjack Skin is equipped.
  • Fixed base Components displaying a rank [0]. These are base items that have no rank.
  • Fixed ability to craft more Munition than you can afford in the Payload screen, thus going into the negative values and receiving an error.
  • Fixed Dredger and Outrider projectiles going through collisions.
  • Fixed a script error when the Forward Artillery Cannon is charging while someone is transitioning between the Railjack and Archwing.
  • Fixed cases of the Forward Artillery Cannon becoming stuck when attempting to face your target.
  • Fixed the Forward Artillery Cannon not functioning after a Host migration has occurred.
  • Fixes towards the Railjack appearing very dark (Cy forgot to pay the hydro bill).
  • Fixed seeing the wrong prompt when attempting to further rank up an already max rank Intrinsic.
  • Fixed missing texture in the Tactical Menu minimap when it’s opened while returning to the Dry Dock.
  • Fixed duplicate description text for Reactors with the “chance to automatically seal a breach” perk.
  • Fixed Outriders being stuck to Turrets in their Codex diorama.
  • Fixed losing your chosen UI Theme when Piloting a Railjack.
  • Fixed Client audio replication bugs on the Radar Tower in Railjack.
  • Fixes to some Archwing Cannon sounds not playing correctly.
  • Fixed Octavia Abilities not properly ducking ambient and combat music in Railjack.
  • Fixed some overly repetitive Cy transmissions.
  • Fixed missing transmissions for Gallen/Asteroid Base points of interest.
  • Fixed missing descriptions for Chat linked Railjack Resources.
  • Fixed a script error when using the Omni.
  • Fixed a script error when viewing/closing the Tactical Menu.
  • Fixed a script error in the Railjack HUD.
  • Fixed a script error when a Crewship encounter started.
  • Fixed script error that can occur when reviving after dying in a Turret.

Fixes:

  • Fixed inability to play the Kuva Fortress Pago Spy node.
  • Fixed being loaded into a completely different mission when attempting to play a dynamic mission types (Kuva Siphons, Syndicate etc) when using Public matchmaking. This only occurred if there were more than one of that mission-type on the same planet at the same time.
  • Fixed Sawgaws being near impossible to Tranq.
  • Fixes towards Excalibur Zato’s front cloth clipping which could sometimes result in weird triangle cloth textures.
  • Fixes towards clipping issues with Excalibur Zato’s left shoulder fur cloth.
  • More fixes towards Syandanas clipping into Titania’s Empress Skin.
  • Fixed the Gear wheel not having correct tooltips when switching back and forth between Gear and Emotes.
  • Fixed two different weapon sounds being heard when firing Titania’s Dex Pixia with the Hawkmoth Skin equipped.
  • Fixed a script error when viewing Profit-Taker Orb in the Codex.
  • Fixed script error that could occur when Nullifier dome collides with a Kuva cloud.
  • Fixed a script error related to Venari.
  • Fixed script errors when your Kuva Lich would attempt to Dodge or Decoy.
  • Fixed script errors for numerous Warframe ability castings.
  • Fixed a script error when the Molecular Conversion Taxon Precept Mod deactivates.
  • Fixed a script error when being pulled by a Grineer Scorpion.
  • Fixed an issue with Grineer Ghouls causing a script error.
  • Fixed missing translations in some languages that were being presented in English.

Empyrean: Hotfix 27.0.3

*We’ve made a change related to the Umbra Forma Blueprint reward. These are an intentional reward drop for Railjack missions in the Veil Proxima region (harder enemies, better rewards)! Wires got crossed to have it drop on Earth, which is not intentional.

Railjack Changes & Fixes:

  • Corrected Zetki Cryophon stats to their intended values. This fixes the Zetki Cryphon not having stronger damage than the base Cryphon.
  • Tweaked flares and explosion FX of Fighters and Crewships in Railjack missions.
  • Fixed incorrect scale and lighting of a certain prison.
  • Fixed missing collision on some Crewships in Railjack.
  • Fixed a crash when attempting to join a player’s Railjack from their Orbiter.
  • Fixed a script crash that could kill your Railjack HUD.
  • Fix for Clients not seeing turret weapon attachment animations in Railjack.

Changes:

  • Removed an unnecessary friendship door from Saturn Grineer Asteroid tileset interior.

Fixes:

  • Fixed missing in-world transmissions on Jupiter’s Gas City tileset.
  • Fixed Terra Embattor Moa’s mortar attack breaking if a target was destroyed while being targeted.
  • Fixed script crash if an Arbitration Shield Drone tried to protect certain types of NPC.
  • Fixed a network race condition that could lead to missing Client-side FXs in Hijack missions.
  • Fixed broken HUD elements in Hijack missions after a Host migration.
  • Fixed a script error that would occur if a Client joined a fishing party in progress.
  • Fixed a script error when casting Volt’s Discharge ability.
  • Fixed a script error when casting Nova’s Molecular Prime ability.
  • Fixed a script error related to Kavats.
  • Fixed a potential script error in the Revenge Sentinel Precept.
  • Fixed a potential script error in the Unleashed Kubrow Precept.

Empyrean: Hotfix 27.0.2

Railjack Changes & Fixes:

  • Increased the vacuum radius on Archwing and Railjack
    • Railjack 200-250
    • Archwing 25-50
  • Reduced the the hold time to upgrade Avionics by 50%.
  • Made the number of Fresnels and Nullstones that drop match the number dropped by other rare resources.
  • Doubled the amount of End of Mission Railjack commons and slightly increased uncommons.
  • Changed RailJack ‘Form A Crew’ button to also include ‘Select A Mission’ instruction
  • Railjack Avionics, Dirac, and Wreckage can now vacuumed by Archwing.
  • Changed spawning balance near end of Skirmish missions so there are fewer Crewships and Fighters as objectives near completion.
  • Reduced damage multiplier on Crewship engines.
  • Made Crewships more resilient to Archwing fire.
  • Fixed tooltips reporting the wrong Engineering Intrinsic ranks while trying to craft Munitions and Doma Charges during missions
  • Fixed Clients bypassing pre-death state of Crewships, causing them to die prematurely.
  • Fixed Grineer Railjack Boarding Party having some incorrect Melee FX.
  • Fixed screen staying dark sometimes after leaving the Railjack customization screen.
  • Fixed camera getting suck on Reactor Room screen when closing Railjack customization.
  • Fixed unlocked Railjack Research showing when selecting ‘Hide Owned’.
  • Fixed ‘Hide Owned’ not working for Railjack Research.
  • Fixed Railjack randomize customization so it only selects from owned items.
  • Fixed cases of not being able to swap Glyphs on Railjack.
  • Fixed BENDAR CLUSTER node missing from Earth Proxima.
  • Fixed Fire Rate random buff not applying on Wreckage Railjack Armaments.
  • Fixed being able to install multiple Railjack Avionics of same parent type, if you have an Avionic of a base type equipped (AKA two of the same Hull Wave Avionics).
  • Fixed Ramsleds not despawning between Railjack missions.
  • Fixed being able to board the Archwing Slingshot in the Railjack while still in Hyperspace.
  • Fixed the Archwing Slingshot breaking for Clients if they tried to use it immediately after the Host.
  • Fixed Railjack malfunctions (Hull Breaches, etc) not being cleared on return to Dojo
  • Fixed a lingering fade-to-black when entering the Railjack from the Dry Dock.
  • Fixed a crash that occurred if you opened a locker before the Master Key Parazon Mod triggered.
  • Fixed Crewships not disengaging and warping away after an objective is finished.
  • Fixed Railjack HUD scaling not saving properly.
  • Fixed Orbiter Star Chart not checking Intrinsic requirements for joining Railjack missions.
  • Fixed script error in Railjack Point of Interest weak point script after a Host migration.
  • Fixed a bug for Clients where spinning Pulse Turbine blades animation will look laggy.
  • Fixed a bug with electricity FX not appearing after Pulse Turbine cable destruction.
  • Fixed left hand clipping on Excalibur Zato idle animation.
  • Fixed script crash that could occur when a Crewship spawns.
  • Fixed script crash that could occur from Fighter Escort spawns.
  • Fixed script crash that could occur when Fabricating in the Dry Dock.
  • Fixed script crash that could occur from Railjack pilot and guns.
  • Fixed explosion sounds in Railjack not respecting sound sliders.

Fixes:

  • Fixed a harmless network race condition that could lead to a script error.
  • Fixed a number of network race conditions that could break the portal in Sanctuary Onslaught.
  • Fixed script crash that could occur from Rhino’s Iron Skin ability.
  • Fixed script crash that could occur from Energy Shell.
  • Fixed script crash that could occur from Nekros’ Desecrate ability.
  • Fixed script crash that could occur from Gauss’ Redline ability.
  • Fixed script crash that could occur from Mirage’s Sleight of Hand ability.
  • Fixed script crash that could occur from Wukong’s Cloud Walker ability.
  • Fixed script crash that could occur from Wisp’s Reservoirs ability.
  • Fixed script crash that could occur from enemies using Switch Teleport.
  • Fixed script crash that could occur from Fishing.
  • Fixed script crash that could occur from completing a Bounty.
  • Fixed script crash that could occur when fighting Vay Hek.
  • Fixed script crash that could occur when fighting the Raptor.
  • Fixed script crash that could occur from Vauban’s Minelayer ability.
  • Fixed script crash that could occur in the Disruption gamemode.
  • Fixed script crash that could occur from Hildryn’s Balefire ability.
  • Fixed script crash that could occur from a Grineer Scorpion enemy.
  • Fixed a script crash that could occur when dealing damage with Rakta Dark Dagger.
  • Fixed script crash that could occur when picking up a Convergence Orb.
  • Fixed script crash if an Ancient Healer tried to protect certain types of NPC
  • Fixed script crash that could break specific encounters on the Orb Vallis.

Empyrean: Hotfix 27.0.1

The first of many Hotfixes, no doubt! Please bear with us as we triage and fix issues with the surprise Update! Warframe: Empyrean is indeed here! We will be working diligently to fix major game-breaking issues as they appear. Solid reproduction steps will help us greatly in appropriate forums! 

General Changes:

  • Sentients in the Railjack Key retrieval mission no longer drop loot to address farming infinite Resources. This mission is intended to be a one-and-done mission to give you your Railjack Reliquary Key.

Fixes:

  • Fixed not being able to join a Railjack mission from the Star Chart if you hadn’t already completed the node.
  • Fixed Intrinsic not showing on the End of Mission screen when returning to Dojo from Railjack.
  • Fixed getting a duplicate Avionic pickup when just picking up one in a Railjack mission.
  • Fixed script error when starting a mission from your Orbiter, proceeding to the Dry Dock instead, and then starting a Railjack mission from Dry Dock and skipping the cinematic.
  • Fixed the Railjack Wing Turrets FX lingering across the game until you restarted.
  • Fixed a crash when on the Railjack Pilot seating during level level transition.
  • Fixed a crash when transitioning to missions from the Railjack.
  • Fixed a crash when failing a Railjack mission.
  • Fixed a crash when in the Intrinsics screen.
  • Fixed a crash when in the Options menu.
  • Fixed a crash when firing the Acrid.
  • Fixed a crash related to the Inbox.
  • Fixed a crash when looking at Warframe Ability videos in the Arsenal.
  • Fixed a script error when casting Revenant’s Enthrall ability.
  • Fixed a script error when casting Rhino’s Iron Skin ability.
  • Fixed a script error when casting Nekros’ Desecrate ability.
  • Fixed a script error when casting Vauban’s Minelayer ability.
  • Fixed a script error when casting Gauss’ Redline ability.
  • Fixed a script error when casting Wisp’s Reservoirs ability.
  • Fixed a script error when casting Mirage’s Sleight Of Hand ability.
  • Fixed a script error when casting Wukong’s Primal Fury ability.
  • Fixed a script error when casting Harrow’s Thurible ability.
  • Fixed [HC] text appearing for ‘Waiting For Players’ and ‘Leaving Soon’.

    Leave a Reply

    Thanks for submitting your comment!

    Recent