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Warframe – The Jovian Concord 25 ALL HOTFIXES

25.0.8 Patch Notes

Changes:

  • Boosted Drop Chance of Hexenon from Amalgams to ~7.7%, and increased Hexanon rewards from the Disruption gamemode by 25%.
  • Reduced the run speed of Melee Nullifiers and shrunk their Nullifying bubbles down to 66% of the previous size in the Gas City tileset – thanks for your feedback, Tenno!
  • ‘Copy Main Colors’ in the Arsenal will now update Energy FX as well (like Randomize does).
  • Optimized leaderboard UI display.

Ropalolyst Fixes:

  • Fixed the Ropalolyst walking around in circles after landing due to being affected by Magus Lockdown! HUGE appreciation to all the Tenno who provided detailed repro steps, and shoutout to hix3r for a top tier post + many Partners for attempting to reproduce!
  • Fixed cases of Operator falling into a teleport volume twice before being placed safely in the middle platform during the Ropalolyst fight.
  • Fixed the Ropalolyst turning itself upside down for no advantageable reason at all.
  • Fixed tower collision volumes not being disabled for Clients in the Ropalolyst fight.

Fixes:

  • Fixed a crash that could occur if the download cache was corrupted.
  • Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it.
  • Fixed the Amalgam Argonak Metal Auger Mod not removing Armor with Dagger attacks.
  • Fixed inability to add a Precept Polarity to Venari using Forma.
  • Fixed missing various UI elements or getting a black screen after entering the vent simultaneously at the start of Profit-Taker Bounty 3.
  • Fixed an issue with Vapos Ranger enemies spawning infinitely in one spot in the Gas City tileset.
  • Fixed Arcanes awarded through Bounties showing as Mods in the UI.
  • Fixed Ambient Occlusion setting being disabled.
  • Fixed issues in a Gas City Spy Vault including stuck spots, teleports and possible performance concerns.
  • Fixed a bug in one of the Gas City Spy Vaults (with fire, ice, and core lasers), where the core lasers were not turning off for Clients.
  • Fixed Revenant’s default Energy color being too green.
  • Fixed Maggots from Strain Mods/Nidus not using the proper emissive colors.
  • Fixed the Lecta Energy color persisting as default.
  • Fixed the Simulor Energy color persisting as default.
  • Fixed the Ignis Energy color persisting as default.
  • Fixed the Edo Prime Armor not applying Energy colors in the Dojo.
  • Fixed the Komorex light FX being too intense.
  • Fixed the Lenz jets still appearing when you apply the Dryad Bow Skin.
  • Fixed seeing red fog in Void tilesets.

25.0.7 Patch Notes

Changes:

  • Syndicates in the Syndicate screen are now ordered by the respective Rank you have with them. The ones which don’t especially like or respect you are now greyed out to indicate that.
  • Improvements to the Confirm Quantity input field to make entering new values easier.
  • Eximus enemies are now capped at Level 9999 like regular enemies.

Ropalolyst Fixes:

  • Fixes towards the Ropalolyst walking around in circles after landing.
  • Fixed the Ropalolyst going invisible if it nullifies while holding an Operator.
  • Fixed the ‘friendly through wall’ FX being applied to the Ropalolyst, making it difficult to see when attempting to shoot at it.

Fixes:

  • Fixed a Health scaling bug that resulted in enemies past a certain level only having 10 Health.
  • Fixed Health and Shield bar display for enemies with more than 2 billion points of Health and Shields combined.
  • Fixed a residual issue that affected exactly 29 accounts as a result of the Kogake Riven fix in Hotfix 25.0.2.
  • Fixed a soft lock after opening the pause menu while viewing the Syndicate screen.
  • Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.
  • Fixed the Gale Kick Mod not affecting jump kick Damage.
  • Fixed a sneaky spot in the Gas City tileset where players could hide inside a wall, effectively cosplaying as the man in the wall.
  • Fixed AI pathfinding in the Gas City hangar area.
  • Fixed size of destruction area of effect on vulnerable wall pipes in the Gas City tileset.
  • Fixed a Fluxor Bot occasionally missing the its target and shooting welding beam through the windows of Gas City.
  • Fixed outline of a equipped Heavy Weapon being visible on Wisp when Aim Gliding after using Wil-O-Wisp.
  • Fixed the Prisma Rostam Kubrow Armor not displaying its Prisma cloud FX.
  • Fixed the Ballistica (Prime/Rakta), Cernos (Prime), Daikyu, Dread, and Paris Prime Energy color persisting as default on the strings.
  • Fixed clipping cloth physics with Oberon Feyarch’s skirt.
  • Fixed a Chat linked Mod missing indication if you own 0 or 1 of that Mod.
  • Fixed the map node for Saturn > Telesto displaying a Forma instead of an enemy.
  • Fixed all Codex > Universe > Art Galleries missing their dioramas.

25.0.6 Patch Notes

Changes:

  • Reduced Melee FX light intensity.

Disruption Changes & Fixes:

  • The Health Drain effect from Conduits now only drains when your Health is higher than 20. This fixes the Health Drain killing you which is not consistent with other gamemode debuffs.
  • Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit.
    • This issue specifically was wrongly overused in Operation: Hostile Mergers to gain a Leaderboard advantage. We’ll have more information soon that will speak to our action plans regarding the Leaderboards. Information on our action plans regarding Leaderboards can now be found herehttps://forums.warframe.com/topic/1098437-operation-hostile-mergers-leaderboard-information/
    • Fixed Disruption score not updating for the Conduits which were active when Host migration occurred.

Ropalolyst Fixes:

  • Further fixes towards the Ropalolyst getting stuck in its blocking animation.
  • Fixed Clients being left behind in the Ropalolyst fighting area as everyone else is teleported to the extraction tile after defeating the Ropalolyst.
  • Fixes towards the Ropalolyst walking around in circles after landing.

Fixes:

  • Fixed Tatsu’s Soul Swarm mechanic not stacking for Clients.
  • Fixed Little Duck still being ‘hidden’ in the Syndicate screen at max Vox Solaris rank.
  • Fixed seeing Eudico’s unhidden transmissions with Creator Mode on.
  • Fixed Impact Status and ragdolling breaking enemies out of Nyx’s Pacify effect before its Duration is up.
  • Fixed Wisp’s Wil-O-Wisp spawning through geometry.
  • Fixed Garuda having negative Mod capacity by replacing a Stance Mod with high drain with a Stance Mod of low drain.
  • Fixed numerous level holes in the Gas City tileset.
  • Fixed minor AI issues with Dropships in the Gas City tileset.
  • Fixed Vapos Bioengineers missing from the Codex.
  • Fixed Blueprint Inventory icons appearing smaller than normal.
  • Fixed Attachment Energy colour preview persisting, whereas the default color should replace it once you move away from it.
  • Fixed the Respa Prime Mask, Erlang Prime Oculus, Kiteer Oculus, and Lumis Oculus Energy color persisting as default.
  • Fixed clicking on a Chat link while in the Navigation screen overlapping the nodes UI with the Market screen.
  • Fixed Wisp’s materials not appearing wet when in the Plains of Eidolon when it’s raining.
  • Fixed the Venus Vignette having a filepath instead of a name when viewed in the Market.

25.0.5 Patch Notes

Changes:

  • Operation: Hostile Mergers Endurance score stat is now displayed in the Player/Clan Profile > Stats.

Ropalolyst Fixes:

  • Further fixes towards your Warframe teleporting to last Operator position when falling out of the map during the Ropalolyst fight which resulted in a constant fade-in/fade-out black screen. We are working on an additional fix that we aim to ship tomorrow.

Fixes:

  • Fixed inability to Donate Hexenon to the Clan Vault.
  • Fixed the Komorex’s Energy color persisting as default.
  • Fixed the Unity Planter not displaying properly in its Market diorama.
  • Fixed missing collision on the Terra Auto Turrets in Orb Vallis.

25.0.4 Patch Notes

Live Fixed:
Sunday night we live fixed the Invasion gamemode being broken which resulted in having to reboot Warframe. We have fixed this issue to prevent it breaking again in the future! 

Disruption Gamemode Changes & Fixes:
Thanks to your continued feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming!

 

  • Demolyst marker changes:
    • Increased initial range of the attack marker from 25m to 30m.
    • The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.
  • Added new flashing FX for the four marker colors to replace the default yellow flash FX.
  • Moved the extraction timer UI offset below everything else to make it more visible and not so easily confused with other mission timers.
  • Removed [PH] from ‘mission timeout started’ text, made the popup message red and last for 5 seconds instead of 3 to improve visibility.
  • Fixed in-world markers for active Conduits not showing up outside the tile they spawned in.
  • Fixed Aero Agility being in Disruption Rotation A when it should be in Rotation C with the other Rare Mods.
  • Fixed Aero Periphery being in Disruption Rotation C when it should be in Rotation A with the other Common Mods.

Ropalolyst Changes & Fixes:

  • You can now access Chat while being held by the Ropalolyst. Whether you want to say ‘IT GOT ME, IT GOT ME’ is up to you.
  • Further fixes towards infinite falling in the Ropalolyst fight.
  • Fixed inability to fight the Ropalolyst if you Operator Void Dashed right after initiating the elevator, which placed you back in the elevator with the Rolalolyst outside flapping around in its lonesome.
  • Fixed being stuck in a fade-in/fade-out black screen when Transferring to Operator when your Warframe enters a teleport volume (falling off the edge) in the Ropalolyst fight.
  • Fixed getting grabbed by the Ropalolyst while in Operator mode or if the Ropalolyst dies while holding you resulting in a forced stand still state.
  • Fixed Inaros’ Devour FX persisting on the Ropalolyst if cast by a Spectrolyst.
  • Fixed Ropalolyst being shy and hidden sometimes, as players travelled towards the final showdown room.

Wisp Changes & Fixes:

  • Wisp Sol Gate changes:
    • Increased base Damage from 1000 to 1500.
    • Increased Ability cast to be 30% faster.
    • Restored Sol Gate’s true destructive power to go through enemies, as opposed to only hitting the first enemy and not the ones also behind it.
  • Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration).
  • Wisp’s Breach Surge teleport to a Reservoir will teleport to the position you were at when you spawned the Reservoir instead of inside the Reservoir itself. Fixes being able to teleport outside of geometry.
  • Tweaked the FX flare of Wisp’s Sol Gate ability to not occlude your view as much.
  • Multiple tweaks to Wisp’s cloth physics to fix Syandana deformation and reduce cloth wildness.
  • Updated ingame description for Wisp’s Sol Gate ability to provide greater clarity on enemy weakness versus continuous attack.
  • Fixed Wisp becoming unable to move if casting Wil-O-Wisp in the Simulacrum and accessing Arsenal before it ends.
  • Fixed inability to damage Eximus enemies with Wisp’s Sol Gate in Sanctuary Onslaught.
  • Fixed Wisp’s Wil-O-Wisp ability causing a hitch if she is wearing her Gaoth Helmet.
  • Fixed missing Wisp Bullet Jump FX trail.
  • Fixed a script error when casting Wisp’s Sol Gate ability.

General Additions:

  • Added Mandachord to Simaris’ Lost & Found for 25k Standing. You can now re-craft Octavia with this final piece.
  • A ‘Fast Travel’ option has been added to the Dojo main menu to allow easy access to all Labs once completed.

Changes:

  • Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018
  • Reduced Rare Resource drop rate for Lab Amalgams from 50% to 7% as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018
  • Removed the Amalgam Alkonosts Armor and gave it a slight Health boost.
  • Terminal Velocity can now be used with the Fulmin.
  • Removed self damage from the Cyanex.
  • Returned the Ferrox Primary Fire Damage to it’s previous value of 350.
  • Changed the initial Gas City Defense starting tile to improve enemy spawn flow.
  • Removed Titania’s Blueprint from the Market as it is now found in Simaris’ Lost & Found Offerings or The Silver Grove quest.
  • Vapos Aquila (Gas City Dropship) is now excluded from the Simulacrum because it is unable to function properly there.
  • Improvements towards AI pathfinding and spawning in the Gas City Defense tileset.
  • Significantly reduced the radial blur from Mesa’s Peacemaker.
  • Aligned Fulmin’s auto fire mode FX to better align with muzzle.
  • Updated “Landing Craft” to “Orbiter” in Menu > Equipment, and “Interior” to “Orbiter Appearance”.
  • Removed sound from when the Motus Setup Mod buff is activated.

Fixes:

  • Fixed a crash when transitioning from Vallis/Plains to Fortuna/Cetus.
  • Fixed Rivens that are capable of hitting negative Damage via Critical Multiplier resulting in insta-killing enemies that have innate Damage resistance (Amalgam Alkonost). They will now properly take 0 Damage from a negative Critical Multiplier weapon, the same way regular enemies do.
  • Fixed Kavat’s Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
  • Fixed the Torid and Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
  • Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.
  • Fixed join-in-progress spawn times being very long if the in-mission player is riding a Domestik Drone.
  • Fixed issue with Fulmin silencer not properly attaching to player’s hand when exiting Submersible Archwing if the weapon was previously in Alt-Fire mode.
  • Fixed zoom multiplier issues with the Fulmin as reported here: https://www.reddit.com/r/Warframe/comments/btea7g/the_fulmin_doesnt_respond_well_to_being_unequipped/
  • Fixes towards the Domestik Drone not moving to another location if it becomes stuck.
  • Fixed Kavats becoming stuck in their Idle animation (most commonly seen when near the Domestik Drone).
  • Fix for Mods that come from Syndicate Offerings not showing the Syndicate as a drop source in the Codex.
  • Fixed door alignment in one of the Amalgam Labs in the Gas City tileset.
  • Fixed collision on some walls where players could get stuck on door frames and other annoying trims in the Gast City tileset.
  • Fixed some spots where AI would deploy Vapos Shields in unhelpful locations in the Gas City tileset.
  • Fixed the minimap displaying a square outline in the Gas City tileset.
  • Fixed Detron and Mara Detron projectile firing incorrectly when in Glaive+Gun mode.
  • Fixed Mag Helmets Energy color persisting as default.
  • Fixed emissives on the Titania Mab Helmet.
  • Fixed the Second Dream Stalker weapon having blue Energy.
  • Fixed emissive colors on the Drimper Moa Bracket.
  • Fixed some Syandanas getting Energy colors mixed into their emissives.
  • Fixed camera not getting reset when backing out of the Controller Bindings screen.
  • Fixed controller callout for visiting Syndicates not working.
  • Fixed Hildryn and Wisp Ability names being all caps in Ability HUD bar.
  • Fixed buff HUD indicators that should be on the second row overlapping the first when Transferring between Warframe/Operator.
  • Fixed Arcanes displaying that they can be traded for 100 Ducats.
  • Fixed clicking a Chat linked item resulting in multiple screens overlapping.
  • Fixed the [PH] tag in the Disruption Event Trophy description.
  • Fixed dirt mounds in the Plains of Eidolon not appearing wet when it’s raining.

25.0.3 Patch Notes

Disruption Gamemode Changes & Fixes:

  • Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
  • Disruption Marker UI visibility changes:
    • Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI)
    • Increased the in-world display range of key pickup markers
    • Lowered the minimum radius of Conduit markers and increased their attachment height
  • Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
  • Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit.
  • Made a micro-optimization to the Disruption game mode.
  • Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
  • Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion.
  • Fixed numerous Host migration fixes for Disruption Conduits:
    • Fixed references to Demolysts being lost (fixes Health bar UI issue)
    • Fixed Demolysts not attacking the Conduits
    • Fixed Demolysts not exploding next to Conduits
  • Fixed Demolysts not appearing in the Codex.

Ropalolyst Fixes:

  • Fixed players getting stuck in an infinite falling loop during the Ropalolyst fight.
  • Fixed cases of the Ropalolyst being unable to fly.
  • Fixed the Ropalolyst continuing to navigate towards towers it has already been…deceived by.
  • Fixed random foot popping animations on the Ropalolyst.
  • Fixed ability to infinitely spawn Amalgams during the Ropalolyst fight.
  • Fixed digital Lotus transmissions playing for Clients in the Ropalolyst fight.
  • Fixed some FX lingering for Clients, and others not being visible.
  • Fixed Ropalolyst whooshing sounds not playing when ‘riding the bull’.
  • Fixed a script error when falling off a platform in the Ropalolyst fight.

Changes:

  • The following items have been added to Simaris’ Offerings:
    • Imperator Blueprint
    • Veritux Blueprint
    • Revenant Blueprint
    • Garuda Blueprint
  • Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.
  • Made a micro-optimization to the Gas City fire hazards.
  • Slight tweaks to Wisp’s skirt cloth to reduce clipping in the thigh region and in various other Idle Animations.
  • Hovering over the Ganymede node and Ropalolyst node now display requirements to unlock if you can’t access it.
  • Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors.
  • Removed work-in-progress fancy Melee finishers that slipped through the Mainline cracks!
  • Improved Octavia’s emissive detail visibility.

Fixes:

  • Fixed a progression stopper in the Sands of Inaros Quest where the Tomb Guardians were invincible.
  • Fixed a rare crash when going from Vallis/Plains to Fortuna/Cetus after leaving the squad.
  • Fixed crashes when going to the Arcane selection screen for a Kitgun while playing in Japanese.
  • Fixed newly-migrated Endless mission Host not receiving a reward at the end of the next interval.
  • Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.
  • Fixed the Repair Kit Mod having no Polarity and costs more to equip on a Polarized slot.
  • Fixed inability to pick up Energy Orbs in the Gas City Index tileset as reported here: https://www.reddit.com/r/Warframe/comments/bsd0qv/new_gas_city_index_maps_energy_orbs_cant_be/
  • Fixed ‘Mastered’ indication not being displayed when focusing on the Purchase/About button in the Market.
  • Fixed ‘Mastered’ indication not being displayed when viewing Dojo Research Recipes.
  • Fixed Refined Relics not displaying their Drop sources.
  • Fixed the Tecton Sparring Skin not appearing in its diorama.
  • Potential fix for Nidus gaining back 3/4 of his Energy when casting abilities in Frame Fighter.
  • Fixed the Phage reload sound playing constantly if the Hectagon Skin is equipped.
  • Fixed filter opacity not working in Captura.
  • Fixed clicking Chat linked Mods not showing how many you own.
  • Fixed Ducat prices not being displayed for some items that can be sold for Ducats.
  • Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again!
  • Fixed not seeing Energy color FX when customizing Weapons/Attachments.
  • Fixed Rhino’s Rubedo Skin missing its emissives.
  • Fixed Chroma’s Graxx Helmet Energy color persisting as default.
  • Fixed Valkyr’s Gersemi Skin Energy color persisting as default.
  • Fixed Falcor’s Energy color persisting as default.
  • Fixed the Styx Syandana Energy color persisting as default.
  • Fixed the Vaykor Syandana Energy color persisting as default.
  • Fixed the Naviga Prime Sugatra Energy color persisting as default.
  • Fixed the Mithra Greatsword Skin Energy color persisting as default.
  • Fixed Broken War Energy color persisting as default.
  • Fixed Nikana Gemini Sheath Energy color persisting as default.
  • Fixed the Mesa Graxx Helmet Energy color persisting as default.
  • Fixed the Spitfire Graxx Syandana Energy color persisting as default.
  • Fixed parts of Nyx’s Absorb ability that weren’t applying Energy colors.
  • Fixes towards Kavat eye color not being applied.
  • Fixed Rescue prison tower sounds not sounding right in two terminal rooms in the Gas City tileset.
  • Fixed some dark lit rooms/hallways in the Gas City tileset.
  • Fixed some cargo trams pushing players out of the Gas City tieset.
  • Fixed a placeholder name for one of the Drop Ship variants in the Gas City tileset.
  • Fixed a script error when closing the a Lore Fragment entry before it is loaded.
  • Fixed a script error when Sacrificing items to Rank up a Syndicate.
  • Fixed a softlock after buying an item from Simaris’ Offerings.

25.0.2.1 Patch Notes

Fixes:

  • Fixed a crash related to the Domestik Drone.
  • Fixed Nyx’s Absorb being affected by teammate damage when using the Assimilate Augment Mod.
  • Fixed the Aero Agility Mod appearing as ‘Beyond Legendary’. It now displays the correct 11.54% drop chance in the public drop tables.
  • Fixed a level hole in the Gas City tileset.

25.0.2 Patch Notes

Additions:

  • Simaris has added the Odonata Blueprint to his Offerings!
    • Imperator and Veritux are in the works to also be added

Disruption Changes & Fixes:

  • Doubled the amount of Hexenon reward drop from Disruption.
  • Removed the Disruption ‘Conduit Shields’ buff as it doesn’t do anything to protect the conduits after the design change which added Demolysts.
  • Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated.
  • Fixes towards not receiving Disruption rewards after a Host migration.
  • Fixed individual extraction not being available for the first 3 Disruption Operation: Hostile Mergers missions.
  • Fixed see unlocalized text/wrong node name when looking at “online status” or receiving game invitation from friends who are playing the Disruption Operation: Hostile Mergers missions that you haven’t unlocked yet.

Changes:

  • Nezha’s Warding Halo projector uses Secondary Energy colors now.
  • Upgraded Domestik Drone logic to prevent attempting to go through clearly locked doors in the Orbiter and provided extra encouragement to explore more.
  • Made adjustments to the ziplines and platforms in the end area of the Ropalolyst fight.

Fixes:

  • Fixed various problems caused by Windows High-DPI scaling; for gory details please see https://forums.warframe.com/topic/1095607-high-dpi-issues/
    • Added Window Scaling Mode option to Display Settings to allow you to bypass Windows High-DPI scaling (NOTE: on some computers, particularly laptops with 4K displays, this may cause severe performance problems!)
    • Fixed issues with the mouse cursor going missing after a full-screen toggle.
    • May have fixed issues when toggling to full-screen and issues where the mouse won’t go across the full window when full-screen.
    • Made graphics suggested settings default to native window resolution if Windows App Scaling is 130% or less.
  • Fixed the Kogake Weapon missing from progression for a lot of Tenno. Mastery has been restored and peace brought back to the universe!
  • Fixed Kogake Rivens appearing as ‘Croniton’.
  • Fixed Wisp’s Will-o-Wisp ability stacking invulnerability duration instead of restarting it.
  • Fixed Beam type weapons unable to destroy Isolator Bursa mines.
  • Fixed numerous unintentional work-arounds to get secret gains in the new Gas City tileset. I hope that was vague enough for you.
  • Fixed wonky Pistol firing animations for Wisp.
  • Fixed the Zenith sometimes Alt Firing/Reloading at the same time.
  • Fixed some weapons (Cyanex, Nagantaka) Fire Rates on their Burst mode showing as 0.
  • Fixed Alad V’s Portrait from pre-Infested to post-Infested for audio Lore Fragments in Gas City.
  • Fixed missing spawn/teleport volumes in some Gas City Captura Scenes.
  • Fixed Hexenon missing from the Codex.
  • Fixed the Energy color persisting as default on the Nekros Irkalla Skin.
  • Fixed the Vetala Shoulder Plates Energy color persisting as their default color.
  • Fixed the Pakal Armor Energy color persisting as their default color.
  • Fixed Octavia’s Helmet Energy color persisting as default.
  • Fixed Trinity’s Helmet Energy color persisting as default.
  • Fixed Nekros’ Charon Helmet Energy color persisting as default.
  • Fixed the Jat Kusar Energy color persisting as default.
  • Fixed Nova Stinger and Nova Visage Helmet Energy color persisting as default.
  • Fixed the emissive colors on the Helminth Charger Metus Skin appearing all blue.
  • Fixed the Tethra Quantum Badge Energy color persisting as default.
  • Fixed the Scapulis Syandana Energy color persisting as default.
  • Fixed the Sidereal Syandana Energy color persisting as default.
  • Fixed Frost’s Snowglobe FX range not scaling properly.
  • Fixed Frost’s Snowglobe clipping through camera angles.
  • Fixed Liset Energy color not applying to the Skin.
  • Fixed Liset emissive color options appearing before you’ve gone into the Customization screen.
  • Fixed the ‘This Is What You Are’ soundtrack playing in the Orbiter if your Domestik Drone went into the back room.
  • Fixed a crash if you Wall Latched or Wall Hopped in the Orbiter after equipping a Mod from the Proton Set.
  • Fixed a rare crash when transition from a Vallis/Plains to Fortuna/Cetus.
  • Fixed a script error when getting an Ayatan Sculpture as a defense reward.
  • Fixed several script error when accessing the Syndicate screen.
  • Fixed a script error when transitioning between Zones in Sanctuary Onslaught.
  • Fixed some ice appearing red on Europa tilesets.
  • Fixed the Extract/Battle screen not properly displaying player names that are longer than average.
  • Fixed overlapping FX when backing out of a Relay vendor (Syndicate) diorama.
  • Fixed repeating ‘tank breaking’ sound in the Gas City tileset.
  • Fixed missing audio for a Alad V transmission in the Gas City tileset.
  • Fixed a script error when attempting to Contribute to Dojo Research.

 

25.0.1 Patch Notes

Known issues:

  • We’re working on a fix for the resolution issues some people are experiencing with High-DPI displays. 
  • The Kogake Weapon has vanished from progression for a lot of Tenno. We are aware and working on a fix. Rest assured it will be restored. 
  • Rivens appearing as ‘Croniton’ are broken Kogake Rivens.

Ropalolyst Changes & Fixes:

  • Ropalolyst will now attempt to kick you off if you choose to ‘ride the bull’ for more than 30 seconds.
  • Fixed inability to proceed in the Ropalolyst boss fight if the Client player has died.
  • Fixed capacitor tower replication issues for Clients in the Ropalolyst boss right room.
  • Fixes towards Ropalolyst getting stuck in the top of the capacitor towers.
  • Fixed certain Transmissions playing back to back instead of spaced out when playing the Ropalolyst Boss node when a Client joined a mission.

Changes:

  • Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop.

Fixes:

  • Fixed inability to proceed in the Sacrifice quest when attempting to trigger a console.
  • Fixed the Disruption ‘Energy Drain’ modification applying to the Operator’s Energy which prohibited ability to Transfer back.
  • Fixed the Adaptation Mod not actually providing any resistance value after Reviving.
  • Fixed the Odomedic Buff timer continually getting reset instead of stacking charges.
  • Fixed a soft-lock when viewing Darvo’s Deals in the Relay if you had Discord running.
  • Fixed spawning a free, but temporary, Domestik Drone just by simply previewing it in the Market.
  • Fixed the Domestik Drone appearing as a Blueprint in the Market Preview diorama.
  • Fixed Magus Lockdown not function properly with Tyl Regor.
  • Fixed the Repair Kit Mod not being displayed as a Drop/in the Codex. This resulted in some players becoming Trade banned, which will be fixed upon relog.
  • Fixed incorrect Energy colors on the Mag Ferro Helmet.
  • Fixed Hildryn and Garuda Specters never using Abilities.
  • Fixed a script error when Replicating a Warframe Blueprint in the Dojo.
  • Fixed a script error when completing a Round in The Index Endurance.
  • Fixed a script error when purchasing Debt-Bonds from Ticker.

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