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Rainbow Six: Siege

Rainbow Six: Siege

Rainbow Six: Siege – 3.2 Patch Notes

BALANCING

CLASH

  • Reduced weapon swapping speed between CCE Shield and Sidearm.
  • Delay before refilling charge after usage ends increased to 2 seconds, from 1 second.
  • Attackers regain full mobility after 0.5 seconds, down from 1.5 seconds, after being shocked.

MAESTRO

  • ALDA 5.56 recoil aligned with other LMGs.

SMG-11

  • Reducing recoil to improve handling.

VECTOR

  • Reducing recoil to improve handling.

BUGFIXES

GENERAL

Fixed – Deployable shields placed perpendicular to a window prevent vaulting.

It is now impossible to install deployable shields in front of windows in a way that would block vault or rappel in. Trying to do so will result in deploying the shield forward or backward depending on the player position, in a way that will always leave enough room for vaulting or rappelling in.

Fixed – The operator is invisible when players load into game.

Fixed – Pistols have their reticle misaligned with the center of the screen while shooting.

Fixed – No toggle for Montagne and Pulse special abilities (now comes with toggle).

Fixed – Cannot access Bulletproof Camera by pressing the secondary gadget button while prone.

Fixed – While prone, using melee and standing up will switch the knife animation to shield.

Fixed – The Stun Grenade VFX can be cancelled under certain conditions.

Fixed – The squad leader remains alone in a match after one squad member leaves when the leader starts the match.

Fixed – Latency, micro stutters and graphical issues after playing multiple matches and maps in the same Custom game session.

Fixed – End of round timer does not stop when initiating the defuser plant at the last moment.

Fixed – Red Dot scopes have thickened texture on the lens while ADS.

LEVEL DESIGN

BANK

Fixed – Valkyrie Black Eye can see through the ceiling when placed on in a spot on 2F Bank.

Fixed – Spot in 1F Tellers Office allows Valkyrie’s Black Eye to see the corridor and staircase.

Fixed – Spot in 1F Archives allows throwable gadgets to reach 2F Skylight Stairwell.

CLUBHOUSE

Fixed – Attacker drones can see through the ceiling underneath 1F Lobby and Bar.

CONSULATE

Fixed – Drone has no collision with the terrace edge from West Front Yard.

HEREFORD BASE

Fixed – Ranked Match Action phase lasts for 4 minutes on Hereford Base.

Fixed – Equipping a shield drops the fps by 10–20 on Hereford Base.

Fixed – Unstable FPS in Hereford Base.

Fixed – Maestro’s gadget is vulnerable by breaking cosmetic destruction, Small pinstripe carpets across the map.

Fixed – Players can hide under a desk in 1F Prep Area.

Fixed – Defuser cannot be picked up after being dropped between the wall and the ammo box in 1F Garage.

Fixed – Defuser cannot be picked up after being dropped between the wooden planks located in EXT Barnyard.

Fixed – Thatcher’s EMP grenade does not turn off the faux volumetric glow from the ceiling lights in EXT Barn.

Fixed – Small gap in 2F bathroom ceiling on Hereford base rework.

HOUSE

Fixed – Players can clip inside a wall using a deployable shield at 2F Workshop.

KAFE

Fixed – Players cannot pick up armor plates if the armor bag is deployed on a kettle in 3F Cigar Lounge.

OREGON

Fixed – Operators can get stuck inside a pile of boxes in 1F Office.

Fixed – Player can vault inside the washing machine on Oregon.

OPERATORS

BUCK

Fixed – If Buck mounts Tachanka’s LMG Turret with the Skeleton Key on and leaves it, no interaction can be made with the turret afterwards.

CLASH

Fixed – Clash can instantly go into ADS with her secondary after un–equipping her shield.

Fixed – Clash is not able to use Observation Tools while her CCE shield is extended.

ECHO

Fixed – Instead of disappearing when Echo’s Yokai hover drone is disabled, the “Jump” button appears greyed out.

Fixed – If a disabled Yokai hover drone is picked up and re–deployed, it will still be in the disabled state when redeployed.

FINKA

Fixed – Finka’s Spear308’s damage falloff over distance is too high.

MAVERICK

Fixed – Maverick’s blowtorch makes no sound on the first use on a wall.

Fixed – Blowtorch SFX persists after Maverick is killed while using it.

MIRA

Fixed – Black Mirror can be destroyed from the other side of a reinforced wall.

Fixed – Mira can place her Mirror under another destroyed Black Mirror.

USER EXPERIENCE

Fixed – Clipping issue on Lion’s uniforms.

Fixed – Hibana’s face appears washed off when equipped with the Yurei headgear.

Fixed – Holding down both gadget buttons and releasing them in a certain order switches away from Pulse’s Cardiac Sensor.

Fixed – The Chalkboard uniform for Hibana does not appear properly while in First Person.

Fixed – Blitz’s arm is delayed when leaning, causing clipping issues with shield.

Fixed – The observation tool icon is missing from the select spawn location screen for attackers in preparation phase in Ranked.

CHARMS

Fixed – A second “Gold Lion Chibi” will float next to the weapon it is attached to.

Fixed – Equipping a country flag charm on the SPSMG9 will also apply on Clash’s CCE shield.

Fixed – Chibi charms are not properly placed on Clash’s CCE Shield in load out.

Fixed – Multiple charms are clipping through Blitz’s and Clash’s shields.

Fixed – Charms equipped on Clash’s shield are not visible in 3rd person view.

PICK AND BAN

Fixed – When Joining in Progress during a ban reveal, players will always see the blue smoke.

Fixed – Joining in Progress with previously selected operator does not update teammates blocked operators.

Fixed – During the ready screen, the sizes of the operator’s cards are not consistent.

Fixed – The “Change floor” button is missing in the tactical map.

Fixed – The bullet point that indicates the currently voted OP disappears after changing display mode.

Source: https://rainbow6.ubisoft.com/siege/en-us/news/152-338590-16/y3s32-patch-notes

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