Search
Generic filters
Exact matches only
Search in title
Filter by Custom Post Type

Path of Exile – SYNTHESIS 3.6 ALL HOTFIXES

Path of Exile – SYNTHESIS 3.6 ALL HOTFIXES

3.6.1b Patch Notes

  • Fixed a bug where defeating the Syndicate Mastermind did not fulfil the ‘Syndicate Mastermind’ step of the “Defeat the Syndicate Mastermind” challenge.
  • Fixed a common client crash.

This has been deployed without a restart. You will need to restart your client to apply these fixes if you are having these specific problems.

3.6.1 HOTFIX 2

Adjusted map drop rates up based on data from the first week of Synthesis.

This has been deployed on the servers, there is no client component to this update.

3.6.1 HOTFIX

We have deployed a serverside hotfix that should prevent clientside stuttering during Betrayal encounters. It will take effect in any new instances created from this point on.

3.6.1 Patch Notes

Synthesis Fixes

  • Items that are “flipped” due to a full inventory or dropped in a Fragmented Memory are now dropped at the completion of the Fragmented Memory.
  • You can now delete Memory Fragments from your queue by right clicking the memory’s icon and accepting the confirmation prompt.
  • Added a warning when you reach the maximum number of Memory Modifiers. Prevented the use of the Memory Modifier device while at maximum Memory Modifiers.
  • Reduced the range at which Filimites can use their Dash Projectile skill.
  • Monsters now spawn slightly farther away from the starting platform in Synthesis Memories.
  • Collapsing a placed Memory now sets your checkpoint to the Memory Stabiliser used to collapse the Memory.
  • Increased the potency of the “x% increased Rarity of Items found” implicit Ring modifiers created by the Synthesiser.
  • Prevented the use of the Synthesiser if input items contain socketed Gems.
  • Re-enabled use of the Instance Manager while in the Memory Nexus.
  • Added new Distant Memory tilesets.
  • Entering or returning to the Memory Nexus now refills flask charges.
  • Act 1 Quests no longer display in the Quest Tracker while you are in the Memory Nexus.
  • Fixed various bugs which could cause portals leading back a memory from the Memory Nexus to not work as intended.
  • Fixed a bug where Distant Memories could spawn with inaccessible bridge connections.
  • Fixed a bug where items moved to your location by using a Memory Stabiliser in the Memory Void could drop in Decay and be out of reach.
  • Fixed a bug which prevented travel to the Memory Nexus via waypoint unless you were in a Town or Hideout.
  • Fixed a bug which prevented some players from accessing the Memory Nexus if they had not talked to Cavas prior to the Templar Laboratory Memory. Affected players can speak to Zana in Oriath or at the entrance to a Fragmented Memory after completing it to gain access to the Memory Nexus.
  • Fixed a bug where you could get stuck on a Memory bridge if a connected Memory was deleted while you were standing on the bridge.
  • Fixed a bug where the Expanding Pulse skill used by the Fractal Titan boss only dealt damage on the first pulse.
  • Fixed a bug where Synthesis doors did not block movement or projectiles.

Miscellaneous Fixes

  • Igna Phoenix now has a more appropriate amount of Energy Shield in Map areas. It was much lower than intended.
  • Skin of the Lords can now have the Runebinder Keystone.
  • Soulrend can now be supported by Volley Support.
  • Updated the description of the “Ignites you inflict deal Damage x% faster” modifier found on the Dyadian Dawn unique belt to clarify that it only applies to Ignites applied by Attacks.
  • Fixed a bug introduced in 3.6.0c where skills granted by Gloves were occasionally removed from your skill bar.
  • Fixed a bug where implicit modifiers which converted Physical Damage to an element prevented prefixes which converted Physical Damage to an element from being crafted on the same item.
  • Fixed a bug where the “x% increased Maximum Total Recovery per second from Life Leech” modifier granted much higher values than intended. Any versions of this modifier that were generated after 3.6.0, but prior to 3.6.1, will now grant lower values than intended and can be updated to their correct values by using a Divine Orb.
  • Fixed a bug where the “Hits have x% additional Critical Strike Chance against you” modifier on the Reckless Defence unique jewel displayed higher values than intended. This was purely a display error and does not have a functional effect on any jewels.
  • Fixed a bug where Consecrated Ground was not correctly applying a ‘chance to be critically struck’ to monsters within it.
  • Fixed a bug introduced in 3.6.0 where monsters killed in Cities within the Azurite Mine did not grant experience.
  • Fixed a bug where Lilly Roth in Act 6 Lioneye’s Watch sold gems which were higher than level 1.
  • Fixed a bug where quest progress granted by killing specific enemies (such as Brutus) was not granted correctly if a Totem which was supported by Decay Support got a killing blow after the Totem had died or timed out.
  • Fixed a bug where the Scorching Ray skill granted by the Balefire unique sceptre did not match the values that a level 25 Scorching Ray skill gem had.
  • Fixed a bug where Essence Drain did not apply its damage over time effect when it had chained, pierced or forked.
  • Fixed a bug where modifiers to Area Damage were not reflected in the tooltip damage of Storm Burst.
  • Fixed targetting issues with Storm Burst when supported by Spell Totem Support.
  • Fixed a bug where unveiling modifiers of specific Syndicate members didn’t give the updated versions of some modifiers, and therefore didn’t provide progress towards unlocking them for crafting.
  • Fixed a visual effects issue that could occur when leveling up.
  • Fixed a client crash in Betrayal Research encounters.

Note: The “Reduced the value of the “x% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry” modifier found on the Watcher’s Eye Unique Jewel from 180% to 30%. This modifier was unintentionally six times higher than intended.” that was mentioned yesterday change will not be in this patch, but will be deployed in a follow up.

3.6.0c Patch Notes

  • Memory Fragments now drop items if the instance creator does not enter the Memory.
  • Increased the delay before Decay begins moving at full speed.
  • Fixed a bug where Decay in the Memory Nexus began faster than it was intended to. This should alleviate various cases where you were overrun by Decay before you could start moving.
  • Fixed a bug where Distant Memories could spawn in configurations that prevented access to one another.
  • Fixed a bug introduced in 3.6.0 where Glove Enchantments did not work.
  • Fixed a bug where a “Mission Complete” message was displayed multiple times when completing a Memory.
  • Fixed a client crash.
  • Fixed an instance crash.

3.6.0b Patch Notes

  • The Filimite’s Dash Projectile skill can no longer be affected by additional projectile modifiers.
  • Reduced the number of Silver Coins dropped by Synthesised Chests in Distant Memories. This was accidentally much higher than we’d intended.
  • Fixed a bug where portals to the Memory Nexus from Distant Memories would close after you entered the Memory Nexus, preventing return to the Distant Memory and sometimes placing you at the wrong portal location.
  • Fixed a bug where portals to the Memory Nexus from Distant Memories sometimes displayed “NULL”.
  • Fixed a bug where Lilly Roth in Oriath sold gems which were higher than level 1.
  • Fixed a bug where using fractional prices in Public Stash Tabs would convert the price to a decimal. This caused items listed in the Bulk Item Exchange on trade websites to display incorrectly.
  • Fixed an error that sometimes occurred on the login screen.
  • Fixed an instance crash in Distant Memories that could occur when opening Synthesised Chests which dropped Fractured Jewellery.
  • Fixed a client crash.

3.6.0 Hotfix 4

  • Fixed a bug where Premium Stash tabs did not accept fractional values for currency.
  • Prevented the generation of two Synthesis Memories (Nexus tiles) which can crash when run.
  • Fixed two instance crashes.
  • Fixed a client crash.

This patch also reapplies the client elements of the previous patch without the renderer fixes. This patch has been applied without a restart. You will need to restart your client for some of the fixes.

3.6.0 Hotfix 3

  • Fixed a bug where items were dropping in the Decayed Area in placed Memories.
  • Fixed a bug where your checkpoint was not set at the correct Memory Stabiliser when you collapsed a placed Memory.
  • Fixed an error that sometimes occurred on the login screen.
  • Fixed various instance crashes that occurred during Betrayal encounters.
  • Fixed an instance crash that could occur when entering the Memory Nexus.

This has been deployed without a restart. You will need to restart your client to apply these fixes if you are having these specific problems.

EDIT: We are rolling back the client part of this patch, as it has introduced new crashes on login for some players.

3.6.0 Hotfix 2

  • Fixed a bug where the Mortal Conviction passive did not properly grant “50% less Mana Reserved”.
  • Fixed a different instance crash with Purifying Flame.

This has been deployed as an instance only hotfix.

3.6.0 Hotfix 1

  • Fixed a bug that could cause “Vector<T> too long” or “Bad allocation” errors when changing areas.
  • Fixed a common crash when that could occur when using Storm Burst.
  • Fixed a client crash that could occur when using Purifying Flame.

This has been deployed without a restart. You will need to restart your client to apply these fixes if you are having these specific problems.

 

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*

Lost Password

Sign Up

We use first or third-party tools that store small files (cookie) on your device. Cookies are normally used to allow the site to run properly (technical cookies), to generate navigation usage reports (statistics cookies) and to suitable advertise our services/products (profiling cookies). We can directly use technical cookies, but you have the right to choose whether or not to enable statistical and profiling cookies. Enabling these cookies, you help us to offer you a better experience.