Path of Exile – Heist | Day 1 & 2 Patch Notes 3.12.1

Path of Exile – Heist | Day 1 & 2 Patch Notes 3.12.1

3.12.1 Patch Notes

Heist Improvements

  • Players no longer block other players in The Rogue Harbour.
  • Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
  • Reduced the damage that Clockwork Sentries deal with their on-death explosions.
  • Reduced the damage of Automaton Lightning Beam’s impact area of effect hit.
  • Increased the damage of Automaton Lightning Beam’s beam as well as its on-death explosion.
  • Escape Route minimap icons are now always visible to players in the same Wing.
  • Fixed a bug where Replica Quill Rain’s “Socketed Gems are Supported by Level 1 Arrow Nova” did not work.
  • Fixed a bug where Replica Hyrri’s Truth had a lower level requirement than intended.
  • Fixed a bug where an Agility Laser hazard could generate with the disabling mechanism in an unreachable location.
  • Fixed a bug in Grand Heists where multiple Rogues with the same Job could attempt to do a single job, resulting in multiple job progress bars being visible.
  • Fixed a bug where various Heist Unique Items did not have a slot in the Unique Collection Tab.

Skill Improvements

  • Fixed a bug where Flame Wall required more experience than intended to level up.
  • Fixed a bug where Splitting Steel and Blazing Salvo weren’t counted as projectiles for the sake of projectile-specific modifiers.
  • Fixed a bug where Splitting Steel wasn’t affected by Area Damage modifiers.
  • Fixed a bug where various skills didn’t chain as many times as they should have.
  • Fixed a bug where Crackling Lance could be used through some Heist doors.
  • Fixed a bug where Cremation had many more projectiles than intended.
  • Fixed a bug where the tooltip of Enduring Cry could display a higher value of Life Regeneration than it actually granted.
  • Fixed a bug where multiple copies of Shattering Steel were offered by a vendor.

Miscellaneous Improvements

  • Fixed a bug introduced in 3.12.0 which prevented players from changing their God Powers in their hideouts.
  • Fixed a bug introduced in 3.12.0 where Coward’s Legacy unique belt didn’t count you as being on Low Life when you were cursed with Vulnerability.

Crash Fixes

  • Fixed an instance crash that could occur after leaving a Heist area.

Day One & Two Patch Notes

One by one we’ve deployed the following misc (mostly serverside) hotfixes:

  • Fixed an instance freeze/crash related to vendor recipes.
  • Fixed an instance crash that could occur in Heist content
  • Toned down the amount of unique items players were pillaging from early Heists
  • Halved the life regeneration granted by Oak’s Enduring Cry and doubled its cooldown
  • Fixed a bug where an invalid skill gem was being sold by a vendor
  • Fixed a bug where a teleporter didn’t work in a late Heist boss fight
  • Fixed some crashes and graphical issues that Windows 7/DirectX users were experiencing
  • Fixed the spam of other player names in The Rogue Harbour. You’ll only see the names of players if they’re in your party.
  • The Sextant Mod that spawns monsters that are converted when killed would spawn monsters that crash.
  • Fixed a client crash that would occur when throwing a trap at an Essence monster
  • Allow players to run the same type of unique contract multiple times
  • Fixed various bugs with running contracts and blueprints
  • Fixed a bug with the “A Valuable Combination” prophecy.
  • Fixed the most common freeze and server crash related to Heists. At last!
  • Fixed a bug where Heists would sometimes crash in Predictive Mode.
  • Fixed an instance crash related to two skills being used together.

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