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Overwatch – JUNE 2020 Update



    Celebrate the 2019 Overwatch League MVP with the Alien Zarya skin! This skin is a unique combination of influences. Her extraterrestrial form features nodes that respond to Zarya’s Particle Cannon charge and facial tentacles that glow in her signature pink, while her sleek suiting is inspired by retro fashion. Learn more about the skin and the League within the Overwatch League menu!


    New Feature: Priority Requeue for Collapsed Games

    If a competitive game collapses due to a player leaving early, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority queue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.


    • Competitive Open Queue Season 2 has begun! Find this game mode within the Arcade for roughly two weeks. This mode will use standard Competitive Play rules, but will have no role restrictions or role queues.



    Focusing Beam felt slightly too long-ranged given how lethal it has the potential to be. Echo may have to get a bit closer to utilize the ability but certainly has the mobility to do so.

    Focusing Beam
    • Range reduced from 20 to 16 meters


    We’re looking to strengthen Genji’s close-range combat effectiveness to help solidify his viability as a mobile burst-damage hero. We’ll keep a close eye on his overall power as we’re increasing both the flexibility of Deflect and improving the shuriken damage consistency at the same time.



    • Damage increased from 28 to 30

    Secondary Fire

    • Spread reduced from 12 to 9


      Open Queue Added to Competitive Play

      Starting with Season 23, Competitive Play will support both Role Queue and Open Queue. These will be separate queues, so you won’t see Role Queue teams playing against Open Queue teams. Open Queue will have its own SR and leaderboard, separate from the role-specific Role Queue SRs and leaderboards.

      Adjustments to Seasonal Placements for High SR Players

      Beginning with Season 23, the maximum Skill Rating (SR) earned after a player completes each season’s placements has been capped at 3900 SR. Players are still matched with other players of similar skill, as we want to keep matches as fair and fun as possible. As each player participates in more games during the current season, their SR will slowly rise to reach a value that fully reflects their current skill.

      This change is intended to address many of the issues that SR Decay tried to fix, but in a more positive manner that rewards staying active and playing more games instead of penalizing players for not playing enough. Achieving a very high SR at the end of a season can no longer be achieved by completing a mere five placement matches. This does mean you may see larger SR differences between all the players in a very high SR match than in previous seasons, as two similar and highly skilled players might have different SRs based on how many games they’ve played during the season.



      With recent improvements to Ashe’s weapon her overall damage output has increased significantly. Toning Dynamite down will lower her overall damage while keeping her damage output focused on her rifle.

      • Cooldown increased from 10 to 12 seconds


      Granting additional maximum health is a powerful ability and has proven too effective when combined with the additional healing of Repair Pack. Brigitte’s barrier will now provide more protection up front, enabling her to withstand more directed fire, but will also have a longer downtime if it is destroyed.

      Repair Pack
      • No longer grants an additional armor health pool
      Barrier Shield
      • Maximum health increased from 200 to 250
      • Regeneration rate decreased from 100 to 85 health per second
      • Cooldown when destroyed increased from 3 to 5 seconds


      These buffs are aimed at making D.Va feel more fluid and responsive to play.

      Fusion Cannons
      • Movement penalty reduced from 50 to 40%
      Defense Matrix
      • Cooldown reduced from 1.5 to 1 second
      Micro Missiles
      • Activation delay reduced from 0.5 to 0.25 seconds


      These are a couple quality of life changes for Junkrat. This makes it possible to do some Concussion Mine jumps that were no longer possible after a previous increase to its projectile speed.

      Concussion Mine
      • Trigger delay reduced from 0.156 to 0.1 seconds
      • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds


      • Fixed a bug with patch notes truncation for the Taiwanese locale
      • Fixed a bug with specific hero ultimate voicelines playing both their friendly and enemy team variations


      • Fixed a bug with an Incorrect shadow displayed across the hood of the Little Red skin


      • Fixed a bug with Lucio being able to switch to Heal Song while stunned


      • Fixed a bug with fire strike appearing invisible for allies


      • Fixed a bug that allowed Roadhog to hook Baptiste’s Immortality Field

      Wrecking Ball

      • Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage
    • Duration increased from 1.5 to 2 seconds
    • Can now be cancelled manually


    The previous combination of changes to the projectile speed and the damage of Storm Arrows impacted Hanzo more than intended so we’re reverting the Storm Arrow damage back its previous value.

    Storm Arrows
    • Damage increased from 60 to 70

    • Increased sound effects volume


    New Workshop Actions
    • Attach Players
    • Detach Players
    • Start Forcing Player Position
    • Stop Forcing Player Position
    New Workshop Values
    • Is In Alternate Form
    • Is Duplicating
    • Hero Being Duplicated

    The Attach Players action allows one player to become stuck to another with a given offset, giving players the ability to carry other players around. The Start Forcing Player Position action allows players to be moved around procedurally; this action pairs well with variable chasing actions. The Is In Alternate Form value lets you check for whether D.Va is in pilot form and whether Mercy and Torbjörn have their secondary weapon equipped (as well as a few other transformations). Finally, the Is Duplicating and Hero Being Duplicated values allow you to check Echo’s current status.


    • Deathmatch – Fixed a bug where the end of round flow music would not transition properly
    • Fixed a bug in which custom game settings were sometimes being reverted to default between rounds of a Control map or when causing one’s own death while Respawn as Random Hero is active
    • Custom games will no longer shut down due to server load issues when using Mei’s primary fire with a 0% freeze rate
    • Fixed a bug where custom game lobby privacy settings were reset when importing a share code


    • Fixed a bug that would allow Reinhardt’s Charge to hit Echo when using her Duplicate ability
    • Fixed a bug where Echo would lose her ultimate charge if she dies with her ultimate target confirmation active
    • Fixed a bug with Echo becoming stuck in her Focusing Beam animation
    • Fixed a bug where a cloned hero’s communication wheel settings would not copy over properly


    • Fixed a bug that would cause Mei’s hat to fall off when using Cryo-Freeze while wearing her Mei-rry skin
    • Fixed a bug with Mei’s drone not animating correctly at the end of her Blizzard ultimate ability


    • Fixed a bug where Sombra could sometimes hack people right as they started an ability that would prevent hacking (i.e. Wraithform, Meteor Strike)


    • Fixed a bug where Symmetra Turrets could be placed on certain spawn doors
    • Fixed a bug in which restarting a rule that was using the Wait action and then executing the same Wait action on the same frame could cause the action to wait forever
    • Fixed a bug in which using a chased variable for the rate or destination of the Chase action that was modifying it would cause incorrect behavior
    • Fixed a bug in which the final objective of an Assault, Hybrid, or Escort map could be completed when Disable Built-In Game Mode Completion was in effect
    • Fixed a bug in which reaching 100% distance or capture progress on the final objective of an Assault, Hybrid, or Escort map would cause endless beeping if Disable Built-In Game Mode Completion was in effect
    • Fixed a bug which caused the Stop Transforming Throttle action not to work
    • The Is Using Ultimate value now returns true when D.Va is using either of her ultimate abilities
    • The Is Using Ultimate value now returns true for the first few frames of Echo’s ultimate (After the first few frames, check the new Is Duplicating value)
    • The Is Using Ultimate value now returns true for Ashe only while B.O.B. is alive
    • Fixed a bug which caused the Respawn action to stop working for players that had recently been resurrected
    • Fixed rules with Echo as the designated hero not always executing correctly during or after her ultimate
    • Fixed the Is Primary Fire value sometimes returning incorrect values after Winston’s ultimate and during Hanzo’s Storm Arrows ability
    • The Is Using Ability 2 value no longer returns true for Widowmaker if her only existing Venom Mine has been fired off the map
    • Fixed a bug where script error messages remained on screens for certain subroutine errors even after fixing the issue in the editor
    • Fixed a bug preventing Set Objective Description from working when executed prior to the player spawning in
    • Fixed a bug preventing Disable Built-In Game Mode Announcer from working in certain modes
    • Fixed a bug preventing the Damage Over Time effects from occurring when first starting the Molten Floor Workshop Preset
    • Fixed a bug preventing Set Match Time from being able to be used while in Assemble Heroes in CTF
    • Fixed a bug preventing certain abilities from triggering Dealt/Received Knockback Events (Junkrat’s self-knockback from Concussive Mine, Doomfist’s Rocket Punch, and Reinhardt’s Rocket Hammer)
    • Fixed a bug preventing Sigma’s Ultimate Ability from working properly when gravity settings were altered via Workshop or Custom Game Settings
    • Fixed a bug preventing the names of Dummy Bots from properly showing up in Kill Cams, POTGs, and End of Match Summaries
    • Fixed a bug where Destroy All Dummy Bots failed to work in certain scenarios


  • [PC-Only] Fixed a stability issue for users with Nvidia SLI or AMD Crossfire configurations
  • Fixed a Custom Game loading issue for Mei’s Snowball Offensive game mode
  • Fixed an issue with the Anniversary loot box screen camera focusing on the Anniversary lobby background resulting in loot box content confusion


  • Fixed a bug with the Little Red Ashe skin animating incorrectly when canceling out of the Take a Knee emote


  • Fixed a bug with Baptiste’s Immortality Field disc displaying too large during his highlight intro preview pose


  • Fixed a bug where the kill feed could display an Echo clone’s death without it actually being destroyed


  • Fixed a bug where Orisa’s Halt! ability would leave a fire effect on the ground if using the Demon sk

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