Overwatch – 1.40 Patch Notes | Bastion’s Brick Challenge

Overwatch – 1.40 Patch Notes | Bastion’s Brick Challenge

Overwatch 1.40.0.1 Patch Notes

HERO UPDATES

General

  • Reverted edge-placement change for ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Symmetra’s Teleporter, etc)

BUG FIXES

General

  • Made changes to improve game stability

Maps

  • Paris – Fixed a bug that allowed players to shoot through one of the spawn doors

Heroes

Bastion

  • Brick Bastion Skin – Updated muzzle flash VFX

Overwatch 1.40 Patch Notes

PATCH HIGHLIGHTS

Bastion’s Brick Challenge

Get ready to play with Bastion’s Brick Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, or Arcade will earn you themed sprays, player icons, and a new legendary skin: Brick Bastion!

Tune in to participating Twitch broadcasters while they’re playing Overwatch any time through 9/30 to earn a total of seven Bastion’s Brick Challenge sprays and icons!

To learn more about Bastion’s Brick Challenge, click here.

HERO UPDATES

General

  • Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Symmetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible.

Bastion

Self-repair

  • Self-repair no longer consumes resource while Bastion is at full health
  • Bastion now correctly initiates 0.25 sec of recovery time when canceling Self-Repair by firing

Symmetra

Primary Fire

  • Beam width lowered from 0.3 meters to 0.2
  • Beam DPS per level lowered from 65/130/195 to 60/120/180

Zarya

Primary Fire

  • Beam width is now 0.15 meters and no longer scales with energy
  • Max Beam DPS lowered from 190 to 170

Sigma

Hyper Spheres

  • Explosion damaged reduced from 35 to 30

Experimental Barrier

  • Added a toggle option for deploying Sigma’s Experimental Barrier
  • Being hacked by Sombra will now recall his barrier if it is deployed. (EMP will still destroy the barrier first if both are in range)

Accretion

  • Explosion damage increased from 50 to 60

Gravitic Flux

  • Intro cast time increased from 0.4 seconds to 0.6

WORKSHOP UPDATES

New Workshop actions:

  • Create Dummy Bot
    • Creates a dummy bot, which is a full player that has no human or AI controlling it. Using other Workshop actions, dummy bots can move, aim, press buttons, and do most things that human players can do.
  • Destroy Dummy Bot
    • Destroys a dummy bot.
  • Start Throttle In Direction
    • Either sets or modifies the throttle (directional movement input) for a given player (human, AI bot, or dummy bot).
  • Stop Throttle In Direction
    • Stops the change to throttle being caused by Start Throttle In Direction.
  • Create Beam Effect
    • Creates a beam effect between two positions (either or both of which may be a player).

New parameters to existing Workshop actions:

  • Create HUD Text
    • New SpectatorVisibility option for defining when spectators can see the text.
    • New colors have been added to Text Color.
  • Create In-World Text
    • New SpectatorVisibility option for defining when spectators can see the text.
    • New colors have been added to Text Color.
  • Create Effect and Play Effect
    • New colors have been added.

New Workshop value:

  • Is Dummy Bot
    • Whether a given player is a dummy bot.

New Workshop Inspector features:

  • Copy current variables to CSV [PC-Only] :
    • Copies the currently visible variables to the system clipboard in CSV format. These can be pasted into text and spreadsheet applications.
  • Copy all variables to CSV [PC-Only] :
    • Copies all variables throughout the Inspector history for the currently selected entity to the system clipboard in CSV format. These can be pasted into text and spreadsheet applications.
  • Copy current variables as actions:
    • Copies the currently visible variables to the clipboard in Workshop text format. These can be pasted back into a Workshop action list.

BUG FIXES

General

  • Workshop – Fixed a bug that caused the “Enable Workshop Inspector” option not to reset when using Restore Defaults
  • Workshop – The “Is Firing Primary” Workshop value now correctly reports whether Sigma is using his Hyperspheres
  • Fixed an issue where killing D.Va’s mech via Environment kill would not always grant the full amount of ult charge
  • Fixed an issue where knockbacks would sometimes be shorter than intended if the target was moving down an incline
  • Players should no longer get stuck inviting players when using ‘Stay As Team’ feature
  • Attempting to save a highlight without sufficient disk space now displays an appropriate error message
  • Fixed an issue where the first person camera would be incorrectly offset when switching heroes in some workshop scenarios
  • Competitive arcade season ratings now display a skill rating in the career profile
  • Season 1 competitive end ratings now show correctly in leaderboards

Maps

Paris

  • Fixed a bug that allowed Moira’s Biotic Orb to pass through the attacker’s spawn door

Heroes

Ashe

  • Improved the ability for B.O.B. to get through doorways and more consistently make it to where he was launched towards

Bastion

  • Fixed a bug where Bastion was not entering a recovery state when immediately firing weapons after Self-Repair is used

Brigitte

  • Fixed a bug with Brigitte’s Repair Pack cooldown scalar not working in custom games

D.Va

  • Fixed a bug that allowed D.Va’s mech to block Earthshatter briefly during the destruction animation

Hanzo

  • Fixed a bug that caused Hanzo’s bow to flicker when switching to Sonic Arrow, when certain skins were equipped

Lucio

  • Fixed an issue where knockbacks applied to enemies moving down ramps would not knock back as far as intended.

Mercy

  • Fixed a bug where Mercy could sometimes mispredict being able to Guardian Angel to a teammate who had died behind a wall.

Orisa

  • Fixed a bug that caused players to be thrown further than intended when escaping the pulling effect of Orisa’s Halt

Sigma

  • Fixed a bug that caused the first-person animations for Kinetic Grasp, Accretion, Experimental Barrier return/retract, and primary fire not to play correctly when used immediately after being frozen
  • Fixed a bug that caused Hyperspheres to appear without any VFX or animation after letting the cast timer on Gravitic Flux expire
  • Fixed a bug that incorrectly allowed Sigma to gain shields after absorbing a healing orb from Moira with his Kinetic Grasp
  • Corrected various Sigma team color visual effects
  • Fixed a bug with Sigma’s Damage Blocked average per 10 min not appearing in career profile

Sombra

  • Fixed a bug with Sombra detection radius being affected by player aim pitch

Wrecking Ball

  • Fixed an issue preventing Wrecking Ball specific stats from showing up in the Career Profile
  • Fixed a bug with adaptive shields area being affected by aim pitch

Zenyatta

  • Fixed a bug that prevented Zenyatta from using a Teleporter while Transcendence is active

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