Mobile Legends – 1.5.00 Patch Notes

Mobile Legends – 1.5.00 Patch Notes

Recently we have noticed that many players have difficulties in reading the patch notes. To ease this problem, we are going to try a new describing style:

Replace the skill names with Skill 1, Ultimate, etc.

Use to indicate the changes.

Use (↑) (↓) (~) to indicate strengthening, nerfing, and adjustments,

[Khaleed] ( ↓ )

Attributes ( ↓ ): Physical Attack Growth: 12.75 → 11.25.

Passive ( ↓ ): Damage of enhanced Basic Attack: 50+180% Physical Attack → 160% Physical Attack.

[Brody] ( ↑ )

Attributes ( ↑ ): Initial Attack Speed: 90% 120.8%. Attack Speed Growth: 2.2%.

Passive ( ↑ ): Abyss Mark stack limit:  4.

Critical Chance increase per stack: 10% +12.5%

Basic Attack Slow duration: 0.88 → 0.58

Movement Speed boost duration after critical attack: 0.8s → 1s.

Skill 1 ( ↑ ): Base damage: 200-350 → 250-450.

Damage increase: 25% → 33%.

Cooldown: 5.5s → 4.

Mana Cost: 55-100 → 40-90.

Ultimate ( ↑ ): Area of effect: yards → 8 yards.

Cooldown: 32 24s 22-16s.

[Barats]

Barats is a hero with a unique style in the game, but his Ultimate makes him look not so unique. Thus we have designed a new Ultimate for him so as to match his image and enhance his role as a Fighter.

Skill 1 ( ↓ ): Spell Vamp: 100% → 30%.

Ultimate (~): AOE, stun, and movement interruption Detona sticks his tongue out and devours the first enemy hero hit immediately. Then Detona suppresses the target for 2s and tries to digest the target, dealing damage and restoring HP continuously. During digestion, the Movement Speed of Detona is reduced.

 

1. Pharsa’s Epic Skin [Empress Phoenix] will be available on August 6th in the Epic Showcase: Stay tuned.

2. 8 Free Heroes: Server Time 7/31/2020 05:01:00 to 8/7/2020 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Vexana; Moskov Lunox: Trithel, Karrie, sun; Aldous, Franco

 

Battlefield

1. Optimized the navigation mechanism for minions. Their routes are more reasonable now.

2. Optimized the navigation mechanism for creeps. Fixed the issue where the creeps may leave combat when chasing the enemy.

3. Fixed the occasional lag issue in some of the bushes.

4. Optimized the vibration effect of Balmond, Alice, Nana, Karina, Akai, and Franco.

 

1. Optimized the penalty rules of intentional feeding and inactive performance.

2. Optimized the display of Attack Speed Ratio on the in-battlefield interface. (Attack Speed limit adjusted from 2,50 to 3.00, 3.00 means Basic Attacks per second, if the player has purchased the equipment that provides 40% Attack Speed, the Attack Speed will increase by 0.4 on the interface.)

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