League of Legends TFT – 10.2 Patch Notes | Few System Changes for Faster Games

League of Legends TFT – 10.2 Patch Notes | Few System Changes for Faster Games

System

Game Length

  • PVE Rounds Planning Phase Time: 30 seconds ⇒ 20 seconds

Item System

  • Small Loot Boxes: Removed the “4 gold drop” possibility (average value down 15%)
  • Medium Loot Boxes: Removed the “7 gold drop” possibility (average value down 3%)
  • Removed the worst case scenarios for item drops through the course of a game and especially in the first three PVE rounds. In short, we raised the RNG “floor”.
  • Full items now drop significantly less.
  • Full items only drop if you are already rolling item components. The RNG “ceiling” has not changed, but you are more likely to get a full item as you approach that ceiling.
  • You can no longer get two full item drops in the same game from PVE rounds. This change doesn’t include epic monster rewards or the carousel.
  • Drastically reduced the chance of Force of Nature appearing on the carousel.

Quality of life changes

  • PVE minions and monsters are now immune to Zephyr.
  • Updated the Trait Tracker UI with a chromatic tier to celebrate rare synergies (ex. Inferno 9).
  • Runespirit Little Legend VFX update.
  • The system for choosing your Little Legend and Arena Skin the Lobby has been greatly improved. Be sure to check it out.

Items

  • Bramble Vest Damage: 80/120/160 ⇒ 100/140/200
  • Bloodthirster Lifesteal: 40% ⇒ 50%
  • Guinsoo’s Rageblade Attack Speed per stack: 4% ⇒ 5%
  • Hextech Gunblade Omnisteal: 25% ⇒ 33%
  • Iceborn Gauntlet Freeze Duration: 1.5 seconds ⇒ 2.5 seconds
  • Locket of the Iron Solari Shield Value: 250/275/300 ⇒ 250/275/350
  • Luden’s Echo Damage: 120/160/200 ⇒ 125/175/250

Traits

Assassin

  • Critical Strike Damage Bonus: 50%/150% ⇒ 65%/225%

Blademaster

  • Blademasters can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go “infinite” off their auto-attacks. Specifically this nerfs (4) and (6) Blademaster.
  • Blademaster chance to get extra auto-attacks: 40% ⇒ 35%

Desert

  • Armor Reduction: 50%/90% ⇒ 40%/100%

Inferno

  • Damage: 70%/140%/210% ⇒ 70%/150%/250%

Mage

  • (6) Mages: 100% Chance to Double Cast ⇒ 100% Chance to Double Cast & 20 AP to all Mages

Shadow

  • Bonus Damage Duration: 5 seconds ⇒ 6 seconds
  • Bonus Damage: 65%/150% ⇒ 65%/175%

Warden

  • Armor Bonus: 150%/300%/450% ⇒ 150%/300%/999%

Woodland

  • Gotta get six Woodland to clone them all.

Champion Balance

Tier 1

  • Leona Damage Reduction: 40/90/140 ⇒ 40/80/120Tier 2
  • Malzahar Minion health: 250/250/250 ⇒ 250/300/400

Tier 3

  • Ezreal Health: 600 ⇒ 650
  • Ezreal Ability Damage: 200/400/800 ⇒ 225/450/900
  • Karma Attack Speed Bonus: 60/70/80 ⇒ 40/60/80
  • Sion Mana: 50/125 ⇒ 75/125
  • Sivir Bounces: 10/10/10 ⇒ 5/7/9
  • Veigar Spell Damage: 300/600/900 ⇒ 325/650/975

Tier 4

  • Olaf Attack Speed: 0.85 ⇒ 0.8

Three-Star Champion Adjustments

  • Renekton Ability Damage: 150/275/400 ⇒ 150/275/475
  • Vladimir Ability Damage: 200/325/450 ⇒ 200/325/500
  • Ashe Ability Attack Speed Bonus: 50%/75%/250% ⇒ 50%/75%/100%
  • Ashe Ability Attack Damage Ratio: 0.3/0.35/0.4 ⇒ 0.3/0.35/0.75

Bugfixin’

  • All tooltips should now be up to date.
  • Electric tooltip now properly states that it does magic damage
  • Karma is no longer 7’6” (228cm).
  • Kindred’s ability will now correctly critically strike with Jeweled Gauntlet.

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