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League of Legends

League of Legends – Teamfight Tactics 10.19 Patch Notes

FATES

Cheatsheet

Details

The cheat sheet above should give you a good idea of the champions and traits in the new set. But if you want to dive deep into all the stats, head to one of the sites listed below.

LITTLE LEGENDS

 The new dragon-themed Little Legends are here and will be available for purchase soon after the patch goes live!

Choncc

Ao Shin

Umbra

STAR SHARDS

Star Shards

  • You can now upgrade your Little Legends star level with Star Shards! No more digging through eggs hoping to hatch your favorite pint-sized companions. Just star-up your favorites! Learn more.

ARENAS

 The new Festival, Kanmei, and Akana arenas react to your wins, losses, streaks, and three-star champions. Oh, and be sure to click around the boards a little bit—you never know what you might find.

Festival

Kanmei

Akana

RANKED

  • When Fates goes live in your region with patch 10.19, you’ll be able to start climbing the ladder in this set’s first Ranked stage.
  • Most of you will start Fates in Iron 2. If you ended Galaxies in Diamond 1 you will start in Iron 1. Master+ players will start in Bronze 4.
  • Galaxies Ranked rewards will be given out on patch 10.21.
  • Players finishing in 4th place or better will now gain at least 10 LP.
  • Players finishing in 5th place or worse will now lose at least 10 LP (or enough to hit 0 LP).

SYSTEMS

Chosen

  • Galaxies are out, Chosen are in. Occasionally, you will be offered a Chosen champion in your shop. These champions are already at 2-star level, so they cost three times their normal 1-star price and come with some extra power.
  • One of their traits (origin or class) is “Chosen” and counts as 2 of that trait.
  • They also get +200 HP and a unique stat bonus—either 400 HP, 30% spell power, 30 AD, or 25% reduced mana cost.
  • Tier odds for Chosen at Level 1: 100/0/0/0/0
  • Tier odds for Chosen atLevel 2: 100/0/0/0/0
  • Tier odds for Chosen atLevel 3: 100/0/0/0/0
  • Tier odds for Chosen atLevel 4: 40/60/0/0/0
  • Tier odds for Chosen atLevel 5: 20/50/30/0/0
  • Tier odds for Chosen atLevel 6: 10/45/45/0/0
  • Tier odds for Chosen atLevel 7: 0/30/40/30/0
  • Tier odds for Chosen atLevel 8: 0/20/40/40/0
  • Tier odds for Chosen atLevel 9: 0/0/30/40/30

As a Chosen each Champion gets either Health, Spell Power, Attack Damage, or Mana Cost Reduction as follows:


Champions that get Health as Chosen

  • Garen
  • Fiora
  • Irelia
  • Aatrox
  • Wukong
  • Jax
  • Lee Sin
  • Tahm Kench
  • Sejuani
  • Maokai
  • Sylas
  • Shen
  • Yone
  • Jarvan IV
  • Hecarim
  • Nunu
  • Sett
  • Vi
  • Elise

Champions that get Spell Power as Chosen

  • Morgana
  • Twisted Fate
  • Jinx
  • Annie
  • Veigar
  • Lissandra
  • Diana
  • Kennen
  • Kalista
  • Akali
  • Vayne
  • Riven
  • Kindred
  • Ahri
  • Nidalee
  • Kayn
  • Katarina
  • Evelynn

Champions that get Attack Damage as Chosen

  • Talon
  • Aphelios
  • Zed
  • Ashe
  • Warwick
  • Xin Zhao
  • Yasuo
  • Jhin

Champions that get Mana Cost Reduction as Chosen

  • Nami
  • Janna
  • Zilean
  • Lux
  • Thresh
  • Cassiopeia
  • Lillia
  • Teemo
  • Yuumi
  • Azir
  • Lulu
  • Ezreal
  • Pyke

Leveling

  • Level 7: 32xp ⇒ 36xp
  • Level 8: 50xp ⇒ 56xp
  • Level 9: 66xp ⇒ 80xp

Shop

  • Consecutive shops will not repeat unbought champions.
  • Bag odds for Level 5: 40/35/20/5/0 ⇒ 45/30/20/5/0
  • Bag odds for Level 6: 25/35/30/10/0 ⇒ 30/35/25/10/0
  • Bag odds for Level 7: 19/30/35/15/1 ⇒ 19/35/30/15/1
 We’re changing the rate at which items appear in carousels.


First Carousel

  • 65% chance of one of every item plus one random duplicate.
  • 11% offense (3x Sword Bow Rod)
  • 11% defense (3x Cloak Armor Belt)
  • 11% Utility (3x Tear Glove Random)
  • 1.5% All Spatulas
  • 0.5% All Force of Natures

Second Carousel

  • 80% One of every item plus one random duplicate
  • 15% One of every item and 1 Spatula
  • 5% Three Spatulas + Six random components

Third Carousel

  • 30% One of every item and one random duplicate
  • 50% All random components. Totally random with no variance control.
  • 15% One of every item + one Spatula
  • 5% Three Spatulas + six random components

Fourth Carousel

  • 80% One of every item and one random duplicate
  • 15% One of every item and 1 Spatula
  • 5% Three Spatulas + Six random components

Fifth Carousel

  • 50% All Random unbuilt (Full items not built yet)
  • 25.4% All Random Full items (Any full item)
  • 3% Sword Items
  • 3% Vest Items
  • 3% Belt Items
  • 3% Bow Items
  • 3% Cloak Items
  • 3% Tear Items
  • 3% Gloves Items
  • 3% Rod Items
  • 0.6% All Force of Natures

Sixth Carousel

  • 100% Half random full items, half random components.

ITEMS

New Items

  • Gargoyle Stoneplate: Replaces Sword Breaker. Now gives +12 Armor and MR per enemy targeting the holder.
  • Sunfire Cape: Replaces Red Buff. Now applies to a random enemy within 2 hexes every second. Damage is now 25% of affected unit’s max health in true damage over 10 sec

Item Changes

  • Needlessly Large Rod: 20 ⇒ 15 SP
  • Bloodthirster Healing: 45% ⇒ 40%
  • Chalice of Power Duration: 20 seconds ⇒ All Round
  • Deathblade AD per stack: 25 ⇒ 20
  • Dragon’s Claw Magic Reduction: 50% ⇒ 60%
  • Giant Slayer Bonus Damage: 20/80% ⇒ 10/90%
  • Guinsoo’s Rageblade AS Per stack: 5 ⇒ 6%
  • Hextech Gunblade Healing: 45% ⇒ 33%
  • Infinity Edge: Grants 75% Critical Strike Chance (including from components)
  • Infinity Edge: converts each 1% of the holder’s Critical Strike Chance above 100% into +1% Critical Strike Damage
  • Jeweled Gauntlet Crit Damage: 30% ⇒ 50%
  • Luden’s Echo Splash Damage: 200 ⇒ 180
  • Quicksilver Duration: 10 ⇒ 12 seconds
  • Rabadon’s Deathcap: 50% Bonus SP ⇒ 40 SP
  • Runaan’s Hurricane: Bolts can now cause critical hits. Bolts now have unlimited range.
  • Spear of Shojin: 18% of Max Mana per auto after first cast ⇒ 5 Mana per auto
  • Statikk Shiv Damage (standard and bonus): 85 ⇒ 80 damage

MISCELLANEOUS

  • 5 Seconds added to the start of every planning phase as we do with every set. This will be removed in Patch 10.20.
  • Fixed a long time bug where Grievous Wounds was twice as effective as intended.
  • Trap Claw’s stun now has a different visual effect, to help correctly attribute the cause of their units’ stuns.
  • Completed items can no longer drop from orbs.
  • Spatula items can now drop from end game PVE rounds, but only if you have at least one of that trait on the board.
  • Adjusted the types of orbs and their contents across all stages of the game.
  • All % Damage amps now stack additively instead of multiplicatively with one another by source (so items can still multiply traits, but not other items).

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