Teamfight Tactics Patch Notes
9.14 also marks the first patch with official TFT patch notes! From now on, you can expect TFT patch notes almost every week on their own separate page. This first official patch week we have a whole host of changes. First, Twisted Fate is warping in to the Convergence for all your piracy and spell-slinging needs. Then, get ready to start climbing because the ranked Beta Season is coming and as they say, “RNG is a ladder.” Finally, items and gold will now drop from NPC rounds on a more consistent basis.
Looking for the full Teamfight Tactics patch notes? Take this magical journey!
Empowered W now breaks shields on targets before dealing damage and stunning.
W – Ruthless Predator
Q pull now applies healing reduction.
Q – Bear Trap on a Rope
W reduces damage by a flat amount; armor decreased; magic resist decreased. R no longer empowers basic attacks.
W – Eclipse
R – Solar Flare
W minimum cast range removed; maximum cast range decreased; cooldown increased early and decreased late. E healing increased; now reduced when poisoning minions and small monsters; cost flattened. Ability casts now buffer.
W – Miasma
E – Twin Fang
W bonus movement speed increased; bonus movement speed duration decreased; grounds and slows dashing enemies.
W – Steadfast Presence
Base health regen growth increased. R no longer revives Aatrox; amplified self-healing increased; cooldown decreased.
R – World Ender
W cooldown flattened; energy restore flattened; duration extension removed; stealth type changed. Q AP ratio increased. E damage increased. R cooldown increased.
Q – Five Point Strike
W – Twilight Shroud
E – Shuriken Flip
R – Perfect Execution
Q max stun duration and radius growth per second increased. E max movement speed now scales with level.
Q – Starsurge
E – Comet of Legend
Passive and R bugfixes. Q arc speed decreased. W cost bugfixed.
Passive – Moonsilver Blade
Q – Crescent Strike
W – Pale Cascade
R – Lunar Rush
Passive cooldown reduction removed; cooldown decreased; damage increased. Q cooldown and damage increased; cost decreased late. W now interruptible by CC and restricts Flash during channel; self-slow decreased.
Passive – Colossal Smash
Q – Winds of War
W – Shield of Durand
Q cooldown increased early, decreased late; cost flattened. W double shield on return removed; shield ratio increased; shield duration decreased. R cooldown reset removed; cooldown decreased late; ratio increased.
Q – Light Binding
W – Prismatic Barrier
R – Final Spark
Q slow increased, slow duration decreased. W empowers basic attacks on cast and cleaves in a cone; cost increased and scales with rank. VFX and QoL updates.
Passive – Granite Shield
Q – Seismic Shard
NEW W – Thunderclap
Passive base damage decreased. E magic penetration decreased late.
Passive – Darkness Rise
E – Death’s Grasp
E now stuns non-champions. R deals reduced damage to surviving enemies; now grants Pyke additional “Your Cut” gold as well.
E – Phantom Undertow
R – Death From Below
Base health regen and health regen growth increased. Q and E bugfixes.
Q – Overload
E – Spell Flux
Soul Fragments restore mana and permanently increase Swain’s max HP. Q pierces through minions; no longer pierces through champions killed. R1 drains all nearby enemies. R2 damage tied to R1 health drained; no longer modified by Soul Fragments; now castable immediately.
Passive – Ravenous Flock
Q – Death’s Hand
R – Demonic Ascension
R – Demonflare
Passive damage vs minions less reduced. Q detonation damage increased. E shield granted on first cast; no longer blocks non-magic damage but blocks all magic damage for a duration; cooldown flattened; second cast stun duration decreased. R cast range decreased, recast window decreased, cooldown increased, AD->AP ratio conversion decreased.
Passive – Petricite Burst
Q – Chain Lash
E – Abscond/Abduct
R – Hijack
Passive damage health scaling increased; stacks no longer increase ability damage; abilities no longer apply stacks. Q no longer has a melee-range arc; stun now consumes all stacks. W1 Nearsight on enemies removed. W2 stun on enemies removed. E stores less Grey Health but heals for a higher percent; cooldown reduced but starts on shield expiration.
Passive – An Acquired Taste
Q – Tongue Lash
W – Devour/Regurgitate
E – Thick Skin
Passive shield decreased; mana restore removed. Q empowered damage decreased; cost increased. E missing HP scaling increased; cost decreased.
Passive – Bop ‘n’ Block
Q – Prowling Projectile
E – Zoomies!
Kennen, Neeko, and Jayce all have the following attributes that give them this flexibility and dominance: exceptional (normally enhanced) basic attacks and powerful (and often low cooldown) disengage abilities. With these changes, we’re attempting to push these champions’ harass power down for the first few levels in exchange for scaling. The expectation is this will lower frustration for the average player, as well as lower pro pick priority.
Attack damage decreased; attack damage growth increased. Q base damage decreased early, increased late; damage ratio increased.
Q – Shock Blast
Attack damage and attack speed decreased; attack damage growth and attack speed growth increased. Passive no longer breaks when Neeko basic attacks enemy champions. W passive movement speed decreased.
Passive – Inherent Glamour
W – Shapesplitter
- Qiyana’s W – Terrashape passive now procs correctly with Liandry’s Torment
- Galio’s E – Justice Punch no longer remains in the realm it was cast in when entering/existing Mordekaiser’s R – Realm of Death
- Corki’s Passive – Hextech Munitions‘s The Package no longer spawns only in Mordekaiser’s R – Realm of Death if Corki was banished there at the time of its spawn
- Rammus’ Q – Powerball and Lucian’s R – The Culling can no longer be interrupted by CC effects while under the effects of Edge of Night, Banshee’s Veil, or Morgana’s E – Black Shield
- Vision Score now properly updates on the vision Trinket’s tooltip