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League of Legends – 9.1 Patch Notes | 2019 FIRST UPDATE

Welcome, one and all, to the first patch of 2019! We hope the holidays treated you well and you’re rested up and ready for a fresh new year of League. Let’s get into it!

At the top of the notes you’ll see a special section for Kalista, Ornn, and Sejuani, all of whom have been much stronger in pro play than regular play. In all three cases, we’re reducing the utility they offer to coordinated teams and offering them strength that’s less tied to perfect timing, positioning, or communication. From there, we move into the bulk of our champion changes which feature direct buffs to a bunch of marksmen. In each case, we accentuated the unique strengths or highest moments they’re picked for, but the impetus for all of them is the same: Marksmen on the whole ended 2018 in a rough spot. We’ve got some item work in the patches to come as well, so 9.1 isn’t the end of the road to recovery. After that, the balance updates wrap up with rune adjustments, including a usability buff to Hail of Blades for champs with attack resets.

Kalista, Ornn & Sejuani


Base AD, AD growth, attack speed growth increased; W Oathsworn AD bonus removed. Q damage increased. E deals less damage to epic monsters.

Base Stats


Q – Pierce

BASE DAMAGE 10/70/130/190/250  20/85/150/215/280

W – Sentinel

REMOVED OATHSWORN EMPOWERMENT Kalista no longer gains 5/10/15/20/25 attack damage while her Oathsworn is nearby

E – Rend

NEW WEAK GRIP Rend now deals 50% damage to epic monsters


Base durability increased. Ornn’s items upgrade at level 13 (2 max); he can upgrade one ally’s item per level at level 14+. More upgrades added. Q cost, damage, slow decreased. W doesn’t shield but makes Ornn unstoppable. R slow, knockup decreased.

Base Stats


Passive – Living Forge

NEW CALLOUSED HANDS Ornn now gains 10% additional armor and magic resist from items
NEW TRADE KNOWLEDGE At level 13, any upgradable item Ornn owns or purchases for the rest of the game is upgraded for free (Ornn can have up to two upgraded items)
NEW BENEFACTOR At each level from 14 onward, Ornn can upgrade one of his ally’s upgradable items by getting within 600 range of them and clicking on them (allies can only have one upgraded item)
REMOVED PURCHASE ORDER Ornn and his allies can no longer pay to upgrade their items
NEW ITEMS Ornn can upgrade new items! Bonuses listed below:

Frozen Fist

ARMOR 65  95
MANA 500  700

Youmuu’s Wraithblade


Might of the Ruined King


Luden’s Pulse

MANA 600  850

Q – Volcanic Rupture

COST 55 mana  45 mana
BASE DAMAGE 20/50/80/110/140  20/45/70/95/120
SLOW 40/45/50/55/60%  40% at all ranks

W – Bellows Breath

REMOVED SHIELD No longer shields Ornn for 80/125/170/215/260 (+0.4 bonus armor)(+0.4 bonus magic resist)
NEW UNSTOPPABLE Ornn is now unstoppable during W
COOLDOWN 17/15/13/11/9 seconds  12 seconds
DURATION 1 second (ticks every 0.2 seconds )  0.75 seconds (ticks every 0.15 seconds)
SELF-SLOW 50%  35%
BRITTLE PROC DAMAGE 7%-12% target’s maximum health (levels 1-18) 12%-20.5% target’s maximum health (levels 1-18)

E – Searing Charge

COST 50 mana at all ranks  35/40/45/50/55 mana
NEW JUST A LITTLE LONGER If a Q pillar is about to expire when Ornn casts E, it now lasts until Ornn’s dash completes

R – Call of the Forge God

FIRST CAST SLOW 40/60/80%  10% scaling up to 40/60/80% based on distance traveled
SECOND CAST KNOCKUP 1.5 seconds on all enemies hit  1 second on the first enemy hit, 0.5 seconds on enemies hit past the first


Base durability increased. Passive grants fewer stats but lasts longer. Q damage increased. W2 damage increased but slow falls off immediately. E deals more damage but range and stun decreased.

Base Stats


Passive – Fury of the North

FROST ARMOR RESISTANCES 20/70/120 armor and magic resist (+100% total armor and magic resist)  20 armor and magic resist (+25% bonusarmor and magic resist)
FROST ARMOR LINGER 2 seconds  3 seconds

Q – Arctic Assault

BASE DAMAGE 60/90/120/150/180  80/120/160/200/240

W – Winter’s Wrath

SECOND HIT BASE DAMAGE 30/65/100/135/170  30/70/110/150/190
SECOND HIT SLOW DURATION Normalized to 0.25 seconds (previously, could last slightly longer depending on server timing)

E – Permafrost

STUN DURATION 1/1.1/1.2/1.3/1.4 seconds  1 second at all ranks
RANGE 850  600
DAMAGE 20/35/50/65/80  40/80/120/160/200 (Icebreaker damage upon shattering a stunned target unchanged)



E grants assists if enemies were previously unseen.

Q – Ranger’s Focus

HEY!Ability icon border now flashes when Q is castable at max stacks

E – Hawkshot

I HELPED Ashe now gains assist credit if a previously-unseen enemy is killed within 10 seconds of being revealed by Hawkshot


W cast time now scales with attack speed.

W – Zap!

CAST TIME 0.6 seconds  0.6 – 0.4 seconds, based on attack speed (caps at 250% bonus attack speed, including bonus from Switcheroo!)


Q+E combo can now be buffered.

E – Acceleration Gate

BUFFERING If Jayce casts Acceleration Gate during Shock Blast’s cast time, he’ll now ignore movement commands until both abilities have been cast


E teleports immediately; cast time now entirely post-teleport. Hextech Gunblade’s active can be buffered.

E – Shunpo

CAST TIME 0.075 seconds before teleporting and 0.075 seconds after teleporting  0.15 seconds after teleporting (Katarina now teleports immediately upon pressing E)
BUFFERING Katarina can now buffer Hextech Gunblade’s active to fire after Shunpo’s cast time completes


Q stacks from large kills increased.

Q – Siphoning Strike

LARGE KILL STACKS 6 per champion, large minion, or large monster kill 12 per champion, large minion, or large monster kill


Champion hits don’t reduce Q’s damage.

Q – Boomerang Blade

DAMAGE FALLOFF Hitting an enemy champion no longer decreases Boomerang Blade’s damage against subsequent targets (tooltip will be updated in 9.2)


Q cooldown reduced while R is active.

R – Final Hour

NEWKEEP ROLLIN Tumble’s cooldown is reduced by 50% while Final Hour is active (reminder: Tumble’s cooldown doesn’t start until Vayne fires the empowered attack)


E root duration increased.

E – Bladecaller

ROOT DURATION 1 second  1.25 seconds


Q+W and E+W combos can now be buffered.

W – Rampant Growth

BUFFERING If Zyra casts Rampant Growth during Deadly Spines’ or Grasping Roots’ cast times, she’ll now ignore movement commands until both abilities have been cast

Jungle Items

Unenchanted jungle items reduce gold received from minions if their owner has too much minion gold.

 Funneling’s made a small comeback, so we’re adding a new version of Monster Hunter that’s more graceful than last season’s check on who had the highest CS.

MONSTER HUNTER Hunter’s Machete, Hunter’s Talisman, unenchanted Stalker’s Blade, and unenchanted Skirmisher’s Sabre now reduce minion gold earned by 10 per minion if their owner’s gold from minions is greater than half their gold from monsters


Hail of Blades

Attack speed bonus higher early; lower late. Attack resets no longer consume a stack.

ATTACK SPEED BONUS 75-125% (levels 1-18)  110% at all levels
NEW HAILSTORM Attacks that benefit from an attack reset (ex. Jax’s W – Empower) no longer consume a Hail of Blades stack

Rune Stats

Attack speed rune stat increased.



Movement speed bonus multiplier increased.


Shield Bash

Damage increased.

DAMAGE 4-21 (levels 1-18)  5-30 (levels 1-18)

Turret Assists

Local gold proximity radius on turret takedown increased. Additional radius for assists added.

NEW ASSIST RADIUS Champions within 2500 range who assisted in a turret takedown now also count toward local turret gold distribution (including first turret bonus)
PROXIMITY RADIUS Champions within 1000  1200 range of a turret are counted toward local turret gold distribution whether they assisted in the takedown or not
FUN FACT Turret plating already worked like this!
REMINDER Unlike champion takedowns, there’s no “assist gold” pool created when a turret falls. Local gold is split evenly among eligible allies regardless of who got the takedown.

Ability Ping Improvements

Long-Range Abilities

  • Galio’s R – Hero’s Entrance
  • Nocturne’s R – Paranoia
  • Pantheon’s R – Grand Skyfall
  • Yasuo’s R – Last Breath
  • Caitlyn’s R – Ace in the Hole
  • Lux’s R – Final Spark
  • Twisted Fate’s R2 – Gate
  • Jhin’s W – Deadly Flourish and R – Curtain Call
  • Ziggs’ R – Mega Inferno Bomb
  • Xerath’s R – Rite of the Arcane

Abilities with Detailed Information

  • Draven’s Passive – Adoration: Current stacks
  • Heimerdinger’s Q – H-28G Evolution Turret: Number of turrets available or time until next turret if none are available
  • Kassadin’s R – Riftwalk: Time until stacks expire if Kassadin is unable to cast Riftwalk due to having too many stacks
  • Kayn’s Passive – The Darkin Scythe: Time until other form is available if Kayn’s already unlocked a form
  • Kog’Maw’s R – Living Artillery: Time until stacks expire if Kog’Maw is unable to cast Living Artillery due to having too many stacks
  • Mordekaiser’s R – Children of the Grave: Remaining ghost duration
  • Nasus’s Q – Siphoning Strike: Current stacks
  • Soraka’s W – Astral Infusion: Now indicates when Soraka is unable to cast Astral Infusion due to having too little health
  • Veigar’s Passive – Phenomenal Evil Power: Current stacks
  • Smite, Challenging Smite & Chilling Smite: Amount of damage dealt to monsters

Ability Icon HUD

We’re improving the way the HUD communicates remaining duration for a bunch of abilities, which were previously tracked only via the little icons in your buff bar. The breakdown below was based more on what felt right than on immutable rules, but let us know if there are other abilities you think should get this treatment!

Remaining duration bar

  • Alistar’s E – Trample and R – Unbreakable Will
  • Braum’s E – Unbreakable
  • Corki’s E – Gatling Gun
  • Dr. Mundo’s R – Sadism
  • Illaoi’s R – Leap of Faith
  • Jax’s R – Grandmaster’s Might
  • Karthus’s Passive – Death Defied
  • Kayle’s E – Righteous Fury
  • Master Yi’s R – Highlander
  • Miss Fortune’s W – Strut
  • Mordekaiser’s R – Children of the Grave ghost duration
  • Nasus’ R – Fury of the Sands
  • Olaf’s W – Vicious Strikes and R – Ragnarok
  • Rammus’ Q – PowerballW – Defensive Ball Curl, and R – Tremors
  • Renekton’s R – Dominus
  • Rengar’s R – Thrill of the Hunt
  • Shyvana’s W – Burnout
  • Singed’s R – Insanity Potion
  • Sivir’s R – On the Hunt
  • Tristana’s Q – Rapid Fire
  • Tryndamere’s R – Undying Rage
  • Twitch’s Q – Ambush and R – Spray and Pray
  • Vayne’s Q – Tumble empowered attack window and R – Final Hour duration
  • Viktor’s R – Chaos Storm
  • Volibear’s R – Thunder Claws

Time to recast border

  • Garen’s Q – Decisive Strike empowered attack window and movement speed
  • Gragas’s Q – Barrel Roll
  • Kassadin’s W – Nether Blade empowered attack window
  • Kha’Zix’s R – Void Assault
  • LeBlanc’s W – Distortion and R – Mimic‘d Distortion return window
  • Lux’s E – Lucent Singularity
  • Nasus’ Q – Siphoning Strike empowered attack window
  • Renekton’s E2 – Dice
  • Riven’s R2 – Wind Slash
  • Twisted Fate’s W – Pick a Card and R2 – Destiny
  • Volibear’s Q – Rolling Thunder empowered attack window and movement speed
  • Yasuo’s Q2 – Steel Tempest
  • Zed’s W – Living Shadow and R – Death Mark return window


  • Xin Zhao’s R – Crescent Guard no longer deals more damage than intended when Xin Zhao hits multiple enemies
  • Neeko’s minimap and announcement banner icons no longer gets stuck for enemies as the ally she transformed into if her Passive – Inherent Glamour breaks in fog of war
  • Varus’ E – Hail of Arrows slow zone VFX no longer fail to appear if Varus cast Hail of Arrows from fog of war
  • Sterak’s Gage’s tooltip now shows the exact amount of damage required to trigger its shield as well as the exact shield granted
  • Jarvan IV’s Passive – Martial Cadence no longer deals damage through Pantheon’s Passive – Aegis Protection
  • Death’s Dance no longer grants Urgot an excessive amount of healing against Tryndamere’s R – Undying Rage or Anivia’s Passive – Rebirth
  • Rengar’s hands once again glow when he reaches maximum Ferocity
  • Fixed Q – Savagery activation and trail VFX for base, SSW, Headhunter, and Night Hunter Rengar
  • Fixed Empowered Q – Savagery stab splash VFX for base, SSW, Headhunter, and Night Hunter Rengar
  • Fixed R – Thrill of the Hunt activation VFX for Headhunter and Night Hunter Rengar
  • Rengar’s target once again glows during R – Thrill of the Hunt for base, SSW, Headhunter, and Night Hunter Rengar
  • Zombie Brand’s VO lines no longer overlap
  • Battle Boss Ziggs’ R – Mega Inferno Bomb no longer uses classic VFX for long-range casts
  • Fixed an issue where Ranked Armor would occasionally appear blurry at some resolutions
  • Fixed summoner icons not being properly centered in Ranked Armor
  • Fixed the “Add Friend” button overlapping with the game header in lobby when looking for a match
  • Fixed Ranked Armor hiding the speech indication from League Voice when looking for a match: The armor’s faceplate will now be backlit when players are speaking

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