PRIORITIES Lunge still prioritizes R Vitals then P Vitals, but now prioritizes an R-affected target next even without a Vital to proc
LESSER PRIORITIES After the above prioritization, Lunge looks for a low-health champion in range, last-hittable minion in range, champion in range, then nearest unit (unchanged)
Passive – Whisper
ONE Jhin’s movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits
TWO If Jhin crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit’s bonus
THREE Fixed a bug where Jhin was getting an empowered haste off his first Hail of Blades attack (the one that procs it). This is a fix to the fix we released in 8.20 which only corrected the AD conversion portion of this interaction.
FOUR Fixed a bug where Jhin was NOT getting an empowered haste off his third Hail of Blades attack
W damage decreased.
W – Distortion
BASE DAMAGE 85/125/165/205/245⇒75/115/155/195/235
E cooldown decreased; damage increased early.
E – Sapling Toss
DAMAGE 6/6.5/7/7.5/8% target’s max health⇒7/7.25/7.5/7.75/8% target’s max health
HEAL VS NON-CHAMPS 200% base heal⇒125% base heal (values unchanged)
Grey health no longer scales with max health but scales harder off AD. W movement speed decreased; scales with lethality instead of AD. E stun scales with lethality instead of rank. R scales with lethality.
RECOMMENDED ITEMS Updated!
Passive – Gift of the Drowned Ones
MAXIMUM GREY HEALTH 25% max health + 21% per 100 bonus attack damage, up to 50%⇒80 health + 8 health per 1 bonus attack damage, up to 60% max health
W – Ghostwater Dive
COST 75 mana⇒50 mana
MOVEMENT SPEED 60/65/70/75/80% (+4% per 100 bonus attack damage)⇒40% at all ranks (+1.5% per 1 lethality)
E – Phantom Undertow
COST 50 mana⇒40 mana
STUN 1.1/1.2/1.3/1.4/1.5 seconds⇒1.1 seconds at all ranks + 0.1 seconds per 10 lethality
R – Death From Below
NEW LETHALITY RATIO Execute threshold (and damage done if target isn’t within the threshold) increases by 1.5 per 1 lethality
Q damage increased.
Q – Chomp
BASE DAMAGE 20/30/40/50/60⇒20/35/50/65/80
RATIO 0/0.1/0.2/0.3/0.4 total attack damage⇒0.1/0.2/0.3/0.4/0.5 total attack damage
Q discharge base damage decreased late; ratio increased. R damage decreased; ratio increased.
Q – Siphon Power
DISCHARGE BASE DAMAGE 20/50/80/110/140⇒20/45/70/95/120
DISCHARGE RATIO 1.0 total attack damage + 0.5 ability power⇒1.0 total attack damage + 0.55 ability power
R – Chaos Storm
BASE DAMAGE PER TICK150/250/350⇒130/210/290
RATIO PER TICK0.7 ability power⇒0.85 ability power
UPDATED Time Warp Tonic
Potion and biscuit regen is front-loaded but no longer extended. No longer affects elixirs.
NEW CHUGGING Consuming a potion or biscuit grants 50% of its health and/or mana restoration immediately but prevents that consumable from being used again until the effect ends. Health/mana per tick is then reduced by half for the effect’s regular duration.
REMOVED SIPPING Potions, biscuits, and elixirs no longer last 20% longer
SUGAR RUSH You still gain 5% movement speed while under the effect of a potion or biscuit
REMOVED BOTTLE SERVICE Time Warp Tonic no longer affects elixirs
Kennen no longer stops moving after casting W – Electrical Surge
LeBlanc is no longer missing VFX and SFX during Q – Sigil of Malice
Shaco boxes and Azir soldiers no longer play their respective champion’s death audio instead of their own
Twisted Fate’s E – Stacked Deck no longer breaks if TF uses the empowered attack on a Teemo shroom
Passive SFX are no longer missing when Ravenborn LeBlanc comes out of stealth.
SFX for Star Guardian Soraka have been restored
SFX have been restored for Count Kledula’s Q – Bear Trap on a Rope
Trick or Treat Ekko’s joke bat now remains a consistent size throughout the duration of the emote
Dragon Trainer Heimerdinger no longer has redundant death SFX
Dragon Trainer Heimerdinger is no longer missing dance SFX
Reconnecting during homeguard as a Star Guardian skin no longer causes SFX to linger
Officer Vi’s baton no longer flies up out of place at the start of the animation
Star Guardian and Pool Party Lulu’s R – Wild Growth VFX no longer clip on elevated terrain.