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League of Legends

League of Legends

League of Legends – 8.14 Patch Notes

Welcome to patch 8.14. Over the last few patches, the game has seen some pretty hefty changes to the jungle, mid lane, marksmen, and Aatrox. For the next few patches, we’ll be dialing it back and doing some smaller-scope changes, mostly balance tweaks.

First, you’ll notice two new section as of last patch: simple buffs and simple nerfs. For the most part, that’s for self-explanatory changes designed at making a champion stronger or weaker but not really altering their playstyle all that meaningfully.

We’re also following up on the Aatrox rework, looking to reduce some of his overbearing lane presence and give him more to do in late-game teamfights. Finally, we’re taking a small dive into two of our AP assassins (Fizz and Ahri) to make their gameplay a bit more intuitive and satisfying.




Base health decreased. Q base damage decreased. E recharge rate decreased early, increased later. R bonus attack damage increased. Q timer freezes while reviving.

Now that Aatrox players have gotten some games under their belt and mastered his pretty unique spells, it turns out he’s pretty strong, especially in lane. We’re pulling some of his early game power in exchange for some more late-game consistency.


NEWBANNER OF….In addition to switching Aatrox’s sword stance, toggling CTRL+5 now unfurls banner-style wings

Base Stats

HEALTH610  580

 Q – The Darkin Blade

BASE DAMAGE 20/35/50/65/80  10/25/40/55/70
Q2 DAMAGE 125% of Q1 damage (unchanged)
Q3 DAMAGE 150% of Q1 damage (unchanged)
SWEET SPOT DAMAGE 150% of Q1, Q2, or Q3 damage (unchanged)
DAMAGE TO MINIONS 65-100% (at levels 1-18) of base damage  50-100% (at levels 1-18) of base damage

 E – Umbral Dash

RECHARGE RATE 20/18/16/14/12 seconds  24/20/16/12/8 seconds

 R – World Ender

BONUS ATTACK DAMAGE 20% total attack damage  20/22.5/25% total attack damage
NEWPAUSING THE APOCALYPSE Q’s recast timer is now frozen while reviving

Mid-Patch 8.13 Updates

These changes went live partway through 8.13.

Q1 LENGTH 625  650
Q1 WIDTH 175  200
Q2 LENGTH 500  525 (sweet spot size unchanged)


W no longer deals bonus damage against primed targets. W base damage increased. W now grants on-hit damage if empowered attack does not kill its target.

The mark-priming mechanic on Fizz’s W was unsatisfying, asking players to hold one of their damage tools until later. As an assassin, his role is to lay down damage quickly and get out, which made that wait feel particularly awkward. We’re removing the priming mechanic, and bringing back an on-hit buff on the active, but keeping the cooldown reset on kills. The new W still does damage over a longer period of time, but more of that damage is front-loaded so Fizz players can more quickly make like a trident and stab.

 UPDATE DW – Seastone Trident

Fizz’s next basic attack deals bonus damage. If it kills a unit, W’s cooldown and mana cost are partially refunded. If it doesn’t, Fizz’s subsequent basic attacks are empowered for 5 seconds.

EMPOWERED ATTACK DAMAGE 20/30/40/50/60 (+0.4 ability power) 40/50/60/70/80 (+0.4 ability power)
ATTACK RESET? Yes (unchanged)
COOLDOWN 10/9.5/9/8.5/8 seconds  7/6.5/6/5.5/5 seconds
COST 30/40/50/60/70 mana (unchanged)
REFUND ON KILL W’s cooldown resets to 1 second and Fizz is refunded20/28/36/42/50 mana  20/28/36/44/52 mana
DAMAGE BUFF ON NON-KILL 10/15/20/25/30 (+0.3 ability power) on-hit damage for 5 seconds
PASSIVE BLEED 20/30/40/50/60 (+0.4 ability power) over 3 seconds (unchanged)
LESS STABBY W’s passive bleed no longer applies to targets Fizz passes through during Q’s dash or to targets hit by R’s fish or shark


Base health increased. Health growth decreased.

Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.

Base Stats

HEALTH 531  581


Base mana regen increased; growth decreased. Base armor increased; Q splash radius increased. Empowered detonation damage decreased at early ranks.

Support Karma is struggling hard at most skill levels, but at this point a straight buff might push her too high up in organized play. We’re upping her baseline spellcasting and durability, but pulling back some of her waveclear to keep her from becoming overbearing at the highest levels of play.

Base stats

MANA REGEN 8.5 mana per 5 seconds  11.5 mana per 5 seconds
MANA REGEN GROWTH 0.8 mana per 5 seconds  0.5 mana per 5 seconds
BASE ARMOR20.4  26

 Q – Inner Flame

SOULFLARE DETONATION DAMAGE 50/150/250/350 (at Mantra levels 1/2/3/4)  35/140/245/350 (at Mantra levels 1/2/3/4)


Q base damage and damage ratio increased at later ranks.

Sion’s last round of nerfs was necessary while Banner of Command was the top pick for top laners. Now that the item has been removed from the game, he’s landing on the weak side.

 Q – Decimating Smash

BASE DAMAGE 30/47.5/65/82.5/100  30/50/70/90/110
DAMAGE RATIO 0.45/0.50/0.55/0.6/0.65 total attack damage 0.45/0.525/0.6/0.675/0.75 total attack damage


Base health increased. Health growth decreased.

Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.

Base Stats

HEALTH 542  582

Mid-Patch 8.13 Updates

Because last patch was three weeks long (compared to our usual two weeks), we put out a larger balance update than usual in the interim. We’re reposting those changes in this patch to make sure you’ve seen them.




HEADSHOT DAMAGE 50% (+100% crit chance) total attack damage  50-100% (at levels 1/7/13) (+125% crit chance) total attack damage


Q ATTACK SPEED 30/50/70/90/110%  50/65/80/95/110%
E COST 70/75/80/85/90 mana  50/55/60/65/70 mana


Q MINIMUM DAMAGE RATIO 1.0 total attack damage  1.1 total attack damage
Q MAXIMUM DAMAGE RATIO 1.5 total attack damage  1.65 total attack damage
W ON-HIT DAMAGE 5/9/13/17/21  7/10.5/14/17.5/21
W STACK POP DAMAGE 2/2.75/3.5/4.25/5% target’s maximum health per stack 3/3.5/4/4.5/5% target’s maximum health per stack


R DAMAGE RATIO 1.5 bonus attack damage  1.2 bonus attack damage


Q COOLDOWN 9/7.5/6/4.5/3 seconds  11/9/7/5/3 seconds

SFX Updates

Updated the SFX for a few champions.

KENNEN New SFX on entire kit
LEE SIN Updated mixing and mastering for current SFX
KOG’MAW Updated mixing and mastering for current SFX
JARVAN IV Updated mixing and mastering for current SFX

Simple Buffs


E mana cost decreased. E charm duration increased early.

Picking opponents off with her mobility and Charm is Ahri’s core pattern, so we want to make sure that Charm feels appropriately impactful, even early on.

 E – Charm

COST 85 mana  70 mana
CHARM DURATION 1/1.25/1.5/1.75/2 seconds  1.4/1.55/1.7/1.85/2 seconds


Q base damage increased late. Q damage ratio increased.

 Q – Noxious Blast

BASE DAMAGE 75/120/165/210/255  75/125/175/225/275
DAMAGE RATIO 0.7 ability power  0.8 ability power


E base damage and resistance reduction per stack increased.

 E – Gatling Gun

BASE DAMAGE 80/140/200/260/320  120/170/220/270/320
RESISTANCE REDUCTION PER STACK 0.5/1/1.5/2/2.5 1/1.375/1.75/2.125/2.5


Health growth increased.

Base Stats



Passive lifesteal increased early.

 Passive – Soul Eater

LIFESTEAL 10/15/20% (at levels 1/7/13)  12/18/24% (at levels 1/7/13)


Bonus attack speed at level 1 added. W base damage increased.

Attack speed should help Pantheon’s jungle without pushing his top lane up too much.

Base stats


 W – Aegis of Zeonia

BASE DAMAGE 50/75/100/125/150  60/85/110/135/160


Q and R damage ratios increased.

 Q – Queen’s Wrath

DAMAGE RATIO 0.4 bonus attack damage  0.5 bonus attack damage

 Q – Prey Seeker

DAMAGE RATIO 0.4 bonus attack damage  0.5 bonus attack damage

 R – Void Rush

DAMAGE RATIO 1.85 bonus attack damage  2.0 bonus attack damage


Q cooldown decreased.

 Q – Boomerang Blade

COOLDOWN 9 seconds  7 seconds


Q damage ratio increased.

 Q – Plasma Fission

DAMAGE RATIO 0.6 ability power  0.8 ability power


W damage increased late.

 W – Silver Bolts

MAXIMUM HEALTH DAMAGE 4/6/8/10/12% target’s maximum health 4/6.5/9/11.5/14% target’s maximum health


Base attack speed increased. R cooldown decreased.

Base stats


 R – Assault and Battery

COOLDOWN 130/100/70 seconds  110/85/60 seconds


W cast range increased.

 W – Gravity Field

CAST RANGE 700  800

Simple Nerfs

Dr. Mundo

Q health refund decreased.

 Q – Infected Cleaver

HEALTH COST REFUND ON HIT 50%  40% (still doubled on kill)


Q cooldown increased late. R cooldown increased.

 Q – Gleaming Quill

COOLDOWN 12/10.5/9/7.5/6 seconds  12/11/10/9/8 seconds

 R – The Quickness

COOLDOWN 120/100/80 seconds  130/110/90 seconds


R stun duration decreased.

 R – Glacial Prison

MAX STUN DURATION 2 seconds  1.5 seconds


Q slow decreased early.

 Q – Twilight Assault

SLOW 35%  15/20/25/30/35%


R explosion damage ratio decreased.

 R – Demon Flare

MAX EXPLOSION DAMAGE RATIO 1.35 ability power  1.05 ability power


W return damage decreased late.

 W – Rake

INCOMING DAMAGE 70/95/120/145/170  70/85/100/115/130


E base damage decreased late.

 E – Nimbus Strike

BASE DAMAGE 65/110/155/200/245  65/100/135/170/205


W base damage decreased late. W damage ratio decreased.

 W – Spell Thief

BASE DAMAGE 75/120/165/210/255  75/105/135/165/195
DAMAGE RATIO 0.65 ability power  0.55 ability power


Jungle Items

If you have the most individual total gold on your team, lane minions kills grant less gold.

Jungle funneling tends to be a very passive and unengaging strategy, largely rooted in avoiding conflict. This is subverting a lot of normal laning patterns, so we’re looking to significantly nerf the strategy. We’ll be pursuing cleaner system solutions to the problem in preseason, but for now we’re just trying to decrease the viability of funneling.

 Hunter’s Machete/Hunter’s Talisman

NEWMONSTER HUNTER – If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher’s Sabre or Stalker’s Blade.

Mid-Patch 8.13 Updates

Because last patch was three weeks long (compared to our usual two weeks), we put out a larger micropatch in the interim than usual. We’re reposting those changes in this patch to make sure you’ve seen them.


BUILD PATH BF Sword + Pickaxe + Dagger + 725 gold  BF Sword + Pickaxe + Dagger + Dagger + 425 gold
TOTAL COST 3200 gold (unchanged)
CRIT DAMAGE 160-200% (at 0-60% crit chance)  160-200% (at 0-30% crit chance)

 Brawler’s Gloves

COST 600 gold  400 gold


COMBINE COST 400 gold  600 gold
TOTAL COST 1300 gold (unchanged)

Summoner Spells


Cooldown increased.

Teleport has emerged as a dominant summoner spell in most lanes. This is particularly problematic bot lane, where it’s often taken on champions who simply wish to avoid conflict in the laning phase and scale into the late game. For now, we’re increasing the cooldown to give combat summoners a longer window in which to punish Teleport users.

BASE COOLDOWN 300 seconds  360 seconds
CANCELED COOLDOWN 200 seconds  240 seconds



Bonus attack damage decreased.

Conqueror has been crowding out other keystone options for fighters, as well as room for non-fighter champions in top lane. Reducing some of its laning strength should give other keystones (and champions) more ability to fight back.

BONUS ATTACK DAMAGE 10-35 (at levels 1-18)  6-35 (at levels 1-18)

Ghost Poro

Ghost Poro now requires an active placement.

NEWDELIBERATE HAUNTING After 1 second in brush, your current trinket becomes a ghost poro item, which may be used to place ghost poro
UPDATEDSPOOKY SPOOKY While either you or your ghost poro is anywhere in enemy territory (past the river), gain 5-20 (based on level) ability power or 3-12 bonus attack damage, adaptive.

Zombie Ward

Zombie Wards no longer spawn from friendly wards which time out. Damaging a champion after destroying a ward inflicts bonus damage.

NEWWARD’S REVENGE Damaging a champion after destroying a ward inflicts 30-90 (at levels 1-18) bonus magic damage
UPDATEDFRIENDLY BURIAL Zombie Wards now only spawn from enemy wards killed, not also friendly wards which time out.

Cursor Update

(Left to right, top row: Default Cursor, Ally Hover, Enemy Hover, Enemy Hover – Colorblind)
(Left to right, bottom row: Target, Ward Bush + Target Ally, Attack Move + Target Enemy)

After nine and a half years, we’re updating the in-game cursor! It’s got all the same functionality as the bronze gauntlet we’ve worn for years but with a bunch of improvements.

NEW All cursor states have been updated (see above for some of the most common)
SHAPE Cleaner and simpler, so it’s easier to track as it moves across your screen
COLORS Adjusted across all states prevent blending in with the map or with particles in chaotic team fights
SCALABLE Can now be scaled up and down in the Options > Interface menu. Great for 4K resolutions!
NOSTALGIA You can still switch back to the old cursor via a toggle in the Options > Interface menu

Wards Collection

Wards are joining the Collection tab soon after 8.14 goes live! You’ll be able to see all ward skins you own, filter to show unowned or unavailable ward skins, and group and sort your collection view just like the Skins and Icons collections.

Champ Select

Failing to ban a champion no longer kicks you from champ select. This change went live during 8.13.

It’s a bit harsh to break up a champ select lobby on a missed ban selection, so instead, failing to ban a champion will default to “No Ban” and champ select will keep on truckin’. Failing to select a champion for yourself will still incur a dodge.


  • Recurve Bow no longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers
  • Charm effects now correctly cause Scuttle Crab to take increased damage
  • Wukong’s W – Decoy now correctly takes true damage from champions with Conqueror
  • Fixed a bug where Bone Plating’s cooldown was incorrectly reset when revive effects were triggered
  • Fixed a bug where Bone Plating would cause Zac to revive if all of his Passive – Cell Division blobs were killed at the same time
  • Shields on Star Guardian Ezreal are no longer misplaced during his dancing animation
  • PROJECT: Leona’s E – Zenith Blade’s VFX no longer pass through Yasuo’s W – Windwall
  • Meowkai’s Laugh SFX no longer stack when the emote is spammed
  • Skin-specific SFX have been restored for Santa Draven
  • Dark Waters Diana’s R – Lunar Rush no longer causes frame drops when used on an enemy from Fog of War
  • Certain shield particles from items and champion abilities no longer render through terrain during the animation of God-King Darius’ R – Noxian Guillotine
  • Updates have been made to Pulsefire Twisted Fate to increase gameplay clarity
  • Hextech / Star Guardian Poppy no longer display base Poppy’s VFX when an enemy destroys the P – Iron Ambassador buckler
  • Twisted Fate’s E – Stacked Deck empowered attacks now correctly deal their bonus damage if Twisted Fate dies while they are traveling
  • Twisted Fate’s E – Stacked Deck counter no longer gets confused after he is affected by a revival effect (Guardian Angel, Zilean’s R – Chronoshift)

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