Yone wields his swords in 10.16! High-res versions of Yone’s splashes are available on League Displays!
Q base damage increased. E damage type changed.
Now that Akali’s been in the shadows of Pro, we can help her hit the (assassin’s) mark for all levels of play by bringing up her early game damage. We’re also streamlining the damage type in her kit so that she’s able to itemize more effectively and deal more to enemies who aren’t building defensively.
Q – FIVE POINT STRIKE
E – SHURIKEN FLIP
Q bonus attack speed decreased later.
We’re pulling back on a scaling Ashe buff we gave her in 10.8 to make more space for other marksmen with less early game power and utility to shine late game against her.
Q – RANGER’S FOCUS
Base health decreased. W maximum heal decreased.
Bard has been chiming in quite a bit, especially in Pro play, so we’re toning down his power in early game to open up more avenues for counter picks and in-lane pressure.
W – CARETAKER’S SHRINE
Q cooldown decreased; hitting a monster no longer refunds 50% of its cooldown.
Spiking some power into Eve’s Q so that she can bring her charm into the jungle and in early skirmishes. We’ve also found that her Q cooldown refund from monsters has been a source of confusion and annoyance for players, so we’re taking that out for more gameplay clarity.
Q – HATE SPIKE
Q cooldown decreased; on-hit cooldown reduction decreased.
As we near the big games, we’ve identified a lack of scaling skirmishers who can keep pressure in a side lane. Because of this, we want to keep Fiora in tip-top form, and to be able to offer teams more strategy. We’re helping her strike quickly, strike deftly! in early fights, along with increasing her mobility for split pushing. To balance it out, we’re also lightly tapping down her cooldown refund.
Q – LUNGE
E bonus movement speed increased over time.
The Horseman’s been at a trot, so we’re ponying up by boosting his potential for ganks and engage. Note that this added movement speed procs his passive for that sweet, sweet bonus damage.
E – DEVASTATING CHARGE
E cooldown decreased.
Now, it’s Jax’s turn! Similar to Fiora, we’re hoping to bring the Grandmaster back onto the scene by making him a more viable counterpick… with more counterstrikes. With his E more readily available, he’ll be able to see fights through in a different manner.
E – COUNTERSTRIKE
Passive final shot critical damage against structures increased.
Jhin hasn’t been able to call the shots, especially around towers. We’re loosening his passive crit damage restriction from all the way back in 6.4 so that he can take down structures more effectively and keep up with peers with expanded abilities for damaging towers.
PASSIVE – WHISPER
R bonus damage now uncapped.
Fixed a bug in Jinx’s R where the damage cap against monsters was capped against champions instead, majorly impacting her power against enemies with high health. We’re bringing the super, the mega, and the death by uncapping the damage against all targets!
R – SUPER MEGA DEATH ROCKET!
Q cost now flat; cooldown increased.
Karma has continued to be a strong multi-role flex champion who tends to have too much control and safety, so we’re trimming down her solo lane agency by pulling back on a spell that she relies on for waveclear.
Q – INNER FLAME
Q damage ratio decreased.
Now that we’re seeing an increase in Karthus players and higher win rates, we’re walking back one of the bigger buffs from 10.14 that’s lent him more strength than anticipated.
Q – LAY WASTE
Q isolated target bonus damage decreased.
The bug consumed, and the bug adapted. Over the course of the past few patches and our last buff, Kha’Zix has crept above the pack for our skilled players, so we’re pulling slightly back on the same lever in 10.14 to find a happy middle ground.
Q – TASTE THEIR FEAR
Q damage increased. R total shots fired increased.
Lucian has been out of meta for a while, losing consistently to his more meta peers with longer ranges, even in beginning phases of the game. We’re putting him back on the path of vengeance by increasing his power.
Q – PIERCING LIGHT
R – THE CULLING
Base attack damage increased.
Pirate lady’s been in a misfortunate place, and she’s no fool. We’re giving her a small love tap to make sure she’s relevant as an early game marksman.
Q cooldown decreased.
Bot lane has been awash with dive-heavy supports with strong CC, so we’re helping Morgana unshackle her potential as a promising counterpick.
Q – DARK BINDING
W shield decreased.
Naut has been anchored as a persistent menace in Pro bot lanes, so we’re lowering his resilience to harass and the reliability of his early game all-ins.
W – TITAN’S WRATH
Q damage increased; bloom damage increased.
Giving Neeko some love in her trading and waveclear against other prominent mids. We think this will help her come into her own, you know, for her to really be herself and no one else.
Q – BLOOMING BURST
Passive cooldown increased; enemy champions and monsters on-hit cooldown refund increased.
Nocturne is chopping down mid laners at an alarming rate in Average play. Trimming his pushing and sustain power, while letting him be at a similar power level in the jungle.
PASSIVE – UMBRAL BLADES
R bonus movement speed increased.
Rakan may have the moves, but he still needs to get a move on. We’re amping up the tempo so that he can beat down enemies as one of the premier engage support champions.
R – THE QUICKNESS
W base damage decreased later. E base damage decreased later.
Reeling back Sett players who rely on his base values with very tanky builds to plow their way through games.
W – HAYMAKER
E – FACEBREAKER
Q total damage ratio increased; cost decreased.
Even with our last round of buffs in 10.15, Skarner still feels like he’s in hibernation with his kin. We’re doing another pass to put a bit more sting in his…stinger?
Q – CRYSTAL SLASH
Q base damage decreased later.
We’re continuing to sharpen Syndra’s power as she remains as a dominant pick in Pro play. This time, we’re honing in on her oppressive command in lane, especially from early to mid game.
Q – DARK SPHERE
E now deals 1% increased damage per 3% critical strike chance.
Tristana has been fairly irrelevant since the nerfs to her early game attack range—except for in mid lane, where she’s still able to bully out certain champs. We’re gunning for her to be a viable marksman by buffing her bot lane crit build.
E – EXPLOSIVE CHARGE
Base magic resist increased.
Boosting up this tiny yordle to better master the mid lane. To do this, we’re giving him more MR, since he’s already quite powerful in bot lane.
Q bonus movement speed decreased.
Volibear is a rare beast that is relentlessly bringing the storm for our Average and Pro players. Reducing his mobility and scaling into late game.
Q – THUNDERING SMASH
Base magic resist increased. R base damage increased later.
Carefully buffing Yasuo to target mid lane and Pro play. Like Veigar, we’re giving him more breathing room in mid, where there’s the most magic damage dealers. We’re also boosting his ult output for coordinated teams to play off of.
R – LAST BREATH
Passive bonus damage ratio now flat; maximum damage to structures increased.
Bumping up this bombing bud to better bonk down buildings and, more importantly, to bring an artillery mage into the meta.
PASSIVE – SHORT FUSE
Nimbus Cloak has become the go-to for both jungle and AD as a consistent offensive and defensive tool. We’re lowering some of its overall strength, specifically in consideration of Smite and Hexflash, so that it’s not as ubiquitous of a choice.
10.16 Jungle Changes
10.16 Events Changes
10.16 Rewards Changes
10.16 Map Changes
- Players will no longer continue burning after their round ends in Prize Fight
- Aurelion Sol will no longer keep his extra stars if he survives the last round of URF Deathmatch
- Jungle items now grant mana regen in the entire jungle, including the Red Buff area and the jungle in between lanes
- Rift Herald Mercenary no longer occasionally gets permanently placed in Stasis if active during Prize Fight
- Toggle spells will be toggled off while a player is spectating in Prize Fight or when getting into the Battle Sled
- Hexflash will now be refreshed to Flash for each round of URF Deathmatch
- Jungle Guardian will no longer occasionally spawn twice after being killed
- Gnar will no longer be able to cast W – Hyper and R – GNAR! in his Mini form after getting into the Battle Sled
- LEAGUE CLIENT: Fixed an issue where the bottom line of chat can appear to be missing depending on the focus of the chat
- LEAGUE CLIENT: Fixed an issue where tooltips for items in Item Sets would not always display
- LEAGUE CLIENT: Fixed an issue where the “unable to retrieve settings” modal would appear more often than intended
- LEAGUE CLIENT: Loading less frequently used sections of the client are now deferred until clicked, resulting in faster client start up times
- Synced up Chaos and Order cannon minions’ attack ranges
- Dying to Shaco’s R – Hallucinate explosion right after casting E – Lightning Rush to kill the clone as Kennen no longer causes his ability to be permanently swapped with E2 – Lightning Rush (which cancels the ability)
- Fiddlesticks’ R – Crowstorm will no longer continue to deal full damage if he dies right after blinking to his target destination
- Shen is no longer able to purchase items, cast R – Stand United and undo all purchases before the cast completes
- Darius’ W – Crippling Strike-empowered attack now properly does damage to a target with a Spell Shield
- Sejuani’s Q – Arctic Assault+basic attack combo now properly triggers Electrocute
- Lillia’s walking and running animations will no longer loop when inputting move commands
- The basic attack after Blitzcrank casts Q – Rocket Grab and Amumu casts Q – Bandage Toss now properly grants stacks of Conqueror, Electrocute, and Phase Rush
- Pulsefire Ezreal’s VFX can now properly be seen while spectating
- Hitting an enemy champion with Shyvana’s R – Dragon’s Descent while W – Burnout is activated will now properly grant two stacks of Conqueror
- Rek’Sai’s Q – Queen’s Wrath-empowered basic attacks no longer fizzle if used on an enemy shortly after casting R – Void Rush
- Sivir’s Passive – Fleet of Foot SFX has been restored to Base and all skins
- Dawnbringer Nidalee’s Passive – Prowl reset SFX has been restored
- Completing Kha’Zix’s and Rengar’s The Hunt Is On! in-game mission will now properly play the respective SFX for all their skins
- All skins will now play Idle SFX using base assets
The following skins will be released in this patch. Grab the League Displays app for full-res splash art!
Spirit Blossom Riven
Spirit Blossom Cassiopeia
Spirit Blossom Ahri
Spirit Blossom Kindred
Spirit Blossom Yone
The following chromas will be released this patch: