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Heroes of the Storm

Heroes of the Storm

HOTS – 17.04.2019 Patch Notes

General

  • The party size of enemies will no longer be shown during the match loading screen
  • Removed all party-size restrictions during the matchmaking process

 

Heroes

Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:

  1. Mana should be a meaningful part of the game, particularly in the early stages when wave clear is at a higher premium. We believe that as the game progresses, Mana tension should become less important as Heroes gain more base Mana and the game’s focus shifts to team fighting.
  2. Mana tension doesn’t have to be the same for every Hero, but every Hero should feel it to some degree, otherwise it serves no purpose.
  3. We like that some talents heavily mitigate Mana tension.

When we took a look at Mana tension in the game, we saw that, overall, things are in a fairly healthy spot, but could be fine-tuned and improved upon. We like the tension that the heroes who are closer to the middle of the spectrum have, with some examples being Malfurion, Tychus, and E.T.C. Our goal with these changes is to bring the outliers closer to the center. We are open to your feedback going forward if you think that the game needs to be stricter or more lenient in this area, or if you believe there are any outliers that we missed.

 

Tank

Anub’arak

Divider_Hero_anubarak_Crop.png

Stats

  • Basic Attack damage reduced from 85 to 81

Abilities

  • Impale (Q)
    • Damage reduced from 95 to 90
  • Burrow Charge (E)
    • Damage reduced from 96 to 91

Talents

  • Level 1
    • Legion of Beetles (Trait)
      • Spell Armor reduced from 40 to 30
  • Level 10
    • Cocoon (R2)
      • Cooldown increased from 60 to 70 seconds

Arthas

Divider_Hero_Arthas_Crop.png

Abilities

  • Frozen Tempest (E)
    • Mana cost reduced from 15 to 13 per second

Talents

  • Level 4
    • Frozen Wastes (E)
      • Mana cost reduction reduced from 4 to 2 per second

Diablo

Divider_Hero_Diablo_Crop.png

Abilities

  • Fire Stomp (W)
    • Mana cost increased from 30 to 35

Garrosh

Divider_Hero_Garrosh_Crop.png

Abilities

  • Groundbreaker (Q)
    • Mana cost increased from 30 to 40

Stitches

Divider_Hero_Stitches_Crop.png

Abilities

  • Slam (W)
    • Mana cost increased from 35 to 40

 

Bruiser

Dehaka

Divider_Hero_Dehaka_Crop.png

Talents

  • Level 1
    • Enduring Swarm (W)
      • Additional Functionality: Increase the duration of Dark Swarm by .5 seconds
  • Level 4
    • Lurker Strain (E)
      • Additional Functionality: Reduce the cooldown of Burrow by 4 seconds
  • Level 10
    • Isolation (R1)
      • Mana cost reduced from 100 to 70
    • Adaptation (R2)
      • Cooldown reduced from 80 to 60 seconds
      • Mana cost reduced from 85 to 70
  • Level 13
    • Ferocious Stalker (W)
      • Additional Functionality: Now also causes Dark Swarm to Slow enemy heroes by 15% for .75 seconds while Brushstalker’s movement Speed bonus is active
      • Now shows Crit kickers when dealing increased damage

Imperius

Divider_Hero_imperius_Crop.png

Abilities

  • Solarian’s Fire (W)
    • Mana cost reduced from 60 to 50
  • Molten Armor (E)
    • Mana cost increased from 50 to 75

Talents

  • Level 1
    • Consuming Flame (W)
      • Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion’s Fire when picking the talent
      • Bonus damage reduced from 150 to 125
  • Level 4
    • Bulwark of Flame (W)
      • Physical Armor amount increased from 70 to 75
      • Maximum Charges increased from 4 to 6
    • Unshakable Faith (E)
      • Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed
      • Healing reduced from 250 to 200
  • Level 7
    • Flash of Anger (Q)
      • Damage increased from 180 to 198
      • Now shows Crit kickers when this damage procs
    • Holy Fervor (Active)
      • Cooldown increased from 18 to 25 seconds

Malthael

Divider_Hero_malthael_Crop.png

Talents

  • Level 10
    • Tormented Souls (R1)
      • Additional Functionality: When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike

Rexxar

Divider_Hero_rexxar_Crop.png

Talents

  • We’ve adjusted Rexxar’s talents to be positioned in the same order as other heroes (ex. Q talents on top, then W, then E)
  • Level 1
    • Easy Prey (Passive)
      • Bonus damage no longer applies to Misha, Charge!
      • Bonus damage to Minions and Mercenaries increased from 150% to 200%

Varian

Divider_Hero_varian_Crop.png

Abilities

  • Parry (W)
    • Mana cost increased from 20 to 30

Talents

  • Level 1
    • Lion’s Maw (Q)
      • Damage bonus per hit increased from 4 to 5
      • Enemy Heroes hit required for quest completion reduced from 30 to 25
    • High King’s Quest (Passive)
      • Damage bonus upon quest completion reduced from 45 to 30

Xul

Divider_Hero_xul_Crop.png

Abilities

  • Cursed Strikes (W)
    • Mana cost reduced from 60 to 50

Talents

  • Level 4
    • Reaper’s Toll (Q)
      • Quest requirement reduced from 20 to 16
      • Additional Functionality: When completed, now also reduces the Mana cost of Spectral Scythe by 20

Yrel

Divider_Hero_Yrel_Crop.png

Talents

  • Level 1
    • Light of Karabor (Q)
      • Adjusted Functionality: Increase Vindication’s radius by 15%. If Vindication hits an enemy Hereo, increase its healing by 40%. If Vindication hits 2 or more enemy Heroes, increase its healing by 80%.
    • Dauntless (Passive)
      • Physical Armor amount increased from 35 to 50
  • Level 10
    • Sacred Ground (R2)
      • Armor amount increased from 40 to 50

 

Healer

Ana

Divider_Hero_Ana_Crop.png

Talents

  • Level 4
    • Biotic Enhancements (W)
      • Cooldown reduction reduced from 4 seconds to 2 seconds
    • Overdose (E)
      • Additional Functionality: While Aim Down Sights is active, Sleep Dart now pierces all enemy Heroes
  • Level 7
    • Night Terrors
      • Damage increased from 8% to 10% maximum Health

Deckard Cain

Divider_Hero_deckard_Crop.png

Abilities

  • Healing Potion (Q)
    • Healing amount increased from 255 to 270
  • Horadric Cube (W)
    • Cooldown reduced from 14 seconds to 12 seconds
    • Mana cost reduced from 40 to 35

Talents

  • Level 4
    • Ruby (Active)
      • Lesser Healing Potion amount increased from 220 to 250
  • Level 7
    • Cube Mastery (W)
      • Additonal Functionality: Reduce the Mana cost of Scroll of Sealing from 40 to 30

Lúcio

Divider_Hero_lucio_Crop.png

Talents

  • Level 7
    • Boombox (Active)
      • Health of the Boombox has been increased from 217 to 350
  • Level 10
    • High Five (R2)
      • Mana cost decreased from 50 to 35
  • Level 16
    • Up the Frequency (E)
      • Cooldown reduction per Basic Attack reduced from .45 to .4 seconds
  • Level 20
    • House Party (W)
      • Bonus healing per ally in Crossfade aura reduced from 10% to 8%

Rehgar

Divider_Hero_rehgar_Crop.png

Talents

  • Level 16
    • Rising Storm (W)
      • New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times.
      • Damage reduced from 15% to 10% per stack

Stukov

Divider_Hero_Stukov_Crop.png

Talents

  • We’ve adjusted Stukov’s Level 1 talents to be positioned in the same order as other heroes (ex. Q talents on top, then W then E)
  • Level 1
    • Reactive Ballistospores (W)
      • Moved from Level 13
      • Cooldown increased from 10 to 15 seconds
  • Level 4
    • Biotic Armor (Q)
      • Armor bonus when detonating Bio-Kill switch increased from 50 to 75
  • Level 10
    • Flailing Swipe (R1)
      • Mana cost reduced from 100 to 80
  • Level 13
    • Poppin’ Pustules (Trait)
      • Moved from Level 1
      • Damage bonus increased from 100% to 150%

Uther

Divider_Hero_Uther_Crop.png

Abilities

  • Holy Light (Q)
    • Mana cost reduced from 90 to 80

 

Support

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • Locust Strain (Trait)
    • Damage increased from 40 to 46
  • Carapace (E)
    • Shield amount reduced from 157 to 150

Talents

  • Level 1
    • Reinforced Carapace (E)
      • Bonus Shielding reduced from 40% to 30%
    • Survival Instincts (Trait)
      • Bonus Health increased from 60% to 100%
  • Level 4
    • Prolific Dispersal
      • Additional Functionality: Now also increases the range of Toxic Nest by 30%
  • Level 13
    • Bombard Strain (Trait)
      • Duration bonus increased from 50% to 75%
  • Level 16
    • Volatile Mutation (Heroic)
      • Healing increased from 50% to 75% of the damage dealt

 

Melee Assassin

Alarak

Divider_Hero_Alarak_Crop.png

Abilities

  • Discord Strike (Q)
    • Mana cost increased from 45 to 55

Talents

  • Level 1
    • Ruthless Momentum (W)
      • Adjusted Functionality: Reduce the Mana cost of Telekinesis from 30 to 20. Telekinesis’ cooldown recharges 100% faster while above 75% health
      • Telekinesis’ button will now glow when this cooldown bonus is active
  • Level 13
    • Blade of the Highlord (Trait)
      • Maximum Sadism bonus increased from 30% to 40%

Butcher

Divider_Hero_Butcher_Crop.png

Abilities

  • Butcher’s Brand (W)
    • Mana cost reduced from 65 to 60
  • Ruthless Onslaught (E)
    • Mana cost reduced from 55 to 50

Zeratul

Divider_Hero_Zeratul_Crop.png

Abilities

  • Singularity Spike (W)
    • Mana cost reduced from 80 to 70

 

Ranged Assassin

Azmodan

Divider_Hero_Azmodan_Crop.png

Abilities

  • Globe of Annihilation (Q)
    • Mana cost increased from 60 to 70
  • Summon Demon Warrior (W)
    • Mana cost reduced from 30 to 25
  • All Shall Burn (E)
    • Mana cost reduced from 40 to 30

Talents

  • Level 7
    • Art of Chaos (Q)
      • Mana refund increased from 30 to 40

Chromie

Divider_Hero_Chromie_Crop.png

Stats

  • Basic Attack damage increased from 73 to 82

Abilities

  • Sand Blast (Q)
    • Damage increased from 280 to 315
    • Echo damage reduced from 50% to 40% of Chromie’s damage
  • Dragon’s Breath (W)
    • Damage increased from 195 to 204
    • Coolddown reduced from 15 to 14 seconds
    • Mana cost reduced from 75 to 65
  • Time Trap (E)
    • Mana cost reduced from 30 to 20

Talents

  • Level 1
    • Deep Breathing (W)
      • Damage bonus increased from 2 (up to 50) to 3 (up to 60)
      • Damage bonus at Quest Complete increased from an additional 50 to 60
    • Timewalker’s Pursuit (Active)
      • No longer provides Mana Regeneration at Quest Complete
      • Spell Power bonus increased from 5% to 10%
  • Level 2
    • Andorhal Anomaly (E)
      • Cooldown reduction increased from 5 to 8 seconds
    • Chronic Conditions (E)
      • Slow increased from 25% to 30%
  • Level 8
    • Slowing Sands (R1)
      • Mana cost reduced from 4 to 3 per second
  • Level 11
    • Gnome Speed Ahead (Q)
      • No longer increases Mana Regeneration
    • Here and There (Active)
      • Range increased from 9 to 11
      • Range from which you can teleport to an Echo increased from 3 to 4
      • Cooldown reduced from 30 to 25
  • Level 14
    • Shifting Sands (Q)
      • Spell Power bonus per enemy hit reduced from 8% to 5%
      • Spell Power bonus maximum increased from 40% to 50%
      • Duration reduced from 10 to 8 seconds
    • Fast Forward (Q)
      • Cooldown of Sand Blast reduced from .75 to .5 seconds
      • Range required to hit Sand Blast reduced from 70% to 50%
    • Quantum Overdrive (Active)
      • Cooldown increased from 30 to 45 seconds
      • Duration reduced from 10 to 8 seconds
      • Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive’s cooldown by 3 seconds
  • Level 18
    • Unravelling (R1)
      • Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30)
    • Stuck in a Loop (R2)
      • Now also increases recharge rate from 500% to 700%
    • Blessing of the Bronze (Active)
      • Is now an activatable Talent with a 90 second cooldown
      • Now lasts 8 seconds
      • Basic Ability recharge rate increased from 30% to 35%
      • Movement Speed increased from 10% to 20%

Greymane

Divider_Hero_greymane_Crop.png

Abilities

  • Swipe (Q)
    • Mana cost reduced from 30 to 25

Hanzo

Divider_Hero_hanzo_Crop.png

Abilities

  • Storm Bow (Q)
    • Mana cost increased from 15 to 20
  • Scatter Arrow (W)
    • Mana cost increased from 40 to 50

Li-Ming

Divider_Hero_LiMing_Crop.png

Abilities

  • Aether Walker (E)
    • Adjusted Functionality: Now removes the Mana cost of Teleport

Developer Comment: How about now?

Lunara

Divider_Hero_Lunara_Crop.png

Abilities

  • Crippling Spores (W)
    • Mana cost increased from 40 to 50

Raynor

Divider_Hero_Raynor_Crop.png

Abilities

  • Penetrating Round (Q)
    • Mana cost increased from 50 to 65
  • Inspire (W)
    • Mana cost increased from 40 to 50

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Abilities

  • Spider Mines (Q)
    • Mana cost increased from 45 to 50
  • Concussive Blast (W)
    • Mana cost increased from 60 to 80
  • Neosteel Plating (E)
    • Mana cost increased from 30 to 60

Sylvanas

Divider_Hero_Sylvanas_Crop.png

Talents

  • Level 4
    • Possession (Active)
      • Cooldown increased from 8 to 12 seconds

Zul’jin

Divider_Hero_zuljin_Crop.png

Abilities

  • Greivous Throw (Q)
    • Mana cost reduced from 50 to 40

Bug Fixes

  • The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity
  • Garrosh is no longer able to throw Hanamura Temple’s Payload
  • Chromie can no longer use Here and There to get outside of a Battleground’s playable area
  • The Caldeum Complex event now displays the correct time remaining in the Quest Panel
  • Cyberpunk skin tints now properly display with the Spring Event icon in the Collection
  • Viewing replays generated between March 26’s and April 17’s patches has been disabled to prevent client crashes

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