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Destiny 2

Destiny 2 – 2.2.2.2 & 2.2.2 Patch Notes

Destiny 2.2.2.2 HOTFIX Patch Notes

Misc

  • Minor adjustment for PC Compatibility
    • This should prevent a subset of players from entering a black screen due to hardware incompatibility.

Destiny 2.2.2 Patch Notes

Sandbox

Hunter
  • Spectral Blades
      • Out-of-stealth damage reduction decreased from 60% to 52%
      • In-stealth damage reduction decreased from 62% to 54.4%
      • Super duration out of stealth with no attacking decreased from 17.5 to 14.5 seconds
      • Super duration in stealth with no attacking decreased from 26.6 to 23.5 seconds
      • Light melee cost increased by 50%
  • Arcstrider
      • Fixed an issue in which Combination Blow was unintentionally magnifying damage of the Arc Staff Super

Warlock

  • Voidwalker
      • Fixed an issue where Warlocks were unable to Blink after going through a teleportation portal
  • Stormcaller
      • Fixed an issue where Chaos Reach would not deal damage to enemies affected by other status effects (such as Thorn’s Soul Devourer or Hunter Tethers)
Weapons and Armor
  • Fixed an issue where Actium War Rig would prevent Auto Rifles with the Grave Robber perk from being able to generate Masterwork orbs
  • Fixed an issue where Vestian Dynasty could not be Masterworked
  • The Wizened Rebuke can now drop with random rolls from Iron Banner engrams and Match Rewards once the associated Triumph has been completed
  • Removing Sentry armor with Umbral Strike stacks active will no longer give a permanent damage buff against Taken (note that while the buff string does not clean up, the damage modifier properly clears when removing the armor; the string cleanup will be fixed in a later patch)

Investment

Lore
  • Fixed an issue where Dreaming City lore was not being awarded when completing an Ascendant Challenge
Bounties
  • Fixed an issue where the “Collect Vex Samples” objective of the Xûr bounty “The Tower” could not be completed in the Warden of Nothing strike
  • Fixed an issue with the Gambit Prime bounty “Sentries Hold the Line” where all boss enemies were unintentionally contributing toward bounty progress
      • The bounty has been re-balanced to award significantly more bounty progress for Blocker and Primeval kills
Triumphs
  • Lowered the Verdant Light: Competitive Triumph to require only 20 Revelry Orbs
    • Players who earned 20 orbs during the Revelry event will have their Triumph completed retroactively
    • If players completed all other Triumphs, the “Party Harder” Triumph will also be completed and grant the emblem reward
Medals
  • Fixed an issue where Massacre and Locksmith medals were not appearing in Gambit Prime
Iron Banner
  • Fixed an issue where the Iron Ruby shader was not dropping
      • This shader now drops when dismantling Iron Banner gear
Eververse
  • Fixed an issue where Legendary Eververse Ghost Shells were dropping with only Mercury perks
  • Fixed an issue where the “Good Doggo” emote was dropping from unintended sources

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