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Black Desert Online

Black Desert Online

BDO – 18.07.2018 Patch Notes

Greetings Adventurers,

War, war never changes. Except for today it does because new rules will be implemented for both Node and Conquest War. You can enjoy the Node and Conquest Wars again starting Sunday the 22nd. A lot is changing so make sure you read the notes carefully and let us know if you have any questions.

We are also restarting Serbianca’s Voucher gathering event! Gather around the world and turn in your vouchers to help you in your woodworking endeavours.

Once again, we are extending the Terrmian Waterpark and Mysteries of Summer event for some extra fun in the sun and a little more brain teasing. Please read on to the full patch notes because we have a lot of info for you!

[Event]

  • Terrmian Waterpark has been extended by 1 week!
    • Terrmian Waterpark will stay open until July 25th, before maintenance.
    • Event quests and mini-games will also be available until July 25th.
    • During the extended week, the amount of [Event] Terrmian Pearls you can obtain through the event quests and Challenge will double!
    • Everyone’s favorite invertebrate the Terrmian Octopus will also be staying one more week!
    • Weapon Exchange Coupons will also be available in the Pearl Shop until July 25th.
  • Mysteries of Summer challenge has been extended 1 week!
    • Mysteries of Summer will be available until July 25th, before maintenance.
    • During the extended period, general difficulty setting of the Mysteries of Summer will be lowered:
      • [Event] Deficient Meat
        • Quest Requirement of Beef x30 has been lowered to Beef x5.
      • [Event] The Immovable Stone
        • Quest Requirement of Gemstone has been changed to Rough gemstone.
      • [Event] Fire Resistant Gloves
        • Quest Requirement of bringing Clear Liquid Reagent x50 has been lowered to Clear Liquid Reagent x5.
      • [Event] Glove Used by a Blacksmith
        • Quest Requirement of Supreme Tough Hide x50 has been changed to Ox Hide x3, and Flax Fabric x50 has been lowered to Flax Fabric x10.
      • [Event] To Capture the Essence of Water
        • Quest Requirement of Distilled Water x100 has been lowered to Distilled Water x20.
      • [Event] Memory of that Day
        • The quest that could only be accepted at nighttime can now be accepted anytime of the day.
      • [Event] Unfinished Mission
        • Quest Requirement of defeating Pirates x100 from Pirate Island has been lowered to  Pirates x50 from Pirate Island.
      • [Event] Magnetic Field
        • This quest will now be accepted with an item received as a reward for completing the 5th stage of the floating platforms of Terrmian Waterpark.
      • [Event] Essence of Darkness
        • The required item in order to suit the requests of the third Guardian during the quest has been changed to an item that can be easily purchased.
      • Item Drop rate for items required for progressing with Essence of Earth quests has increased.
      • The life interval of the NPC with whom you can claim the Purple Greed with in the quest [Event] Purple Greed has been prolonged extensively.
        • Drop rate of Red Mercury, Samoga’s Molar, Obsidian Dust, and Golden Mirage has increased.
          • Red Mercury: 80 times higher drop rate compared to before.
          • Samoga’s Molar: 25 times higher drop rate compared to before.
          • Golden Mirage: 80 times higher drop rate compared to before.
          • Obsidian Dust: 80 times higher drop rate compared to before.
    • With the extension of Mysteries of Summer and difficulty setting being lowered during the extension, please find the reward specs. for earlier participants who completed the quests within the originally given amount of time:

[For participants of Mysteries of Summer before 7/18 maintenance]

1. Depending on the progress of quests (stages completed), at max 150 million Silvers will be rewarded additionally:

  • Fire Stage = Gold Bar 100G x1
  • Water Stage = Gold Bar 100G x1
  • Forest Stage = Gold Bar 100G x1
  • Metal Stage = Gold Bar 100G x2
  • Earth Stage = Gold Bar 100G x2
  • Spirit Stage = Gold Bar 100G x2
  • Darkness Stage = Gold Bar 100G x3
  • Light Stage = Gold Bar 100G x3

(Grand total of 150 million Silvers)

2. Depending on the progress of quests (stages completed), more rewards (accumulated) will be given out:

  • For completing up to Forest Stage = Fine Accessory Box I x1
  • For completing up to Spirit Stage = Fine Accessory Box I x1
  • For completing up to Light Stage = Fine Accessory Box II x1

3. The special in-game Titles for completing Spirit, Darkness, and Light Stages will ONLY be given out to participants who have cleared the relevant stages before 7/18 maintenance.

  • All special titles available in Mysteries of Summer will be handed out after the event ends. Please check the chart below for conditions and the Title to-be-distributed.

 

Conditions Title
Upon clearing ‘Spirit’ stage Eternal
Upon obtaining ‘Essence of Darkness’ Darkness
Upon obtaining ‘Essence of Light’ Light
10th Place X
9th Place IX
8th Place VIII
7th Place VII
6th Place VI
5th Place V
4th Place IV
3rd Place III
2nd Place II
1st Place I
*Titles were given out upon reaching the requirements listed above. From July 11th maintenance however, it has been changed that the Titles will all be given out at the same time after the Mysteries of Summer event ends. Exact time of distribution of the Titles will be shared with future notice.
  • Wanna find out who made it to Top 10 and hear the background story of Mysteries of Summer?
  • Get Serbianca’s Voucher event has been added.
    • Event Period: 7/18 After Maintenance ~ 8/8 Before Maintenance
    • During the event period, [Event] Serbianca’s Vouchers can be obtained everywhere through Lumbering. Exchange these from NPC Serbianca for Logs!

[Ongoing Events]

  • Mysteries of Summer: 06/28 09:00 UTC ~ 07/25 Before Maintenance (Extended 1 week!)
  • Terrmian Waterpark: 06/27 After Maintenance ~ 07/25 Before Maintenance (Extended 1 week!)
  • Loyal Attendance Rewards: June 28th 00:00 UTC ~ August 1st 23:59 UTC

 

[Ended Events]

  • Summer Activities Screenshot Contest has ended

[Content]

※ The new rules can be enjoyed with the Node War that will restart on July 22nd.

Please read on below to find the changes and additions made to our Node Wars and Conquest Wars.

  • Now nodes will be classified into Normal Nodes and Conquest Nodes.
    • The Conquest Nodes will be classified into 3 different tiers with the higher tier giving more taxes to collect. Normal Nodes will give less amount of tax than Conquest Nodes. Conquest Nodes and Normal Nodes cannot be occupied at the same time.
  • Node Wars will now be available daily for guilds to participate in so that adventurers can enjoy large-scale battles more regularly. As a result, the maximum number of nodes that one guild can occupy will be extended from 2 to 6 nodes.
  • Instead, Guild Members who can participate in the Node Wars will be decided by the number of nodes occupied by the Guild.
  • To summarize the revisions and additions, please read on below:
    • At max, a total of 6 nodes will be allowed for occupancy by a single Guild.
    • Guild Masters can assign a ‘Chance to Occupy’ to the Guild Members through Guild window (G).
    • The Chance to Occupy will decide how many Node Wars the relevant Guild Members will be allowed to participate in the relevant week.
    • The Chance to Occupy for Guild Members will reset at the end of Conquest War on Saturdays.
    • Normal Nodes and Conquest Nodes cannot be occupied at the same time by the same Guild.
    • You cannot participate in a Conquest Node after conquering a Normal Node. And you cannot participate in a Normal Node after conquesting a Conquest Node.Depending on the number of nodes occupied, maximum participants allowed for conquering additional nodes will be placed. Max participants allowed depending on number of nodes are as follows:
# of Nodes occupied Maximum Participants
0 Node Max 100
1 Node Max 80
2 Nodes Max 60
3 Nodes Max 40
4 Nodes Max 20
5 Nodes 0 (Only construction of Forts allowed)
  • You can place Chance to Occupy to 20 members at a time.
  • Regardless of actual participation of the guild member, the 1 Change to Occupy will be deducted every successful occupation of a node from a guild.
  • Guild Members-to-participate in the Node/Conquest War can be decided via the Chance to Occupy system. Guild Officers will use an exclusive UI window from Guild window (G) and grant at max 5 times the Chance to Occupy in Node/Conquest War for Guild Members.
  • Guild Member who do not have any Chance to Occupy remaining will be classified as a non-participant and cannot take part in the Node War.
  • For example if there are total of 100 Guild Members in a Guild, the Guild Master can grant 20 members at a time the Chance to Occupy (from 1 to 5 times). However, all 100 Guild Members can be set to participate in the very first Node War and please check the chart with an example below for clarification.
  • If the 20 Guild Members who have been given 1 Chance to Occupy participates and successfully conquers to occupy a Node, that 20-member group can no longer participate in that week’s Node Wars. The remaining 80 out of a 100-member Guild, if this 80 Guild Members had been given 2~5 Chance to Occupy, will be able to participate in the next Node War.
Example of Chance to Occupy applied for a 100-member Guild
For the 1st Node All Guild Members with 1~5 Chance to Occupy given can participate
For the 2nd Node (If 1 node is occupied) Guild Members with 2~5 Chance to Occupy
For the 3rd Node (If 2 nodes are occupied) Guild Members with 3~5 Chance to Occupy
For the 4th Node (If 3 nodes are occupied) Guild Members with 4~5 Chance to Occupy
For the 5th Node (If 4 nodes are occupied) Guild Members with 5 Chance to Occupy
For the 6th Node (If 5 nodes are occupied) Only construction of Forts allowed
  • Chance to Occupy cannot be changed if Node War or Conquest War is in progress.
  • However, Conquest War allows at max 100 Guild Members to participate regardless of the number of nodes occupied by the Guild
  • Conquest Wars have received new rules.
    • From the number of Conquest Nodes excluding the Normal Nodes, Guilds with 2 or more nodes occupied can build Fort/Command Posts and participate in the Conquest Wars.
    • In order to construct Fort/Command Post/Field HQ, you need to occupy 2 or more Conquest Nodes excluding the Normal Nodes. You can start constructing a day after occupying 2 Conquest Nodes.
    • In order to cut down on resurrection cooldown and time needed to move to the relevant areas, a new Castle Gate resurrection points have been added to Calpheon, Mediah, and Valencia Conquest Wars to bring the action faster to you.
    • Castle Gate resurrection point for Offensive and Defensive are located in different locations.
    • The Offensive Guild must have destroyed the Castle Gate in order to resurrect near the Castle Gate.
    • It has been changed so that Cannons cannot be installed inside the castle in Conquest Wars.
    • If a Guild with more than 2 nodes occupied is participating in the Conquest War, 2% of the tax from the territory can be collected every 10 minutes the Fort/Command post is successfully defended.
    • Forts/Command Posts/Field HQs needed to participate in Conquest Wars can be built on the day of the Conquest War.
    • The tax obtainable at this point equals 2% of the amount expected to be collected  excluding Security Budget.
    • This tax will be collected at the end of the Conquest War when the opposing side’s Fort/Command Post is destroyed.
    • Offensive side can obtain at max 20% of the territory tax.
    • If the Offensive side ultimately wins in the Conquest War, the tax obtained for successfully defending Fort/Command Post will not be counted in the calculation. Same as before, amount excluding Security Budget will be collected.
    • If the Defensive side ultimately wins in the Conquest War, total amount of tax excluding the tax already collected by the Offensive side and Security Budget will be given as the winning reward.
    • If there are several Guilds participating in the Offensive side, at max 20% of the tax collected for the Offensive side will be allocated by number of Guilds participating.
      • For example if there are 3 Guilds participating in the Offensive side, about 6.66% (of the 20%) will be given to each Guild. Please be informed that the max 20% tax collected for the Offensive side is given only in the case where the Offensive side loses and the Defensive side wins.
    • If there is a Guild who defeats other remaining Guilds in the Offensive side after the Fort/Command Post/Field HQ of the Defensive Guild is destroyed, the single Guild remaining will be declared the winner and take all the tax of the territory.
    • Other participating Guilds in the Offensive side who loses to this single Guild cannot be given a share of the 20% tax collectable during the Conquest War.
    • If there is no Guild declared as the winner of the Conquest War even after the Fort/Command Post/Field HQ of the Defensive Guild is destroyed and the Conquest War time ends, the territory will be liberated and no Offensive Guild will be able to obtain the tax.
  • Other/Conquest War Balance
    • Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant used on Castle Gates has been increased by 30%.
    • The number of target hits inflicted from Charge skill of the Elephant used on Castle Gate, Fort, Command Post, annexes and installments has decreased from 16 to 8 target hits.
    • Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant used on other adventurers has been increased by 20%.
    • Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant will now be applied on Cannons as well.
    • Damage from Cannons used on Castle Gates has been increased by 300%.
    • Damage from Cannons used on other adventurers has been increased by 400%.
    • Cannon’s DP has increased by 100%, and Durability has increased by 900%.
    • Cannons can be destroyed with ease if you utilize horses and Elephants.
    • Damage from horses used on Cannons has been increased by 700%.
    • Damage from horses used on Command Post/annexes and installments has been increased by 500%.
    • Siege Defense Tower’s DP has increased by 50% and Durability has increased by 900%.
    • Siege Defense Towers can be destroyed with ease if you utilize horses and Elephants.
    • Durability of Calpheon Castle’s, Mediah Castle’s, Valencia Castle’s Outer Gate and Inner Gate has decreased by 50%.
    • Wooden Fences and and Medium Siege Towers used in Conquest Wars has increased in height by 40%.
    • Moving Speed of Medium/Large Siege Towers has increased by 50%.
    • Medium/Large Siege Towers can be destroyed with ease if you utilize horses and Elephants.
    • Damage from Flame Towers used on other adventurers has been increased by 50%, and damage from Hwachas used on other adventurers has been increased by 20%.
    • Production time for the following items usable in Node/Conquest Wars has been reduced.
      • Medium Siege Tower Workshop 15 mins. → 10 mins.
      • Large Siege Tower Workshop 20 mins. → 15 mins.
      • Indomitable Flag Factory 30 mins. → 15 mins.
    • If the adventurer dies during Node/Conquest Wars, the corpse will disappear right away and Medical Kit or Resurrection skills will no longer be applicable.
    • In addition, a new view mode where you can observe the Node/Conquest War from the allies’ point-of-view called ‘Ally Viewpoint’ has been added. While using this function, press F5 to switch views amongst allies.
    • Due to the balance changes applied to Node/Conquest Wars, the price of the items sold by the Guild Military Supply has been changed.
      • [Guild] Siege Defense Tower 150,000 Silvers → 500,000 Silvers
      • [Guild] Wooden Fence 100,000 Silvers → 500,000 Silvers
      • [Guild] Barricade 25,000 Silvers → 50,000 Silvers
  • Node/Conquest War Schedule
    • The same as before:
    • [EU]
      • Sunday~Friday: Node War from 20:00 CEST until up to 22:00 CEST
      • Saturday: Conquest War from 20:00 CEST until up to 24:00 CEST
    • [NA]
      • Saturday: Conquest War from 21:00 EDT until up to 01:00 EDT
      • Sunday~Friday: Node War from 21:00 EDT until up to 23:00 EDT
  • Tax Collection
    • There will not be a separate process of collecting taxes and the tax stacked up for a week will be instantly sent as Guild Funds to the winning guild who successfully conquers and occupies a node/territory. Security Budget rules will remain the same.
    • Taxes will be classified among Normal Node < Conquest (Tier 1) < Conquest (Tier 2) < Conquest (Tier 3).
  • Node Classification
    • Normal Nodes, Conquest Nodes
      • Conquest (Tier 3)
      • Conquest (Tier 2)
      • Conquest (Tier 1)
      • Normal
    • In all territories of Balenos, Serendia, Calpheon, Mediah, and Valencia, nodes will be divided up into Normal Nodes and Conquest Nodes (in 3 different Tiers).
    • The total number of nodes are 154 however, same as before.
      • Normal Nodes = 54
      • Conquest (Tier 1) = 65 Nodes
      • Conquest (Tier 2) = 20 Nodes
      • Conquest (Tier 3) = 15 Nodes
    • As there are tiers placed among Conquest Nodes now, you will obtain different amount of taxes depending on the tier of the Conquest Nodes.
< Previous Nodes >
Areas with Tier 1 Nodes Areas with Tier 2 Nodes Areas with Tier 3 Nodes
Altar of Agris Cron Castle Site Western Guard Camp
Forest of Plunder Imp Cave Cron Castle
Ehwaz Hill Ancient Stone Chamber Eastern Border
Toscani Farm Northern Heidel Quarry Glish Ruins
Coastal Cave Glish Swamp Moretti Plantation
Heidel Pass Northwestern Gateway Hexe Sanctuary
Northern Guard Camp Serendia Shrine Northern Wheat Plantation
Northern Plain of Serendia Castle Ruins Trina Fort
Southern Neutral Zone Biraghi Den Anti-Troll Fortification
Southern Cienaga Olvia Coast Kamasylve Temple
Central Guard Camp Goblin Cave Oze Pass
Southern Guard Camp Saunil Camp Mansha Forest
Eastern Gateway Quint Hill Sarma Outpost
Alejandro Farm Delphe Outpost Splashing Point
Costa Farm Stonebeak Shore Awakening Bell
Bloody Monastery Abandoned Iron Mine Rock Post
Watchtower Omar Lava Cave Ibellab Oasis
Orc Camp Tungrad Forest Barhan Gateway
Bradie Fortress Hasrah Cliff Valencia Castle Site
Southwestern Gateway Epheria Sentry Post Ancado Coast
Elder’s Bridge Western Gateway
Foot of Terrmian Mountain Rhutum Outstation
Terrmian Cliff Oze’s House
Lynch Ranch Catfishman Camp
Primal Giant Post Phoniel’s Cabin
Marni’s Lab Marie Cave
Trina Beacon Towers Crioville
Bree Tree Ruins Elric Shrine
Abandoned Land Mediah Northern Gateway
Delphe Knights Castle Mask Owl’s Forest
Karanda Ridge Florin Gateway
Contaminated Farm Soldier’s Grave
Khuruto Cave Gorgo Rock Belt
Mediah Northern Highlands Cadry Ruins
Stonetail Wasteland Capotia
Stonetail Horse Ranch Aakman
Asula Highland Crescent Shrine
Canyon of Corruption Gavinya Volcano Zone
Manes Hideout Roud Sulfur Works
Wandering Rogue Den Ivory Wasteland
Alumn Rock Valley
North Abandoned Quarry
Keplan Hill
Abandoned Quarry
Treant Forest
North Kaia Mountain
Epheria Valley
Hexe Stone Wall
Beacon Entrance Post
Keplan Vicinity
Behr Riverhead
Lake Kaia
Tobare’s Cabin
Longleaf Tree Sentry Post
Rhua Tree Stub
Behr Downstream
Witch’s Chapel
Longleaf Tree Forest
Sausan Garrison
Marni’s 2nd Lab
Helms Post
Ancient Ruins Excavation Site
Ahto Farm
Kusha
Kasula Farm
Wolf Hills
Balenos River Mouth
Epheria Ridge
Casta Farm
Wale Farm
Altinova Gateway
Bashim Base
Taphtar Plain
Veteran’s Canyon
Valencia Western Highlands
Pujiya Canyon
Waragon Nest
Deserted City of Runn
Pilgrim’s Haven
Desert Naga Temple
Pilgrim’s Sanctum: Obedience
Pilgrim’s Sanctum: Abstinence
Pilgrim’s Sanctum: Sincerity
Pilgrim’s Sanctum: Humility
Pilgrim’s Sanctum: Fast
Rakshan Observatory
Crescent Mountains
Altas Farmland
Erdal Farm
Valencia Plantation
Fohalam Farm
Gavinya Great Crater
Gavinya Coastal Cliff
Ivero Cliff

 

< New Node/Conquest War >
Areas with Beginner Nodes Areas with nodes of normal amount of tax Areas with nodes of high amount of tax Areas with Conquest Nodes
Ehwaz Hill Altar of Agris Cron Castle Western Guard Camp
Toscani Farm Cron Castle Site Eastern Border Glish Ruins
Coastal Cave Imp Cave Northwestern Gateway Mansha Forest
Ancient Stone Chamber Heidel Pass Moretti Plantation Kamasylve Temple
Elder’s Bridge Foot of Terrmian Mountain Serendia Shrine Valencia Castle Site
Wolf Hills Terrmian Cliff Olvia Coast Forest of Plunder
Balenos River Mouth Mask Owl’s Forest Goblin Cave Casta Farm
Wale Farm Epheria Ridge Hexe Sanctuary Northern Plain of Serendia
Southern Neutral Zone Florin Gateway Northern Wheat Plantation Southern Guard Camp
Southern Cienaga Northern Guard Camp Trina Fort Treant Forest
Central Guard Camp Northern Heidel Quarry Quint Hill Witch’s Chapel
Alejandro Farm Glish Swamp Omar Lava Cave Abandoned Iron Mine
Bloody Monastery Eastern Gateway Western Gateway Soldier’s Grave
Watchtower Costa Farm Sarma Outpost Waragon Nest
Bradie Fortress Castle Ruins Elric Shrine Roud Sulfur Works
Southwestern Gateway Biraghi Den Splashing Point
Marni’s Lab Orc Camp Rock Post
Bree Tree Ruins Lynch Ranch Ibellab Oasis
Abandoned Land Saunil Camp Aakman
Delphe Outpost Primal Giant Post Ancado Coast
Contaminated Farm Trina Beacon Towers
Khuruto Cave Delphe Knights Castle
North Abandoned Quarry Karanda Ridge
Oze Pass Anti-Troll Fortification
Beacon Entrance Post Keplan Hill
Keplan Vicinity Epheria Sentry Post
Oze’s House Abandoned Quarry
Behr Riverhead North Kaia Mountain
Tobare’s Cabin Rhutum Outstation
Rhua Tree Stub Epheria Valley
Behr Downstream Hexe Stone Wall
Longleaf Tree Forest Catfishman Camp
Mediah Northern Highlands Lake Kaia
Stonetail Wasteland Longleaf Tree Sentry Post
Manes Hideout Phoniel’s Cabin
Tungrad Forest Marie Cave
Marni’s 2nd Lab Crioville
Helms Post Stonebeak Shore
Ancient Ruins Excavation Site Stonetail Horse Ranch
Ahto Farm Asula Highland
Kasula Farm Canyon of Corruption
Bashim Base Wandering Rogue Den
Veteran’s Canyon Hasrah Cliff
Valencia Western Highlands Alumn Rock Valley
Pujiya Canyon Sausan Garrison
Deserted City of Runn Kusha
Pilgrim’s Sanctum: Obedience Mediah Northern Gateway
Pilgrim’s Sanctum: Abstinence Awakening Bell
Pilgrim’s Sanctum: Sincerity Altinova Gateway
Pilgrim’s Sanctum: Fast Taphtar Plain
Altas Farmland Gorgo Rock Belt
Fohalam Farm Cadry Ruins
Ivory Wasteland Capotia
Ivero Cliff Pilgrim’s Haven
Desert Naga Temple
Pilgrim’s Sanctum: Humility
Rakshan Observatory
Crescent Shrine
Crescent Mountains
Barhan Gateway
Erdal Farm
Valencia Plantation
Gavinya Volcano Zone
Gavinya Great Crater
Gavinya Coastal Cliff
  • Days of Node Wars per territory

< Areas with Normal Nodes >

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Elder’s Bridge Balenos River Mouth Toscani Farm Ancient Stone Chamber Ehwaz Hill Coastal Cave
Southern Neutral Zone Southwestern Gateway Wale Farm Wolf Hills Alejandro Farm
Khuruto Cave Central Guard Camp Abandoned Land Southern Cienaga Bloody Monastery Delphe Outpos
Keplan Vicinity Bradie Fortress Beacon Entrance Post Contaminated Farm Watchtower North Abandoned Quarry
Behr Riverhead Marni’s Lab Longleaf Tree Forest Oze’s House Bree Tree Ruins Mediah Northern Highlands
Marni’s 2nd Lab Oze Pass Helms Post Tobare’s Cabin Rhua Tree Stub Tungrad Forest
Ancient Ruins Excavation Site Behr Downstream Kasula Farm Stonetail Wasteland Manes Hideout Pilgrim’s Sanctum: Sincerity
Pilgrim’s Sanctum: Abstinence Ahto Farm Veteran’s Canyon Valencia Western Highland Bashim Base Pilgrim’s Sanctum: Fast
Ivory Wasteland Pujiya Canyon Altas Farmland Fohalam Farm Deserted City of Runn
Pilgrim’s Sanctum: Obedienc Ivero Cliff

< Areas with Conquest (Tier 1) Nodes >

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Altar of Agris Imp Cave Epheria Ridge Heidel Pass Foot of Terrmian Mountain Terrmian Cliff
Cron Castle Site Mask Owl’s Forest Northern Guard Camp Florin Gateway Primal Giant Post Eastern Gateway
Northern Heidel Quarry Lynch Ranch Glish Swamp Orc Camp Keplan Hill Biraghi Den
Costa Farm Delphe Knights Castle Castle Ruins Saunil Camp Hasrah Cliff Trina Beacon Towers
Epheria Sentry Post North Kaia Mountain Abandoned Quarry Karanda Ridge Sausan Garrison Anti-Troll Fortification
Rhutum Outstation Epheria Valley Hexe Stone Wall Longleaf Tree Sentry Post Desert Naga Temple Catfishman Camp
Asula Highland Phoniel’s Cabin Lake Kaia Marie Cave Crioville
Kusha Canyon of Corruption Mediah Northern Gateway Stonebeak Shore Stonetail Horse Ranch
Capotia Alumn Rock Valley Awakening Bell Wandering Rogue Den Altinova Gateway
Pilgrim’s Sanctum: Humility Taphtar Plain Pilgrim’s Haven Cadry Ruins Gorgo Rock Belt
Valencia Plantation Gavinya Volcano Zone Crescent Mountains Rakshan Observatory Crescent Shrine
Erdal Farm Barhan Gateway Gavinya Great Crater
Gavinya Coastal Cliff

< Areas with Conquest (Tier 2) Nodes >

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Moretti Plantation Goblin Cave Northern Wheat Plantation Serendia Shrine Eastern Border Cron Castle
Olvia Coast Sarma Outpost Western Gateway Elric Shrine Quint Hill Northwestern Gateway
Trina Fort Aakman Splashing Point Hexe Sanctuary
Rock Post Ancado Coast Omar Lava Cave
Ibellab Oasis

< Areas with Conquest (Tier 3) Nodes >

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Witch’s Chapel Southern Guard Camp Forest of Plunder Northern Plain of Serendia Western Guard Camp Casta Farm
Soldier’s Grave Waragon Nest Glish Ruins Abandoned Iron Mine
Mansha Forest Roud Sulfur Works
Kamasylve Temple
Valencia Castle Site
Treant Forest
  • Please keep in mind Guild Alliance is a new content that will be updated in the near future and you may see texts related to Guild Alliance while you progress the new Node/Conquest Wars. As for now, please neglect the texts as Guild Alliance is not available content as of maintenance of 7/18/2018.
    • On last note, a special event to commemorate the new changes introduced to Node/Conquest Wars is underway and will be announced later this week.
  • New Transport route has been added between Sand Grain Bazaar and Altinova.
  • Fixed the issue where clicking ‘Get All’ button would only receive items one by one when there were both items to send and to receive on the Transport list.
  • It has been changed that when the Alchemy Stone can no longer go through Polishing if it has been fully upgraded.
  • Max amount of Skill EXP obtainable for completing Guild Quests has been increased

[System]

  • Fixed the issue where Boss Vision Range would not work properly when using the function with Quint and Muraka.
  • It has been changed that Hotkeys on the item tooltip will also be changed when changing Hotkeys under Settings.
  • It has been fixed that a system message would be displayed when there is insufficient amount of Black Stones upon trying Force-Enhance.
  • Fixed the issue where the voice of the Black Spirit will still come out even when the alarm for the Black Spirit was switched off under Settings.
  • Application for Black Desert Global Lab will be given once per Family. (NA only)
  • The button for Global Lab will be more visible.
    • ‘New’ icon has been added to Global Lab button.
    • Global Lab has been added to the Recommended Content located at the bottom of the new ESC menu.

[NPC]

  • New NPC <Herb Vendor> Mano has been added to Valencia City.
  • Fixed the issue where the effect of the damage being inflicted for the followed skills was not being displayed under the perspective of both the one being attacked/observer:
    • Ranger: Tearing Arrow II
    • Maehwa: Petal Drill
    • Ninja/Kunoichi: Suicide Fall
    • Ninja: Flash Bondage
    • Dark Knight: Repeated Annihilation, Scarring Slash
  • Fixed the issue where Black Spirit’s Rage was not being recovered when defeating enemies using the following summoned creatures:
    • Wizard: Marg, Arne
    • Witch: Tett, Gorr
    • Tamer: Heilang
    • Mystic: Dragon’s Pit
    • Defeating enemies while mounting Siege weapons like Cannons, Hwachas, and Flame Towers will also increase Black Spirt’s Rage by 1%.
  • Fixed the graphical awkwardness upon wearing the Coco Hat.
  • Fixed the awkward movement during the skill Pinpoint performed while moving left in Longbow combat mode.
  • Fixed the issue where the shape of the Giath’s Helmet would change in a specific part of customizing.
  • It has been made easier and more natural now to switch to Scythe combat mode after using the skill Midnight Stinger.
  • Fixed the issue where HP equaling the amount of damage inflicted was being recovered instead upon using the skill Sinister Omen.
  • Fixed the issue where the skill Absolute: Fireball could not be used when used with Charge through Quick Slot.
  • Fixed the graphical awkwardness in the right shoulder upon wearing Pila Fe Outlaw outfit in a specific part of customizing.
  • Fixed the issue where the skill Absolute: Fireball could not be used when used with Charge through Quick Slot.
  • Fixed the graphical issue of the back part of the Martillo swimpants.
  • Added the missing designer name “Design: Nechu” for the outfit description of Rakshande outfit.
  • The following effect will be applied during Concealment from usage of the skills Ninjutsu: Concealment, Shadow Cloak, Ninjutsu: Oni Shadow, Shuriken: Moon Dive.
    • Constant consumption of Stamina -100 upon moving during Concealment.
    • Constant recovery of Stamina when on standby during Concealment.
    • Concealment will be nullified if Stamina falls below 150 during Concealment.
  • Defense effect of the skill Suicide Fall has changed from Invincible effect to Super Armor effect.
  • The following effect will be applied during Concealment from usage of the skills Ninjutsu: Concealment, Shadow Cloak, Ninjutsu: Oni Shadow, Tendon Cutter.
    • Constant consumption of Stamina -100 upon moving during Concealment.
    • Constant recovery of Stamina when on standby during Concealment.
    • Concealment will be nullified if Stamina falls below 150 during Concealment.
  • Defense effect of the skill Suicide Fall has changed from Invincible effect to Super Armor effect.
  • Fixed the graphical issue where the bikini part would appear on the outer part of the Cokro clothes  when wearing a bikini and Cokro clothes together in a specific part of customizing.

  • Fixed the issue where damage was not being applied properly upon using the skill Scarring Slash after performing Vedir’s Dogma.
  • Fixed the issue where the skill Spiral Cannon would be activated upon pressing Shift + RMB after using the skill Knee Hammer.
  • Fixed the issue where the push effect of the skill Dragon’s Rip was not displayed to other adventurers.
  • Stiffness effect will now be applied only on the last hit of the skill Wolf’s Frenzy.
  • The text ‘Available with Cestus’ has been removed from the skill tooltip of the skill Wolf’s Frenzy.
  • Fixed the graphical issue where the bikini part would appear on the outer part of the Karlstein outfit when wearing a bikini and Karlstein outfit together in a specific part of customizing.
  • New food items have been added.
Item Name Cooking Ingredients Item Effect Required Level
(Thick) Five-Grain Chicken Porridge Ground Bird Meat x2, Mineral Water x2, Wheat (Grain) x3 Amity +5% for (75 min.) 60 mins. (Skilled Lv.5 or up in Cooking)

Beginner Lv.6 or up in Cooking

(Steaming Hot) Grilled Bird Meat Chicken Meat x2, Deep Frying Oil x6, Cooking Wine x2, Salt x1 Worker Stamina Recovery +3 (Skilled Lv.1 or up in Cooking)

Beginner Lv.1 or up in Cooking

  • New Imperial Cooking box has been added.
    • Apprentice’s Five-Grain Chicken Porridge Cooking Box.
      • Pack 20 Five-Grain Chicken Porridges via Imperial Cuisine to obtain the box.
  • New Processing Ingredient has been added.
    • Ground Bird Meat (Obtain by Grinding)
  • The text <Kamasylve Temple NPC Ceilyn> has been added to the item tooltip of Fairy Wing items for exchange locations of Sweet Honey Wine.
  • Four new guild accessories have been added to the Guild shop.
    • These items can only be used for 7 days. They cannot be Enhanced.
    • You can purchase these items at a Guild shop from any Guild Manager NPC.
      • They can be purchased with Guild Funds by any guild member. However, your Guild Allowance must be set higher than the price of the item in order for you to purchase that item
    • The accessories have the same stats as the TRI versions of the following items: Ring of Crescent Guardian, Tungrad Earring, Ogre Ring, or Basilisk’s Belt.
Item Price AP Accuracy
Crimson Baron’s Ring (Temp) 320,000,000 14 8
Crimson Baron’s Earring (Temp) 320,000,000 13 8
Crimson Baron’s Belt (Temp) 320,000,000 14 8
Crimson Baron’s Necklace (Temp) 500,000,000 25 16
Crimson Shadow Ring (Temp) 200,000,000 11 6
Crimson Shadow Earring (Temp) 200,000,000 11 6
Crimson Shadow Belt (Temp) 200,000,000 11 6
Crimson Shadow Necklace (Temp) 320,000,000 20 12
  • Fixed the awkward part of the text that appears upon opening the following items.
    • Kamasylvia Storage +1 Expansion Bundle
    • Kamasylvia Storage +4 Expansion Bundle
    • Kamasylvia Storage +8 Expansion Bundle
    • Kamasylvia Stable +1 Expansion Bundle
    • Kamasylvia Worker Lodging +1 Expansion Bundle
  • HP of Mirumok Destroyer Offin has been changed.
    • Root of Offin, Offin, Offin Tett: HP decreased by 30%
    • Offin’s Force Shield: HP decreased by 50%
  • The distance that Young Khuruto would chase after has been reduced by 40%.
  • The Young Khuroto near NPC Karcenov in front of the Khuruto Cave has been relocated.
  • Color of the partial effect for the Ahib Griffon that appears in Special Quests and Co-op Quests has changed to white.
  • Detection range and the distance that the monster would chase after has been reduced by 50% for the following monsters at Soldier’s Grave.
    • Frenzied Skeleton
    • Frenzied Skeleton Rifleman
    • Frenzied Skeleton Axeman
    • Frenzied Skeleton Watchdog
    • Frenzied Black Sorcerer
    • Grudged Skeleton
  • New Titles have been added for defeating monsters for Hunting.
Requirement Title
Defeat Giant Elk Light-Footed Hunter
Defeat Giant Boar Stopped a Charging Boar
Defeat Giant Brown Bear High-Fived a Giant Bear
Defeat Giant Wolf Won a 1-on-17
Defeat Giant Fox My Trick is Better than Yours
Defeat Giant Lioness Does Not Fear The Eye of The Beast
Defeat Giant Lion The Eye of The Beast
Defeat Giant Mountain Goat Can’t Forget The Shape of Its Behind

 

[Knowledge]

  • New Knowledge has been added.
    • Ground Bird Meat
    • Grilled Bird Meat
    • Five-Grain Chicken Porridge
    • Apprentice’s Five-Grain Chicken Porridge Cooking Box
  • Clicking ‘X’ on the text box that appears with less than 3 days left until expiration on items like Value Pack, Blessing of Kamasylve, Merv’s Palette will now stop the notice of expiration.
  • Conquest Status window UI has been improved.
  • Fixed the issue where the UI name would not be refreshed intermittently when opening Mount Inventory and/or Campsite Storage.
  • Fixed the issue where it was not possible to tick the checkbox to use Silvers in Storage when using Stable from a territory without a Storage.
  • It has been updated so that Purchase would be possible right away from the Purchase window on the Stable even when not having items for Skill Change, Skill Removal, Skill Training under possession.
  • Fixed the issue where the text was cut off upon selecting Transport>Destination>Transportation for major towns from the World Map (M).
  • It has been changed that the icon of Calpheon Marketplace Director NPC Elle Belucci would be displayed at Calpheon North Gate from World Map (M).
  • Fixed the issue where a list of adventurers who had not been signed up to the guild would come out in Recruit Guild Member window.
  • The question mark icon without a function on the Extend Expiration Period window for frigates has been removed.
  • It has been changed so that registering items that cannot be stacked on the Extend Expiration Period window for frigates will no longer display +/- buttons.
  • Fixed the issue where text would go out of the textbox upon selecting certain skills from the Skill Add-on UI.

<Known Issue>

  • We are aware of the issue where the text of ‘marketplace unregistrable’ is being displayed for Marine Romance outfits. Please know that the outfits are, in fact, marketplace registrable.
  • We are aware that Black Spirit’s Adventure 1 icon is showing up in the ESC menu although it’s not the event period. We want to confirm that BS1 is not available at this moment and we’ll notify you when the event will restart.

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