5.2 Patch Notes
- Fixed an issue where ships got duplicated after save game reload. As part of this fix, all duplicate “ghost ships” will turn into actual ships under the control of the player, which will prevent the player from losing any good loaded onto the ships. Due to these additional ships being given to the player, it is possible that you will experience a loss of influence points, which can be regained by destroying the additional ships after unloading them.
- The Ubisoft Club rewards for the Botanica DLC (the “Duck Pond” and the “Outdoor Arcade”) are now redeemable from the Ubisoft Club Rewards section in Uplay.
- Fixed an issue where idle ships can be seen off the map when reloading an older save game.
- These ships should now be recoverable.
- Fixed an issue where AI ships could get stuck at the border of the map.
- Fixed a situation where, upon save game reload, trains could be stuck in the Oil Refinery or in the power plant, which could lead to less oil being transported than intended.
- Fixed a desync error that occurred upon trigger of a participant’s message.
- Fixed a desync that occurred due to quests that triggered ships with invalid items.
- Botanica ornaments can now be placed freely in your cities from the construction menu (Artisan / Obrero / Culture tabs).
- Items such as flowerbeds can now also be activated via the item section of any Warehouse, not only from your Harbor.
- Adjusted the tool tip and effect for the “Rabies Vaccine” item. We made various text adjustments.
- An issue preventing some players from completing the quest “The Nameless Author” has been fixed.
- Fixed an issue where the route information in the trade route menu could show more ships being assigned to a route than was actually the case.
5.1 Patch Notes
Increased reward chance of musical scores.
Increased botanical expedition events chance.
Fixed a stability issue where the title could crash while converting scrap at Old Nate’s Island Harbour.
Fixed a situation where the Twitch Drops would not be in game anymore after the Botanica-Update.
Fixed a situation where players were unable to manually load/unload at the pier.
Fixed an issue where items or materials would get lost when diving with a full Salvager ship.
Fixed a visualization issue where the tool tip for railway construction would not update properly upon placement.
Fixed an unintended spawning issue where quest givers could show up on sea areas.
Fixed an issue where trading items would no longer have differences between buying and selling costs.
Fixed an issue where a user would be unable to delete multiple pavement tiles at the same time.
Fixed an issue where prohibiting consumption of wares didn’t affect resident happiness anymore.
5.0 Patch Notes
The size of UI text can now be increased up to a font size of 28.
Up to now, players were able to buy ships from different AI characters at prices that were far lower than the combined price of the construction materials needed to build those ships. With that in mind, we have rebalanced the buying price for all these ships to bring their purchase price in line with the cost of the materials.
Battlecruiser: Raised the price from 90k to 800k
Monitor: Raised the price from 40k to 350k
Cargo Ship: Raised the price from 30k to 300k.
Oil Tanker: Raised the price from 60k to 300k
In additional, we have also raised the purchase prices of all special variations of ships to reflect their unique nature. For example, the Pyrphorian Battlecruiser will now cost 1.2M credits, as compared to the 800k for the regular Battlecruiser.
Pyrphorian Monitor: Increased the hit points from 3,000 to 5,000
Pyrphorian Battlecrusier: Raised the hit points from 5,000 to 8,000 and lowered the attack cooldown from 3.4 seconds to 2.9 seconds.
Pyrphorian Command Ship: Increased the hit points from 3,500 to 6,000.
Royal Ship-of-the-Line: Increased hitpoints from 4,500 to 5,000.
Pirate ship of the line: Lowered attack cooldown from 8 seconds to 7.5 seconds.
General bug fixes
Fixed an issue that allowed two pirates to show up in the South American session. This fix is not retroactive, and only prevents this issue from appearing in new saves.
Improved the behavior of double-click ship selection.
Adjusted the coloring of some ornamental floor tiles, which were darker than others.
The “Space” bar can now be rebound to other actions from the options menu.
Improved the behavior of repair cranes to ensure that they fully repair one ship before staring work on another.
Fixed an issue with the consumption tax from a newspaper boost not properly increasing the balance.
Fixed an issue where AI ships could be stuck on certain coastlines.
Fixed a potential performance issue that could appear when the productivity of caoutchouc plantations was boosted with items.
Ensured that the diplomatic victory condition is greyed out/ unavailable in the multiplayer lobby.
Fixed an issue with expedition screens sometimes not showing the success percentage.
Fixed an issue where two items would appear as flotsam besides the La Isla Harbor after the discovery expedition ended in campaign mode.
You can no longer drag the chat box out of the screen in multiplayer.
Fixed an issue with the storage limit not working properly while in campaign mode.
Fixed an issue with building bridges by connecting two existing roads on a riverbank.
Improved the visibility of the button to switch pages in the cultural buildings menu.
Fixed an issue that could prevent the deletion of save files from the save file management menu.
Fixed an issue with destroyed ships being wrongly displayed in the route menu if they were sunk during the creation of a new trade route.
Removed a visual glitch that could occur when hovering over a selected residential building with the demolition tool.
Changing appearance via Shift+V should no work properly in move mode.
Fixed an issue with an empty icon sometimes appearing in the exchange ship menu during expedition setup.
Fixed an issue that allowed you to receive scrap-elated quests without owning a diving bell ship.
Fixed an issue with audio being played twice when using the replay audio button in the ques book.
The quest objective for the “Open Book 2” quest from George Smith now displays properly.
Improved the behavior of photo quests to make sure that the quest objective is actually in the frame of the picture. No more cheating!
Fixed a typo in the German text for the “Die Amazonen” expedition event.
Fixed an issue with some debug text showing up in the Japanese localization.
Botanica and GU5 Release
Today marks the release of our second season pass DLC “Botanica” and Game Update 5. We are eager to see your comments on our latest content update and if you plan to share your marvelous gardens or just want to create content with the free Game Update 5, do not forget to let us know by commenting or mentioning our official social media channels such as @Anno_EN.
With five big updates as well as three DLC’s in total, the journey of Anno 1800 is far from over yet. With “Passage” sending you on a venturesome journey to the cold north and free updates like the upcoming Coop Mode and Statistic Overview, we will continue to expand the world of Anno 1800 until the end of the year. You will not have to wait too long, as we will share some details about our plans for the next big game update soon.
Anno 1800 Piano Suite
Our new Botanica Music Pavilion is a throwback to old classics and the perfect occasion to celebrate over 20 years of Anno history. And as a thank you for all the support over the years, we want to share something special with you. In partnership with the Anno 1800 composer Tilman Sillescu and Dynamedion, we present to you the music sheet to the original Anno 1800 piano suite.
If just for the collectors heart or for talented musicians (or the ones striving to become one) in our community, the music notes of the piano theme give you some exclusive insight in the work of the talented composer and invite you to create your own Anno 1800 music piece. Let us know if you are hungry for more, and don’t forget sharing your interpretations of the Anno 1800 music with the Anno Union. On that special note, how do you like the idea of a dedicated music stream, maybe with the composer Tilman himself as a special guest?
Anno 1800 vinyl and digital soundtrack
And if you just can’t get enough of the Anno 1800 soundtrack, we also made it digitally available on various platforms.
Day Night Contest
With our free Anno 1800 week during this year’s gamescom, we allowed everyone to try out Anno 1800 and experience the new day night cycle, which is now available for everyone in Game Update 5, for the first time. Anno 1800 is already a dreamland for screenshot artists and we realized quickly: the new day night cycle is the perfect feature to challenge you with a contest.
Together with Corsair Gaming, we asked you to use the new lighting options to capture your city in a new light. And today, we happily announce the winner of our big Corsair Day&Night contest!
Like in real photography, it is all about the right time of the day to get a painterly shot like this one, where the last light of the day transforms this new world settlement into a scene right out of a fairytale. Congratulations Karacolidea for this wonderful shot and the first place of our contest.
You will never be left in the dark with your new Nightsword RGB Gaming Mouse, MM800 RGB Mousepad and the ST100 RGB Headset Stand.