Introduction
Introducing VII, Right Hand of the Tribunal, the newest champion to join the Realm. In a world plagued by threats and the ambitions of evil, the Outer Tribunal has risen to restore justice. But justice alone is not enough. They needed an Executioner, someone who would ensure that judgements were upheld without mercy. VII is that Executioner, a figure whose past is etched upon the gravestones of the wicked. With ruthless force and deadly precision, he undertakes missions that would break most men. But is he even a man? In terms of gameplay, VII takes on the role of a Flank champion, with a health pool of 1900. His weapon, the Heavy SMG, offers different firing modes to suit different situations. Burst Mode allows him to fire three shots, each dealing 150 damage, every 0.65 seconds. Mag Dump unloads the entire magazine, dealing 500 damage for every 10 bullets fired. The Heavy SMG has a maximum capacity of 40 bullets. Finally, Automatic mode fires off the SMG automatically, dealing 175 damage every 0.175 seconds. Whether you prefer close-quarters combat or long-range engagements, VII has you covered. Get ready to unleash justice upon the Realm with this formidable new champion.NEW CHAMPION: VII, RIGHT HAND OF THE TRIBUNAL
Since the very beginning, the Realm has been in peril. Be it calamitous threats rivaling the Scourges of old, or the unbridled ambitions of evil men, fate has always conspired against Realmkind. It was in defiance of this injustice that the Outer Tribunal was formed. But for true justice to prevail, the order would need more than pious Judges. They’d need an Executioner. Someone unburdened by the trappings of mercy who would ensure that judgements cast were judgements kept. VII is one whose past is chronicled upon the gravestones of the wicked. He is the grim reaper; a collector of tithes made in guilty blood. Like a phantom, he undertakes missions that would break most men, employing ruthless force and deadly precision. But then again, who’s to say he is even a man?OVERVIEW
[Role]- Flank
- 1900
[WEAPON] HEAVY SMG
Default: Burst Mode – Fire off three 150 damage shots every 0.65s. Has a maximum range of 300 units, being fully effective at 130 units with perfect accuracy.
Mag Dump – Unload your entire magazine dealing 500 damage for every 10 bullets fired. The Heavy SMG has a maximum round capacity of 40 bullets. Mag Dump has an effective range of 15 units with a maximum range of 100 units.
Automatic – Fire off your automatic SMG dealing 175 damage every 0.175 seconds. Maximum range is 175 units with an effective range of 90 units.
[ALT-FIRE] TRIGGER DISCIPLINE
Swap between one of the three different fire modes – Bust Mode, Mag Dump Mode, and Automatic Mode
[ABILITY 1] EXPLOSIVE DODGE
Dodge 30 units in one of four directions, dropping an explosive trap that has three explosions dealing 250 damage for each explosion. The explosions have an effective radius of 35 units and two explosives can be out at once. The traps explode every 0.45 seconds.
[ABILITY 2] GRAPPLING HOOK
Grapple to walls and stick to them for up to 5s, becoming stealthed for the duration.
[ULTIMATE] ORDER 77
Target enemies with your Mask, locking onto them – while enemies are marked you can refire his ultimate to trigger the mark, dealing 250 damage and fearing them from 2s. Can target up to 5 enemies and the duration is 5s.
TALENTS
[DEFAULT] TRIBUNAL UPGRADES
The Heavy SMG now has three elemental effects: Fire imbued Mag Dump that deals damage over time , Electrically charged burst mode that reveals enemies and deals AOE damage, and Ice infused Automatic fire that slows enemies.
[LEVEL 2] OVERCHARGED
Order 77 ultimate is now Overcharged. The ultimate will no longer fear enemies but will deal 1100 after targeting an enemy for 1s and the Ultimate charge rate is increased by 50%.
[LEVEL 8] SPRING LOADED
Explosive Dodge – Drop an explosion where you land and take off from; decrease the cooldown by 35% and increase range by 25%.
CARDS – WEAPON/ARMOR
FRAGMENTS
Heal for 10% of max health over 5s while latched to a wall.
NEVER LOOK
Gain 50 Health
TICK TOCK
Reset the Cooldown of Grappling Hook after falling to or below 10% Health. (25s CD)
UNKNOWN CALLER
Decrease your reload speed by 5%
CARDS – GRAPPLING HOOK
EQUIVOCATE
Grappling Hook enemies heals you by 100 for non-Frontline and 200 for Frontlines.
MY CITY
Gain 10% DR while latched to a wall
TERROR
Increase the strength at which VII is pulled by 5%
THE NIGHT
Reduce the cooldown of Explosive Dodge by 1s after using Grappling Hook
CARDS – TRIGGER DISCIPLINE
NIGHT WATCH
Refill 4 ammo when you swap alt-fire
RAPID RESPONSE
Decrease the recoil of Mag dump by 10%
RED ROOM
Gain 4% movement speed while in the automatic fire mode.
THE FEAR
Reduce active cooldowns by 1s after getting a KILL while in Burst Mode
CARDS – EXPLOSIVE DODGE
AGGRESSIVE DODGE
Increase the distance of Explosive Dodge by 5%
LATCH AND FIRE
Reduce the cooldown of Latch by 1s after using Dodge Roll
NASTY SURPRISE
Generate 10 Ammo after activating Explosive Dodge.
POP OFF
Increase Damage radius of the Explosive Dodge by 10%
COSMETICS
Deadly Pallor (Limited)
- Unlocked through Season Pass 2022
- This skin will become unobtainable after Season Pass 2022 has finished.
Crimson Guard
- Can be purchased for 60,000 Gold or 300 Crystals (Season Pass 2022 holders will automatically unlock this skin)
Ivy Sentinel
- Obtained by Gold Chest/ Direct Purchase/ PlayStation Plus Pack/ System Message
Death Orchid
- Obtained through Trials of the Realm
Biting Wind
- Obtained through the Bounty Store (Event Pass Exclusive)
Golden VII
- Obtained by Reaching Mastery level 50 with VII
EMOTES
Default Silencer – Available with Season Pass 2022MVP POSES
Default Adjudicator – Available with Season Pass 2022ABYSS HUNTER ACADEMY EVENT PASS
Become top of the class with our latest Event Pass – Abyss Hunter Academy! Instantly unlock the Schoolyard Maeve skin for purchasing, and unlock a total of 24 levels of rewards as you play! Players can also purchase a Buy All option to get all content in the Abyss Hunter Academy Event Pass instantly!Instant Unlocks (Exclusive to Event Pass Purchasers)
- 50% Experience and Gold Boost
- Schoolyard Maeve
Level 12 Unlock
- Study Hall Maeve
Level 18 Unlock
- Class President Rei
Level 24 Unlock
- Valedictorian Rei
OTHER EVENT PASS EXCLUSIVE UNLOCKS
Static Spray – Extracurricular Activities (Level 2) Avatar – Pensive (Level 4) Loading Frame – Abyss Hunter Academy (Level 6) 3D Spray – Give me a V! (Level 8) Animated Spray – Naughty Lucipurr (Level 9) Avatar – Maeve Charm (Level 14) Avatar – Final Test (Level 17) Death Card – “You obviously need to study more” (Level 19) Death Stamp – Lucipurr (Level 23)TRIALS OF THE REALM
New Trials and rewards await you with the release of the Abyss Hunter Academy patch! Complete these challenges each week to unlock a variety of cosmetics, currency, and XP rewards.TRIALS SCHEDULE
- Temple Isles – Unlocks January 26th
- Eastern Reaches – Unlocks February 2nd
- Trade Row – Unlocks February 9th
- Abyss – Unlocks February 16th
- Crosswind Hold – Unlocks February 23rd
- Warder’s Watch – Unlocks March 2nd
- Aico Tundra – Unlocks March 9th
- Lunar Coast – Unlocks March 16th
UNLOCKS
- 300 Crystals
- 120,000 Gold
- 6x Event Pass Levels
- Event Pass Team Boosters
- Skin Boosters
LIMITED TIME MODES
The Schism Update will feature 3 unique and 5 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next: Super Random- Which champ will you get with faster abilities and faster movement?
- VII and Corvus battle to determine the fate of the Outer Tribunal.
CUSTOMIZATIONS
Golden Pip
- Obtained by reaching Mastery Level 50 on Pip
Dark Drake Azaan
- Available in Myths of the Realm Chest and for Direct Purchase
Jurassic Ying
- Available with purchase of Season Pass 2022
Dino Dash Mount
- Available with purchase of Season Pass 2022
Community Content
Holiday Avatars & Sprays- Valentine’s Day Avatar (Pip)
- Lunar New Year Avatar (Year of the Tiger/Tigron)
- International Women’s Day Static Spray(Octavia)
- St. Patrick’s Day Avatar (Barik)
- Bl00bunny
- Nirnoxic
- Kinta
- MrsCurlyStyles
- MsWolfi
- PocketKnaifu
- Rexsey
- RuV_2nd
- Yellow
- Belka
CHESTS
Myths of the Realm
Price – 400 Crystals Release Date – January 26th, 2022 Contents:- Dark Drake Azaan
- Ska’drin Ash
- Buckules Buck
- Dragoncaller Cassie
- Solfire Furia
- Ironscale Khan
- High Elf Lian
- Monkey King Talus
- Jotunn Terminus
- Genie Ying
Final Frontier
Price – 400 Crystals Release Date – February 9th, 2022 Contents:- Invader Pip
- FN-01 Erebos Fernando
- battlesuit Godslayer Androxus
- Galactic Scion Lian
- Star Slayer Ruckus
- Ebon Star Zhin
- Battlesuit Eagle Eye Kinessa
- Battlesuit Angel Furia
- Stellar Protector Io
GENERAL UPDATES
Developer Commentary: In the coming year, and the new season, it’s important to the team that Paladins continue to grow, and that of course means trying new things. At the same time, we also want to find ways to improve the quality of existing features. There are examples of each in this patch, and we hope we’re on a great path forward to continue to deliver fun and exciting features to the community.Siege Beyond
Evil Mojo wants to make 2022 the biggest year for Paladins ever! To do that, we’re planning 3 major feature shifts over the course of the year. For each of these, we’ll release them into the game for players to try out and give feedback on. We’re introducing a new version of Siege, “Siege: Beyond!” with the new features enabled. Current Siege rules will persist in the existing queue, renamed “Siege: Core”. None of the changes will immediately affect ranked, or non-Siege game modes. For each change (or Schism), if it’s something the players love, we’ll incorporate it into Paladins permanently. If they don’t, we’ll roll it back before trying the next Schism. The second one is expected in patch 3, and the third is planned for patch 5. The first is going live in this update – the item store Schism!Schism 1 – Item Store
We’ve put together an entirely new item store! There are 3 focused tracks: Support, Tank, and Damage, as well as one Universal track. For any given stage of the store, players may choose one of 3 available items. By choosing the best option for your Champion out of 3, the system should be much easier for new players to learn. And with 12 stages of items to choose from as well as new types of items, the result is a greater strategic depth than our previous store. We expect this to offer the greatest degree of customization of Champions and play-style yet!NEW SEASON UPDATES
Season 5 Ranked Rewards
- Play 100 Games
- Insert Coin (Avatar)
- Win 75 Games
- Will.0 Willo Skin
- Reach Gold 5 or Higher
- Season 5 Loading Frame, awarded at the end of Season 5
Season 4 Ranked Frames
Players who reached at least Gold during Season 4 will receive a Loading Frame based on their highest rank achieved:Commendations
Players who received 500 commendations during Season 4 will receive this frame at the beginning of Season 5:Split 1
Split Rewards- Play 15 Ranked matches
- Gold Chest
- Play 25 Ranked matches
- Target Acquired
DESIGN & BALANCE
Healing and Cauterize
Since its inception, Cauterize has been used as a stopgap method to reduce Healing in a game and genre in which Healing is so important, Cauterize has been required for a match to feel “normal”. It becomes a necessary item to purchase, and a necessary item to balance itself, with other balance being done around it. We do not believe that Cauterize in its current form, regardless of the value of antiheal, is healthy in the long term for Paladins. As such, we’re changing how we approach Cauterize and Healing Reduction in general. Our aim is to introduce a passive version of Cauterize such that everyone has Cauterize applied by their inhand shots, scaling over the course of the match. This should help ensure Supports continue to feel impactful while also facilitating a healthier power curve for healing over the course of the match. As such, starting with the first update of 2022, we are introducing this new system.- Cauterize is no longer a purchasable item in the in-match store
- It will be replaced with Provision
- Cauterize’s former Anti-Healing effect will now be applied to everyone’s inhand at the start of every match at a base level, and then scale based on time and the game mode being played, to a max value
- Initial Value: 25%
- Maximum Value: 90%
- The rate of this Cauterize scaling will vary based on the game mode being played
Items
- Cauterize has been removed from the item store
- New Red Item: Provision
- Price: {250|500|750}
- Description: Restore {15|30|45}% of your maximum Ammo after earning an Elimination.
- Veteran
- Current: Increase your base maximum Health by {4|8|12}%.
- Increased scaling {4|8|12}% ➡️ {5|10|15}%
- Current: Increase your base maximum Health by {4|8|12}%.
- Rejuvenate
- Current: Receive 6% more healing from other players.
- Increased scaling {6|12|18}% ➡️ {7|14|21}%
- Current: Receive 6% more healing from other players.
Azaan
- Talents
- Persistence
- Current: Reduce the damage you take by 5% and gain 40% Lifesteal on your hits with Judgement.
- Removed the 5% Damage Reduction granted by this talent.
- Current: Reduce the damage you take by 5% and gain 40% Lifesteal on your hits with Judgement.
- Persistence
- Abilities
- Sanctuary
- Players can now refire this ability to destroy all of the currently active walls
- Ire
- The maximum Damage Reduction gained at max ire has been reduced from 20% ➡️ 15%
- Judgement
- Reduced maximum Range from 450 ➡️ 300
- Conviction
- Removed Crowd Control immunity and Debuff immunity during the Dash
- Sanctuary
- Cards
- Eternal Strife
- Current: Using an ability above Ire threshold Heals you for {85|85}.
- Reduced scaling {85|85} ➡️ {75|75}
- Current: Using an ability above Ire threshold Heals you for {85|85}.
- Grim Deliverance
- Current: Heal for {6|6} for every percentage point of Ire consumed by abilities.
- Reduced scaling {6|6} -> {5|5}
- Current: Heal for {6|6} for every percentage point of Ire consumed by abilities.
- Eternal Strife
Barik
- Talents
- Forgefire
- Current: Dome Shield now costs 35% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
- Increased Ultimate charge required to fire 35% ➡️ 40%
- Current: Dome Shield now costs 35% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
- Forgefire
Buck
- Cards
- Giga Siphon
- Current: Increase your Movement Speed by {10|10}% while Recovery is active.
- Increased scaling {10|10}% ➡️ 12|12%
- Current: Increase your Movement Speed by {10|10}% while Recovery is active.
- No Escape
- Current: Increase your Movement Speed by {5|5}% for 5s after getting a Killing Blow or Elimination.
- Increased scaling {5|5}% ➡️ {7|7}%
- Current: Increase your Movement Speed by {5|5}% for 5s after getting a Killing Blow or Elimination.
- Street Sweeper
- Current: Increase your Reload Speed by {5|5}%.
- Increased scaling {5|5}% ➡️ {7|7}%
- Current: Increase your Reload Speed by {5|5}%.
- Giga Siphon
Evie
- Cards
- Great distance
- Current: Increase the duration of Soar by {0.5|0.5}s.
- Increased scaling {0.5|0.5}s ➡️ {0.55|0.55}s
- Current: Increase the duration of Soar by {0.5|0.5}s.
- Riftwalk
- Current: Increase your Movement Speed by {8|8}% for 2s after using Blink.
- Increased scaling {8|8}% ➡️ {10|10}%
- Current: Increase your Movement Speed by {8|8}% for 2s after using Blink.
- Swift Witch
- Current: Increase your Movement Speed during Soar by {5|5}%.
- Increased scaling {5|5}% ➡️ {7|7}%
- Current: Increase your Movement Speed during Soar by {5|5}%.
- Chilled
- Current: Increase your Reload Speed by {8|8}% for 4s after using Blink.
- Increased scaling {8|8}% ➡️ {10|10}%
- Current: Increase your Reload Speed by {8|8}% for 4s after using Blink.
- Avalanche
- Current: Increase your Movement Speed by {8|8}% for 5s after getting a Killing Blow.
- Increased scaling {8|8}% ➡️ {10|10}%
- Current: Increase your Movement Speed by {8|8}% for 5s after getting a Killing Blow.
- Great distance
Fernando
- Talents
- Aegis
- Increased time until Shield starts recharging at full speed after taking damage
- 1.2s ➡️ 1.35s
- Decreased percentage of Shield recharge while Shield is active
- 0.275% ➡️ 0.225%
- Increased percentage of Shield required to bring the Shield up after being broken
- 20% ➡️ 25%
- Decreased base Shield Health
- 5500 ➡️ 5200
- Increased time until Shield starts recharging at full speed after taking damage
- Aegis
- Talents
- Cherish
- Current: Kindle Soul Heals up to 15% additional Health based on your ally’s missing Health and its range is increased by 300%.
- Increased scaling 15% ➡️ 20%
- Current: Kindle Soul Heals up to 15% additional Health based on your ally’s missing Health and its range is increased by 300%.
- Cherish
Grohk
- Talents
- Totemic Ward
- Current: Gain a third charge of Healing Totem and increase their healing by 10%.
- Increased totem healing bonus 10% ➡️ 15%
- Current: Gain a third charge of Healing Totem and increase their healing by 10%.
- Totemic Ward
Inara
- Abilities
- Seismic Crash
- Reduced the time before you throw your spear from 1.5s ➡️ 1.4s
- Stone Spear
- Increased the effective range 75 units ➡️ 85 units
- Seismic Crash
Jenos
- Talents
- Luminary
- Current: All allies already affected by Astral Mark are Healed for an additional 250 when you use Astral Mark.
- Increased value 250 ➡️ 285
- Current: All allies already affected by Astral Mark are Healed for an additional 250 when you use Astral Mark.
- Luminary
- Abilities
- Astral Mark
- Current: Apply a celestial blessing that passes through obstacles to heal allies for 300 and an additional 180 every 1s for 10s.
- Increased the Healing over Time component 180 every 1s ➡️ 200 every 1s
- Current: Apply a celestial blessing that passes through obstacles to heal allies for 300 and an additional 180 every 1s for 10s.
- Astral Mark
Khan
- Talents
- Vortex Grip
- Current: Targets hit by Commander’s Grab are Stunned for an additional 1.2s.
- Stun duration increased 1.2s ➡️ 1.4s
- Current: Targets hit by Commander’s Grab are Stunned for an additional 1.2s.
- Vortex Grip
Lian
- Talents
- Alacrity
- Current: Reduce the Cooldown of Grace by 1s and cause Grace to hit all enemies in front of you instead of only one.
- New: Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
- Current: Reduce the Cooldown of Grace by 1s and cause Grace to hit all enemies in front of you instead of only one.
- Alacrity
Makoa
- Abilities
- Cannon
- Increased per-shot Damage 550 ➡️ 575
- Cannon
- Cards
- Determination
- Current: Increase your Healing received from other players by {5|5}% while at or below 50% Health.
- Increased scaling {5|5}% ➡️ {6|6}%
- Current: Increase your Healing received from other players by {5|5}% while at or below 50% Health.
- Tidal Grace
- Current: Heal for {50|50} every 1s while Shell Shield is active.
- Increased scaling {50|50} ➡️ {55|55}
- Current: Heal for {50|50} every 1s while Shell Shield is active.
- Sea Legs
- Current: Heal for {100|100} after hitting an enemy with Dredge Anchor.
- Increased scaling {100|100} ➡️ {110|110}
- Current: Heal for {100|100} after hitting an enemy with Dredge Anchor.
- Determination
Pip
- Talents
- Combat Medic
- Current: Potion Launcher also Heals allies hit for 750. You no longer take damage from your weapon shots.
- New: Combat Medic now also increases the rate of fire of Potion Launcher by 10%
- Current: Potion Launcher also Heals allies hit for 750. You no longer take damage from your weapon shots.
- Combat Medic
Saati
- Abilities
- Ricochet
- Increased the collision radius of the coin by 20%
- Now targets the closest enemy on initial hit and the lowest Health enemy in its range for subsequent shots
- Wallbang
- Increased the size of Wallbang’s projectiles
- Ricochet
Skye
- Base Health
- 2000 -> 2100
- Base Movement Speed
- 380 -> 390
Talus
- Talents
- Inner Strength
- Current: Reset the Cooldown of Overcharge and Blitz Upper when you Teleport using Rune of Travel.
- New: Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
- Current: Reset the Cooldown of Overcharge and Blitz Upper when you Teleport using Rune of Travel.
- Inner Strength
Torvald
- Abilities
- Hyper Beam
- Now grants Crowd Control immunity for its duration
- Gauntlet
- Damage per-shot increased 190 ➡️ 200
- Nullify
- Reduced the Movement Speed penalty during use 40% ➡️ 30%
- Hyper Beam
- Cards
- Eldritch Speed
- Old: Increase your Movement Speed by {10|10} while using Recharge.
- New: Increase your Movement Speed by {10|10} for 3s after activating Recharge
- Eldritch Speed
Tyra
- Abilities
- Fire Bomb
- Updated text to reflect older balance change which removed Healing Reduction on base ability
- Fire Bomb
Vora
- Abilities
- Harbinger’s Wrath
- Removed the Damage immunity at the start of the Ultimate
- Deadly Scythe
- Reduced the size of the projectiles by 10%
- Harbinger’s Wrath
- Talents
- Deafening Silence
- Current: Obliteration now Silences enemies hit for 1.5s.
- Increased the duration of the Silence 1.5s ➡️ 1.65s
- Current: Obliteration now Silences enemies hit for 1.5s.
- Deafening Silence
Yagorath
- Abilities
- Hardened Carapace
- Reduce the benefits of Damage Reduction 35% ➡️ 30%
- Devour
- Increased time until pulling the enemy starts from 0.5s ➡️ 1.0s
- Reduced the speed of pulling the target towards Yagorath by 5%
- Reduced Yagorath’s Health while in Ultimate form from 3500 ➡️ 3300
- Hardened Carapace
BUG FIXES
Champions
Azaan- [LIVE] Fixed an issue where Azaan’s Ultimate, Deliverance, could deal the second instance of damage and knockback if he was killed while in the hammer throw animation of his Ultimate.
- Fixed several issues related to VII’s Heavy SMG weapon getting into bad firing states when swapping firing modes with Trigger Discipline.
- Updated several of VII’s cards for readability and consistency.
- Fixed an issue where VII’s firing mode UI did not display correctly when using a Controller.
- Fixed an issue where the bombs from VII’s Explosive Dodge ability would not display their explosion VFX at the correct time.
- Fixed an issue where VII’s Heavy SMG weapon did not play reload SFX after firing Weapon Shots using the Mag Dump mode.
- Fixed an issue where VII’s Grappling Hook ability could hit allies and enemies inside their respective Spawn Rooms.
- Fixed an issue where VII’s Golden skin was not able to be obtained through Mastery levels.
- [LIVE] Fixed an issue with Vora’s Tendril ability that caused her to sometimes not be pulled properly while using the ability with a Controller.
General
- Fixed an issue where the new Provision item was not able to be purchased.
- Fixed an issue where Ranks 2 and 3 of the Provision item were not functioning properly.
- Fixed an issue where the Provision item was able to be purchased on Champions who do not use ammo.
- Fixed an issue where the passive Cauterize effect was not capping at 90%.
- Fixed an issue where some Trials of the Realms regions had Work-in-Progress trials listed.
- Fixed an issue with the Season Pass 2022 not displaying correctly in the DLC tab of the Store.
- Fixed an issue where purchasing the Season 4 Champions Bundle and relogging removed the items from the purchaser’s account.
- Fixed an issue where purchasing some of the new DLC bundles would cause the client to occasionally crash.
- Fixed an issue where Players were not gaining increased Experience upon purchasing the Event Pass.
- Fixed several visual issues related to the Dino Dash mount.
- Fixed various issues with Trials of the Realm trials not progressing properly.
- Updated the new Abyss Hunter Academy Death Card visuals for better readability.
- [LIVE] Fixed various collision issues on the Jaguar Falls map and both Stone Keep maps.
PTS BALANCE CHANGES
Wrecker
- Increased price 250 per level → 300 per level
Rejuvenate
- Increased effectiveness of additional Healing 7|14|21% → 8|16|24%
- Increased price 150 per level → 200 per level
Resilience
- Increased price 150 per level → 200 per level
Azaan
- Talents
- Persistence
- Gain 40% Lifesteal on your hits with Judgement.
- Decreased Lifesteal 40% → 30%
- Gain 40% Lifesteal on your hits with Judgement.
- Persistence
- Abilities
- Conviction
- Decreased duration of stun without Tempering 2s → 1.7s | 1s → 0.85s
- Decreased duration of stun with Tempering 3s → 2.55s | 1.5s → 1.275s
- Conviction
Furia
- Talents
- Cherish
- Kindle Soul Heals up to 20% additional Health based on your ally’s missing Health and its range is increased by 300%.
- Decreased bonus Healing 20% → 18%
- Kindle Soul Heals up to 20% additional Health based on your ally’s missing Health and its range is increased by 300%.
- Cherish
Inara
- Abilities
- Earthen Guard
- Enter a defensive state. While in this state, reduce damage taken by your Deployables and you by 30% and increase Healing received by 30%. This effect lasts 5.3s.
- Increased bonus Healing 30% → 40%
- Enter a defensive state. While in this state, reduce damage taken by your Deployables and you by 30% and increase Healing received by 30%. This effect lasts 5.3s.
- Earthen Guard
Saati
- Talents
- Improvised
- Removed the pip reduction
- New: “The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.”
- Improvised
- Cards
- Hide
- Increase the duration of Saati’s invisibility by {0.2|0.2}s after deployment of Dead Ringer.
- Decreased duration modification {0.2|0.2}s → {0.15|0.15}s
- Increase the duration of Saati’s invisibility by {0.2|0.2}s after deployment of Dead Ringer.
- Hide
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