Overwatch 2 Retail Patch Notes - January 17, 2024
BUG FIXES
General
- Fixed a bug that prevented enemy Pings from displaying if Ping was pressed twice
HEROES
Illari
- Fixed an issue preventing Illari's ammunition from working correctly
Overwatch 2 Quick Play: Hacked - January 12, 2024
Let’s Hack Into Quick Play
¡Hola amigos! This is Sombra. I was a little bored and figured we should have some fun this weekend.
¿Qué te parece? So, I decided to hack into the game and change the rules of Quick Play to make things more... interesting for a little while. I call it:
“Quick Play: Hacked!”
Quicker Play
For my first hack, I thought we could use a little change of pace. “Quick Play?” Why not “Quicker Play!” Faster Respawns, less time on the clock, and faster capture and payload movement speeds. Think you can keep up? BOOP!
- Respawning times are now 75% of their original time.
- Payloads in Escort and Hybrid maps will move 60% faster.
- Taking control of the Objective Point in Hybrid is 40% faster than normal.
- Taking control of the objective point in Control is 40% faster than normal, and scoring the capture progress percentage is 80% faster.
- Taking control of the objective point in Flashpoint is 20% faster than normal, and scoring the capture progress percentage is 40% faster.
- When you play an Escort, Hybrid, or Push map, the initial match time has been reduced to 70% of the original time, and any time extensions are also reduced to 70% of the total time added.
- These changes only apply to all players who play in Role Queue and Open Queue Quick Play modes during the duration of the event and will return to normal after January 14. Competitive Play and Arcade modes are not affected by these changes.
Overwatch 2 Retail Patch Notes - January 9, 2024
Year of the Dragon Seasonal Event
The fireworks and festivities for the Year of the Dragon begin on January 30! Mischief and Magic prop hunt game mode returns on the Lijiang Night Market map, with all new props for Rogue Kiriko to transform into that will make you look in every direction imaginable. In addition, celebrate with your fan-favorite Lunar New Year Modes, including Capture the Flag and Bounty Hunter Blitz.
HERO UPDATES
TANK
- Base Health increased from 250 to 300.
- Base Armor decreased from 250 to 200.
Incendiary and Volatile Chainguns
- Ammo decreased from 350 to 300.
Cardiac Overdrive
- Lifesteal decreased from 70% to 60%.
- Cooldown increased from 10 seconds to 12 seconds.
Cage Fight
- No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.
Berserker
- Overhealth conversion rate decreased from 60% to 50%.
Augmented Fusion Driver
- Removed falloff damage penalty.
Fortify
- Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.
Take a Breather
- Total amount healed reduced from 500 to 450.
- Cooldown between usages increased from 1 to 1.5 seconds.
DAMAGE
Railgun
- Gradual energy no longer decays below 25%.
Stealth
- Grace period where Stealth can be canceled immediately after entering it increased from 0.5 to 0.75 seconds.
- Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.
- Cooldown on respawning decreased from 1.5 to 1 second.
SUPPORTS
Biotic Grenade
- Effect duration reduced from 3.5 to 3 seconds.
Solar Rifle
- Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
- Ammo increased from 14 to 16.
Captive Sun
- Now fully refills secondary fire resource and resets overheated status.
- Removed the damage falloff penalty on the Sunstruck explosion.
Thorn Volley
- Projectile speed increased from 70 to 80 meters per second.
Petal Platform
- No longer pierced by piercing projectiles.
BUG FIXES
General
- Fixed a bug that caused Endorsement Level to appear incorrectly in Custom Games.
- Increased the volume and clarity of Ultimate voice over lines.
- Fixed missing Multikill voice-overs from activating when criteria is met.
- Fixed the 'Rugby Practice' challenge not progressing.
- Fixed a bug when spectating that caused the camera to become stuck on 2 members of the team.
- Fixed an issue that prevented the 'Hero Limit' option from saving after being modified in Custom Game options.
- Fixed an issue with Reticle options where Dot Size and Outline Thickness would change the reticle appearance even if their opacity was set to 0.
- Fixed a crash related to viewing replays.
- Fixed a bug that prevented you from being able to manually enter the value for Maximum Queue Delay in Streamer Protect settings (this value could always be set using the slider).
Heroes
- Fixed a bug that allowed abilities with shockwaves to hit targets in a floor below.
Bastion
- Fixed an issue with Bastion's hitbox becoming desynchronized while in Assault mode.
Doomfist
- Fixed a bug with Rocket Punch that could cause the targets of the punch to potentially lose their walking animation.
Echo
- Fixed a bug that occurred when an Echo copied Sigma's Kinetic Grasp would not grow when taking damage.
Illari
- Fixed a bug where the Sunstruck effect wouldn't detonate if the damage threshold was reached in the last 0.6 seconds of the effect.
Mercy
- Fixed an issue that reduced Guardian Angels active duration by cancelling the ability while simultaneously pressing crouch or jump.
- Fixed an issue that forced Mercy to reload if Valkryie was activated during the reload animation.
For more details, visit the source website.
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