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FIFA 21 – TITLE UPDATE 7 | Ball & Player Speed Changes

Fifa 21 Title Update 7 (TU#7) is now available on the PS 5, Xbox Series S/X, PS 4, Xbox One, and PC (Origin/Steam) versions of FIFA 21.

Gameplay

Made the following changes:

  • Reduced the speed at which the ball travels when performing Driven or Driven Ground crosses.
    • This effect is most noticeable when performing a Driven or Driven Ground Cross with a player whose Crossing Attribute is 75 or lower.
    • The higher the Crossing Attribute, the less pronounced this effect is.
  • Decreased how accurate a volley can be if the ball is reaching the shot taker at a high speed.
  • Adjusted referee logic to better evaluate when a yellow card should be given.
  • Further improved interception logic in situations where the defending player is directly in the ball’s path.
    • This change applies only in situations where the ball carrier is passing the ball.
  • Decreased player transition speed into a Fake Shot while Sprinting, after the Skill Move was successfully requested.

Addressed the following issues:

  • Improved animation selection logic when attempting to make a save as a player-controlled goalkeeper.
  • Sometimes, fouls around the edge of the box were resulting in seemingly incorrect ball placement for the following set piece.
    • The in-game referee made the correct decision in these situations, but the resolution of the fouling animations could make it seem as if a foul took place in a slightly different spot on the pitch.
  • Improved referee logic in situations where a professional foul is committed by the last player in defense, impacting a potential attacking opportunity.
  • In some cases, referees did not make the correct foul call following a physical contest or Standing Tackle.
  • The Heel Chop Skill Move could not be performed while Sprinting.
  • Reduced some instances of the ball carrier stumbling after minimal physical contact in the box.
    • This could sometimes have led to unnecessary penalty kick calls.
  • In some situations, a player who was attempting to intercept a pass would incorrectly move their foot away from the ball.
  • In rare instances, players would teleport during a non-gameplay foul scene following an advantage.

FIFA Ultimate Team

Addressed the following issues:

  • When loading a Squad Battles match, the Opponent’s Squad screen sometimes disappeared too quickly
  • After reaching the previously set personal Pack Limit on FIFA Playtime, Squad Building Challenge Reward Packs could not have been opened without changing or ignoring the limit for 1 hour.
  • A potential stability issue could occur when the Captain invited a friend to the Co-Op Lobby.

VOLTA FOOTBALL

Addressed the following issues:

  • When switching between tabs in Gear Up, the UI did not always reflect the currently selected Objective.
  • Addressed some instances of players being unable to matchmake.

Career Mode

Addressed the following issues:

  • Updated the Interactive Match Sim UI when penalty kicks and penalty kick shootouts occur.
  • A stability issue could occur when playing with Argentine teams.
  • In Player Career, some stats were not being tracked correctly when playing a portion of the match and selecting the Jump To Result option from the pause menu.

General, Visual, and Audio

Made the following changes:

  • Updated several kits and a stadium.
  • The Connection Monitoring setting now defaults to Icons Only instead of Off.

Known Issue

  • When a previously locked Objective group is unlocked, it continues to display as locked until the player exits and re-enters FUT.

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