Overall Rating Maximum Limit Changes and Player Progression Reset
- The maximum limit for the player overall ability indicator, "Overall Rating", was previously capped at 100. With this update, we have made changes to the maximum limit and the Overall Rating of players can now exceed 100. This change means that in instances where Team Playstyle Level boosts the Stats of individual players, those players' Overall Rating may now exceed 100. Please note that this change is only regarding the maximum limit of Overall Rating, and has no effect on players' abilities (which can be checked under Player Details) and in-game performance.
- As the maximum Overall Rating limit was previously capped at 100, we understand that users would conduct Player Progression based on the Team Playstyle Level boosts and effects. Therefore, we would like to inform you that we will be adding a feature in which you can reset Player Progression of any players in an upcoming update. While GP is normally required to perform the reset, you will be able to use this feature for free for a limited-time. For more information regarding Player Progression reset, please keep an eye out on future update announcements.
Additional Features
- ・ Added a new feature "Skill Training" for users to add a maximum of 5 random Additional Skills onto players.
- ・ Added a new feature "Legacy Transfer" for users to transfer the Experience Points and Additional Skills of one player to another.
- ・ Implemented changes so that players' displayed Overall Rating will now exceed 100.
- ・ Player slots quota can now be gradually expanded to a maximum of 900 using GP.
- ・ Updated selectable Authentic Teams in "Trial Match" and "Friend Match".
- ・ Added a new feature "Skill Training" for users to add a maximum of 5 random Additional Skills onto players.
- ・ Added a new feature "Legacy Transfer" for users to transfer the Experience Points and Additional Skills of one player to another.
- ・ Implemented changes so that players' displayed Overall Rating will now exceed 100.
- ・ Player slots quota can now be gradually expanded to a maximum of 900 using GP.
- ・ Added new feature "Attack/Defence Level" for users to make the team more attack-minded or defence-minded during matches.
- ・ Updated selectable Authentic Teams in "Trial Match" and "Friend Match".
Updates and Additions
- ・ The team structure of American League has been updated with data from the new season.
- ・ The country name of Türkiye has been changed in some languages.
- The following data have also been updated:
- ・ Team data
- ・ Player photos, graphics and data
- ・ Manager photos and data
- ・ Strips
- ・ Stadium graphics
- ・ Boots
- ・ Balls
- ・ Club emblems
- ・ National Team emblems
- ・ Pitch-side advertising boards
- ・ Commentary
- ・ Chants
- ・ The team structure of American League has been updated with data from the new season.
- ・ The country name of Türkiye has been changed in some languages.
- The following data have also been updated:
- ・ Team data
- ・ Player photos, graphics and data
- ・ Manager photos and data
- ・ Strips
- ・ Boots
- ・ Club emblems
- ・ Commentary
- ・ Chants
Gameplay Fixes and Adjustments
- 〇 Passing
- ・ Fixed the issue regarding free kicks where the taker may not be able to play a Low Pass behind him.
- ・ Implemented adjustments so that crosses towards the far side are now aimed at a height that is easier for the receiving player to control, as previously crosses towards the far side were sometimes aimed too low.
- ・ Implemented adjustments to the pass route and speed of through passes played towards a teammate in the direction of the team's own half, as previously this particular type of through passes may be played too far forward in an excessively slow place.
- ・ Implemented adjustments to the pass route and speed of through passes played diagonally backwards towards a teammate running towards the goal just as the player is running alongside an opponent, as previously this particular type of through passes may be played in an excessively slow pace.
- ・ Implemented adjustments to alleviate the issue of poor response that happens when playing Low Passes in the opposite direction of the player's direction of movement.
- ・ Implemented adjustments so that when receiving a pass that comes slightly behind the body while running, it is now easier to play an one-touch pass off the oncoming ball.
- 〇 Traps
- ・ Implemented changes so that players will no longer kick the ball away strongly when dispossessing the opponent in a Match-up, as previously players may do so when dispossessing the opponent in a Match-up while dashing.
- ・ Implemented adjustments to alleviate the issue where players attempting to trap the ball mid-air may fail and instead see the ball hit the body.
- ・ Implemented adjustments to the triggering conditions of players receiving an oncoming ball while performing the Marseille Turn, so that the move will only be performed in scenarios where it is deemed most effective and appropriate.
- 〇 Defence
- ・ Implemented adjustments regarding Match-up so that as players are further away from the opposition ballholder, they will have more freedom of movement which in turn allow for easier interceptions.
- ・ Fixed the issue where, if the Clear command is entered in succession when defending, the Power Gauge would remain displayed even after the clearance has been performed, preventing cursor changes.
- ・ Fixed the issue in 1 vs 1 scenarios where the defending player may unnaturally lose his balance or slip and fall in ways that did not suit the in-match situation.
- ・ Fixed the issue where immediately after being dispossessed, the player may be able to start defending in an unnaturally quick manner.
- ・ Fixed the issue where players may not attempt to block Low Passes that are slightly floating off the ground even if they are able to do so.
- ・ Fixed the issue in defensive scenarios where teammates not under the cursor may perform an unnecessary block against shots that have already been blocked.
- ・ Fixed the issue where even after the opposition player has controlled the oncoming pass, the defending player may still make a tackle behind the opponent regardless of the fact that the ball is not there.
- 〇 Goalkeeper
- ・ Implemented adjustments so that when goalkeepers make a fingertip save, it is now easier for the ball to be deflected further outside of the goal, as previously the speed and direction of the saved ball may be inappropriate.
- 〇 Fouls
- ・ Implemented adjustments to decrease the frequency of fouls called when making contact with an opponent with a sliding pass, shot or block, as previously these kind of movement may result in excessive calls of fouls.
- ・ Implemented adjustments to the foul decisioning logic, as tackles such as sliding tackles may be called as foul even though the ball was played.
- ・ Implemented changes regarding offside decisions for oncoming mid-air balls such as Lofted Passes so that the offside will only be called when the ball is near the attacking player, as previously offsides may be called prematurely as the ball looked to be reaching a defending player first.
- ・ Implemented fixes regarding foul decisions so that when the defending player makes a delayed tackle after the opponent has already taken a touch, or when a tackle is made from behind an opponent which completely misses the ball, those plays will now result in fouls.
- ・ Implemented adjustments so that fouls will be called when attacking players lose their balance after making body contacts with defending players when dribbling or controlling the ball, in a move that is not a tackle.
- 〇 AI
- ・ Implemented adjustments so that players in an offside position will quickly make themselves onside according to the situations.
- ・ Fixed the issue regarding 1-2 Pass (Forwards) where the player dashing forward will unnaturally slow down as the pass is played behind the opposition's last line of defence, even though the player should be dashing in front of goal.
- ・ Implemented fixes regarding the issue where players instructed to perform Pass-and-run (Cross Over) would continue the crossover movement despite being in an offside position, so that when said player is in an offside position, the crossover movement will be halted and the player will make himself onside.
- ・ Implemented adjustments so that during the timeframe between the pass input and the actual kick, the player who makes the run behind the opposition defence line will not make an unnecessary lateral movement.
- ・ Fixed the issue where, when a pass was played behind the opposition defence line, the player who runs to receive the pass may slow down unnecessarily.
- ・ Implemented adjustments to the running speed of players anticipating an oncoming cross, as previously when a pass is played towards the opposition defence line, players in anticipation of a subsequent cross may slow down unnecessarily.
- ・ Implemented adjustments to the running direction of players, as players who make a run alongside the opposition may change direction after a pass command is inputted, resulting in the subsequent pass being intercepted by the opposition.
- ・ Implemented adjustments to the running direction of flank players, as flank players may move towards the centre too quickly and get too close to opposition players during counter attacks, making it difficult for them to receive passes.
- ・ Implemented adjustments to player movement so that when in attacking scenarios, teammates around a player who is trying to keep the ball or perform one-touch plays will avoid colliding with the ball in a more appropriate manner.
- ・ Implemented adjustments to the positioning of defending players during kick-off so that they will adopt a more central position, as previously the central area of defence were easily breached during kick-off.
- ・ Fixed the issue where, when a pass is made by the attacking side, defending players on the last line of defence may inadvertantly leave their positions and move forward.
- ・ Fixed the issue regarding defensive positioning where position changes are not performed as needed.
- ・ Implemented adjustments to the marking position and decision-making of full back players during man-marking scenarios, as they may position themselves to the middle of the field without passing their man-marking duties onto a teammate.
- ・ Implemented adjustments so that when players get up after falling, the will make more appropriate decisions about the direction in which to get up towards, with regards to the surroundings.
- 〇 Other Gameplay Enhancements
- ・ Implemented adjustments to players with the Player Skill "Fighting Spirit" so that comparing to players without the Player Skill, their shooting and passing accuracy is less reduced when under pressure, such as when opposition players are nearby.
- ・ Fixed the issue where entering 1-2 Pass (Forwards) and Pass-and-run (Cross Over) commands during set pieces do not trigger the respective manoeuvres.
- ・ Implemented adjustments to the cursor switching conditions. This improves upon an issue where the cursor may be switched to players who have difficulty entering the drop zone of mid-air balls, such as clearances.
- ・ Fixed the issue where inappropriate cursor switches may occur for low floating balls when Cursor Change is set to [Manual].
- 〇 Passing
- ・ Fixed the issue regarding free kicks where the taker may not be able to play a Low Pass behind him.
- ・ Implemented adjustments so that crosses towards the far side are now aimed at a height that is easier for the receiving player to control, as previously crosses towards the far side were sometimes aimed too low.
- ・ Implemented adjustments to the pass route and speed of through passes played towards a teammate in the direction of the team's own half, as previously this particular type of through passes may be played too far forward in an excessively slow place.
- ・ Implemented adjustments to the pass route and speed of through passes played diagonally backwards towards a teammate running towards the goal just as the player is running alongside an opponent, as previously this particular type of through passes may be played in an excessively slow pace.
- ・ Implemented adjustments to alleviate the issue of poor response that happens when playing Low Passes in the opposite direction of the player's direction of movement.
- ・ Implemented adjustments so that when receiving a pass that comes slightly behind the body while running, it is now easier to play an one-touch pass off the oncoming ball.
- 〇 Traps
- ・ Implemented changes so that players will no longer kick the ball away strongly when dispossessing the opponent in a Match-up, as previously players may do so when dispossessing the opponent in a Match-up while dashing.
- ・ Implemented adjustments to alleviate the issue where players attempting to trap the ball mid-air may fail and instead see the ball hit the body.
- ・ Implemented adjustments to the triggering conditions of players receiving an oncoming ball while performing the Marseille Turn, so that the move will only be performed in scenarios where it is deemed most effective and appropriate.
- 〇 Defence
- ・ Fixed the issue where, if the Clear command is entered in succession when defending, the Power Gauge would remain displayed even after the clearance has been performed, preventing cursor changes.
- ・ Fixed the issue in 1 vs 1 scenarios where the defending player may unnaturally lose his balance or slip and fall in ways that did not suit the in-match situation.
- ・ Fixed the issue where immediately after being dispossessed, the player may be able to start defending in an unnaturally quick manner.
- ・ Fixed the issue where players may not attempt to block Low Passes that are slightly floating off the ground even if they are able to do so.
- ・ Fixed the issue in defensive scenarios where teammates not under the cursor may perform an unnecessary block against shots that have already been blocked.
- ・ Fixed the issue where even after the opposition player has controlled the oncoming pass, the defending player may still make a tackle behind the opponent regardless of the fact that the ball is not there.
- 〇 Goalkeeper
- ・ Implemented adjustments so that when goalkeepers make a fingertip save, it is now easier for the ball to be deflected further outside of the goal, as previously the speed and direction of the saved ball may be inappropriate.
- 〇 Fouls
- ・ Implemented adjustments to decrease the frequency of fouls called when making contact with an opponent with a sliding pass, shot or block, as previously these kind of movement may result in excessive calls of fouls.
- ・ Implemented adjustments to the foul decisioning logic, as tackles such as sliding tackles may be called as foul even though the ball was played.
- ・ Implemented changes regarding offside decisions for oncoming mid-air balls such as Lofted Passes so that the offside will only be called when the ball is near the attacking player, as previously offsides may be called prematurely as the ball looked to be reaching a defending player first.
- ・ Implemented fixes regarding foul decisions so that when the defending player makes a delayed tackle after the opponent has already taken a touch, or when a tackle is made from behind an opponent which completely misses the ball, those plays will now result in fouls.
- ・ Implemented adjustments so that fouls will be called when attacking players lose their balance after making body contacts with defending players when dribbling or controlling the ball, in a move that is not a tackle.
- 〇 AI
- ・ Implemented adjustments so that players in an offside position will quickly make themselves onside according to the situations.
- ・ Fixed the issue regarding 1-2 Pass (Forwards) where the player dashing forward will unnaturally slow down as the pass is played behind the opposition's last line of defence, even though the player should be dashing in front of goal.
- ・ Implemented fixes regarding the issue where players instructed to perform Pass-and-run (Cross Over) would continue the crossover movement despite being in an offside position, so that when said player is in an offside position, the crossover movement will be halted and the player will make himself onside.
- ・ Implemented adjustments so that during the timeframe between the pass input and the actual kick, the player who makes the run behind the opposition defence line will not make an unnecessary lateral movement.
- ・ Fixed the issue where, when a pass was played behind the opposition defence line, the player who runs to receive the pass may slow down unnecessarily.
- ・ Implemented adjustments to the running speed of players anticipating an oncoming cross, as previously when a pass is played towards the opposition defence line, players in anticipation of a subsequent cross may slow down unnecessarily.
- ・ Implemented adjustments to the running direction of players, as players who make a run alongside the opposition may change direction after a pass command is inputted, resulting in the subsequent pass being intercepted by the opposition.
- ・ Implemented adjustments to the running direction of flank players, as flank players may move towards the centre too quickly and get too close to opposition players during counter attacks, making it difficult for them to receive passes.
- ・ Implemented adjustments to player movement so that when in attacking scenarios, teammates around a player who is trying to keep the ball or perform one-touch plays will avoid colliding with the ball in a more appropriate manner.
- ・ Implemented adjustments to the positioning of defending players during kick-off so that they will adopt a more central position, as previously the central area of defence were easily breached during kick-off.
- ・ Fixed the issue where, when a pass is made by the attacking side, defending players on the last line of defence may inadvertantly leave their positions and move forward.
- ・ Fixed the issue regarding defensive positioning where position changes are not performed as needed.
- ・ Implemented adjustments to the marking position and decision-making of full back players during man-marking scenarios, as they may position themselves to the middle of the field without passing their man-marking duties onto a teammate.
- ・ Implemented adjustments so that when players get up after falling, the will make more appropriate decisions about the direction in which to get up towards, with regards to the surroundings.
- 〇 Other Gameplay Enhancements
- ・ Implemented adjustments to players with the Player Skill "Fighting Spirit" so that comparing to players without the Player Skill, their shooting and passing accuracy is less reduced when under pressure, such as when opposition players are nearby.
- ・ Fixed the issue where entering 1-2 Pass (Forwards) and Pass-and-run (Cross Over) commands during set pieces do not trigger the respective manoeuvres.
- ・ Implemented adjustments to the cursor switching conditions. This improves upon an issue where the cursor may be switched to players who have difficulty entering the drop zone of mid-air balls, such as clearances.
- ・ Fixed the issue where inappropriate cursor switches may occur for low floating balls when Cursor Change is set to [Manual].
Global Improvements
- ・ Implemented adjustments so that the match statistics and substitutions displayed in-match will not interfere with play.
- ・ Implemented adjustments to the matchmaking loading screen.
- ・ A variety of minor adjustments have been made to each mode and to matches, with the aim of improving the overall gaming experience.
- ・ Implemented adjustments so that the match statistics and substitutions displayed in-match will not interfere with play.
- ・ Implemented adjustments to the matchmaking loading screen.
- ・ Implemented adjustments to the movement of controls when configuring Reserves in Game Plan.
- ・ A variety of minor adjustments have been made to each mode and to matches, with the aim of improving the overall gaming experience.
General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below
- ・ The application may crash due to an error.
- ・ When inputting a kick command in-match, the Power Gauge may disappear straight away and the kick may not be performed.
- ・ When the connection is lost during an online match, a dark screen may be displayed for more than one minute, followed by an error message that is not appropriate for the situation.
- ・ Subbing off the player who has given a penalty kick to the opposition immediately after the foul may result in the Player Card of the replacing player being displayed in the subsequent replay scene.
- ・ During the first half kickoff, performing the "2nd Taker" command with pending substitutions in Game Plan will result in player substitutions occurring before the kickoff.
- ・ When employing [Defensive] Preset Tactics in-match, turning [Use Sub-tactic] to "Off" in Game Plan will result in the [Defensive] Game Plan to be still in use.
- ・ During corner kicks, players defending near the goal posts and other moving players may overlap.
- ・ After the start of a match, the referee's uniform may be in the same colour as one of the teams, making it difficult to distinguish him from a player.
- ・ The yellow card icon may not be displayed in the Player Name Box for players that had been presented a yellow card.
- ・ In [My Team] > [Managers], performing any Manager Actions will result in the page being scrolled back to the top.
- ・ Shooting towards the team's own half may result in the number of "Shots on Target" being increased under Team Stats.
- ・ Red cards may not be given out for malicious fouls.
- ・ For penalty kicks in matches, another player's name may instead be displayed in place of the penalty taker's name.
- ・ When restarting with a seamless freekick, the ball may fly out of position the moment it is kicked.
- ・ After scoring a goal, players other than the goal scorer may crash towards obstacles outside of the pitch during the celebration cutscene.
- ・ Texts may be displayed incorrectly in certain languages.
- ・ The application may crash due to an error.
- ・ When inputting a kick command in-match, the Power Gauge may disappear straight away and the kick may not be performed.
- ・ When restarting with a seamless freekick, the ball may fly out of position the moment it is kicked.
- ・ In [My Team] > [Managers], performing any Manager Actions will result in the page being scrolled back to the top.
- ・ In [My Team] > [Players], releasing a player will result in the page being scrolled back to the top.
- ・ Texts may be displayed incorrectly in certain languages.
- ・ In some languages, the end of sentences may be displayed erroneously in certain screens.
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