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September 9, 2024 Patch Notes | Class Adjustments, Weapon Tweaks, and Pre-Season Preparations

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September 9, 2024 Patch Notes | Class Adjustments, Weapon Tweaks, and Pre-Season Preparations
Patch Notes Summary (TLDR)This update brings a mix of critical fixes, balance adjustments, and new class mechanics. Alongside these changes, server maintenance has been scheduled, and the team shares a glimpse of exciting updates in the pipeline.
Please be aware that server maintenance is scheduled from September 13, 2024 8 AM to 10:00 AM UTC. Matchmaking queues will be closed starting at 7:20 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected. Dev Comment: We are hard at work on the pre-season patch, which will introduce significant changes to the game, starting with a complete rework of Classic Mode. The patch is set to release in a few weeks, and we'll be sharing a series of announcements to provide more details on the upcoming changes. Thank you for your patience and understanding during this transitional period. Stay tuned!

Class Balance

Cryomancer

- Frostbite Curse reworked: Charge up to 2 stages. Stage 1: Shoots a frost arrow at the target, dealing active damage, applying a slow effect and "Frostbite Curse" on hit, Frostbite Curse deals passive damage to the target every second for a duration, healing the Cryomancer; Stage 2: Directly applies Frostbite Curse to the target, dealing additional active damage and applying a slow effect. After a short delay, spreads Frostbite Curse to other nearby targets. Frostbite Curse can only have 1 stack on the same target at a time

Druid

- Force of Nature: Increased attack range of Treants, reduced their base health, and slightly decreased the maximum cast distance - Seed Pods passive: Increased the cast interval between two stored Force of Natures to 5 seconds (this does not affect the cast interval of Rejuvenation)

Base Resistance Changes

- Rogue (including Mithril Shadow) and Swordmaster: Increased base Elemental Resistance from 10% to 15% - Druid: Reduced base Physical Resistance from 10% to 5% - Fighter (including Mithril Zealot): Reduced base Elemental Resistance from 10% to 5% - Pyromancer and Cryomancer: Reduced base Physical Resistance from 10% to 5%, increased base Elemental Resistance from 10% to 15%

Weapon Balance

Lightning Staff

- Increased the interval between each lightning strike in Storm Call by 10%, reduced damage by 10%, and significantly reduced the charge interruption effect it deals - Increased the minimum cast interval between two consecutive Storm Call casts by 0.3s Flaming Staff - Increased overall damage by 12%

Gameplay Balance

- Dragon Scale: Damage reduction effect now only triggers upon taking active damage

Others

- Rogues will no longer hear their own footsteps in first-person view while stealthed - Optimized the visual effects of Rupture

Bug Fixes

- Fixed an issue where the health of Treants summoned by Druids was abnormal in certain situations - Fixed errors with the visual and sound effects of Frostbite Curse in certain situations - Fixed an issue with the refresh mechanism of the Merchant's free Cloudy Life Essence - Fixed several localization errors

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