Echoes Starts on June 11
In addition to the name of the Episode, Echoes are mysterious objects of immense power born out of the epic clash between Light and Darkness within the Traveler. In Echoes, the Vanguard knows little about these artifacts, but mobilize after detecting the Vex stirring on Nessus. With resident Vexperts Saint-14 and Osiris at your side, and backed by the incomparable Failsafe, you’ll find yourself exploring the planet to dig up all the data you can on a new threat that wields an unnerving power unlike any we've encountered before.
New Activities and Missions Launching in Each Act
Like every Episode released in Year 7, Echoes will feature three Acts (each about six weeks in length) with Act 2 launching on July 16, and Act 3 going live on August 27. These are key points in which new quest chains will unfold alongside the addition of new Activities that feature new rewards.
In Act 1, you’ll be introduced to the new 3-player Breach Executable activity. You’ll test your mettle engaging in an active combat zone on the transforming surface of Nessus while attempting to track down ancient Vex technology. Failsafe will run intel, pointing you towards hotspots of strange planetary activity while you fend off enemies bent on taking these technologies for themselves.
Proving your mastery over Breach Executable means you and your fireteam will secure more Vex technology and provide the opportunity to unlock even better rewards. Much like our foes, Breach Executable will continue to evolve over the course of Act 1, adding more encounters, paths to explore, bosses, and higher tiers of difficulty.
More Seasonal Rewards
Speaking of rewards, Echoes will introduce a new set of weapons from the outset, alongside a pool of weapons that grows with the launch of each Act. We’d like to give you a sneak peek at some of these, as well as the new Armor.
Some of you have already spotted some of the weapons that are available in Echoes, but there’s also going to be a selection of Season of Dawn weapons reprised with a new Origin Trait, new perks, and even a new damage type in the case of Breachlight now being Strand.
To succeed in this collection of new activities, adopt a flexible approach and bolster your loadouts with new armaments designed to face the unrelenting mechanical threat. As a Vex Bruce Lee might have said, “Be radiolarian fluid, my friend.”
Expanding Artifact and Season Pass
The Seasonal Artifact will also grow and offer new possibilities as each Episode develops. While you get the new Artifact early in The Final Shape campaign, there’s plenty to unlock as you earn experience and complete challenges. With the launch of Act 2, the Artifact will have an additional row of perks added, with another one on the way with Act 3. As each brings five more powerful perks to the table, we believe the meta will shift in interesting ways over time.
The Season Pass will also see an expanded path of pursuits as it powers up 50 ranks with each Act release. This means you’ll see the traditional 100 ranks as Act 1 launches, with 50 added per Act, for a total of 200 unlocks and rewards to chase before the conclusion of this story.
Tomorrow
The Witness is no more. Journey to an awakening Nessus and pursue a new Vex threat when Echoes launches tomorrow at 10 AM Pacific.
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