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Dead Cells – 1.9.2 Patch Notes | Crossbow Rework

Important features

  • Repeater Crossbow re-rework:
    – Main fire now crits on rooted targets
    – Secondary fire shoots a volley of arrows in the air that rain down and roots targets.
    – New direction feels better, but feedback would be super appreciated.

Balancing

  • Buffed Ice Crossbow:
    – Increased range, projectile speed and damages of main fire
    – Slightly increased charge speed and recovery of secondary fire
    – Slightly decreased damage of secondary fire
  • Community suggestion Improved chance of seeing all kinds of loot when selecting a category at the merchant.
  • Community suggestion Wings of the Crow cooldown raised (note that the item still needs work and we haven’t decided which directions we should go yet).
  • Community suggestion Ban bonus damage on immobilized and shocked enemies on items inflicting the immobilized and shocked effects.
  • Community suggestion Following feedback on the previous patch:
    – Enemies do more damage in first and second biomes. (BC3+)
    – Enemies have less health on third biomes. (BC3+)
    – First Boss health has been decreased but damage has been increased. (BC3+)
    – Giant’s Hands have a bit more health. (All BCs)
    – End game enemies have a bit more health (Castle and the spoiler biome) (BC3+)
  • Community suggestion Damage cap of Conjonctivius’ tentacles and Giant’s Hand have been raised to make the fight a bit more fair when wielding slow weapons.
  • Librarian does less damage: its role was to teach you the Boss pattern, not to be the “run ender” he has become.
  • Adjusted the gear level of the free amulet at the start:
    – BC1: Level III (1 scroll)
    – BC2: Level IV (1 scroll)
    – BC3: Level VI (2 scrolls)
    – BC4: Level VII (2 scrolls)
  • Community suggestion Forbid “3 more ammo” affix on Repeater Crossbow

Graphics & UI

  • Community suggestion Improved display of backpack in the description of two-handed weapons.

Quality of life

  • Community suggestion When selecting an amulet and wearing the Prisonner’s Collar, the choice UI is no longer displayed and the Prisonner’s Collar is immediatly replaced.

Music & Sfx

  • The Bad Seed Added some missing SFX on Jerkshrooms and Mushroom Boi.
  • Removed the random pitch variation for Repeater rapid-fire SFX.

Bug fixes

  • The Bad Seed Fixed holes sometimes appearing in the walls of the Arboretum.
  • Fixed Knives Thrower sometimes dancing undecided on the spot.
  • Fixed Rampager sometimes attacking without warning when exiting invisibility.
  • Fixed the Tentacle Whip dash changing direction when swapping items. How did you even found this one guys?!
  • Fixed Fragment of the Philosopher’s Stone dropping from almost every enemies in a level sometimes.
  • Fixed being able to duplicate War Javelin by abusing ZDoors.
  • Fixed Crusher and Wolf trap not triggering “on destroy” affixes.
  • Fixed War Javelin teleport allowing you to skip bosses. Sorry speedrunners, this one was too easy…
  • Fixed the background of the Clockroom being green.
  • Fixed multiple crashes.

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