Patch Notes Summary (TLDR)
This patch addresses a key issue with the Cast on Critical Strike mechanic, now balancing energy gain based on hit damage to support lower frequency, high-damage skills. This change strengthens certain builds, offering renewed potential for players focusing on less frequent but more powerful attacks.
0.1.0d Hotfix 1
We missed one! Cast on Critical Strike now also cares about the Damage of the hit when determining how much energy to gain to prevent the use of high-crit low level skills, this should mean using lower hit frequency skills that hit harder are also now much stronger for this.
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