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0.1.0c Patch Notes | Currency Drop Adjustments and Bug Fixes

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0.1.0c Patch Notes | Currency Drop Adjustments and Bug Fixes
Patch Notes Summary (TLDR)Path of Exile 2 Patch 0.1.0c introduces significant changes to item drops, notably increasing the drop rates for Regal Orbs and the Gemcutter's Prisms, which now boost Gem Quality by +5%. Campaign bosses will drop fewer currency items after the first kill, while Rare Monsters in Maps now reveal modifiers early and have improved loot rates. Bug fixes address persistent buff issues, map interactions, and instance crashes, enhancing overall gameplay stability and experience.

0.1.0c Patch Notes

  • Campaign bosses killed after the first kill will now drop less currency items, replacing them with other items.
  • Increased the drop rate of Regal Orbs.
  • Significantly increased the drop rate of Gemcutter's Prisms.
  • A single Gemcutter's Prism also improves the Quality of a Skill Gem by +5% (previously +1%).
  • Lowered the drop rate of Chaos Orbs and distributed it amongst the other more valued Currency Items (Like Regal Orbs, Exalted Orbs).
  • Lowered the drop rate of Artificer's Orbs and distributed it to Lesser Jeweller's Orbs.
  • Disenchanting Rare Items with 6 Modifiers now provides 2 Regal Shards (previously 1). The value displayed will still show as 1 until a later patch.
  • Increased the values of all Prefix Modifiers that can roll on Waystones. We've also adjusted the chances of getting the more commonly powerful Modifiers such as increases to Rarity and Pack Size.
  • Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone.
  • Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
  • Rare Monsters in Map areas are now revealed on the minimap when there are 200 Monsters remaining (previously 50).
  • Fixed a bug where some Persistent Buff Skills, such as Raging Spirits and Mana Remnants, were not working for the Infernalist when in Demon Form.
  • Fixed a bug where you could sometimes be unable to interact with the Map Device in The Ziggurat Refuge.
  • Fixed a bug where Monsters Shattered in a Blood Circle Ultimatum Encounter were not contributing blood.
  • Fixed a bug that could cause the instance to permanently stop time (freeze) when trying to revive a Chronomancer.
  • Fixed a bug where Rare Monsters could not be found within the Chimeral Wetlands.
  • Fixed a bug where "Move only" was name-locking.
  • Fixed three instance crashes.
  • Fixed a client crash.
This patch has been deployed without restarting the servers. You will need to restart your client to receive the client changes in this patch. Consoles also have almost all the changes here (except namelocking and a client crash fix) but will still show as 0.1.0b until we next update the client.

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